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11th ICIDS 2018: Dublin, Ireland
- Rebecca Rouse, Hartmut Koenitz, Mads Haahr:
Interactive Storytelling - 11th International Conference on Interactive Digital Storytelling, ICIDS 2018, Dublin, Ireland, December 5-8, 2018, Proceedings. Lecture Notes in Computer Science 11318, Springer 2018, ISBN 978-3-030-04027-7
Introduction
- Janet H. Murray:
Research into Interactive Digital Narrative: A Kaleidoscopic View. 3-17
The Future of the Discipline
- R. Michael Young:
Science Considered Helpful. 21-35 - Hartmut Koenitz
:
Thoughts on a Discipline for the Study of Interactive Digital Narratives. 36-49 - Mark Bernstein, Clare Hooper:
A Villain's Guide to Social Media and Interactive Digital Storytelling. 50-61
Theory and Analysis
- Mirjam Palosaari Eladhari
:
Re-Tellings: The Fourth Layer of Narrative as an Instrument for Critique. 65-78 - John T. Murray
, Raquel Robinson
, Michael Mateas, Noah Wardrip-Fruin
:
Comparing Player Responses to Choice-Based Interactive Narratives Using Facial Expression Analysis. 79-92 - Christian Roth, Tom van Nuenen
, Hartmut Koenitz
:
Ludonarrative Hermeneutics: A Way Out and the Narrative Paradox. 93-106 - Hartmut Koenitz
, Andrea Di Pastena, Dennis Jansen
, Brian de Lint, Amanda Moss:
The Myth of 'Universal' Narrative Models - Expanding the Design Space of Narrative Structures for Interactive Digital Narratives. 107-120 - Bjørn Anker Gjøl, Niels Valentin Jørgensen, Mathias Ramsø Thomsen, Luis Emilio Bruni:
Predictability and Plausibility in Interactive Narrative Constructs: A Case for an ERP Study. 121-133 - Colette Daiute
, Robert O. Duncan
, Fedor Marchenko
:
Meta-communication Between Designers and Players of Interactive Digital Narratives. 134-142 - Nicole Basaraba
:
A Framework for Creative Teams of Non-fiction Interactive Digital Narratives. 143-148 - Sergio Estupiñán
, Brice Maret, Kasper Andkjaer, Nicolas Szilas
:
A Multidimensional Classification of Choice Presentation in Interactive Narrative. 149-153 - Jonathan Barbara
:
Narrative Consistency across Replays of Pro-social Interactive Digital Narratives. 154-159 - Max Kreminski, Noah Wardrip-Fruin
:
Sketching a Map of the Storylets Design Space. 160-164 - Hartmut Koenitz
, Christian Roth, Teun Dubbelman:
Creating and Sharing Interactive Narrative Design Knowledge - A Multipronged Approach. 165-170 - Sarah Harmon, Seth Chatterton:
Exploring Bloom's Taxonomy as a Basis for Interactive Storytelling. 171-175 - Nicolas Szilas
, Monika Marano, Sergio Estupiñán
:
A Tool for Interactive Visualization of Narrative Acts. 176-180 - Chanjun Mu:
A Research on Storytelling of Interactive Documentary: Towards a New Storytelling Theory Model. 181-184 - Samantha Schäfer
:
Agency and Authorship in Ludic Narrative Environments. 185-189
Practices in Games
- Mads Haahr
:
Playing with Vision: Sight and Seeing as Narrative and Game Mechanics in Survival Horror. 193-205 - Andrea Di Pastena, Dennis Jansen
, Brian de Lint, Amanda Moss:
"The Link Out" - Towards a Theory of Epiphany in Digital Games. 206-216 - Felipe Breyer, Judith Kelner, Daniel Ferreira, José Paulo Teixeira, Paulo de Lima Filho, Pedro Henrique Mendonça, Givanio Melo:
Narrative-Led Interaction Techniques. 217-229 - Liting Kway, Alex Mitchell
:
Perceived Agency as Meaningful Expression of Playable Character Personality Traits in Storygames. 230-239 - Trena Lee, Alex Mitchell
:
Filling in the Gaps: "Shell" Playable Characters. 240-249 - Ryan Javanshir, Beth Carroll, David E. Millard
:
A Model for Describing Alternate Reality Games. 250-258 - Serena Zampolli:
Frammenti: The ARG About Erasing Memories, That Was Forgotten. 259-264 - Elizabeth Goins:
Structuring Digital Game Stories. 265-269 - Luca Papale, Lorenzo Fazio:
Player Identity and Avatars in Meta-narrative Video Games: A Reading of Hotline Miami. 270-274 - Max Kreminski, Noah Wardrip-Fruin
:
Throwing Bottles at God: Predictive Text as a Game Mechanic in an AI-Based Narrative Game. 275-279 - Mirjam Palosaari Eladhari
:
The Story Pile - Representing Story in the Board Game Mind Shadows. 280-284 - Esther Doorly
, Kelly McErlean
:
Margaret's. 285-288 - Kirsty Michelle McGill
:
Narrative Game Mechanics and Interactive Fiction. 289-292
Practices in Virtual Reality
- María Cecilia Reyes
:
Measuring User Experience on Interactive Fiction in Cinematic Virtual Reality. 295-307 - Colm O. Fearghail, Cagri Ozcinar, Sebastian Knorr
, Aljosa Smolic:
Director's Cut - Analysis of Aspects of Interactive Storytelling for VR Films. 308-322 - Asim Hameed
, Andrew Perkis
:
Spatial Storytelling: Finding Interdisciplinary Immersion. 323-332 - Paulo Bala, Raul Masu, Valentina Nisi, Nuno Nunes
:
Cue Control: Interactive Sound Spatialization for 360° Videos. 333-337 - Sylvia Rothe
, Mario Montagud, Christian Mai, Daniel Buschek, Heinrich Hußmann:
Social Viewing in Cinematic Virtual Reality: Challenges and Opportunities. 338-342 - Dong-uk Ko, Hokyoung Ryu, Jieun Kim
:
Making New Narrative Structures with Actor's Eye-Contact in Cinematic Virtual Reality (CVR). 343-347 - Néill O'Dwyer
, Jan Ondrej
, Rafael Pagés
, Konstantinos Amplianitis, Aljosa Smolic:
Jonathan Swift: Augmented Reality Application for Trinity Library's Long Room. 348-351 - Torbjörn Svensson, Lissa Holloway-Attaway, Etienne Beroldy:
Leaving the Small Screen: Telling News Stories in a VR Simulation of an AR News Service. 352-355 - Nick Verouden, Mirjam Vosmeer
, Alyea Sandovar:
Sleep Tight Johnny Idaho A Multicultural Exploration into Virtual Reality. 356-358 - Declan Dowling, Colm O. Fearghail, Aljosa Smolic, Sebastian Knorr
:
Faoladh: A Case Study in Cinematic VR Storytelling and Production. 359-362 - Sojung Bahng:
Cinematic VR as a Reflexive Tool for Critical Empathy. 363-366
Practices in Theater and Performance
- Rebecca Rouse:
Partners: Human and Nonhuman Performers and Interactive Narrative in Postdigital Theater. 369-382 - Scott Palmer
:
'What Country, Friends, Is This?' Using Immersive Theatre Practice to Inform the Design of Audience Experience in Estate 360°. 383-391 - Mirjam Vosmeer, Alyea Sandovar, Ben A. M. Schouten:
From Literary Novel to Radio Drama to VR Project - The thousand autumns of Jacob de Zoet. 392-400 - Daniel Barnard:
fanSHEN's Looking for Love: A Case Study in How Theatrical and Performative Practices Inform Interactive Digital Narratives. 401-407 - Sytze Schalk:
Vox Populi. 408-411
Generative and Assistive Tools and Techniques
- Nicolas Szilas
, Sergio Estupiñán
, Urs Richle
:
Automatic Detection of Conflicts in Complex Narrative Structures. 415-427 - Jonathan Strugnell, Marsha Berry
, Fabio Zambetta
, Stefan Greuter:
Narrative Improvisation: Simulating Game Master Choices. 428-441 - Raul Benites Paradeda
, Maria José Ferreira
, Carlos Martinho, Ana Paiva:
Communicating Assertiveness in Robotic Storytellers. 442-452 - Yoji Kawano, Eichi Takaya, Kazuki Yamanobe, Satoshi Kurihara:
Automatic Plot Generation Framework for Scenario Creation. 453-461 - Weilai Xu, Charlie Hargood, Wen Tang
, Fred Charles
:
Towards Generating Stylistic Dialogues for Narratives Using Data-Driven Approaches. 462-472 - Ben A. Kybartas, Clark Verbrugge, Jonathan Lessard:
Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System. 473-477 - Andrew S. Gordon, Ulrike Spierling
:
Playing Story Creation Games with Logical Abduction. 478-482 - Zev Battad, Mei Si
:
Apply Storytelling Techniques for Describing Time-Series Data. 483-488 - Raul Benites Paradeda
, Maria José Ferreira
, Carlos Martinho, Ana Paiva:
Would You Follow the Suggestions of a Storyteller Robot? 489-493 - Leonid Berov:
A Character Focused Iterative Simulation Approach to Computational Storytelling. 494-497
Development and Analysis of Authoring Systems
- Daniel Green, Charlie Hargood, Fred Charles
:
Contemporary Issues in Interactive Storytelling Authoring Systems. 501-513 - Sofia Kitromili, James Jordan, David E. Millard
:
How Do Writing Tools Shape Interactive Stories? 514-522 - Yotam Shibolet, Noam Knoller
, Hartmut Koenitz
:
A Framework for Classifying and Describing Authoring Tools for Interactive Digital Narrative. 523-533 - Callum Spawforth
, Nicholas Gibbins, David E. Millard
:
StoryMINE: A System for Multiplayer Interactive Narrative Experiences. 534-543 - Alex Mitchell
, Ulrike Spierling
, Charlie Hargood, David E. Millard:
Authoring for Interactive Storytelling - When, Why, and Do We Actually Need Authoring Tools? 544-547 - Henrik Schoenau-Fog
, Bjarke Alexander Larsen:
Creating Interactive Adaptive Real Time Story Worlds. 548-551 - Hartmut Koenitz
, Teun Dubbelman, Noam Knoller
, Christian Roth, Mads Haahr
, Digdem Sezen
, Tonguc Ibrahim Sezen
:
Card-Based Methods in Interactive Narrative Prototyping. 552-555 - Daniel Green:
Novella: An Authoring Tool for Interactive Storytelling in Games. 556-559
Impacts in Culture and Society
- Cláudia Silva
:
Spatial Participation Gap: Towards a Conceptual Perspective on Locative Storytelling Creation. 563-576 - Joshua A. Fisher
, Sarah Schoemann:
Toward an Ethics of Interactive Storytelling at Dark Tourism Sites in Virtual Reality. 577-590 - Teun Dubbelman, Christian Roth, Hartmut Koenitz
:
Interactive Digital Narratives (IDN) for Change - Educational Approaches and Challenges in a Project Focused on Migration. 591-602 - Akrivi Katifori, Manos Karvounis, Vassilis Kourtis, Sara Perry
, Maria Roussou, Yannis E. Ioannidis:
Applying Interactive Storytelling in Cultural Heritage: Opportunities, Challenges and Lessons Learned. 603-612 - Fabian Mohr, Soenke Zehle, Michael Schmitz:
From Co-Curation to Co-Creation: Users as Collective Authors of Archive-Based Cultural Heritage Narratives. 613-620 - Carolina Beniamina Rutta, Gianluca Schiavo
, Massimo Zancanaro
:
Interactive Digital Storytelling and Self-expression in the Context of Young Male Migrants. 621-626 - Tonguc Ibrahim Sezen
, Ido Iurgel, Nicolas Fischöder, René Bakker, Koen van Turnhout, Digdem Sezen
:
A Top-Down Narrative Design Approach for Networked Cultural Institutions. 627-632 - Annalisa Raffone:
Digital Storytelling and Phrasal Verbs in L2 Acquisition: Teaching Phraseology Through Technology. 633-637 - Emily Bell, Emily Coolidge Toker, Paul Hanna:
Designing Learning Experiences for Interactive Digital Narrative Literacy: A New Paradigm. 638-641 - Nicole Basaraba
:
Co-constructing Cultural Heritage Through a Web-Based Interactive Digital Narrative. 642-645 - Mara Dionisio, Valentina Nisi, Nuno Correia
:
Leveraging on Transmedia Entertainment Education to Augment Tourists' Awareness Towards Social Issues. 646-651 - Tanis Grandison
:
Folklore and Digital Media: Unpacking the Meaning of Place Through Digital Storytelling. 652-656 - Carolina Beniamina Rutta, Gianluca Schiavo
, Massimo Zancanaro
:
Interactive Comic-Based Digital Storytelling for Self-expression. 657-661 - Alice Bowman
:
Creating a Virtual Support Group in an Interactive Narrative: A Companionship Game for Cancer Patients. 662-665

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