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11. Graphics Hardware 1996
- Bengt-Olaf Schneider, Andreas Schilling:
EGGH96: Eurographics Workshop on Graphics Hardware 1996. The Eurographics Association 1996 - K. Bennebroek, I. Ernst, H. Rüsseler, O. Wittig:
Design Principles of Hardware-based Phong Shading and Bump Mapping. 3-9 - Marcus D. Waller, Graham J. Dunnett, Mike C. Bassett, Shaun McCann, Alex Makris, Martin White, Paul F. Lister:
TAYRA - A 3D Graphics Raster Processor. 11-23 - Alex Makris, Martin White, Paul F. Lister:
An Advanced 3D Frame Buffer Memory Controller. 25-37 - Stephen D. Jordan, Philip E. Jensen, Barthold B. A. Lichtenbelt:
An Architecture for High-Performance 2-D Image Display. 39-45 - Anders Kugler:
The Setup for Triangle Rasterization. 49-58 - Donald McManus, Carl J. Beckmann:
Optimal Static 2-Dimensional Screen Subdivision for Parallel Rasterization Architectures. 59-67 - David C. Banks:
The ImageSwitcher: A Proposed System Architecture Designed to Reduce VR Lag. 71-77 - Pascal Leray:
New advances in Neuro -Visual Simulation and Symbolic extraction for Real World Computing, 3D Image Analysis and 3D object Digitization. 79-89 - Jaap Smit, Marco Bosma:
On the energy complexity of Algorithms realized in CMOS, a Graphics Example. 93-101 - Jaap Smit, Marco Bosma:
Graphics Algorithms on Field Programmable Function Arrays. 103-108 - Martijn De Boer, A. Gröpl, Jürgen Hesser, Reinhard Männer:
Latency- and Hazard-Free Volume Memory Ar chitecture for Direct Volume Rendering. 109-119 - Martijn De Boer, Jürgen Hesser, A. Gröpl, Thomas Günther, Christoph Poliwoda, Christof Reinhart, Reinhard Männer:
Evaluation of a Real-Time Direct Volume Rendering System. 121-131 - Urs Kanus, Michael Meißner, Wolfgang Straßer, Hanspeter Pfister, Arie E. Kaufman, Rick Amerson, Richard J. Carter, W. Bruce Culbertson, Philip Kuekes, Greg Snider:
Cube-4 Implementations on the Teramac Custom Computing Machine. 133-143
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