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7th CHIRA 2023: Rome, Italy
- Hugo Plácido da Silva, Pietro Cipresso:
Computer-Human Interaction Research and Applications - 7th International Conference, CHIRA 2023, Rome, Italy, November 16-17, 2023, Proceedings, Part I. Communications in Computer and Information Science 1996, Springer 2023, ISBN 978-3-031-49424-6
Invited Speaker
- Wendy E. Mackay:
Creating Human-Computer Partnerships. 3-17
Main Event
- Charly Blanc
, Lionel Boudry, Andreas Sonderegger
, Julien Nembrini
, Sarah Dégallier-Rochat
:
Empowering Production Workers to Program Robots: A No-Code, Skill-Based Approach. 21-39 - Abdulaziz Althekair, Mohanned Odeh, Mohammad AlBayaa, Marwa Sharawi
, Iyad Abu Doush
:
Mobile Gaming EMG-Based Brain Computer Interface. 40-52 - Christine Pocock
, Chris Porter
, May Agius
:
Towards Gesture Based Assistive Technology for Persons Experiencing Involuntary Muscle Contractions. 53-68 - Alexander V. Smirnov
, Andrew Ponomarev
, Tatiana Levashova
:
Towards a Methodology for Developing Human-AI Collaborative Decision Support Systems. 69-88 - Maia Aguirre, Ariane Méndez, Manuel Torralbo, Arantza del Pozo:
Simplifying the Development of Conversational Speech Interfaces by Non-Expert End-Users Through Dialogue Templates. 89-109 - Andreas Wendemuth, Stefan Kopp:
Multiparty Dialogic Processes of Goal and Strategy Formation in Hybrid Teams. 110-120 - Debby Bouma, Jan Treur
:
Adaptive Network Modelling of Informal Learning Within an Organization by Asking for Help and Getting Help. 121-142 - Anna-Lena Meiners
, Andreas Hinderks
, Jörg Thomaschewski
:
Trust, Perspicuity, Efficiency: Important UX Aspects to Consider for the Successful Adoption of Collaboration Tools in Organisations. 143-162 - Susanna Brambilla
, Giuseppe Boccignone
, N. Alberto Borghese
, Eleonora Chitti
, Riccardo Lombardi, Laura Anna Ripamonti
:
Tracing Stress and Arousal in Virtual Reality Games Using Players' Motor and Vocal Behaviour. 163-186 - Masaki Omata
, Shingo Ito
:
Electro-oculographic Discrimination of Gazing Motion to a Smartphone Notification Tone. 187-200 - Jessica Brandenburger
, Monique Janneck
:
Why Career Orientation is Often Difficult and How Digital Platforms Can Support Young People in This Process. 201-215 - Ayumi Noda
, Kimi Ueda
, Hirotake Ishii
, Hiroshi Shimoda
:
3D Reconstruction Using a Mirror-Mounted Drone: Development and Evaluation of Actual Equipment. 216-231 - Lisa Graichen, Matthias Graichen:
Do Users Tolerate Errors? Effects of Observed Failures on the Subjective Evaluation of a Gesture-Based Virtual Reality Application. 232-243 - Alexandro del Valle, Zilu Liang, Ian Piumarta:
A Bi-national Investigation of the Needs of Visually Disabled People from Mexico and Japan. 244-261 - Gilbert Drzyzga
, Thorleif Harder
:
A Three Level Design Study Approach to Develop a Student-Centered Learner Dashboard. 262-281 - Ela Liberman-Pincu
, Shanee Honig
, Tal Oron-Gilad
:
Why are You Blinking at Me? Exploring Users' Understanding of Robotic Status Indicators. 282-294 - Kazushige Oshita
:
Immediate-After Effect of Enhancement Push-Off at a Terminal Stance Phase of Gait Using Heating of Insole Tip for the Development of Smart Insole. 295-306 - Frieder Loch, Markus Stolze
:
An Intuitive Interface for Technical Documentation Based on Semantic Knowledge Graphs. 307-317 - Jacqueline Humphries
, Pepijn van de Ven
, Alan Ryan
:
Augmenting the Human in Industry 4.0 to Add Value: A Taxonomy of Human Augmentation Approach. 318-335 - Marcus Winter
, Phil Jackson
, Sanaz Fallahkhair
:
Gesture Me: A Machine Learning Tool for Designers to Train Gesture Classifiers. 336-352 - Nicola Davanzo
, Federico Avanzini
, Luca A. Ludovico
, Davys Moreno
, António Moreira
, Oksana Tymoshchuk
, Júlia Azevedo
, Carlos Marques
:
A Case Study on Netychords: Crafting Accessible Digital Musical Instrument Interaction for a Special Needs Scenario. 353-372
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