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- Selma Rizvic
University of Sarajevo, Bosnia and Hezegovina
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Publication search results
found 48 matches
- 2024
- Emir Cogo, Ehlimana Krupalija, Irfan Prazina, Seila Becirovic, Vensada Okanovic, Selma Rizvic, Razija Turcinhodzic Mulahasanovic:
A Survey of Procedural Modelling Methods for Layout Generation of Virtual Scenes. Comput. Graph. Forum 43(1) (2024) - Selma Rizvic, Dusanka Boskovic, Bojan Mijatovic:
Advanced interactive digital storytelling in digital heritage applications. Digit. Appl. Archaeol. Cult. Heritage 33: 00334 (2024) - Filip Skola, Dusanka Boskovic, Selma Rizvic, Dimitrios Skarlatos, Fotis Liarokapis:
Assessing User Experience and Cognitive Workload in Virtual Reality Digital Storytelling. Int. J. Hum. Comput. Interact. 40(6): 1479-1486 (2024) - 2023
- Emir Cogo, Ehlimana Krupalija, Selma Rizvic:
SpaceSubdivisionTestbed: A Graphical Tool for Arbitrary Shaped 2D Polygon Subdivision. CSAE 2023: 46:1-46:5 - Selma Rizvic, Dusanka Boskovic, Bojan Mijatovic:
Balancing Gameplay Elements and Interactive Digital Storytelling in Virtual Reality applications of War Heritage. IMET 2023: 53-60 - Selma Rizvic, Dusanka Boskovic, Bojan Mijatovic:
Advanced Interactive Digital Storytelling in Virtual Reality presentation of Austrian-Hungarian fortresses around Trebinje. GCH 2023: 167-171 - Holger Graf, Sofia Pescarin, Selma Rizvic, Alberto Bucciero, Bruno Fanini:
GCH 2023 - Eurographics Workshop on Graphics and Cultural Heritage, Salento, Lecce, Italy, 4-6 September 2023. Eurographics Association 2023 [contents] - 2022
- Selma Rizvic, Dusanka Boskovic, Bojan Mijatovic, Ivona Ivkovic-Kihic, Edo Skaljo:
Learning about prehistory through interactive digital storytelling. IMET 2022: 1-4 - Selma Rizvic, Gregg Young, Avinash Changa, Bojan Mijatovic, Ivona Ivkovic-Kihic:
Da Vinci Effect - multiplayer Virtual Reality experience. GCH 2022: 81-84 - 2021
- Adnan Musanovic, Bojan Mijatovic, Selma Rizvic:
3D Sound for Digital Cultural Heritage. GCH 2021: 121-125 - 2020
- Elmedin Selmanovic, Selma Rizvic, Carlo Harvey, Dusanka Boskovic, Vedad Hulusic, Malek Chahin, Sanda Sljivo:
Improving Accessibility to Intangible Cultural Heritage Preservation Using Virtual Reality. ACM Journal on Computing and Cultural Heritage 13(2): 13:1-13:19 (2020) - Filip Skola, Selma Rizvic, Marco Cozza, Loris Barbieri, Fabio Bruno, Dimitrios Skarlatos, Fotis Liarokapis:
Virtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersion. Sensors 20(20): 5851 (2020) - Fotis Liarokapis, Iveta Vidová, Selma Rizvic, Stella Demesticha, Dimitrios Skarlatos:
Underwater Search and Discovery: From Serious Games to Virtual Reality. HCI (46) 2020: 178-197 - Irfan Prazina, Ivona Ivkovic-Kihic, Tarek-Abdurrazak Chahin, Ajdin Jajcanin, Selma Rizvic, Vensada Okanovic:
Sarajevo War Tunnel - Mobile Virtual Cultural Heritage Application. MIPRO 2020: 224-227 - Selma Rizvic, Vensada Okanovic, Dusanka Boskovic:
Digital Storytelling. Visual Computing for Cultural Heritage 2020: 347-367 - Selma Rizvic, Dusanka Boskovic, Fabio Bruno, Barbara Davidde Petriaggi, Sanda Sljivo, Marco Cozza:
Actors in VR storytelling. CoRR abs/2010.01944 (2020) - Selma Rizvic, Dusanka Boskovic, Vensada Okanovic, Sanda Sljivo, Merima Zukic:
Interactive digital storytelling: bringing cultural heritage in a classroom. CoRR abs/2011.03675 (2020) - 2019
- Charalambos Poullis, Marta Kersten-Oertel, J. Praveen Benjamin, Oliver Philbin-Briscoe, Bart Simon, Dimitra Perissiou, Stella Demesticha, Evangeline Markou, Elias Frentzos, Phaedon C. Kyriakidis, Dimitrios Skarlatos, Selma Rizvic:
Evaluation of "The Seafarers": A serious game on seaborne trade in the Mediterranean sea during the Classical period. Digit. Appl. Archaeol. Cult. Heritage 12: 00090 (2019) - Emir Cogo, Irfan Prazina, Kerim Hodzic, Hana Haseljic, Selma Rizvic:
Survey of integrability of procedural modeling techniques for generating a complete city. ICAT 2019: 1-6 - Belma Ramic-Brkic, Marijana Cosovic, Selma Rizvic:
Cultural Heritage Digitalization in BiH: State-of-the-Art Review and Future Trends. VIPERC@IRCDL 2019: 39-49 - Selma Rizvic, Dusanka Boskovic, Vensada Okanovic, Ivona Ivkovic-Kihic, Sanda Sljivo:
Virtual Reality Experience of Sarajevo War Heritage. GCH 2019: 1-6 - Selma Rizvic, Dusanka Boskovic, Fabio Bruno, Barbara Davidde Petriaggi, Sanda Sljivo, Marco Cozza:
Actors in VR storytelling. VS-GAMES 2019: 1-8 - Selma Rizvic, Karina Rodriguez-Echavarria:
GCH 2019 - Eurographics Workshop on Graphics and Cultural Heritage, GCH 2019, Sarajevo, Bosnia and Herzegovina, November 6-9, 2019. Eurographics Association 2019, ISBN 978-3-03868-082-6 [contents] - 2018
- Elmedin Selmanovic, Selma Rizvic, Carlo Harvey, Dusanka Boskovic, Vedad Hulusic, Malek Chahin, Sanda Sljivo:
VR Video Storytelling for Intangible Cultural Heritage Preservation. GCH 2018: 57-66 - 2017
- Dusanka Boskovic, Selma Rizvic, Vensada Okanovic, Sanda Sljivo, Nusreta Sinanovic:
Measuring immersion and edutainment in multimedia cultural heritage applications. ICAT 2017: 1-6 - Irfan Prazina, Vensada Okanovic, K. Balic, Selma Rizvic:
Usage of Android device in interaction with 3D virtual objects. MIPRO 2017: 244-246 - Selma Rizvic, Dusanka Boskovic, Vensada Okanovic, Sanda Sljivo:
Kyrenia - Hyper Storytelling Pilot Application. GCH 2017: 177-181 - Oliver Philbin-Briscoe, Bart Simon, Sudhir P. Mudur, Charalambos Poullis, Selma Rizvic, Dusanka Boskovic, Fotis Liarokapis, Irene Katsouri, Stella Demesticha, Dimitrios Skarlatos:
A serious game for understanding ancient seafaring in the Mediterranean sea. VS-GAMES 2017: 1-5 - Selma Rizvic, Nermin Djapo, Fatmir Alispahic, Bojan Hadzihalilovic, Fahira Fejzic Cengic, Ahmed Imamovic, Vensada Okanovic, Dusanka Boskovic:
Guidelines for interactive digital storytelling presentations of cultural heritage. VS-GAMES 2017: 253-259 - 2016
- Dimitrios Skarlatos, Panagiotis Agrafiotis, Tibor Balogh, Fabio Bruno, Filipe Castro, Barbara Davidde Petriaggi, Stella Demesticha, Anastasios D. Doulamis, Pierre Drap, Andreas Georgopoulos, F. Kikillos, Phaedon C. Kyriakidis, Fotis Liarokapis, Charalambos Poullis, Selma Rizvic:
Project iMARECULTURE: Advanced VR, iMmersive Serious Games and Augmented REality as Tools to Raise Awareness and Access to European Underwater CULTURal heritagE. EuroMed (1) 2016: 805-813
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