


default search action
28th SIGGRAPH 2001: Los Angeles, CA, USA
- Lynn Pocock:

Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2001, Los Angeles, California, USA, August 12-17, 2001. ACM 2001, ISBN 1-58113-374-X - Ronald Fedkiw, Jos Stam, Henrik Wann Jensen:

Visual simulation of smoke. 15-22 - Nick Foster, Ronald Fedkiw:

Practical animation of liquids. 23-30 - Gilles Debunne, Mathieu Desbrun

, Marie-Paule Cani, Alan H. Barr:
Dynamic real-time deformations using space & time adaptive sampling. 31-36 - Victor Milenkovic, Harald Schmidl:

Optimization-based animation. 37-46 - Ronald N. Perry, Sarah F. Frisken Gibson:

Kizamu: a system for sculpting digital characters. 47-56 - Leif Kobbelt, Mario Botsch

, Ulrich Schwanecke, Hans-Peter Seidel:
Feature sensitive surface extraction from volume data. 57-66 - Jonathan C. Carr, Richard K. Beatson, Jon B. Cherrie, Tim J. Mitchell, W. Richard Fright, Bruce C. McCallum, Tim R. Evans:

Reconstruction and representation of 3D objects with radial basis functions. 67-76 - Jeff Tupper:

Reliable two-dimensional graphing methods for mathematical formulae with two free variables. 77-86 - Dinesh K. Pai, Kees van den Doel, Doug L. James

, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau:
Scanning physical interaction behavior of 3D objects. 87-96 - Xinguo Liu, Yizhou Yu, Heung-Yeung Shum:

Synthesizing bidirectional texture functions for real-world surfaces. 97-106 - Samuel Boivin, André Gagalowicz:

Image-based rendering of diffuse, specular and glossy surfaces from a single image. 107-116 - Ravi Ramamoorthi, Pat Hanrahan:

A signal-processing framework for inverse rendering. 117-128 - Greg Humphreys, Matthew Eldridge, Ian Buck, Gordon Stoll, Matthew Everett, Pat Hanrahan:

WireGL: a scalable graphics system for clusters. 129-140 - Gordon Stoll, Matthew Eldridge, Dan Patterson, Art Webb, Steven Berman, Richard M. Levy, Chris Caywood, Milton Taveira, Stephen Hunt, Pat Hanrahan:

Lightning-2: a high-performance display subsystem for PC clusters. 141-148 - Erik Lindholm, Mark J. Kligard, Henry P. Moreton:

A user-programmable vertex engine. 149-158 - Kekoa Proudfoot, William R. Mark, Svetoslav Tzvetkov, Pat Hanrahan:

A real-time procedural shading system for programmable graphics hardware. 159-170 - Michael D. McCool, Jason Ang, Anis Ahmad:

Homomorphic factorization of BRDFs for high-performance rendering. 171-178 - Emil Praun, Wim Sweldens, Peter Schröder:

Consistent mesh parameterizations. 179-184 - Henning Biermann, Daniel Kristjansson, Denis Zorin:

Approximate Boolean operations on free-form solids. 185-194 - Pierre Alliez, Mathieu Desbrun

:
Progressive compression for lossless transmission of triangle meshes. 195-202 - Masaki Hilaga, Yoshihisa Shinagawa, Taku Komura, Tosiyasu L. Kunii:

Topology matching for fully automatic similarity estimation of 3D shapes. 203-212 - Benjamin Watson

, Alinda Friedman, Aaron McGaffey:
Measuring and predicting visual fidelity. 213-220 - Karol Myszkowski

, Takehiro Tawara, Hiroyuki Akamine, Hans-Peter Seidel:
Perception-guided global illumination solution for animation rendering. 221-230 - Yoshifumi Kitamura

, Takashige Konishi, Sumihiko Yamamoto, Fumio Kishino:
Interactive stereoscopic display for three or more users. 231-240 - Maneesh Agrawala, Chris Stolte:

Rendering effective route maps: improving usability through generalization. 241-249 - Petros Faloutsos, Michiel van de Panne, Demetri Terzopoulos:

Composable controllers for physics-based character animation. 251-260 - Harold C. Sun, Dimitris N. Metaxas:

Automating gait generation. 261-270 - Zicheng Liu, Ying Shan, Zhengyou Zhang:

Expressive expression mapping with ratio images. 271-276 - Jun-yong Noh, Ulrich Neumann:

Expression cloning. 277-288 - Przemyslaw Prusinkiewicz, Lars Mündermann

, Radoslaw Karwowski, Brendan Lane:
The use of positional information in the modeling of plants. 289-300 - Yoav I. H. Parish, Pascal Müller:

Procedural modeling of cities. 301-308 - Justin Legakis, Julie Dorsey, Steven J. Gortler:

Feature-based cellular texturing for architectural models. 309-316 - Marcelo Walter

, Alain Fournier, Daniel Méneveaux:
Integrating shape and pattern in mammalian models. 317-326 - Aaron Hertzmann

, Charles E. Jacobs, Nuria Oliver
, Brian Curless, David Salesin:
Image analogies. 327-340 - Alexei A. Efros, William T. Freeman:

Image quilting for texture synthesis and transfer. 341-346 - Greg Turk:

Texture synthesis on surfaces. 347-354 - Li-Yi Wei, Marc Levoy:

Texture synthesis over arbitrary manifold surfaces. 355-360 - Michael Wand, Matthias Fischer, Ingmar Peter, Friedhelm Meyer auf der Heide, Wolfgang Straßer:

The randomized z-buffer algorithm: interactive rendering of highly complex scenes. 361-370 - Matthias Zwicker

, Hanspeter Pfister
, Jeroen van Baar, Markus H. Gross:
Surface splatting. 371-378 - Mark Pauly

, Markus H. Gross:
Spectral processing of point-sampled geometry. 379-386 - Randima Fernando, Sebastian Fernandez, Kavita Bala

, Donald P. Greenberg:
Adaptive shadow maps. 387-390 - Ying-Qing Xu, Yanyun Chen, Stephen Lin, Hua Zhong, Enhua Wu, Baining Guo, Heung-Yeung Shum:

Photorealistic rendering of knitwear using the lumislice. 391-398 - Henrik Wann Jensen, Frédo Durand, Julie Dorsey, Michael M. Stark, Peter Shirley, Simon Premoze:

A physically-based night sky model. 399-408 - Pedro V. Sander, John M. Snyder, Steven J. Gortler, Hugues Hoppe:

Texture mapping progressive meshes. 409-416 - Bruno Lévy:

Constrained texture mapping for polygonal meshes. 417-424 - Chris Buehler, Michael Bosse, Leonard McMillan

, Steven J. Gortler, Michael F. Cohen:
Unstructured lumigraph rendering. 425-432 - Byong Mok Oh, Max Chen, Julie Dorsey, Frédo Durand:

Image-based modeling and photo editing. 433-442 - Daniel G. Aliaga, Ingrid Carlbom:

Plenoptic stitching: a scalable method for reconstructing 3D interactive walk throughs. 443-450 - Harpreet S. Sawhney, Yanlin Guo, Keith J. Hanna, Rakesh Kumar, Sean Adkins, Samuel Zhou:

Hybrid stereo camera: an IBR approach for synthesis of very high resolution stereoscopic image sequences. 451-460 - William V. Baxter III, Vincent Scheib, Ming C. Lin, Dinesh Manocha:

DAB: interactive haptic painting with 3D virtual brushes. 461-468 - Hiroo Iwata, Hiroaki Yano, Fumitaka Nakaizumi, Ryo Kawamura:

Project FEELEX: adding haptic surface to graphics. 469-476 - Justine Cassell, Hannes Högni Vilhjálmsson

, Timothy W. Bickmore:
BEAT: the Behavior Expression Animation Toolkit. 477-486 - Robert Coyne, Richard Sproat:

WordsEye: an automatic text-to-scene conversion system. 487-496 - Ravi Ramamoorthi, Pat Hanrahan:

An efficient representation for irradiance environment maps. 497-500 - Harold B. Westlund, Gary W. Meyer:

Applying appearance standards to light reflection models. 501-510 - Henrik Wann Jensen, Stephen R. Marschner, Marc Levoy, Pat Hanrahan:

A practical model for subsurface light transport. 511-518 - Thomas Malzbender, Dan Gelb, Hans J. Wolters:

Polynomial texture maps. 519-528 - James F. O'Brien

, Perry R. Cook, Georg Essl:
Synthesizing sounds from physically based motion. 529-536 - Kees van den Doel, Paul G. Kry

, Dinesh K. Pai:
FoleyAutomatic: physically-based sound effects for interactive simulation and animation. 537-544 - Nicolas Tsingos, Thomas A. Funkhouser, Addy Ngan, Ingrid Carlbom:

Modeling acoustics in virtual environments using the uniform theory of diffraction. 545-552 - Matthew Reynolds, Bernd Schöner, Joey Richards, Kelly Dobson, Neil Gershenfeld:

An immersive, multi-user, musical stage environment. 553-560 - Gabriel J. Brostow, Irfan A. Essa:

Image-based motion blur for stop motion animation. 561-566 - Victor Ostromoukhov:

A simple and efficient error-diffusion algorithm. 567-572 - Alejo Hausner:

Simulating decorative mosaics. 573-580 - Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein:

Real-time hatching. 581

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














