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VRST 2004: Hong Kong, China
- Rynson W. H. Lau, George Baciu:

Proceedings of the ACM Symposium on Virtual Reality Software and Technology, VRST 2004, Hong Kong, November 10-12, 2004. ACM 2004, ISBN 1-58113-907-1
Keynote speaker
- Daniel Cohen-Or:

Recent advances in visibility determination for large and complex virtual environments. 1
Session 1A: object interactions and collisions
- Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha:

Fast and reliable collision culling using graphics hardware. 2-9 - Wei Chen, Huagen Wan, Hongxin Zhang, Hujun Bao, Qunsheng Peng:

Interactive collision detection for complex and deformable models using programmable graphics hardware. 10-15 - Mark Green, Joe Lo:

The Grappl 3D interaction technique library. 16-23 - Wingo Sai-Keung Wong, George Baciu

, Jinlian Hu:
Multi-layered deformable surfaces for virtual clothing. 24-31 - Taku Komura, Howard Leung, James Kuffner:

Animating reactive motions for biped locomotion. 32-40
Session 1B: animation and simulations
- Pascal Volino, Nadia Magnenat-Thalmann:

Animating complex hairstyles in real-time. 41-48 - Katsuaki Kawachi, Takeo Kanade, Hiromasa Suzuki:

A lightweight algorithm for real-time motion synthesis. 49-56 - Christian Theobalt

, Edilson de Aguiar, Marcus A. Magnor
, Holger Theisel, Hans-Peter Seidel:
Marker-free kinematic skeleton estimation from sequences of volume data. 57-64 - Soteris Stylianou, Marios M. Fyrillas, Yiorgos Chrysanthou:

Scalable pedestrian simulation for virtual cities. 65-72
Session 1C: human interactions and perceptions
- Sungkil Lee

, Gerard Jounghyun Kim, Janghan Lee:
Observing effects of attention on presence with fMRI. 73-80 - David J. Roberts, Robin Wolff, Oliver Otto, Dieter Kranzlmüller, Christoph Anthes

, Anthony Steed
:
Supporting social human communication between distributed walk-in displays. 81-88 - Jonghyun Ryu, Gerard Jounghyun Kim:

Using a vibro-tactile display for enhanced collision perception and presence. 89-96 - Hideyuki Nakanishi, Toru Ishida:

FreeWalk/Q: social interaction platform in virtual space. 97-104
Keynote speaker
- Steven Feiner:

Turning VR inside out: thoughts about where we are heading. 105
Session 2A: applications and systems
- Jiang Yu Zheng, Yu Zhou, Min Shi:

Scanning and rendering scene tunnels for virtual city traversing. 106-113 - Angus M. K. Siu, Ada S. K. Wan, Rynson W. H. Lau:

Modeling and rendering of walkthrough environments with panoramic images. 114-121 - Taeyong Moon, Gerard Jounghyun Kim:

Design and evaluation of a wind display for virtual reality. 122-128 - Frederick W. B. Li, Rynson W. H. Lau, Danny Kilis:

GameOD: an internet based game-on-demand framework. 129-136 - Kirill Dmitriev, Thomas Annen, Grzegorz Krawczyk, Karol Myszkowski

, Hans-Peter Seidel:
A CAVE system for interactive modeling of global illumination in car interior. 137-145
Session 2B: real-time interactions and rendering (short papers)
- Robert W. Lindeman, Robert C. Page, Yasuyuki Yanagida, John L. Sibert:

Towards full-body haptic feedback: the design and deployment of a spatialized vibrotactile feedback system. 146-149 - Wan-Chun Ma, Sung-Hsiang Chao, Bing-Yu Chen

, Chun-Fa Chang, Ming Ouhyoung
, Tomoyuki Nishita:
An efficient representation of complex materials for real-time rendering. 150-153 - Wei Hua, Huaisheng Zhang, Yanqing Lu, Hujun Bao, Qunsheng Peng:

Huge texture mapping for real-time visualization of large-scale terrain. 154-157 - Lenka Jerábková, Torsten W. Kuhlen, Timm P. Wolter, Norbert Pallua:

A voxel based multiresolution technique for soft tissue deformation. 158-161 - Yves Boussemart, François Rioux, Frank Rudzicz

, Michael Wozniewski, Jeremy R. Cooperstock:
A framework for 3D visualisation and manipulation in an immersive space using an untethered bimanual gestural interface. 162-165
Session 2C: techniques and applications (short papers)
- Jan Ohlenburg, Iris Herbst, Irma Lindt, Torsten Fröhlich, Wolfgang Broll:

The MORGAN framework: enabling dynamic multi-user AR and VR projects. 166-169 - Alberto Sanson, Umberto Castellani, Andrea Fusiello:

Fast model tracking with multiple cameras for augmented reality. 170-173 - Jan Fischer, Dirk Bartz, Wolfgang Straßer:

Occlusion handling for medical augmented reality using a volumetric phantom model. 174-177 - Andreas Simon, Mario Doulis:

NOYO: 6DOF elastic rate control for virtual environments. 178-181 - Michael Keckeisen, Matthias Feurer, Markus Wacker:

Tailor tools for interactive design of clothing in virtual environments. 182-185
Keynote speaker
- Marcus A. Magnor:

Reality-augmented virtuality: modeling dynamic events from nature. 186
Session 3A: devices and haptics
- Rieko Otsuka, Takeshi Hoshino, Youichi Horry:

Transpost: all-around display system for 3D solid image. 187-194 - Mario Gutiérrez, Patrick Lemoine, Daniel Thalmann, Frédéric Vexo:

Telerehabilitation: controlling haptic virtual environments through handheld interfaces. 195-200 - Hui Chen, Hanqiu Sun:

Multi-resolution haptic interaction of hybrid virtual environments. 201-208 - Akio Yamamoto, Shuichi Nagasawa, Hiroaki Yamamoto, Toshiro Higuchi:

Electrostatic tactile display with thin film slider and its application to tactile tele-presentation systems. 209-216

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