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Valérie Gouranton
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Publications
- 2024
- [c77]Mathieu Risy, Valérie Gouranton, Bruno Arnaldi:
Handing Pedagogical Scenarios Back over to Domain Experts: A Scenario Authoring Model for VR with Pedagogical Objectives. VISIGRAPP (1): GRAPP, HUCAPP, IVAPP 2024: 103-114 - 2023
- [i5]Théophane Nicolas, Ronan Gaugne, Bruno Arnaldi, Valérie Gouranton:
From medical imaging to virtual reality for archaeology. CoRR abs/2301.11006 (2023) - 2022
- [c73]Lysa Gramoli, Jérémy Lacoche, Anthony Foulonneau, Valérie Gouranton, Bruno Arnaldi:
Control Your Virtual Agent in its Daily-activities for Long Periods. PAAMS 2022: 203-216 - 2021
- [c72]Lysa Gramoli, Jérémy Lacoche, Anthony Foulonneau, Valérie Gouranton, Bruno Arnaldi:
Needs Model for an Autonomous Agent during Long-term Simulations. AIVR 2021: 134-138 - [c70]Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Bruno Arnaldi:
Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality. VISIGRAPP (1: GRAPP) 2021: 37-44 - [c69]Romain Terrier, Valérie Gouranton, Cédric Bach, Nico Pallamin, Bruno Arnaldi:
Scenario-based VR Application for Collaborative Design. VISIGRAPP (1: GRAPP) 2021: 237-244 - 2020
- [j13]Romain Terrier, Nicolas Martin, Jérémy Lacoche, Valérie Gouranton, Bruno Arnaldi:
Do Distant or Colocated Audiences Affect User Activity in VR? Trans. Comput. Sci. 37: 1-18 (2020) - [j12]Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi:
Action Sequencing in VR, a No-Code Approach. Trans. Comput. Sci. 37: 57-76 (2020) - [j11]Flavien Lécuyer, Valérie Gouranton, Aurélien Lamercerie, Adrien Reuzeau, Benoît Caillaud, Bruno Arnaldi:
Unveiling the implicit knowledge, one scenario at a time. Vis. Comput. 36(10): 1951-1963 (2020) - [c66]Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Danielle Pelé, Bruno Arnaldi:
Unified Model and Framework for Interactive Mixed Entity Systems. VISIGRAPP (Revised Selected Papers) 2020: 3-25 - [c65]Guillaume Bataille, Valérie Gouranton, Jérémy Lacoche, Danielle Pelé, Bruno Arnaldi:
A Unified Design & Development Framework for Mixed Interactive Systems. VISIGRAPP (1: GRAPP) 2020: 49-60 - [c64]Romain Terrier, Valérie Gouranton, Cédric Bach, Nico Pallamin, Bruno Arnaldi:
Scenario-based VR Framework for Product Design. VISIGRAPP (1: GRAPP) 2020: 219-226 - [c63]Guillaume Vailland, Yoren Gaffary, Louise Devigne, Valérie Gouranton, Bruno Arnaldi, Marie Babel:
Vestibular Feedback on a Virtual Reality Wheelchair Driving Simulator: A Pilot Study. HRI 2020: 171-179 - 2019
- [j10]Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
Help! I Need a Remote Guide in My Mixed Reality Collaborative Environment. Frontiers Robotics AI 6: 106 (2019) - [c62]Romain Terrier, Nicolas Martin, Jérémy Lacoche, Valérie Gouranton, Bruno Arnaldi:
Am I Better in VR with a Real Audience? CGI 2019: 28-39 - [c61]Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi:
Create by Doing - Action Sequencing in VR. CGI 2019: 329-335 - [c58]Flavien Lécuyer, Valérie Gouranton, Adrien Reuzeau, Ronan Gaugne, Bruno Arnaldi:
Authoring AR Interaction by AR. ICAT-EGVE 2019: 89-96 - [c57]Guillaume Vailland, Fabien Grzeskowiak, Louise Devigne, Yoren Gaffary, Bastien Fraudet, Emilie Leblong, Florian Nouviale, François Pasteau, Ronan Le Breton, Sylvain Guégan, Valérie Gouranton, Bruno Arnaldi, Marie Babel:
User-centered design of a multisensory power wheelchair simulator: towards training and rehabilitation applications. ICORR 2019: 77-82 - 2018
- [j9]Gwendal Le Moulec, Arnaud Blouin, Valérie Gouranton, Bruno Arnaldi:
Automatic production of end user documentation for DSLs. Comput. Lang. Syst. Struct. 54: 337-357 (2018) - [c54]Flavien Lécuyer, Valérie Gouranton, Ronan Gaugne, Théophane Nicolas, Gregor Marchand, Bruno Arnaldi:
INSIDE Interactive and Non-destructive Solution for Introspection in Digital Environments. DigitalHERITAGE/VSMM 2018: 1-4 - 2017
- [c51]Benoit Le Gouis, François Lehericey, Maud Marchal, Bruno Arnaldi, Valérie Gouranton, Anatole Lécuyer:
Haptic rendering of FEM-based tearing simulation using clusterized collision detection. WHC 2017: 406-411 - [c50]Gwendal Le Moulec, Ferran Argelaguet, Valérie Gouranton, Arnaud Blouin, Bruno Arnaldi:
Agent: automatic generation of experimental protocol runtime. VRST 2017: 10:1-10:10 - 2016
- [c49]Morgan Le Chénéchal, Thierry Duval, Jérémy Lacoche, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
When the giant meets the ant an asymmetric approach for collaborative object manipulation. 3DUI 2016: 277-278 - [c48]Guillaume Claude, Valérie Gouranton, Benoît Caillaud, Bernard Gibaud, Pierre Jannin, Bruno Arnaldi:
From Observations to Collaborative Simulation: Application to Surgical Training. ICAT-EGVE 2016: 85-92 - [c47]Etienne Safa, Jean-Baptiste Barreau, Ronan Gaugne, Wandrille Duchemin, Jean-Daniel Talma, Bruno Arnaldi, Georges Dumont, Valérie Gouranton:
Digital and Handcrafting Processes Applied to Sound-Studies of Archaeological Bone Flutes. EuroMed (1) 2016: 184-195 - [c46]Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Valérie Gouranton, Bruno Arnaldi:
Internal 3D Printing of Intricate Structures. EuroMed (1) 2016: 432-441 - [c45]Rozenn Bouville Berthelot, Valérie Gouranton, Bruno Arnaldi:
Virtual Reality Rehearsals for Acting with Visual Effects. Graphics Interface 2016: 125-132 - [c44]Guillaume Claude, Valérie Gouranton, Benoît Caillaud, Bernard Gibaud, Bruno Arnaldi, Pierre Jannin:
Synthesis and Simulation of Surgical Process Models. MMVR 2016: 63-70 - [c43]Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
Vishnu: virtual immersive support for HelpiNg users an interaction paradigm for collaborative remote guiding in mixed reality. 3DCVE@VR 2016: 9-12 - [c42]Morgan Le Chénéchal, Jérémy Lacoche, Jérôme Royan, Thierry Duval, Valérie Gouranton, Bruno Arnaldi:
When the giant meets the ant an asymmetric approach for collaborative and concurrent object manipulation in a multi-scale environment. 3DCVE@VR 2016: 18-22 - 2015
- [j6]Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Quentin Petit, Valérie Gouranton, Bruno Arnaldi:
Touching and Interacting with Inaccessible Cultural Heritage. Presence Teleoperators Virtual Environ. 24(3): 265-277 (2015) - [c40]Jérémy Lacoche, Morgan Le Chénéchal, Sébastien Chalmé, Jérôme Royan, Thierry Duval, Valérie Gouranton, Eric Maisel, Bruno Arnaldi:
Dealing with frame cancellation for stereoscopic displays in 3D user interfaces. 3DUI 2015: 73-80 - [c39]Morgan Le Chénéchal, Sébastien Chalmé, Thierry Duval, Jérôme Royan, Valérie Gouranton, Bruno Arnaldi:
Toward an enhanced mutual awareness in asymmetric CVE. CTS 2015: 233-240 - [c38]Guillaume Claude, Valérie Gouranton, Bruno Arnaldi:
Roles in Collaborative Virtual Environments for Training. ICAT-EGVE 2015: 77-84 - [c37]Morgan Le Chénéchal, Thierry Duval, Valérie Gouranton, Jérôme Royan, Bruno Arnaldi:
The Stretchable Arms for Collaborative Remote Guiding. ICAT-EGVE 2015: 147-150 - [c36]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
GPU Ray-traced Collision Detection - Fine Pipeline Reorganization. GRAPP 2015: 317-324 - [c35]Guillaume Claude, Valérie Gouranton, Bruno Arnaldi:
Versatile Scenario Guidance for Collaborative Virtual Environments. GRAPP 2015: 415-422 - [c34]Rozenn Bouville Berthelot, Valérie Gouranton, Thomas Boggini, Florian Nouviale, Bruno Arnaldi:
#FIVE : High-level components for developing collaborative and interactive virtual environments. SEARIS 2015: 33-40 - [c33]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
GPU ray-traced collision detection for cloth simulation. VRST 2015: 47-50 - 2014
- [j4]Thomas Lopez, Pierre Chevaillier, Valérie Gouranton, Paul Evrard, Florian Nouviale, Mukesh Barange, Rozenn Bouville Berthelot, Bruno Arnaldi:
Collaborative virtual training with physical and communicative autonomous agents. Comput. Animat. Virtual Worlds 25(3-4): 487-495 (2014) - [j3]Quentin Avril, Valérie Gouranton, Bruno Arnaldi:
Collision Detection: Broad Phase Adaptation from Multi-Core to Multi-GPU Architecture. J. Virtual Real. Broadcast. 11 (2014) - [j2]Thomas Lopez, Rozenn Bouville Berthelot, Emilie Loup-Escande, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
Exchange of Avatars: Toward a Better Perception and Understanding. IEEE Trans. Vis. Comput. Graph. 20(4): 644-653 (2014) - [c32]Guillaume Claude, Valérie Gouranton, Rozenn Bouville Berthelot, Bruno Arnaldi:
Short Paper: #SEVEN, a Sensor Effector Based Scenarios Model for Driving Collaborative Virtual Environment. ICAT-EGVE 2014: 63-66 - [c31]Théophane Nicolas, Ronan Gaugne, Cédric Tavernier, Valérie Gouranton, Bruno Arnaldi:
Preservative Approach to Study Encased Archaeological Artefacts. EuroMed 2014: 332-341 - [c29]Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
An interaction abstraction model for seamless avatar exchange in CVET. 3DCVE@VR 2014: 1-8 - [c28]Morgan Le Chénéchal, Bruno Arnaldi, Thierry Duval, Valérie Gouranton, Jérôme Royan:
From 3d bimanual toward distant collaborative interaction techniques: an awareness issue. 3DCVE@VR 2014: 1-8 - [c23]Rozenn Bouville Berthelot, Thomas Lopez, Florian Nouviale, Valérie Gouranton, Bruno Arnaldi:
CORVETTE: Collaborative environment for technical training and experiment. VR 2014: 145 - 2013
- [c19]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
Ray-Traced Collision Detection: Interpenetration Control and Multi-GPU Performance. EGVE/EuroVR 2013: 33-40 - [c17]Andrés Saraos Luna, Valérie Gouranton, Thomas Lopez, Bruno Arnaldi:
The Perceptive Puppet - Seamless Embodiment Exchange between Real and Virtual Humans in Virtual Environments for Training. GRAPP/IVAPP 2013: 373-378 - [c16]Thomas Lopez, Valérie Gouranton, Florian Nouviale, Bruno Arnaldi:
The ghost in the shell paradigm for virtual agents and users in collaborative virtual environments for training. VRIC 2013: 8:1-8:8 - [c15]François Lehericey, Valérie Gouranton, Bruno Arnaldi:
New iterative ray-traced collision detection algorithm for GPU architectures. VRST 2013: 215-218 - 2012
- [c13]Andrés Saraos Luna, Valérie Gouranton, Bruno Arnaldi:
Collaborative Virtual Environments for Training: A Unified Interaction Model for Real Humans and Virtual Humans. Edutainment 2012: 1-12 - [c12]Quentin Avril, Valérie Gouranton, Bruno Arnaldi:
Fast Collision Culling in Large-Scale Environments Using GPU Mapping Function. EGPGV@Eurographics 2012: 71-80 - 2010
- [c9]Cédric Fleury, Thierry Duval, Valérie Gouranton, Bruno Arnaldi:
A New Adaptive Data Distribution Model for Consistency Maintenance in Collaborative Virtual Environments. EGVE/EuroVR/VEC 2010: 29-36 - 2009
- [c8]Stéphanie Gerbaud, Valérie Gouranton, Bruno Arnaldi:
Adaptation in Collaborative Virtual Environments for Training. Edutainment 2009: 316-327
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last updated on 2024-04-25 05:51 CEST by the dblp team
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