default search action
BibTeX records: Ioanna Iacovides
@inproceedings{DBLP:conf/ACMdis/HussainILSPCHH024, author = {Muhammad Hussain and Ioanna Iacovides and Tom Lawton and Vishal Sharma and Zo{\"{e}} Porter and Alice Cunningham and Ibrahim Habli and Shireen Hickey and Yan Jia and Phillip Morgan and Nee Ling Wong}, editor = {Anna Vallg{\aa}rda and Li J{\"{o}}nsson and Jonas Fritsch and Sarah Fdili Alaoui and Christopher A. Le Dantec}, title = {Development and translation of human-AI interaction models into working prototypes for clinical decision-making}, booktitle = {Designing Interactive Systems Conference, {DIS} 2024, {IT} University of Copenhagen, Denmark, July 1-5, 2024}, publisher = {{ACM}}, year = {2024}, url = {https://doi.org/10.1145/3643834.3660697}, doi = {10.1145/3643834.3660697}, timestamp = {Thu, 04 Jul 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ACMdis/HussainILSPCHH024.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/MillerGWKCMI24, author = {Josh Aaron Miller and Kutub Gandhi and Matthew Alexander Whitby and Mehmet Kosa and Seth Cooper and Elisa D. Mekler and Ioanna Iacovides}, editor = {Florian 'Floyd' Mueller and Penny Kyburz and Julie R. Williamson and Corina Sas and Max L. Wilson and Phoebe O. Toups Dugas and Irina Shklovski}, title = {A Design Framework for Reflective Play}, booktitle = {Proceedings of the {CHI} Conference on Human Factors in Computing Systems, {CHI} 2024, Honolulu, HI, USA, May 11-16, 2024}, pages = {519:1--519:21}, publisher = {{ACM}}, year = {2024}, url = {https://doi.org/10.1145/3613904.3642455}, doi = {10.1145/3613904.3642455}, timestamp = {Fri, 17 May 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chi/MillerGWKCMI24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/ColeDI24, author = {Tom Cole and Alena Denisova and Jo Iacovides}, editor = {Gillian Smith and Jim Whitehead and Ben Samuel and Katta Spiel and Riemer van Rozen}, title = {Session details: Workshop on Eudaimonia in Digital Games}, booktitle = {Proceedings of the 19th International Conference on the Foundations of Digital Games, {FDG} 2024, Worcester, MA, USA, May 21-24, 2024}, publisher = {{ACM}}, year = {2024}, url = {https://doi.org/10.1145/3677002}, doi = {10.1145/3677002}, timestamp = {Mon, 08 Jul 2024 11:02:46 +0200}, biburl = {https://dblp.org/rec/conf/fdg/ColeDI24.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/pacmhci/WhitbyID23, author = {Matthew Alexander Whitby and Ioanna Iacovides and Sebastian Deterding}, title = {"Conversations with pigeons": Capturing Players' Lived Experience of Perspective Challenging Games}, journal = {Proc. {ACM} Hum. Comput. Interact.}, volume = {7}, number = {{CHI}}, pages = {833--855}, year = {2023}, url = {https://doi.org/10.1145/3611051}, doi = {10.1145/3611051}, timestamp = {Sat, 13 Jan 2024 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/pacmhci/WhitbyID23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/MellaIC23, author = {Jon Mella and Ioanna Iacovides and Anna L. Cox}, editor = {Albrecht Schmidt and Kaisa V{\"{a}}{\"{a}}n{\"{a}}nen and Tesh Goyal and Per Ola Kristensson and Anicia Peters and Stefanie Mueller and Julie R. Williamson and Max L. Wilson}, title = {Gaming for Post-Work Recovery: The Role of Immersion}, booktitle = {Proceedings of the 2023 {CHI} Conference on Human Factors in Computing Systems, {CHI} 2023, Hamburg, Germany, April 23-28, 2023}, pages = {288:1--288:15}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3544548.3581510}, doi = {10.1145/3544548.3581510}, timestamp = {Sat, 29 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chi/MellaIC23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/fdg/HelsbyIC23, author = {Laura Helsby and Jo Iacovides and Paul A. Cairns}, editor = {Phil Lopes and Filipe Luz and Antonios Liapis and Henrik Engstr{\"{o}}m}, title = {'The bandwidth comes and goes': Gaming preferences, habits and attitudes in a persistent low mood population}, booktitle = {Proceedings of the 18th International Conference on the Foundations of Digital Games, {FDG} 2023, Lisbon, Portugal, April 12-14, 2023}, pages = {35:1--35:9}, publisher = {{ACM}}, year = {2023}, url = {https://doi.org/10.1145/3582437.3582454}, doi = {10.1145/3582437.3582454}, timestamp = {Sat, 29 Apr 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/fdg/HelsbyIC23.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/pacmhci/CuttingI22, author = {Joe Cutting and Ioanna Iacovides}, title = {Learning by Doing: Intrinsic Integration Directs Attention to Increase Learning In Games}, journal = {Proc. {ACM} Hum. Comput. Interact.}, volume = {6}, number = {{CHI}}, pages = {1--18}, year = {2022}, url = {https://doi.org/10.1145/3549503}, doi = {10.1145/3549503}, timestamp = {Fri, 03 Feb 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/pacmhci/CuttingI22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/pacmhci/IacovidesCBCMC22, author = {Ioanna Iacovides and Joe Cutting and Jen Beeston and Marta E. Cecchinato and Elisa D. Mekler and Paul A. Cairns}, title = {Close but Not Too Close: Distance and Relevance in Designing Games for Reflection}, journal = {Proc. {ACM} Hum. Comput. Interact.}, volume = {6}, number = {{CHI}}, pages = {1--24}, year = {2022}, url = {https://doi.org/10.1145/3549487}, doi = {10.1145/3549487}, timestamp = {Tue, 21 Mar 2023 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/pacmhci/IacovidesCBCMC22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/BallouDIH22, author = {Nick Ballou and Sebastian Deterding and Ioanna Iacovides and Laura Helsby}, editor = {Simone D. J. Barbosa and Cliff Lampe and Caroline Appert and David A. Shamma and Steven Mark Drucker and Julie R. Williamson and Koji Yatani}, title = {Do People Use Games to Compensate for Psychological Needs During Crises? {A} Mixed-Methods Study of Gaming During {COVID-19} Lockdowns}, booktitle = {{CHI} '22: {CHI} Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022 - 5 May 2022}, pages = {471:1--471:15}, publisher = {{ACM}}, year = {2022}, url = {https://doi.org/10.1145/3491102.3501858}, doi = {10.1145/3491102.3501858}, timestamp = {Sun, 04 Aug 2024 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chi/BallouDIH22.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/chiplay/2022, editor = {Kathrin Gerling and Jo Iacovides and Rainer Malaka and Beth Bonsignore and Julian Frommel}, title = {Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, {CHI} {PLAY} 2022, Bremen, Germany, November 2-5, 2022}, publisher = {{ACM}}, year = {2022}, url = {https://doi.org/10.1145/3505270}, doi = {10.1145/3505270}, isbn = {978-1-4503-9211-2}, timestamp = {Tue, 08 Nov 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/chiplay/2022.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijhci/HallSHI21, author = {Johanna Hall and Ursula Stickler and Christothea Herodotou and Ioanna Iacovides}, title = {Using Reflexive Photography to Investigate Design Affordances for Creativity in Digital Entertainment Games}, journal = {Int. J. Hum. Comput. Interact.}, volume = {37}, number = {9}, pages = {867--883}, year = {2021}, url = {https://doi.org/10.1080/10447318.2020.1848162}, doi = {10.1080/10447318.2020.1848162}, timestamp = {Tue, 15 Jun 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijhci/HallSHI21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/GouldCIGCCC21, author = {Sandy J. J. Gould and Lewis L. Chuang and Ioanna Iacovides and Diego Garaialde and Marta E. Cecchinato and Benjamin R. Cowan and Anna L. Cox}, editor = {Yoshifumi Kitamura and Aaron Quigley and Katherine Isbister and Takeo Igarashi}, title = {A Special Interest Group on Designed and Engineered Friction in Interaction}, booktitle = {{CHI} '21: {CHI} Conference on Human Factors in Computing Systems, Virtual Event / Yokohama Japan, May 8-13, 2021, Extended Abstracts}, pages = {158:1--158:4}, publisher = {{ACM}}, year = {2021}, url = {https://doi.org/10.1145/3411763.3450404}, doi = {10.1145/3411763.3450404}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chi/GouldCIGCCC21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ppig/IacovidesG21, author = {Ioanna Iacovides and Thomas R. G. Green}, title = {Neither Grasshopper nor Ant: learning from {DIY} coding and from gaming {[WIP]}}, booktitle = {Proceedings of the 32nd Annual Workshop of the Psychology of Programming Interest Group, {PPIG} 2021, Online, June 21-25, 2021}, publisher = {Psychology of Programming Interest Group}, year = {2021}, url = {https://ppig.org/papers/2021-ppig-32nd-iacovides/}, timestamp = {Mon, 23 May 2022 17:05:51 +0200}, biburl = {https://dblp.org/rec/conf/ppig/IacovidesG21.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@proceedings{DBLP:conf/chiplay/2021, editor = {G{\"{u}}nter Wallner and Alexander Meschtscherjakov and Max Birk and Jo Iacovides and Mitchell W. McEwan}, title = {{CHI} {PLAY} '21: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Austria, October 18-21, 2021}, publisher = {{ACM}}, year = {2021}, url = {https://doi.org/10.1145/3450337}, doi = {10.1145/3450337}, isbn = {978-1-4503-8356-1}, timestamp = {Sun, 02 Oct 2022 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chiplay/2021.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/chb/HallSHI20, author = {Johanna Hall and Ursula Stickler and Christothea Herodotou and Ioanna Iacovides}, title = {Expressivity of creativity and creative design considerations in digital games}, journal = {Comput. Hum. Behav.}, volume = {105}, pages = {106206}, year = {2020}, url = {https://doi.org/10.1016/j.chb.2019.106206}, doi = {10.1016/J.CHB.2019.106206}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/chb/HallSHI20.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijmms/AdamsHIBOM19, author = {Anne Adams and Jennefer Hart and Ioanna Iacovides and Sian Beavers and Manuel Oliveira and Maria Margoudi}, title = {Co-created evaluation: Identifying how games support police learning}, journal = {Int. J. Hum. Comput. Stud.}, volume = {132}, pages = {34--44}, year = {2019}, url = {https://doi.org/10.1016/j.ijhcs.2019.03.009}, doi = {10.1016/J.IJHCS.2019.03.009}, timestamp = {Tue, 02 Mar 2021 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ijmms/AdamsHIBOM19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/IacovidesM19, author = {Ioanna Iacovides and Elisa D. Mekler}, editor = {Stephen A. Brewster and Geraldine Fitzpatrick and Anna L. Cox and Vassilis Kostakos}, title = {The Role of Gaming During Difficult Life Experiences}, booktitle = {Proceedings of the 2019 {CHI} Conference on Human Factors in Computing Systems, {CHI} 2019, Glasgow, Scotland, UK, May 04-09, 2019}, pages = {223}, publisher = {{ACM}}, year = {2019}, url = {https://doi.org/10.1145/3290605.3300453}, doi = {10.1145/3290605.3300453}, timestamp = {Sat, 05 Sep 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chi/IacovidesM19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chiplay/GowlerI19, author = {Chad Phoenix Rose Gowler and Ioanna Iacovides}, editor = {Joan Arnedo and Lennart E. Nacke and Vero Vanden Abeele and Phoebe O. Toups Dugas}, title = {"Horror, guilt and shame" - Uncomfortable Experiences in Digital Games}, booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play, {CHI} {PLAY} 2019, Barcelona, Spain, October 22-25, 2019}, pages = {325--337}, publisher = {{ACM}}, year = {2019}, url = {https://doi.org/10.1145/3311350.3347179}, doi = {10.1145/3311350.3347179}, timestamp = {Tue, 06 Sep 2022 13:45:09 +0200}, biburl = {https://dblp.org/rec/conf/chiplay/GowlerI19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chiplay/WhitbyDI19, author = {Matthew Alexander Whitby and Sebastian Deterding and Ioanna Iacovides}, editor = {Joan Arnedo and Lennart E. Nacke and Vero Vanden Abeele and Phoebe O. Toups Dugas}, title = {"One of the baddies all along": Moments that Challenge a Player's Perspective}, booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play, {CHI} {PLAY} 2019, Barcelona, Spain, October 22-25, 2019}, pages = {339--350}, publisher = {{ACM}}, year = {2019}, url = {https://doi.org/10.1145/3311350.3347192}, doi = {10.1145/3311350.3347192}, timestamp = {Wed, 07 Dec 2022 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/chiplay/WhitbyDI19.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chiplay/MeklerIB18, author = {Elisa D. Mekler and Ioanna Iacovides and Julia Ayumi Bopp}, editor = {Florian 'Floyd' Mueller and Daniel Johnson and Ben A. M. Schouten and Phoebe O. Toups Dugas and Peta Wyeth}, title = {"A Game that Makes You Question...": Exploring the Role of Reflection for the Player Experience}, booktitle = {The Annual Symposium on Computer-Human Interaction in Play, {CHI} {PLAY} 2018, Melbourne, VIC, Australia, October 28-31, 2018}, pages = {315--327}, publisher = {{ACM}}, year = {2018}, url = {https://doi.org/10.1145/3242671.3242691}, doi = {10.1145/3242671.3242691}, timestamp = {Tue, 06 Sep 2022 13:45:09 +0200}, biburl = {https://dblp.org/rec/conf/chiplay/MeklerIB18.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chiplay/ScozziIL17, author = {Monica Visani Scozzi and Ioanna Iacovides and Conor Linehan}, editor = {Ben A. M. Schouten and Panos Markopoulos and Phoebe O. Toups Dugas and Paul A. Cairns and Tilde Bekker}, title = {A Mixed Method Approach for Evaluating and Improving the Design of Learning in Puzzle Games}, booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play, {CHI} {PLAY} 2017, Amsterdam, The Netherlands, October 15-18, 2017}, pages = {217--228}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3116595.3116628}, doi = {10.1145/3116595.3116628}, timestamp = {Tue, 06 Sep 2022 13:45:09 +0200}, biburl = {https://dblp.org/rec/conf/chiplay/ScozziIL17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chiplay/HartIAOM17, author = {Jennefer Hart and Ioanna Iacovides and Anne Adams and Manuel Oliveira and Maria Margoudi}, editor = {Ben A. M. Schouten and Panos Markopoulos and Phoebe O. Toups Dugas and Paul A. Cairns and Tilde Bekker}, title = {Understanding Engagement within the Context of a Safety Critical Game}, booktitle = {Proceedings of the Annual Symposium on Computer-Human Interaction in Play, {CHI} {PLAY} 2017, Amsterdam, The Netherlands, October 15-18, 2017}, pages = {253--264}, publisher = {{ACM}}, year = {2017}, url = {https://doi.org/10.1145/3116595.3116633}, doi = {10.1145/3116595.3116633}, timestamp = {Fri, 09 Apr 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chiplay/HartIAOM17.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ctw/IacovidesBCB16, author = {Ioanna Iacovides and Ann Blandford and Anna L. Cox and Jonathan Back}, title = {How external and internal resources influence user action: the case of infusion devices}, journal = {Cogn. Technol. Work.}, volume = {18}, number = {4}, pages = {793--805}, year = {2016}, url = {https://doi.org/10.1007/s10111-016-0392-0}, doi = {10.1007/S10111-016-0392-0}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/ctw/IacovidesBCB16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/CoxGCIR16, author = {Anna L. Cox and Sandy J. J. Gould and Marta E. Cecchinato and Ioanna Iacovides and Ian Renfree}, editor = {Jofish Kaye and Allison Druin and Cliff Lampe and Dan Morris and Juan Pablo Hourcade}, title = {Design Frictions for Mindful Interactions: The Case for Microboundaries}, booktitle = {Proceedings of the 2016 {CHI} Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts}, pages = {1389--1397}, publisher = {{ACM}}, year = {2016}, url = {https://doi.org/10.1145/2851581.2892410}, doi = {10.1145/2851581.2892410}, timestamp = {Wed, 01 Jun 2022 08:38:38 +0200}, biburl = {https://dblp.org/rec/conf/chi/CoxGCIR16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chiplay/MeklerRSBI16, author = {Elisa D. Mekler and Stefan Rank and Sharon T. Steinemann and Max Valentin Birk and Ioanna Iacovides}, editor = {Anna L. Cox and Phoebe O. Toups Dugas and Regan L. Mandryk and Paul A. Cairns and Vero Vanden Abeele and Daniel M. Johnson}, title = {Designing for Emotional Complexity in Games: The Interplay of Positive and Negative Affect}, booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, Companion Extended Abstracts, {CHI} {PLAY} 2016, Austin, TX, USA, October 16 - 19, 2016}, pages = {367--371}, publisher = {{ACM}}, year = {2016}, url = {http://dl.acm.org/citation.cfm?id=2968126}, timestamp = {Tue, 06 Sep 2022 13:45:09 +0200}, biburl = {https://dblp.org/rec/conf/chiplay/MeklerRSBI16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chiplay/JennettICVWMJJG16, author = {Charlene Jennett and Ioanna Iacovides and Anna L. Cox and Anastasia Vikhanova and Emily Weigold and Layla Mostaghimi and Geraint Jones and James Jenkins and Sarah Gallacher and Yvonne Rogers}, editor = {Anna L. Cox and Phoebe O. Toups Dugas and Regan L. Mandryk and Paul A. Cairns and Vero Vanden Abeele and Daniel M. Johnson}, title = {Squeezy Green Balls: Promoting Environmental Awareness through Playful Interactions}, booktitle = {Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, {CHI} {PLAY} 2016, Austin, TX, USA, October 16 - 19, 2016}, pages = {389--400}, publisher = {{ACM}}, year = {2016}, url = {http://dl.acm.org/citation.cfm?id=2968102}, timestamp = {Tue, 06 Sep 2022 13:45:09 +0200}, biburl = {https://dblp.org/rec/conf/chiplay/JennettICVWMJJG16.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/hhci/IacovidesCMAS15, author = {Ioanna Iacovides and Anna Louise Cox and Patrick McAndrew and James Aczel and Eileen Scanlon}, title = {Game-Play Breakdowns and Breakthroughs: Exploring the Relationship Between Action, Understanding, and Involvement}, journal = {Hum. Comput. Interact.}, volume = {30}, number = {3-4}, pages = {202--231}, year = {2015}, url = {https://doi.org/10.1080/07370024.2014.987347}, doi = {10.1080/07370024.2014.987347}, timestamp = {Mon, 26 Oct 2020 00:00:00 +0100}, biburl = {https://dblp.org/rec/journals/hhci/IacovidesCMAS15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/IacovidesC15, author = {Ioanna Iacovides and Anna Louise Cox}, editor = {Bo Begole and Jinwoo Kim and Kori Inkpen and Woontack Woo}, title = {Moving Beyond Fun: Evaluating Serious Experience in Digital Games}, booktitle = {Proceedings of the 33rd Annual {ACM} Conference on Human Factors in Computing Systems, {CHI} 2015, Seoul, Republic of Korea, April 18-23, 2015}, pages = {2245--2254}, publisher = {{ACM}}, year = {2015}, url = {https://doi.org/10.1145/2702123.2702204}, doi = {10.1145/2702123.2702204}, timestamp = {Fri, 12 Mar 2021 15:27:48 +0100}, biburl = {https://dblp.org/rec/conf/chi/IacovidesC15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chiplay/IacovidesCKCJ15, author = {Ioanna Iacovides and Anna Louise Cox and Richard Kennedy and Paul A. Cairns and Charlene Jennett}, editor = {Anna L. Cox and Paul A. Cairns and Regina Bernhaupt and Lennart E. Nacke}, title = {Removing the {HUD:} The Impact of Non-Diegetic Game Elements and Expertise on Player Involvement}, booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, {CHI} {PLAY} 2015, London, United Kingdom, October 5-7, 2015}, pages = {13--22}, publisher = {{ACM}}, year = {2015}, url = {https://doi.org/10.1145/2793107.2793120}, doi = {10.1145/2793107.2793120}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chiplay/IacovidesCKCJ15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chiplay/BirkIJM15, author = {Max Valentin Birk and Ioanna Iacovides and Daniel M. Johnson and Regan L. Mandryk}, editor = {Anna L. Cox and Paul A. Cairns and Regina Bernhaupt and Lennart E. Nacke}, title = {The False Dichotomy between Positive and Negative Affect in Game Play}, booktitle = {Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, {CHI} {PLAY} 2015, London, United Kingdom, October 5-7, 2015}, pages = {799--804}, publisher = {{ACM}}, year = {2015}, url = {https://doi.org/10.1145/2793107.2810258}, doi = {10.1145/2793107.2810258}, timestamp = {Tue, 06 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/chiplay/BirkIJM15.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/hc/JennettFIWGC14, author = {Charlene Jennett and Dominic Furniss and Ioanna Iacovides and Sarah Wiseman and Sandy J. J. Gould and Anna L. Cox}, title = {Exploring Citizen Psych-Science and the Motivations of Errordiary Volunteers}, journal = {Hum. Comput.}, volume = {1}, number = {2}, pages = {201--220}, year = {2014}, url = {https://doi.org/10.15346/hc.v1i2.10}, doi = {10.15346/HC.V1I2.10}, timestamp = {Mon, 28 Aug 2023 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/hc/JennettFIWGC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/IacovidesCK14, author = {Ioanna Iacovides and Anna Louise Cox and Thomas Knoll}, editor = {Matt Jones and Philippe A. Palanque and Albrecht Schmidt and Tovi Grossman}, title = {Learning the game: breakdowns, breakthroughs and player strategies}, booktitle = {{CHI} Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014, Extended Abstracts}, pages = {2215--2220}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2559206.2581304}, doi = {10.1145/2559206.2581304}, timestamp = {Fri, 12 Mar 2021 15:27:48 +0100}, biburl = {https://dblp.org/rec/conf/chi/IacovidesCK14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/GouldFJWIC14, author = {Sandy J. J. Gould and Dominic Furniss and Charlene Ianthe Jennett and Sarah Wiseman and Ioanna Iacovides and Anna Louise Cox}, editor = {Matt Jones and Philippe A. Palanque and Albrecht Schmidt and Tovi Grossman}, title = {MOODs: building massive open online diaries for researchers, teachers and contributors}, booktitle = {{CHI} Conference on Human Factors in Computing Systems, CHI'14, Toronto, ON, Canada - April 26 - May 01, 2014, Extended Abstracts}, pages = {2281--2286}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2559206.2581140}, doi = {10.1145/2559206.2581140}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chi/GouldFJWIC14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chiplay/IacovidesCAK14, author = {Ioanna Iacovides and Anna Louise Cox and Ara Avakian and Thomas Knoll}, editor = {Lennart E. Nacke and T. C. Nicholas Graham}, title = {Player strategies: achieving breakthroughs and progressing in single-player and cooperative games}, booktitle = {Proceedings of the first {ACM} {SIGCHI} annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19 - 22, 2014}, pages = {131--140}, publisher = {{ACM}}, year = {2014}, url = {https://doi.org/10.1145/2658537.2658697}, doi = {10.1145/2658537.2658697}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/chiplay/IacovidesCAK14.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/todigra/IacovidesASW13, author = {Ioanna Iacovides and James Aczel and Eileen Scanlon and Will Woods}, title = {Making sense of game-play: How can we examine learning and involvement?}, journal = {Trans. Digit. Games Res. Assoc.}, volume = {1}, number = {1}, year = {2013}, url = {https://doi.org/10.26503/todigra.v1i1.6}, doi = {10.26503/TODIGRA.V1I1.6}, timestamp = {Thu, 14 Oct 2021 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/todigra/IacovidesASW13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/chi/IacovidesJCC13, author = {Ioanna Iacovides and Charlene Jennett and Cassandra Cornish{-}Trestrail and Anna Louise Cox}, editor = {Wendy E. Mackay and Stephen A. Brewster and Susanne B{\o}dker}, title = {Do games attract or sustain engagement in citizen science?: a study of volunteer motivations}, booktitle = {2013 {ACM} {SIGCHI} Conference on Human Factors in Computing Systems, {CHI} '13, Paris, France, April 27 - May 2, 2013, Extended Abstracts}, pages = {1101--1106}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2468356.2468553}, doi = {10.1145/2468356.2468553}, timestamp = {Fri, 12 Mar 2021 15:27:48 +0100}, biburl = {https://dblp.org/rec/conf/chi/IacovidesJCC13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/ecce/IacovidesCB13, author = {Ioanna Iacovides and Anna Louise Cox and Ann Blandford}, editor = {Philippe A. Palanque and Fran{\c{c}}oise D{\'{e}}tienne and Andr{\'{e}} Tricot}, title = {Supporting learning within the workplace: device training in healthcare}, booktitle = {European Conference on Cognitive Ergonomics 2013, {ECCE} '13, Toulouse, France, August 26 - 28, 2013}, pages = {30:1--30:4}, publisher = {{ACM}}, year = {2013}, url = {https://doi.org/10.1145/2501907.2501961}, doi = {10.1145/2501907.2501961}, timestamp = {Sun, 25 Oct 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/conf/ecce/IacovidesCB13.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@article{DBLP:journals/ijvple/IacovidesASTW11, author = {Ioanna Iacovides and James Aczel and Eileen Scanlon and Josie Taylor and Will Woods}, title = {Motivation, Engagement and Learning through Digital Games}, journal = {Int. J. Virtual Pers. Learn. Environ.}, volume = {2}, number = {2}, pages = {1--16}, year = {2011}, url = {https://doi.org/10.4018/jvple.2011040101}, doi = {10.4018/JVPLE.2011040101}, timestamp = {Thu, 20 Aug 2020 01:00:00 +0200}, biburl = {https://dblp.org/rec/journals/ijvple/IacovidesASTW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/digra/IacovidesASW11, author = {Ioanna Iacovides and James Aczel and Eileen Scanlon and Will Woods}, editor = {Marinka Copier and Annika Waern and Helen W. Kennedy}, title = {Making sense of game-play: How can we examine learning and involvement?}, booktitle = {Proceedings of the 2011 DiGRA International Conference: Think, Design, Play, DiGRA 2011, Hilversum, The Netherlands, September 14-17, 2011}, publisher = {Digital Games Research Association}, year = {2011}, url = {http://www.digra.org/digital-library/publications/making-sense-of-game-play-how-can-we-examine-learning-and-involvement/}, timestamp = {Wed, 10 Feb 2021 08:45:48 +0100}, biburl = {https://dblp.org/rec/conf/digra/IacovidesASW11.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
@inproceedings{DBLP:conf/bcshci/Iacovides09, author = {Ioanna Iacovides}, title = {Exploring the link between player involvement and learning within digital games}, booktitle = {Proceedings of the 2009 British Computer Society Conference on Human-Computer Interaction, {BCS-HCI} 2009, Cambridge, United Kingdom, 1-5 September 2009}, pages = {29--34}, publisher = {{ACM}}, year = {2009}, url = {https://dl.acm.org/citation.cfm?id=1671015}, timestamp = {Mon, 26 Nov 2018 00:00:00 +0100}, biburl = {https://dblp.org/rec/conf/bcshci/Iacovides09.bib}, bibsource = {dblp computer science bibliography, https://dblp.org} }
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.