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13th Creativity & Cognition 2021: Virtual Event / Venice, Italy
- Corina Sas

, Neil A. M. Maiden, Brian P. Bailey, Celine Latulipe, Ellen Yi-Luen Do:
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, C&C 2021, Virtual Event / Venice, Italy, June 22-23, 2021. ACM 2021, ISBN 978-1-4503-8376-9
Keynote by Ernest Edmonds
- Ernest A. Edmonds:

C&C Past, Present and Future. 1:1-1:2
Paper Session: Creative Climate
- Carolina Aragón, Mahmood Jasim, Narges Mahyar:

RisingEMOTIONS: Bridging Art and Technology to Visualize Public's Emotions about Climate Change. 2:1-2:10 - Markéta Dolejsová

, Cristina Ampatzidou
, Lara Houston
, Ann Light
, Andrea Botero
, Jaz Hee-jeong Choi
, Danielle Wilde
, Ferran Altarriba Bertran
, Hilary Davis, Felipe Gonzales Gonzales Gil, Ruth Catlow:
Designing for Transformative Futures: Creative Practice, Social Change and Climate Emergency. 3:1-3:9
Paper Session: Creative Touch
- Delia Yi Min Lim, Christine Ee Ling Yap, Jung-Joo Lee

:
Datastorming: Crafting Data into Design Materials for Design Students' Creative Data Literacy. 4:1-4:9 - Jekaterina Belakova, Wendy E. Mackay:

SonAmi: A Tangible Creativity Support Tool for Productive Procrastination. 5:1-5:10 - Linda Hirsch

, Christian Mall, Andreas Butz:
Do Touch This: Turning a Plaster Bust Into a Tangible Interface. 6:1-6:8
Paper Session: Creating Creativity
- Oliver Schmitt, Daniel Buschek:

CharacterChat: Supporting the Creation of Fictional Characters through Conversation and Progressive Manifestation with a Chatbot. 7:1-7:10 - Pinar Yanardag, Manuel Cebrián

, Iyad Rahwan:
Shelley: A Crowd-sourced Collaborative Horror Writer. 8:1-8:8 - Sérgio M. Rebelo

, Tiago Martins
, João Bicker
, Penousal Machado:
Exploring Automatic Fitness Evaluation for Evolutionary Typesetting. 9:1-9:9 - Marisa Samek, Tudor Tibu, Richard Lachman, Ali Mazalek:

Stories Incarnate: Designing embodied, interactive storytelling experiences for live audiences. 10:1-10:8
Paper Session: Creative Kids
- Meng Liang, Yanhong Li

, Thomas Weber, Heinrich Hussmann:
Tangible Interaction for Children's Creative Learning: A Review. 11:1-11:14 - Sofia Lundmark, Martin Jonsson:

Becoming a Designer at the Design Lab: Empowerment and participation in children's design activities. 12:1-12:9 - Layne Jackson Hubbard, Yifan Chen, Eliana Colunga, Pilyoung Kim, Tom Yeh

:
Child-Robot Interaction to Integrate Reflective Storytelling Into Creative Play. 13:1-13:8
Paper Session: Let's Play!
- Yiou Wang

, Yujie Wang:
Moving Architecture, Animated Maze: The Intertextuality Between Player and Environment Agents. 14:1-14:5 - Dishita G. Turakhia

, Harrison Mitchell Allen, Kayla DesPortes, Stefanie Müller:
FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games. 15:1-15:10
Paper Session: Virtually Creative
- Jingyi Li

, Yong Ma, Puzhen Li, Andreas Butz:
A Journey Through Nature: Exploring Virtual Restorative Environments as a Means to Relax in Confined Spaces. 16:1-16:9 - Kelsey Virginia Dufresne

, Bryce Stout:
Anchorhold Afference: Virtual Reality, Radical Compassion, and Embodied Positionality. 17:1-17:4 - Sinem Semsioglu, Pelin Karaturhan, Saliha Akbas, Asim Evren Yantaç:

Isles of Emotion: Emotionally Expressive Social Virtual Spaces for Reflection and Communication. 18:1-18:10 - Li-Hsing Zheng, Yao-Zhen Kuo, Jui Lo, Yung-Ju Chang, Yu-Shuen Wang:

Making Meals Both Appealing and Healthy: A Food Presentation Simulation System. 19:1-19:8
Paper Session: AI and Creativity
- Josh Urban Davis, Fraser Anderson, Merten Stroetzel, Tovi Grossman, George W. Fitzmaurice:

Designing Co-Creative AI for Virtual Environments. 20:1-20:11 - Patrícia Alves-Oliveira

, Patrícia Arriaga
, Sara Ibérico Nogueira, Ana Paiva:
Robotics-Based Interventions for Children's Creativity. 21:1-21:8 - Duri Long

, Aadarsh Padiyath, Anthony Teachey, Brian Magerko:
The Role of Collaboration, Creativity, and Embodiment in AI Learning Experiences. 22:1-22:10 - Audrey Desjardins

, Afroditi Psarra
, Bonnie A. Whiting:
Voices and Voids: Subverting Voice Assistant Systems through Performative Experiments. 23:1-23:10
Paper Session: This Is How You Do It
- Stephen MacNeil

, Zijian Ding
, Kexin Quan, Thomas J. Parashos, Yajie Sun, Steven P. Dow:
Framing Creative Work: Helping Novices Frame Better Problems through Interactive Scaffolding. 24:1-24:10 - Sneha R. Krishna Kumaran, Wenxuan Wendy Shi, Brian P. Bailey:

Am I Ready to Get Feedback? A Taxonomy of Factors Creators Consider Before Seeking Feedback on In-Progress Creative Work. 25:1-25:10 - Yen-Ting Cho, Yen-Ling Kuo, Yen-Ting Yeh, Yen-Yi Huang, Po-Lun Huang:

IntuModels: Enabling Interactive Modeling for the Novice through Idea Generation and Selection. 26:1-26:10
Paper Session: Enhancing Experiences
- Lee Jones

, Audrey Girouard:
Patching Textiles: Insights from Visible Mending Educators on Wearability, Extending the Life of Our Clothes, and Teaching Tangible Crafts. 27:1-27:11
Paper Session: This Is How You Do It Too
- John S. Morabito, Joel Chan:

Managing Context during Scholarly Knowledge Synthesis: Process Patterns and System Mechanics. 28:1-28:5 - Mikhail Jacob, Brian Magerko:

Empirically Evaluating Creative Arc Negotiation for Improvisational Decision-making. 29:1-29:10
Paper Session: Sound Design
- Yixiao Fu, Daragh Byrne, Lawrence Shea:

Evoking the Post-industrial Landscape Memories through Spectrality and Mixed Reality Soundscapes. 30:1-30:6 - Stefano Delle Monache

, Nicolas Misdariis, Elif Özcan:
Conceptualising sound-driven design: an exploratory discourse analysis. 31:1-31:8 - Benedikte Wallace

, Charles P. Martin
, Jim Tørresen, Kristian Nymoen:
Learning Embodied Sound-Motion Mappings: Evaluating AI-Generated Dance Improvisation. 32:1-32:9
Paper Session: Visualization
- Rosa van Koningsbruggen

, Eva Hornecker:
"It's Just a Graph" - The Effect of Post-Hoc Rationalisation on InfoVis Evaluation. 33:1-33:10 - Miriam Sturdee

, Lauren Thornton, Bhagya Wimalasiri
, Sameer Patil
:
A Visual Exploration of Cybersecurity Concepts. 34:1-34:10
Posters
- Min Hae Song

, Seong-Hyeok Yang, Jooyong Park:
Asking for Good Ideas can Hurt Creativity: The Effects of Two-step Instruction Method on Quantity and Quality of Ideas. 35:1-35:4 - Steven Brown, Zoe Lazar-Kurz:

How a Creative Product Evolves: A Structural Analysis of Creative Trajectories in Graphic Design: Short title: Creative trajectories in graphic design. 36:1-36:5 - Assem Kroma

, Ali Mazalek:
Interfacing & Embodiment: "Baby Tango" Dancing Robot Attempts to Communicate. 37:1-37:5 - Shu-Ping Chan, Yi-Ning Chen, Hsiao-Yeh Yang, Wun-Han Fan, Wenn-Chieh Tsai:

Pablo: Designing an Everyday Companion for Visualizing Auditory Memories. 38:1-38:4 - Kyle Paul Booten, Katy Ilonka Gero:

Poetry Machines: Eliciting Designs for Interactive Writing Tools from Poets. 39:1-39:5 - Kelsey Cotton

, Ozgun Kilic Afsar, Yoav Luft, Priyanka Syal, Fehmi Ben Abdesslem:
SymbioSinging: Robotically transposing singing experience across singing and non-singing bodies. 40:1-40:5 - Janet Rafner

, Steven Langsford
, Arthur Hjorth
, Miroslav Gajdacz
, Lotte Philipsen
, Sebastian Risi, Joel Simon, Jacob Friis Sherson
:
Utopian or Dystopian?: using a ML-assisted image generation game to empower the general public to envision the future. 41:1-41:5
Demonstrations
- Aadarsh Padiyath, Brian Magerko:

desAIner: Exploring the Use of "Bad" Generative Adversarial Networks in the Ideation Process of Fashion Design. 42:1-42:3 - Fiona French

, Clara Mancini
, Helen Sharp
:
Concept Craft Cards: Deck of theoretical and practical suggestions for ACI developers. 43:1-43:3 - Jordan Graves, Karen Royer, Gillian Smith

, Anne Sullivan:
Procedural Patchwork: Community-Focused Generative Design for Quilting. 44:1-44:3
Artworks
- Max Colson:

Construction Lines. 45:1-45:4 - Hallie Morrison:

Essential Voyage: Indigenous wisdom will save us all. 46:1-46:4 - Nikolay Ulyanov, Julia Vergazova:

Floating Utopia, in 2 Acts. 47:1-47:4 - Kaisu Koski:

Hug. 48:1 - Alex R. M. Thompson:

Iterative City. 49:1-49:4 - Mark Chu, Donald Ruggiero Lo Sardo, Douglas Guilbeault:

Millenia as Moment: A Triptych in 75 Colorgrams by Comp-syn. 50:1-50:4 - Mez Breeze:

Recyclic: A VR Model Hybrid for A Futuristic Sustainable City. 51:1-51:2 - Dorsey B. Kaufmann

, Nima Hamidi, Kunal Palawat
, Monica Ramirez-Andreotta:
Ripple Effect: Communicating Water Quality Data through Sonic Vibrations. 52:1-52:7 - Brendan Harmon, Hye Yeon Nam

, Michael Pasquier:
Shifting Datum: A Critical Inquiry into Coastal Change. 53:1-53:3 - Rocio von Jungenfeld:

"zones of flow (iii)": a Paper and Light-based Immersive Water Environment. 54:1-54:5
Graduate Student Symposium
- Giovanni Lion

:
Concept Formation in Computational Creativity: a Comparative Study of Algorithmic Approaches. 55:1-55:5 - Christian Sivertsen

:
Designing for Aesthetic Experience. 56:1-56:4 - Janet Rafner

:
Creativity assessment games and crowdsourcing. 57:1-57:5 - Wouter Groeneveld

:
Encouraging Creative Problem Solving for Aspiring Software Developers. 58:1-58:5 - Beth Nam:

Hacking the Creative Mind: An Insight Priming Tool to Facilitate Creative Problem-Solving. 59:1-59:3 - Ce Zhong:

Investigating Materiality as a Frame for Supporting Creative and Organic Relations with Shape-changing Artifacts in Everyday Settings Over Time. 60:1-60:5 - Doga Cavdir

:
Movement-based Music Making: An Aesthetics-based Evaluation. 61:1-61:5 - Laura Mariah Herman:

Remixing, Seeing, and Curating: Algorithms' Influence on Human Creativity. 62:1-62:4 - Vlad Kolzeev:

Towards a Theoretical Framework for a Different Kind of Creativity Support: Bridging the Gap Between the Reinforcement Sensitivity Theory of Personality and Sociocultural Views of Creativity. 63:1-63:4

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