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Publication search results
found 99 matches
- 2009
- Juan Abadia, Alun Evans, Eduard Gonzales, Sergi Gonzales, Daniel Soto, Santi Fort, Marco Romeo, Josep Blat:
Assisted animated production creation and programme generation. Advances in Computer Entertainment Technology 2009: 207-214 - Miru Ahn, Sungjun Kwon, Byunglim Park, Kyungmin Cho, Sungwon Peter Choe, Inseok Hwang, Hyukjae Jang, Jaesang Park, Yunseok Rhee, Junehwa Song:
Running or gaming. Advances in Computer Entertainment Technology 2009: 345-348 - Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis:
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets. Advances in Computer Entertainment Technology 2009: 174-181 - Orestis Akribopoulos, Marios Logaras, Nikos Vasilakis, Panagiotis C. Kokkinos, Georgios Mylonas, Ioannis Chatzigiannakis, Paul G. Spirakis:
Multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor networks. Advances in Computer Entertainment Technology 2009: 453 - Igor de Souza Almeida, Tatsuya Hiramatsu, Jordi Polo Carres, Hirokazu Kato, Marina Atsumi Oikawa:
HANDY system for video-mediated communication. Advances in Computer Entertainment Technology 2009: 405-406 - Raffaele de Amicis, Gabrio Girardi, Michele Andreolli, Giuseppe Conti:
Game based technology to enhance the learning of history and cultural heritage. Advances in Computer Entertainment Technology 2009: 451 - Takafumi Aoki, Hironori Mitake, Danial Keoki, Shoichi Hasegawa, Makoto Sato:
Wearable haptic device to present contact sensation based on cutaneous sensation using thin wire. Advances in Computer Entertainment Technology 2009: 115-122 - André F. S. Barbosa, Frutuoso G. M. Silva:
WiiPlay: a 3D third person game in XNA. Advances in Computer Entertainment Technology 2009: 425-426 - Ilias Bergstrom, Anthony Steed, Beau Lotto:
Mutable mapping: gradual re-routing of OSC control data as a form of artistic performance. Advances in Computer Entertainment Technology 2009: 290-293 - Pascal Bihler, Ronald Fromm, Katja Henke:
Mister X: an innovative location-based multiplayer game. Advances in Computer Entertainment Technology 2009: 457 - Anna Carreras, Carles Sora:
Exploring the boundaries of augmented reality in a magic show performance. Advances in Computer Entertainment Technology 2009: 441-442 - Vivian Hsueh-hua Chen, Henry Been-Lirn Duh, Chiew Woon Ng:
Players who play to make others cry: the influence of anonymity and immersion. Advances in Computer Entertainment Technology 2009: 341-344 - Vivian Hsueh-hua Chen, Weirong Lin, Michael Haller, Jakob Leitner, Henry Been-Lirn Duh:
Communicative behaviors and flow experience in tabletop gaming. Advances in Computer Entertainment Technology 2009: 281-286 - Adrian David Cheok, Owen Noel Newton Fernando, Charith Lasantha Fernando:
Petimo: enhanced tangible social networking companion for children. Advances in Computer Entertainment Technology 2009: 411-412 - Sungkuk Chun, Minkyu Jung, Hoa Minh Le, Chee-Onn Wong, Kirak Kim, Keechul Jung:
Anthropomorphic artificial artist based on face-like detection and painterly rendering. Advances in Computer Entertainment Technology 2009: 257-262 - Trien V. Do, Jong-Weon Lee:
Creating 3D E-books with ARBookCreator. Advances in Computer Entertainment Technology 2009: 429-430 - Stefan Rennick Egglestone, Joe Marshall, Brendan Walker, Duncan Rowland, Steve Benford, Tom Rodden:
The Bronco: a proof-of-concept adaptive fairground ride. Advances in Computer Entertainment Technology 2009: 371-374 - Owen Noel Newton Fernando, Adrian David Cheok, Nimesha Ranasinghe, Kening Zhu, Chamari Priyange Edirisinghe, Yan Yan Cao:
Poetry mix-up: a poetry generating system for cultural communication. Advances in Computer Entertainment Technology 2009: 396-399 - Jonathan Ferraris, Christos Gatzidis:
A rule-based approach to 3D terrain generation via texture splatting. Advances in Computer Entertainment Technology 2009: 407-408 - Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt:
FeelSound: collaborative composing of acoustic music. Advances in Computer Entertainment Technology 2009: 294-297 - Wim Fikkert, Michiel Hakvoort, Paul E. van der Vet, Anton Nijholt:
FeelSound: interactive acoustic music making. Advances in Computer Entertainment Technology 2009: 449 - Kazuyuki Fujita, Yuichi Itoh, Ai Yoshida, Maya Ozaki, Tetsuya Kikukawa, Ryo Fukazawa, Kazuki Takashima, Yoshifumi Kitamura, Fumio Kishino:
Funbrella: recording and replaying vibrations through an umbrella axis. Advances in Computer Entertainment Technology 2009: 66-71 - Brian J. Gajadhar, Yvonne de Kort, Wijnand A. IJsselsteijn, Karolien Poels:
Where everybody knows your game: the appeal and function of game cafés in western Europe. Advances in Computer Entertainment Technology 2009: 28-35 - Stephen W. Gilroy, Marc Cavazza, Maurice Benayoun:
Using affective trajectories to describe states of flow in interactive art. Advances in Computer Entertainment Technology 2009: 165-172 - Eduard Gonzales, Alun Evans, Sergi Gonzales, Juan Abadia, Josep Blat:
Real-time visualisation and browsing of a distributed video database. Advances in Computer Entertainment Technology 2009: 423-424 - Lindsay D. Grace:
Polyglot Cubed: the design of a multi-language learning game. Advances in Computer Entertainment Technology 2009: 421-422 - Lindsay Grace:
Critical gameplay. Advances in Computer Entertainment Technology 2009: 444 - Lindsay Grace:
Music box: composing and performing visual music. Advances in Computer Entertainment Technology 2009: 445 - Anton Gustafsson, Magnus Bång, Mattias Svahn:
Power explorer: a casual game style for encouraging long term behavior change among teenagers. Advances in Computer Entertainment Technology 2009: 182-189 - Tatu Harviainen, Otto Korkalo, Charles Woodward:
Camera-based interactions for augmented reality. Advances in Computer Entertainment Technology 2009: 307-310
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