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Publication search results
found 63 matches
- 2023
- Leonor Portugal Da Fonseca, Paula Alexandra Silva:
Co-Design Process of an Application for Rhythmic Gymnastics with PICTIVE. ICGI 2023: 1-8 - Diogo Francisco, Ana Cruz, Nuno Rodrigues, Alexandrino Gonçalves, Roberto Ribeiro:
Augmented Reality and Digital Twin for Mineral Industry. ICGI 2023: 1-8 - Guilherme Gonçalves, Cláudio Gonçalves, Paulo Rodrigues, Luís Barbosa, Vítor Filipe, Miguel Melo, Maximino Bessa:
Enhancing Training Methods: Evaluation of a VR Approach for Antenna Construction. ICGI 2023: 1-8 - Guilherme Gonçalves, Miguel Melo, Bruno Peixoto, Luís Barbosa, Maximino Bessa:
Examining the Influence of Trimodal Multisensory Stimuli on Presence, Perceived Realism, and Quality of Experience in Video Visualization. ICGI 2023: 1-8 - Francisca Laureano, Leonor Portugal Da Fonseca, Paula Alexandra Silva:
Enhancing Telerehabilitation Through Gamification: Usability and User Experience Evaluation. ICGI 2023: 1-8 - Bruna Leitão, Carlos Costa, Alexandrino Gonçalves, Anabela Marto:
Defend Your Castle - A Mobile Augmented Reality Multiplayer Game. ICGI 2023: 1-7 - Carlos Lousada, Daniel Mendes, Rui Rodrigues:
Exploring Pseudo-Haptics for Object Compliance in Virtual Reality. ICGI 2023: 1-8 - Rui Machado, Ricardo Rodrigues, Luís Neto, Luís Barbosa, Maximino Bessa, Miguel Melo:
Immersive Virtual Reality Training Platforms Powered by Digital Twin Technologies: The Smartcut Case Study. ICGI 2023: 1-8 - Daniel Matias, Bruno Patrão, Paulo Menezes:
Assessing Presence in an Improved Exposure Therapy AR Application. ICGI 2023: 1-7 - Miguel L. Pereira, Daniel Vieira, David Ferreira, Rodrigo F. Calhau, Paulo Menezes:
UCInvaders: Reusing a Game to Promote Physical Activity Among College Students. ICGI 2023: 1-8 - Roberto Ribeiro, Nuno Rodrigues, António Pereira:
Playtest Reincarnation: Solution to Acquire and Visualize Gameplay and Observation Spatiotemporal Data. ICGI 2023: 1-8 - Somayeh Shahrabadi, José Rodrigues, Iara Margolis, Luis Evangelista, Nuno J. Sousa, Emanuel Sousa, Miguel Ángel Guevara-López, Luís Gonzaga Magalhães, Emanuel Peres, Telmo Adão:
Digital Tools for Aircraft Maintenance: Prototyping Location-Aware AOI for Engine Assessment and Cable Routing Solutions. ICGI 2023: 1-11 - Eric Solcan, Rui Nóbrega, Nuno Correia:
Digital Heritage Collections and Museums: 3D Interaction and Visualization Techniques. ICGI 2023: 1-9 - Nuno Verdelho Trindade, Pedro Leitão, Daniel Gonçalves, Sérgio Oliveira, Alfredo Ferreira:
Immersive Situated Analysis of Dams' Behavior. ICGI 2023: 1-8 - International Conference on Graphics and Interaction, ICGI 2023, Tomar, Portugal, November 2-3, 2023. IEEE 2023, ISBN 979-8-3503-5817-9 [contents]
- 2021
- Inês Albano, Daniel Gonçalves:
I Am (Still) Here! ICGI 2021: 1-8 - Filipa Castanheira, João Moreira, Daniel Mendes, Daniel Gonçalves:
Evaluating Transitions for Streaming Big Data. ICGI 2021: 1-8 - Oscar Ferraz, Paulo Menezes, Vítor Silva, Gabriel Falcão:
Benchmarking Vulkan vs OpenGL Rendering on Low-Power Edge GPUs. ICGI 2021: 1-8 - Catarina Machado, José Creissac Campos:
Towards the integration of user interface prototyping and model-based development. ICGI 2021: 1-8 - Miguel Melo, Guilherme Gonçalves, David Narciso, Maximino Bessa:
Impact of Different Role Types and Gender on Presence and Cybersickness in Immersive Virtual Reality Setups. ICGI 2021: 1-8 - João Nogueira, Tomás Alves, Hugo Nicolau:
DAN & Danny: Combining Analog and Digital Self-Tracking Data to Manage Wellbeing. ICGI 2021: 1-8 - Ana Nogueira, Amir Hossein Nabizadeh, Daniel Gonçalves:
DynaGame: a rule editor for gamified education. ICGI 2021: 1-7 - Bruno Peixoto, Miguel Melo, Luciana Cabral, Maximino Bessa:
Evaluation of Animation and Lip-Sync of Avatars, and User Interaction in Immersive Virtual Reality Learning Environments. ICGI 2021: 1-7 - Emanuel Pereira, Bruno Ferreira, Paulo Menezes:
A VR-Based Vestibular Rehabilitation Therapeutic Game. ICGI 2021: 1-8 - Francisco Pinho, Rui Nóbrega, Rui Rodrigues:
Immersive Adventure Games Development using 360-degree video. ICGI 2021: 1-8 - Rafael Darque Pinto, Pedro Monteiro, Miguel Melo, Luciana Cabral, Maximino Bessa:
Does gamification in virtual reality improve second language learning? ICGI 2021: 1-8 - José Eduardo da Silva Santos, Luís Gonzaga Mendes Magalhães:
QuizHuntAR: A location-based Augmented Reality game for education. ICGI 2021: 1-8 - Rafael Silva, Duarte Duque, Miguel Melo, João Martinho Moura:
The Benefits of Virtual Reality Technology for Rehabilitation of Children with Autism: A Systematic Review. ICGI 2021: 1-8 - André Torrão, João Natário, Paula Carvalho, Cláudia Silva, Frutuoso G. M. Silva:
A VR Game for Obsessive-Compulsive Disorders Therapy. ICGI 2021: 1-8 - Duarte Vital, Pedro Mariano, Susana Marta Almeida, Pedro F. Santana:
A Graphical Tool for Eliciting Knowledge of Air Pollution Sources. ICGI 2021: 1-8
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