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HCI-COLLAB 2020: Arequipa, Peru
- Vanessa Agredo Delgado, Pablo H. Ruiz, Klinge Orlando Villalba-Condori:
Human-Computer Interaction - 6th Iberomarican Workshop, HCI-Collab 2020, Arequipa, Peru, September 16-18, 2020, Proceedings. Communications in Computer and Information Science 1334, Springer 2020, ISBN 978-3-030-66918-8 - Juan Castro, Andrés Serrato, Edwin Gamboa, María Trujillo:
A Physiotherapist's Matter: Validating a Physical Rehabilitation Exergame to Enable Safe Evaluation with Patients. 1-9 - Jaime Muñoz Arteaga, Alicia Lozano Quiroz, Klinge Villalba-Condori:
An Architectural Model for Virtual Learning Environments Using Multicultural Learning Objects. 10-19 - Pedro Reis, César Páris, Anabela Gomes:
An Experimental Activity to Develop Usability and UX Heuristics. 20-29 - Mario Iván Oliva de la Torre, Huizilopoztli Luna-García, José M. Celaya-Padilla, Hamurabi Gamboa Rosales, Wilson J. Sarmiento, César A. Collazos:
Autonomous Driving: Obtaining Direction Commands by Classifying Images Within a Simulation Platform. 30-41 - David E. Santos Covarrubias, Graciela Karina Galache Meléndez, Jorge Alberto Martínez Cerón, Sony Solano Cristóbal, Rocío Abascal-Mena:
Breaking the Gap: Collaborative Environment as a Meeting Point to Provide and Receive Help to Overcome the Digital Gap. 42-51 - Daniela Argumanis, Arturo Moquillaza, Freddy Paz:
Challenges in Integrating SCRUM and the User-Centered Design Framework: A Systematic Review. 52-62 - Yeferson Torres-Berru, Pablo Torres-Carrión:
Clustering Analysis of Usability in Web Sites of Higher Technological Institutes of Ecuador. 63-72 - Oscar Revelo-Sánchez, César A. Collazos, Miguel A. Redondo:
Collaborative Learning Group Formation Based on Personality Traits: An Empirical Study in Initial Programming Courses. 73-84 - Eliana Gallardo-Echenique, Luis Marqués Molías, Oscar Gomez-Cruz, Byron Vaca-Barahona:
Communication Preferences of First-Year University Students from Mexico and Spain. 85-93 - Leticia Laura-Ochoa, Franco Tejada-Toledo:
CovidEmoVis - An Interactive Visual Analytic Tool for Exploring Emotions from Twitter Data of Covid-19. 94-106 - Ivan Iraola-Real, Lesly Moreyra-Cáceres, Luis Collantes-Jarata:
Cyber Exposed at Preparatory: Classmates and Teachers Using Social Networks and Life Satisfaction. 107-116 - Rocío Fernández, Gianfranco Monzón, Daniel Subauste:
Design and Implementation of a Voice-Based Conversational Agent for the Continuous Training and Learning of Pharmaceutical Sales Representatives. 117-125 - Yusseli Lizeth Méndez Mendoza, M. Cecília C. Baranauskas:
Evaluating the Socioenactive Experience with a Tangible Tabletop Installation: A Case Study. 126-135 - Axel Alonso García, Alondra Ayala Ramírez, Laura Vázquez Navarrete, Rocío Abascal-Mena:
Habitar: A Collaborative Tool to Visualize, Distribute, Organize and Share Domestic Tasks Towards Reducing the Gender Gap in Household Labor. 136-145 - Briseida Sotelo-Castro, Diego Iquira Becerra:
Human Body AR: A Mobile Application for Teaching Anatomy for Elementary Students Using Augmented Reality. 146-154 - F. Cristian Beltrán, Alejandro Aponte, Wilson J. Sarmiento:
Mixed Reality Infotainment Simulator, Work in Progress. 155-159 - Estefany Chavez-Helaconde, Cristian Condori-Mamani, Israel Pancca-Mamani, Julio Vera Sancho, Betsy Cisneros-Chavez, Wilber Valdez-Aguilar:
Mobile Application to Improve Reading Habits Using Virtual Reality. 160-170 - Ramón Valera-Aranguren, Patricia Paderewski-Rodríguez, Francisco Luis Gutiérrez Vela, Jeferson Arango-López:
Model for Pervasive Social Play Experiences. 171-180 - Héctor Cardona Reyes, Jaime Muñoz Arteaga, María Lorena Barba-González, Gerardo Ortiz-Aguiñaga:
Model-Driven Multidisciplinary Production of Virtual Reality Environments for Elementary School with ADHD. 181-192 - Diana Toro, Aldemar Rodríguez, Miguel Velasco, Edwin Gamboa, María Trujillo:
Recommendations and Challenges for Developing English Vocabulary Learning Games. 193-202 - Manuel Bolaños, César A. Collazos, Francisco Gutiérrez:
Reference Framework for Measuring the Level of Technological Acceptance by the Elderly: A Virtual Assistants Case Study. 203-212 - Diana Millares, Andrés Serrato, Juan Castro, Nathalia Ceballos, Edwin Gamboa, María Trujillo:
Relaxing and Familiar, Guidelines to Develop Interactive Applications for Dementia Patients. 213-222 - David Crespo, Melissa Fuentes, Edwin Gamboa, Kevin Franco, Kevin Domínguez, María Trujillo:
Rivit: A Digital Game to Cognitively Train and Entertain Heart Failure Patients. 223-232 - Jovan F. Fernández Joya, Gabriel Ávila Buitrago, Huizilopoztli Luna-García, Wilson J. Sarmiento:
Smartphones, Suitable Tool for Driver Behavior Recognition. A Systematic Review. 233-242 - Cleiton Pons Ferreira, Carina Soledad González-González:
State of the Art of Business Simulation Games Modeling Supported by Brain-Computer Interfaces. 243-252 - Juan José Salazar Salcedo, Diana Katherine Toro Ortiz, Edwin Gamboa, María Trujillo:
Tales of Etrya: English Vocabulary Game. 253-262 - Vanessa Agredo Delgado, Pablo H. Ruiz, Alicia Mon, César A. Collazos, Habib M. Fardoun:
Towards a Process Definition for the Shared Understanding Construction in Computer-Supported Collaborative Work. 263-274 - Carlos Andrés Casas Domínguez, David Oidor Mina, Vanessa Agredo Delgado, Pablo H. Ruiz, Deema M. AlSekait:
Towards to Usability Guidelines Construction for the Design of Interactive Mobile Applications for Learning Mathematics. 275-284 - Marc Gonzalez Capdevila, Karine Aparecida Pistili Rodrigues, Valéria Farinazzo Martins, Ismar Frango Silveira:
Usability Evaluation over Multiplayer Games on Display Wall Systems. 285-294 - Juan Deyby Carlos-Chullo, Marielena Vilca-Quispe, Eveling Castro Gutierrez:
Voluminis: Mobile Application for Learning Mathematics in Geometry with Augmented Reality and Gamification. 295-304 - Lenin R. Villarreal, Bryan J. Castro, Jefferson A. De la Cruz:
Wireless Haptic Glove for Interpretation and Communication of Deafblind People. 305-314
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