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10th VS-GAMES 2018: Würzburg, Germany
- Sebastian von Mammen:

10th International Conference on Virtual Worlds and Games for Serious Applications, VS-Games 2018, Würzburg, Germany, September 5-7, 2018. IEEE Computer Society 2018, ISBN 978-1-5386-7123-8 - Annika Sabrina Schulz, Franziska Schulz, Rúben Gouveia, Oliver Korn

:
Branded Gamification in Technical Education. 1-8 - Belma Ramic-Brkic:

Enhancing Progressive Education through the Use of Serious Games. 1-4 - Agali Mert, Tanja C. W. Nijboer, Bart Doyen

, Henriette A. W. Meijer
, Mary Dankbaar:
A Medical Serious Games Framework Hierarchy for Validity. 1-2 - Ioannis Rallis, Apostolos Langis, Ioannis Georgoulas, Athanasios Voulodimos, Nikolaos Doulamis, Anastasios D. Doulamis

:
An Embodied Learning Game Using Kinect and Labanotation for Analysis and Visualization of Dance Kinesiology. 1-8 - Martyn Broadhead, Damon Daylamani-Zad

, Lachlan M. MacKinnon, Liz Bacon
:
A Multisensory 3D Environment as Intervention to Aid Reading in Dyslexia: A Proposed Framework. 1-4 - Pejman Sajjadi, Laura Hoffmann, Philipp Cimiano, Stefan Kopp:

On the Effect of a Personality-Driven ECA on Perceived Social Presence and Game Experience in VR. 1-8 - Georgia Andritsou, Akrivi Katifori, Vassilis Kourtis, Yannis E. Ioannidis

:
Momap - An Interactive Gamified App for the Museum of Mineralogy. 1-4 - Daehyoung Lee

, Georgia Frey, Alison Cheng, Patrick C. Shih
:
Puzzle Walk: A Gamified Mobile App to Increase Physical Activity in Adults with Autism Spectrum Disorder. 1-4 - Jean-Luc Lugrin, Henrik Dudaczy, Marc Erich Latoschik:

Low-Frequency Stress Elicitation for VR Training. 1-2 - Fotios Spyridonis, Damon Daylamani-Zad

, Margarita P. O'Brien:
Efficient In-Game Communication in Collaborative Online Multiplayer Games. 1-4 - Daniel Rapp, Florian Niebling

, Marc Erich Latoschik:
The Impact of Pokémon Go and Why It's Not about Augmented Reality - Results from a Qualitative Survey. 1-2 - Craig G. Anderson, A. M. Tsaasan, Jason G. Reitman

, Je Seok Lee
, Minnie Wu, Holly Steel, Tom Turner, Constance Steinkuehler:
Understanding Esports as a STEM Career Ready Curriculum in the Wild. 1-6 - Georgios Bardis, Yiannis Koumpouros

, Nikolaos Sideris, Athanasios Voulodimos, Nikolaos Doulamis:
Image Warping Using WebGL for a Smart Avatar Animating Body Weight Evolution. 1-4 - Chao Mei, Rongkai Guo:

Enable an Innovative Prolonged Exposure Therapy of Attention Deficits on Autism Spectrum through Adaptive Virtual Environments. 1-4 - Bhuvaneswari Sarupuri, Simon Hoermann

, Mary C. Whitton, Robert W. Lindeman
:
LUTE: A Locomotion Usability Test Environmentfor Virtual Reality. 1-4 - Kristina Bucher, Silke Grafe:

Designing Augmented and Virtual Reality Applications with Pre-Service Teachers. 1-8 - Nick Murphy, Devan Patel, Drew Savas, Derek Martin, Chao Mei, Rongkai Guo:

Recreating Virtual Environments from User Traffic Pattern. 1-4 - Yuanjie Wu

, Lei Gao, Simon Hoermann
, Robert W. Lindeman
:
Towards Robust 3D Skeleton Tracking Using Data Fusion from Multiple Depth Sensors. 1-4 - John Edison Muñoz Cardona, Julian F. Villada, S. Casanova, Maria Fernanda Montoya Vega

, Óscar Alberto Henao:
Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect. 1-4 - Panote Siriaraya, Valentijn Visch, Marierose M. M. van Dooren, Renske Spijkerman:

Learnings and Challenges in Designing Gamifications for Mental Healthcare: The Case Study of the Readysetgoals Application. 1-8 - Sebastian Oberdörfer, Marc Erich Latoschik:

Effectivity of Affine Transformation Knowledge Training Using Game Mechanics. 1-8 - Jennifer Tiede

, Silke Grafe:
Piloting Two Educational Games in Five European Countries: Teachers' Perceptions of Student Motivation and Classroom Engagement. 1-8 - Carlo Harvey

, Elmedin Selmanovic, Jake O'Connor, Malek Chahin:
Validity of Virtual Reality Training for Motor Skill Development in a Serious Game. 1-8 - Ji Soo Lim:

Using Think-Aloud Protocol in Looking at the Framing of One's Character with a Case Study on Terraria. 1-4 - Iván J. Pérez-Colado, Dan-Cristian Rotaru, Manuel Freire-Morán

, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Multi-Level Game Learning Analytics for Serious Games. 1-4 - Carolin Wienrich, Christine Katharina Weidner, Celina Schatto, David Obremski, Johann Habakuk Israel

:
A Virtual Nose as a Rest-Frame - The Impact on Simulator Sickness and Game Experience. 1-8 - Daniel Rapp, Jonas Müller, Kristina Bucher, Sebastian von Mammen:

Pathomon: A Social Augmented Reality Serious Game. 1-4 - Sebastian Oberdörfer, Marc Erich Latoschik:

Gamified Knowledge Encoding: Knowledge Training Using Game Mechanics. 1-2 - Benjamin Eckstein, Eva Krapp, Birgit Lugrin:

Towards Serious Games and Applications in Smart Substitutional Reality. 1-8 - Henrik Berndt, Daniel Wessel, Tilo Mentler

, Michael Herczeg:
Human-Centered Design of a Virtual Reality Training Simulation for Mass Casualty Incidents. 1-8 - Sebastian Oberdörfer, Marc Erich Latoschik:

Effective Orbital Mechanics Knowledge Training Using Game Mechanics. 1-8 - John Edison Muñoz Cardona, Afonso Rodrigues Gonçalves

, Monica S. Cameirao
, Sergi Bermúdez i Badia
, E. R. Gouveia:
Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults. 1-4 - Niklas Kiefl, Paula Figas, Christoph Bichlmeier:

Effects of Graphical Styles on Emotional States for VR-Supported Psychotherapy. 1-4 - Jean-Luc Lugrin, Florian Kern, Ruben Schmidt, Constantin Kleinbeck, Daniel Roth, Christian Daxer, Tobias Feigl

, Christopher Mutschler, Marc Erich Latoschik:
A Location-Based VR Museum. 1-2 - Thomas Tregel, Philipp Müller

, Stefan Göbel, Ralf Steinmetz
:
Where's Pikachu: Route Optimization in Location-Based Games. 1-8 - Rory M. S. Clifford, Simon Hoermann

, Nicolas Marcadet, Hamish Oliver, Mark Billinghurst
, Robert W. Lindeman
:
Evaluating the Effects of Realistic Communication Disruptions in VR Training for Aerial Firefighting. 1-8 - Yoshimasa Ohmoto

, Seiji Takeda, Toyoaki Nishida:
Improving Context Understanding Using Avatar's Affective Expressions Reflecting Operator's Mental States. 1-4 - Jan Krejsa, Bojan Kerous

, Fotis Liarokapis
:
A Model for Eye and Head Motion for Virtual Agents. 1-4 - Bahar Kutun, Werner Schmidt

:
Rallye Game: Learning by Playing with Racing Cars. 1-2 - Mark Russell Lewis, Sylvester Arnab

, Luca Morini
, Samantha Clarke
, Lorenz Cuno Klopfenstein, Alessandro Bogliolo
, Saverio Delpriori
, Alex Masters
:
Balance Trucks: Using Crowd-Sourced Data to Procedurally-Generate Gameplay within Mobile Games. 1-4 - Pall J. Lindal, Kamilla Rún Jóhannsdóttir, Unnar Kristjansson, Nina Lensing, Anna Stühmeier, Annika Wohlan, Hannes Högni Vilhjálmsson

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Comparison of Teleportation and Fixed Track Driving in VR. 1-7 - Manuela Pietrass:

How Real Can Virtual Become? 1-4 - Ronan Lynch

, Bride Mallon, Cornelia Connolly:
Assessment in Serious Alternate Reality Games. 1-8 - Konstantinos Georgiadis

, Giel van Lankveld
, Kiavash Bahreini, Wim Westera:
Accommodating Stealth Assessment in Serious Games: Towards Developing a Generic Tool. 1-4

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