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Brian P. Bailey
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- affiliation: University of Illinois at Urbana-Champaign, USA
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2020 – today
- 2023
- [j23]Hyo Jin Do, Ha Kyung Kong, Pooja Tetali, Jaewook Lee, Brian P. Bailey:
To Err is AI: Imperfect Interventions and Repair in a Conversational Agent Facilitating Group Chat Discussions. Proc. ACM Hum. Comput. Interact. 7(CSCW1): 1-23 (2023) - [j22]Wenxuan Wendy Shi, Sneha R. Krishna Kumaran, Hari Sundaram, Brian P. Bailey:
The Value of Activity Traces in Peer Evaluations: An Experimental Study. Proc. ACM Hum. Comput. Interact. 7(CSCW1): 1-39 (2023) - [j21]Hyo Jin Do, Ha Kyung Kong, Pooja Tetali, Karrie Karahalios, Brian P. Bailey:
Inform, Explain, or Control: Techniques to Adjust End-User Performance Expectations for a Conversational Agent Facilitating Group Chat Discussions. Proc. ACM Hum. Comput. Interact. 7(CSCW2): 1-26 (2023) - [j20]Emily M. Hastings, Vidushi Ojha, Benedict V. Austriaco, Karrie Karahalios, Brian P. Bailey:
Composing Team Compositions: An Examination of Instructors' Current Algorithmic Team Formation Practices. Proc. ACM Hum. Comput. Interact. 7(CSCW2): 1-24 (2023) - [j19]Patrick A. Crain, Jaewook Lee, Yu-Chun Yen, Joy Kim, Alyssa Aiello, Brian P. Bailey:
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects. ACM Trans. Comput. Hum. Interact. 30(3): 49:1-49:30 (2023) - 2022
- [j18]Patrick A. Crain, Brian P. Bailey:
Easier Said or Easier Done? Exploring the Relative Merits of Common Feedback Presentations. Proc. ACM Hum. Comput. Interact. 6(CSCW1): 86:1-86:19 (2022) - [j17]Hyo Jin Do, Ha Kyung Kong, Jaewook Lee, Brian P. Bailey:
How Should the Agent Communicate to the Group? Communication Strategies of a Conversational Agent in Group Chat Discussions. Proc. ACM Hum. Comput. Interact. 6(CSCW2): 1-23 (2022) - [c87]Emily M. Hastings, Sneha R. Krishna Kumaran, Karrie Karahalios, Brian P. Bailey:
A Learner-Centered Technique for Collectively Configuring Inputs for an Algorithmic Team Formation Tool. SIGCSE (1) 2022: 969-975 - 2021
- [j16]Sneha R. Krishna Kumaran, Yue Yin, Brian P. Bailey:
Plan Early, Revise More: Effects of Goal Setting and Perceived Role of the Feedback Provider on Feedback Seeking Behavior. Proc. ACM Hum. Comput. Interact. 5(CSCW1): 24:1-24:22 (2021) - [j15]Wenxuan Wendy Shi, Akshaya Jagannadharao, Jaewook Lee, Brian P. Bailey:
Challenges and Opportunities for Data-Centric Peer Evaluation Tools for Teamwork. Proc. ACM Hum. Comput. Interact. 5(CSCW2): 432:1-432:20 (2021) - [j14]Chi-Hsien (Eric) Yen, Haocong Cheng, Yu-Chun (Grace) Yen, Brian P. Bailey, Yun Huang:
Narratives + Diagrams: An Integrated Approach for Externalizing and Sharing People's Causal Beliefs. Proc. ACM Hum. Comput. Interact. 5(CSCW2): 444:1-444:27 (2021) - [c86]Sneha R. Krishna Kumaran, Wenxuan Wendy Shi, Brian P. Bailey:
Am I Ready to Get Feedback? A Taxonomy of Factors Creators Consider Before Seeking Feedback on In-Progress Creative Work. Creativity & Cognition 2021: 25:1-25:10 - [c85]Hyo Jin Do, Seon Hye Yang, Boo-Gyoung Choi, Wayne T. Fu, Brian P. Bailey:
Do You Have Time for a Quick Chat? Designing a Conversational Interface for Sexual Harassment Prevention Training. IUI 2021: 542-552 - [c84]Patrick A. Crain, Brian P. Bailey:
What's the Point? How Scores Undermine Written Comments on Open-Ended Work. L@S 2021: 127-138 - [e3]Corina Sas, Neil A. M. Maiden, Brian P. Bailey, Celine Latulipe, Ellen Yi-Luen Do:
Proceedings of the 13th ACM SIGCHI Conference on Creativity and Cognition, C&C 2021, Virtual Event / Venice, Italy, June 22-23, 2021. ACM 2021, ISBN 978-1-4503-8376-9 [contents] - 2020
- [j13]Y. Wayne Wu, Brian P. Bailey:
Better Feedback from Nicer People: Narrative Empathy and Ingroup Framing Improve Feedback Exchange. Proc. ACM Hum. Comput. Interact. 4(CSCW3): 1-20 (2020) - [c83]Emily M. Hastings, Albatool A. Alamri, Andrew Kuznetsov, Christine Pisarczyk, Karrie Karahalios, Darko Marinov, Brian P. Bailey:
LIFT: Integrating Stakeholder Voices into Algorithmic Team Formation. CHI 2020: 1-13 - [c82]Yu-Chun (Grace) Yen, Joy O. Kim, Brian P. Bailey:
Decipher: An Interactive Visualization Tool for Interpreting Unstructured Design Feedback from Multiple Providers. CHI 2020: 1-13 - [c81]Helen Wauck, Brian S. Woodard, Ziang Xiao, Tiffany Wenting Li, Brian P. Bailey:
A Data-Driven, Player-Centric Approach to Evaluating Spatial Skill Training Games. CHI PLAY 2020: 349-361
2010 – 2019
- 2019
- [c80]Helen Wauck, Brian P. Bailey:
A Testbed for Fun and Effective Features in Spatial Skill Training Games. CHI PLAY (Companion) 2019: 763-771 - 2018
- [j12]Emily M. Hastings, Farnaz Jahanbakhsh, Karrie Karahalios, Darko Marinov, Brian P. Bailey:
Structure or Nurture?: The Effects of Team-Building Activities and Team Composition on Team Outcomes. Proc. ACM Hum. Comput. Interact. 2(CSCW): 68:1-68:21 (2018) - [j11]Y. Wayne Wu, Brian P. Bailey:
Soften the Pain, Increase the Gain: Enhancing Users' Resilience to Negative Valence Feedback. Proc. ACM Hum. Comput. Interact. 2(CSCW): 186:1-186:20 (2018) - [c79]Albatool A. Alamri, Brian P. Bailey:
Examination of the Effectiveness of a Criteria-based Team Formation Tool. FIE 2018: 1-5 - 2017
- [j10]Sneha R. Krishna Kumaran, Deana McDonagh, Brian P. Bailey:
Increasing Quality and Involvement in Online Peer Feedback Exchange. Proc. ACM Hum. Comput. Interact. 1(CSCW): 63:1-63:18 (2017) - [c78]Patrick A. Crain, Brian P. Bailey:
Share Once or Share Often?: Exploring How Designers Approach Iteration in a Large Online Community. Creativity & Cognition 2017: 80-92 - [c77]Y. Wayne Wu, Brian P. Bailey:
Bitter Sweet or Sweet Bitter?: How Valence Order and Source Identity Influence Feedback Acceptance. Creativity & Cognition 2017: 137-147 - [c76]Yu-Chun (Grace) Yen, Steven P. Dow, Elizabeth Gerber, Brian P. Bailey:
Listen to Others, Listen to Yourself: Combining Feedback Review and Reflection to Improve Iterative Design. Creativity & Cognition 2017: 158-170 - [c75]Robert Deloatch, Brian P. Bailey, Alex Kirlik, Craig B. Zilles:
I Need Your Encouragement!: Requesting Supportive Comments on Social Media Reduces Test Anxiety. CHI 2017: 736-747 - [c74]Farnaz Jahanbakhsh, Wai-Tat Fu, Karrie Karahalios, Darko Marinov, Brian P. Bailey:
You Want Me to Work with Who?: Stakeholder Perceptions of Automated Team Formation in Project-based Courses. CHI 2017: 3201-3212 - [c73]Eureka Foong, Steven P. Dow, Brian P. Bailey, Elizabeth M. Gerber:
Online Feedback Exchange: A Framework for Understanding the Socio-Psychological Factors. CHI 2017: 4454-4467 - [c72]Markus Krause, Thomas Garncarz, Jiaojiao Song, Elizabeth M. Gerber, Brian P. Bailey, Steven P. Dow:
Critique Style Guide: Improving Crowdsourced Design Feedback with a Natural Language Model. CHI 2017: 4627-4639 - [c71]Helen Wauck, Yu-Chun (Grace) Yen, Wai-Tat Fu, Elizabeth Gerber, Steven P. Dow, Brian P. Bailey:
From in the Class or in the Wild?: Peers Provide Better Design Feedback Than External Crowds. CHI 2017: 5580-5591 - [e2]David A. Shamma, Jude Yew, Brian P. Bailey:
Proceedings of the 2017 ACM SIGCHI Conference on Creativity and Cognition, C&C 2017, Singapore, June 27 - 30, 2017. ACM 2017, ISBN 978-1-4503-4403-6 [contents] - 2016
- [c70]Yu-Chun (Grace) Yen, Steven P. Dow, Elizabeth Gerber, Brian P. Bailey:
Social Network, Web Forum, or Task Market?: Comparing Different Crowd Genres for Design Feedback Exchange. Conference on Designing Interactive Systems 2016: 773-784 - [c69]Y. Wayne Wu, Brian P. Bailey:
Novices Who Focused or Experts Who Didn't? CHI 2016: 4086-4097 - [c68]Danny Dig, Ralph E. Johnson, Darko Marinov, Brian P. Bailey, Don S. Batory:
COPE: vision for a change-oriented programming environment. ICSE (Companion Volume) 2016: 773-776 - [c67]Robert Deloatch, Brian P. Bailey, Alex Kirlik:
Measuring Effects of Modality on Perceived Test Anxiety for Computer Programming Exams. SIGCSE 2016: 291-296 - 2015
- [c66]Kurt Luther, Jari-Lee Tolentino, Wei Wu, Amy Pavel, Brian P. Bailey, Maneesh Agrawala, Björn Hartmann, Steven P. Dow:
Structuring, Aggregating, and Evaluating Crowdsourced Design Critique. CSCW 2015: 473-485 - [c65]Roshanak Zilouchian Moghaddam, Zane Nicholson, Brian P. Bailey:
Procid: Bridging Consensus Building Theory with the Practice of Distributed Design Discussions. CSCW 2015: 686-699 - [c64]Anbang Xu, Huaming Rao, Steven P. Dow, Brian P. Bailey:
A Classroom Study of Using Crowd Feedback in the Iterative Design Process. CSCW 2015: 1637-1648 - [c63]Mihai Codoban, Sruti Srinivasa Ragavan, Danny Dig, Brian P. Bailey:
Software history under the lens: A study on why and how developers examine it. ICSME 2015: 1-10 - [c62]Ha Kyung Kong, Y. Wayne Wu, Brian P. Bailey, Karrie Karahalios:
Culture, Imagined Audience, and Language Choices of Multilingual Chinese and Korean Students on Facebook. SocInfo 2015: 1-16 - [c61]Brett R. Jones, Rajinder Sodhi, Pulkit Budhiraja, Kevin Karsch, Brian P. Bailey, David A. Forsyth:
Projectibles: Optimizing Surface Color For Projection. UIST 2015: 137-146 - [i1]Pulkit Budhiraja, Rajinder Sodhi, Brett R. Jones, Kevin Karsch, Brian P. Bailey, David A. Forsyth:
Where's My Drink? Enabling Peripheral Real World Interactions While Using HMDs. CoRR abs/1502.04744 (2015) - 2014
- [j9]Scarlett R. Miller, Brian P. Bailey, Alex Kirlik:
Exploring the Utility of Bayesian Truth Serum for Assessing Design Knowledge. Hum. Comput. Interact. 29(5-6): 487-515 (2014) - [c60]Anbang Xu, Xiao Yang, Huaming Rao, Wai-Tat Fu, Shih-Wen Huang, Brian P. Bailey:
Show me the money!: an analysis of project updates during crowdfunding campaigns. CHI 2014: 591-600 - [c59]Anbang Xu, Brian P. Bailey:
A system for receiving crowd feedback on visual designs. CSCW Companion 2014: 37-40 - [c58]Anbang Xu, Shih-Wen Huang, Brian P. Bailey:
Voyant: generating structured feedback on visual designs using a crowd of non-experts. CSCW 2014: 1433-1444 - [c57]Nikita Spirin, Motahhare Eslami, Jie Ding, Pooja Jain, Brian P. Bailey, Karrie Karahalios:
Searching for design examples with crowdsourcing. WWW (Companion Volume) 2014: 381-382 - 2013
- [c56]Moushumi Sharmin, Brian P. Bailey:
ReflectionSpace: an interactive visualization tool for supporting reflection-on-action in design. Creativity & Cognition 2013: 83-92 - [c55]Rajinder Sodhi, Brett R. Jones, David A. Forsyth, Brian P. Bailey, Giuliano Maciocci:
BeThere: 3D mobile collaboration with spatial input. CHI 2013: 179-188 - [c54]Mary Pietrowicz, Danish Chopra, Amin Sadeghi, Puneet Chandra, Brian P. Bailey, Karrie Karahalios:
CrowdBand: An Automated Crowdsourcing Sound Composition System. HCOMP 2013: 121-129 - 2012
- [c53]Roshanak Zilouchian Moghaddam, Brian P. Bailey, Wai-Tat Fu:
Consensus building in open source user interface design discussions. CHI 2012: 1491-1500 - [c52]Anbang Xu, Brian P. Bailey:
What do you think?: a case study of benefit, expectation, and interaction in a large online critique community. CSCW 2012: 295-304 - [c51]Anbang Xu, Brian P. Bailey:
A reference-based scoring model for increasing the findability of promising ideas in innovation pipelines. CSCW 2012: 1183-1186 - [c50]Mohsen Vakilian, Nicholas Chen, Stas Negara, Balaji Ambresh Rajkumar, Brian P. Bailey, Ralph E. Johnson:
Use, disuse, and misuse of automated refactorings. ICSE 2012: 233-243 - [c49]Brett R. Jones, Rajinder Sodhi, David A. Forsyth, Brian P. Bailey, Giuliano Maciocci:
Around device interaction for multiscale navigation. Mobile HCI 2012: 83-92 - 2011
- [c48]Moushumi Sharmin, Brian P. Bailey:
"I reflect to improve my design": investigating the role and process of reflection in creative design. Creativity & Cognition 2011: 389-390 - [c47]Anbang Xu, Brian P. Bailey:
A crowdsourcing model for receiving design critique. CHI Extended Abstracts 2011: 1183-1188 - [c46]Scarlett R. Herring, Christina M. Poon, Geoffrey A. Balasi, Brian P. Bailey:
TweetSpiration: leveraging social media for design inspiration. CHI Extended Abstracts 2011: 2311-2316 - [c45]Moushumi Sharmin, Brian P. Bailey:
Online Design Discussion Sites: Emerging Resource for Creative Design. HCI (18) 2011: 219-228 - [c44]Roshanak Zilouchian Moghaddam, Brian P. Bailey:
VICPAM: A Visualization Tool for Examining Interaction Data in Multiple Display Environments. HCI (11) 2011: 278-287 - [c43]Moushumi Sharmin, Brian P. Bailey:
Making Sense of Communication Associated with Artifacts during Early Design Activity. INTERACT (1) 2011: 181-198 - [c42]Roshanak Zilouchian Moghaddam, Brian P. Bailey, Christina M. Poon:
IdeaTracker: An Interactive Visualization Supporting Collaboration and Consensus Building in Online Interface Design Discussions. INTERACT (1) 2011: 259-276 - 2010
- [j8]Shamsi T. Iqbal, Brian P. Bailey:
Oasis: A framework for linking notification delivery to the perceptual structure of goal-directed tasks. ACM Trans. Comput. Hum. Interact. 17(4): 15:1-15:28 (2010) - [c41]Brian P. Bailey, Eric Horvitz:
What's your idea?: a case study of a grassroots innovation pipeline within a large software company. CHI 2010: 2065-2074 - [c40]Brittany N. Smith, Anbang Xu, Brian P. Bailey:
Improving interaction models for generating and managing alternative ideas during early design work. Graphics Interface 2010: 121-128 - [c39]Brett R. Jones, Rajinder Sodhi, Roy H. Campbell, Guy E. Garnett, Brian P. Bailey:
Build your world and play in it: Interacting with surface particles on complex objects. ISMAR 2010: 165-174
2000 – 2009
- 2009
- [c38]Anbang Xu, Brittany N. Smith, Brian P. Bailey:
A collaborative interface for managing design alternatives. Creativity & Cognition 2009: 443-444 - [c37]Scarlett R. Herring, Chia-Chen Chang, Jesse Krantzler, Brian P. Bailey:
Getting inspired!: understanding how and why examples are used in creative design practice. CHI 2009: 87-96 - [c36]Moushumi Sharmin, Brian P. Bailey, Cole Coats, Kevin Hamilton:
Understanding knowledge management practices for early design activity and its implications for reuse. CHI 2009: 2367-2376 - [c35]Scarlett R. Herring, Brett R. Jones, Brian P. Bailey:
Idea Generation Techniques among Creative Professionals. HICSS 2009: 1-10 - [c34]Arjun Venkataswamy, Rajinder Sodhi, Yerkin Abdildin, Brian P. Bailey:
Groupware for Design: An Interactive System to Facilitate Creative Processes in Team Design Work. HICSS 2009: 1-10 - 2008
- [j7]Brian P. Bailey, Jacob T. Biehl, Damon J. Cook, Heather Metcalf:
Adapting paper prototyping for designing user interfaces for multiple display environments. Pers. Ubiquitous Comput. 12(3): 269-277 (2008) - [j6]Brian P. Bailey, Shamsi T. Iqbal:
Understanding changes in mental workload during execution of goal-directed tasks and its application for interruption management. ACM Trans. Comput. Hum. Interact. 14(4): 21:1-21:28 (2008) - [j5]Brian P. Bailey, Nicu Sebe, Alan Hanjalic:
Special section from the ACM multimedia conference 2007. ACM Trans. Multim. Comput. Commun. Appl. 5(1): 1:1-1:3 (2008) - [c33]Shamsi T. Iqbal, Brian P. Bailey:
Effects of intelligent notification management on users and their tasks. CHI 2008: 93-102 - [c32]Jacob T. Biehl, William T. Baker, Brian P. Bailey, Desney S. Tan, Kori M. Inkpen, Mary Czerwinski:
Impromptu: a new interaction framework for supporting collaboration in multiple display environments and its field evaluation for co-located software development. CHI 2008: 939-948 - 2007
- [j4]Brian P. Bailey, Chris W. Busbey, Shamsi T. Iqbal:
TAPRAV: An interactive analysis tool for exploring workload aligned to models of task execution. Interact. Comput. 19(3): 314-329 (2007) - [c31]Joshua M. Hailpern, Erik Hinterbichler, Caryn Leppert, Damon J. Cook, Brian P. Bailey:
TEAM STORM: demonstrating an interaction model for working with multiple ideas during creative group work. Creativity & Cognition 2007: 193-202 - [c30]Piotr D. Adamczyk, Kevin Hamilton, Michael B. Twidale, Brian P. Bailey:
Tools in support of creative collaboration. Creativity & Cognition 2007: 273-274 - [c29]Shamsi T. Iqbal, Brian P. Bailey:
Understanding and developing models for detecting and differentiating breakpoints during interactive tasks. CHI 2007: 697-706 - [c28]Ramona Su Thompson, Esa M. Rantanen, William Yurcik, Brian P. Bailey:
Command line or pretty lines?: comparing textual and visual interfaces for intrusion detection. CHI 2007: 1205 - [c27]Piotr D. Adamczyk, Kevin Hamilton, Michael B. Twidale, Brian P. Bailey:
HCI and new media arts: methodology and evaluation. CHI Extended Abstracts 2007: 2813-2816 - [c26]Edward S. De Guzman, Moushumi Sharmin, Brian P. Bailey:
Should I call now? understanding what context is considered when deciding whether to initiate remote communication via mobile devices. Graphics Interface 2007: 143-150 - [e1]Rainer Lienhart, Anand R. Prasad, Alan Hanjalic, Sunghyun Choi, Brian P. Bailey, Nicu Sebe:
Proceedings of the 15th International Conference on Multimedia 2007, Augsburg, Germany, September 24-29, 2007. ACM 2007, ISBN 978-1-59593-702-5 [contents] - 2006
- [j3]Brian P. Bailey, Joseph A. Konstan:
On the need for attention-aware systems: Measuring effects of interruption on task performance, error rate, and affective state. Comput. Hum. Behav. 22(4): 685-708 (2006) - [j2]Brian P. Bailey, Piotr D. Adamczyk, Tony Y. Chang, Neil A. Chilson:
A framework for specifying and monitoring user tasks. Comput. Hum. Behav. 22(4): 709-732 (2006) - [j1]Brian P. Bailey, Sharon Tettegah, Terry J. Bradley:
Clover: Connecting technology and character education using personally-constructed animated vignettes. Interact. Comput. 18(4): 793-819 (2006) - [c25]Jacob T. Biehl, Brian P. Bailey:
Improving interfaces for managing applications in multiple-device environments. AVI 2006: 35-42 - [c24]Jacob T. Biehl, Brian P. Bailey:
Improving scalability and awareness in iconic interfaces for multiple-device environments. AVI 2006: 91-94 - [c23]Brian P. Bailey, Chris W. Busbey:
TAPRAV: a tool for exploring workload aligned to models of task execution. AVI 2006: 467-470 - [c22]Jacob T. Biehl, Piotr D. Adamczyk, Brian P. Bailey:
DJogger: a mobile dynamic music device. CHI Extended Abstracts 2006: 556-561 - [c21]Shamsi T. Iqbal, Brian P. Bailey:
Leveraging characteristics of task structure to predict the cost of interruption. CHI 2006: 741-750 - 2005
- [c20]Shamsi T. Iqbal, Piotr D. Adamczyk, Xianjun Sam Zheng, Brian P. Bailey:
Towards an index of opportunity: understanding changes in mental workload during task execution. CHI 2005: 311-320 - [c19]Shamsi T. Iqbal, Brian P. Bailey:
Investigating the effectiveness of mental workload as a predictor of opportune moments for interruption. CHI Extended Abstracts 2005: 1489-1492 - [c18]Ramona E. Su, Brian P. Bailey:
Put Them Where? Towards Guidelines for Positioning Large Displays in Interactive Workspaces. INTERACT 2005: 337-349 - [c17]Jacob T. Biehl, Brian P. Bailey:
A Toolset for Creating Iconic Interfaces for Interactive Workspaces. INTERACT 2005: 699-712 - [c16]Damon J. Cook, Brian P. Bailey:
Designers' use of paper and the implications for informal tools. OZCHI 2005 - [c15]Anand Ranganathan, Jalal Al-Muhtadi, Jacob T. Biehl, Brian D. Ziebart, Roy H. Campbell, Brian P. Bailey:
Towards a Pervasive Computing Benchmark. PerCom Workshops 2005: 194-198 - [c14]Chris Drexelius, Rohit Uday Talwalkar, Brian Cho, Brian P. Bailey:
SNARF Taxonomies for Sketching Novel and Realistic Functionality. SBM 2005: 135-144 - [c13]Piotr D. Adamczyk, Shamsi T. Iqbal, Brian P. Bailey:
A method, system, and tools for intelligent interruption management. TAMODIA 2005: 123-126 - 2004
- [c12]Piotr D. Adamczyk, Brian P. Bailey:
If not now, when?: the effects of interruption at different moments within task execution. CHI 2004: 271-278 - [c11]Shamsi T. Iqbal, Xianjun Sam Zheng, Brian P. Bailey:
Task-evoked pupillary response to mental workload in human-computer interaction. CHI Extended Abstracts 2004: 1477-1480 - [c10]Jacob T. Biehl, Brian P. Bailey:
ARIS: An Interface for Application Relocation in an Interactive Space. Graphics Interface 2004: 107-116 - [c9]Mark J. Flider, Brian P. Bailey:
An Evaluation of Techniques for Controlling Focus+Context Screens. Graphics Interface 2004: 135-144 - 2003
- [c8]Brian P. Bailey, Joseph A. Konstan:
Are informal tools better?: comparing DEMAIS, pencil and paper, and authorware for early multimedia design. CHI 2003: 313-320 - 2001
- [c7]Brian P. Bailey, Joseph A. Konstan, John V. Carlis:
The Effects of Interruptions on Task Performance, Annoyance, and Anxiety in the User Interface. INTERACT 2001: 593-601 - [c6]Brian P. Bailey, Joseph A. Konstan, John V. Carlis:
DEMAIS: designing multimedia applications with interactive storyboards. ACM Multimedia 2001: 241-250 - 2000
- [c5]Brian P. Bailey, Joseph A. Konstan, John V. Carlis:
Measuring the effects of interruptions on task performance in the user interface. SMC 2000: 757-762
1990 – 1999
- 1998
- [c4]Brian P. Bailey, Joseph A. Konstan, Robert Cooley, Moses Dejong:
Nsync - A Toolkit for Building Interactive Multimedia Presentations. ACM Multimedia 1998: 257-266 - [c3]Moses Dejong, Brian P. Bailey, Joseph A. Konstan:
Creating a Multimedia Extension for Tcl Using the Java Media Framework. Tcl/Tk Conference 1998 - 1997
- [c2]Brian P. Bailey, Joseph A. Konstan:
Nsync-A Constraint Based Toolkit for Multimedia. Tcl/Tk Workshop 1997 - [c1]Alex Safonov, John V. Carlis, Brian P. Bailey:
Extending Traces with OAT: An Object Attribute Trace Package for Tcl/Tk. Tcl/Tk Workshop 1997