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Sandbox@SIGGRAPH 2007: San Diego, California, USA
- Drew Davidson, Alan Heirich, Douglas Thomas:

Proceedings of the 2007 ACM SIGGRAPH Symposium on Video Games, Sandbox 2007, San Diego, California, USA, August 4-5, 2007. ACM 2007, ISBN 978-1-59593-749-0
Keynote address
- Warren Spector:

Emergent gameplay: potential, pitfalls and progress. 7
Animation
- Victor B. Zordan, Adriano Macchietto, Jose Medina, Marc Soriano, Chun-Chih Wu:

Interactive dynamic response for games. 9-14 - Ari Shapiro, Derek Chu, Brian F. Allen, Petros Faloutsos:

A dynamic controller toolkit. 15-20
Open source
- Alice Wang, Michael Emmi, Petros Faloutsos:

Assembling an expressive facial animation system. 21-26 - Mark Barnes, Jon Phillips, Erwin Coumans, Morgan McGuire, Gary R. Bradski, Ton Roosendaal:

Open source toolchains. 27-29
Education and psychology
- José P. Zagal

, Amy S. Bruckman:
GameLog: fostering reflective gameplaying for learning. 31-38 - Jonathan deHaan, James Diamond:

The experience of telepresence with a foreign language video game and video. 39-46 - Gregory P. Garvey:

Drawing a line in the sand: border/boundary theories and games. 47-54
Game design I
- Tracy Fullerton

, Todd Furmanski, Kurosh ValaNejad:
Journey of discovery: the night journey project as "video/game art". 55-63 - Celia Pearce, Calvin Ashmore:

Principles of emergent design in online games: Mermaids phase 1 prototype. 65-71 - Elizabeth M. Losh

:
The birth of the virtual clinic: the Virtual Terrorism Response Academy as serious game and epistemological space. 73-80
Graphics
- Eric Risser:

Rendering 3D volumes using per-pixel displacement mapping. 81-87 - Peter Dahl Ejby Jensen, Nicholas Francis, Bent Dalgaard Larsen, Niels Jørgen Christensen:

Interactive shader development. 89-95
Game design II
- Seth Sivak, Mark Sivak, Jacqueline Isaacs

, Jay Laird, Ann McDonald:
Managing the tradeoffs in the digital transformation of an educational board game to a computer-based simulation. 97-102 - J. P. Lewis

, Morgan McGuire, Pamela Fox:
Mapping the mental space of game genres. 103-108
Keynote address
- John Klima:

Kissing. 109-132
Stretching the interface
- Akihiko Shirai, Erik Geslin

, Simon Richir
:
WiiMedia: motion analysis methods and applications using a consumer video game controller. 133-140 - Priyesh N. Dixit, G. Michael Youngblood

:
Optimal information placement in an interactive 3D environment. 141-147
Prototyping
- Elina M. I. Koivisto, Riku Suomela:

Using prototypes in early pervasive game development. 149-156 - Henry LaBounta, Chaim Gingold, Jeremy Townsend, Kyle Gray, John Buchanan, Vander Caballero:

Rapid prototyping: visualizing new ideas. 157-158

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