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Baltasar Fernández-Manjón
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- affiliation: Universidad Complutense de Madrid, Spain
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2020 – today
- 2024
- [c119]Antonio Calvo-Morata, Niklas Humble, Peter Mozelius, Rasmus Pechuel, Baltasar Fernández-Manjón:
Games for Coding to Attract New Students to STEM. EDUCON 2024: 1-8 - [c118]Iván J. Pérez-Colado, Manuel Freire-Morán, Antonio Calvo-Morata, Víctor Manuel Pérez-Colado, Baltasar Fernández-Manjón:
AI Asyet Another Tool in Undergraduate Student Projects: Preliminary Results. EDUCON 2024: 1-7 - 2023
- [j82]Alma Gloria Barrera Yañez, Cristina Alonso-Fernández, Baltasar Fernández-Manjón:
Systematic literature review of digital resources to educate on gender equality. Educ. Inf. Technol. 28(8): 10639-10664 (2023) - [j81]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Evidence-based evaluation of a serious game to increase bullying awareness. Interact. Learn. Environ. 31(2): 644-654 (2023) - [c117]Manuel Freire, Antonio Calvo-Morata, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Bootstrapping serious games to assess learning through analytics. EDUCON 2023: 1-5 - [c116]Iván J. Pérez-Colado, Victor M. Perez-Colado, Antonio Calvo-Morata, Rubén Santa Cruz Píriz, Baltasar Fernández-Manjón:
Using New AI-Driven Techniques to Ease Serious Games Authoring. FIE 2023: 1-9 - [e5]Carina S. González-González, Baltasar Fernández-Manjón, Frederick W. B. Li, Francisco José García-Peñalvo, Filippo Sciarrone, Marc Spaniol, Alicia García-Holgado, Manuel Area-Moreira, Matthias L. Hemmje, Tianyong Hao:
Learning Technologies and Systems - 21st International Conference on Web-Based Learning, ICWL 2022, and 7th International Symposium on Emerging Technologies for Education, SETE 2022, Tenerife, Spain, November 21-23, 2022, Revised Selected Papers. Lecture Notes in Computer Science 13869, Springer 2023, ISBN 978-3-031-33022-3 [contents] - 2022
- [j80]Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Scoping Review of Bioelectrical Signals Uses in Videogames for Evaluation Purposes. IEEE Access 10: 107703-107715 (2022) - [j79]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Game Learning Analytics:: Blending Visual and Data Mining Techniques to Improve Serious Games and to Better Understand Player Learning. J. Learn. Anal. 9(3): 32-49 (2022) - [c115]Iván José Pérez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón:
Using e-Learning Standards to Improve Serious Game Deployment and Evaluation. EDUCON 2022: 2077-2083 - [c114]Antonio Calvo-Morata, Baltasar Fernández-Manjón:
Serious Games for Social Problems. ICWL 2022: 98-109 - [c113]Alma Gloria Barrera Yañez, Cristina Alonso-Fernández, Baltasar Fernández-Manjón:
Acceptance Evaluation of a Serious Game to Address Gender Stereotypes in Mexico. ICWL 2022: 229-240 - [d1]Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Bioelectrical signals use in videogames for evaluation purposes. IEEE DataPort, 2022 - 2021
- [j78]Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Creating awareness on bullying and cyberbullying among young people: Validating the effectiveness and design of the serious game Conectado. Telematics Informatics 60: 101568 (2021) - [j77]Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Improving evidence-based assessment of players using serious games. Telematics Informatics 60: 101583 (2021) - [c112]Ramona Srbecky, Marcus Frangenberg, Benjamin Wallenborn, Matthias Then, Iván José Pérez-Colado, Cristina Alonso-Fernandez, Baltasar Fernández-Manjón, Matthias L. Hemmje:
Supporting Learning Analytics in Educational Games in consideration of Qualifications-Based Learning. DELFI 2021: 187-192 - [c111]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Data science meets standardized game learning analytics. EDUCON 2021: 1546-1552 - [c110]Víctor Manuel Pérez-Colado, Iván José Pérez-Colado, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
A Tool Supported Approach for Teaching Serious Game Learning Analytics. FIE 2021: 1-8 - [c109]Víctor Manuel Pérez-Colado, Iván J. Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire-Morán, Baltasar Fernández-Manjón:
Democratizing Game Learning Analytics for Serious Games. GALA 2021: 164-173 - [c108]Iván José Pérez-Colado, Víctor Manuel Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
e-learning Standards in Game-Based Learning? ICALT 2021: 81-82 - [c107]Víctor Manuel Pérez-Colado, Iván J. Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire-Morán, Baltasar Fernández-Manjón:
Extending Narrative Serious Games Using Ad-Hoc Mini-games. ICWL 2021: 63-74 - [e4]Lei Chen, Baltasar Fernández-Manjón:
2021 IEEE International Conference on Big Knowledge, ICBK 2021, Auckland, New Zealand, December 7-8, 2021. IEEE 2021, ISBN 978-1-6654-3859-9 [contents] - 2020
- [j76]Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Serious games to prevent and detect bullying and cyberbullying: A systematic serious games and literature review. Comput. Educ. 157: 103958 (2020) - [j75]Cristina Alonso-Fernández, Iván José Pérez-Colado, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Applications of Simva to Simplify Serious Games Validation and Deployment. Rev. Iberoam. de Tecnol. del Aprendiz. 15(3): 161-170 (2020) - [j74]Cristina Alonso-Fernández, Iván Martínez-Ortiz, Rafael Caballero, Manuel Freire-Morán, Baltasar Fernández-Manjón:
Predicting students' knowledge after playing a serious game based on learning analytics data: A case study. J. Comput. Assist. Learn. 36(3): 350-358 (2020) - [j73]Fabrizio Lamberti, Gwo-Jen Hwang, Baltasar Fernández-Manjón, Wenping Wang:
Guest Editorial: Joint Special Issue on "Innovation in Technologies for Educational Computing". IEEE Trans. Emerg. Top. Comput. 8(1): 179-181 (2020) - [j72]Antonio Calvo-Morata, Dan-Cristian Rotaru, Cristina Alonso-Fernández, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Validation of a Cyberbullying Serious Game Using Game Analytics. IEEE Trans. Learn. Technol. 13(1): 186-197 (2020) - [j71]Horácio Gaspar, Leonel Morgado, Henrique S. Mamede, Teresa Oliveira, Baltasar Fernández-Manjón, Christian Gütl:
Research priorities in immersive learning technology: the perspectives of the iLRN community. Virtual Real. 24(2): 319-341 (2020) - [c106]Iván J. Pérez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón:
A Scalable Architecture for One-Stop Evaluation of Serious Games. GALA 2020: 69-78 - [c105]Iván José Pérez-Colado, Víctor Manuel Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire-Morán, Baltasar Fernández-Manjón:
Simplifiying Serious Games Authoring and Validation with uAdventure and SIMVA. ICALT 2020: 106-108 - [c104]Alma Gloria Barrera Yañez, Cristina Alonso-Fernandez, Baltasar Fernández-Manjón:
Review of serious games to educate on gender equality. TEEM 2020: 662-668
2010 – 2019
- 2019
- [j70]Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Applicability of a Cyberbullying Videogame as a Teacher Tool: Comparing Teachers and Educational Sciences Students. IEEE Access 7: 55841-55850 (2019) - [j69]Ana R. Cano, Álvaro J. García-Tejedor, Cristina Alonso-Fernández, Baltasar Fernández-Manjón:
Game Analytics Evidence-Based Evaluation of a Learning Game for Intellectual Disabled Users. IEEE Access 7: 123820-123829 (2019) - [j68]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Applications of data science to game learning analytics data: A systematic literature review. Comput. Educ. 141 (2019) - [j67]Cristina Alonso-Fernández, Ana R. Cano, Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Lessons learned applying learning analytics to assess serious games. Comput. Hum. Behav. 99: 301-309 (2019) - [j66]Víctor Manuel Pérez-Colado, Iván José Pérez-Colado, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Simplifying the Creation of Adventure Serious Games with Educational Oriented Features. J. Educ. Technol. Soc. 22(3): 32-46 (2019) - [j65]Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Game Learning Analytics, Facilitating the Use of Serious Games in the Class. Rev. Iberoam. de Tecnol. del Aprendiz. 14(4): 168-176 (2019) - [j64]Antonio Calvo-Morata, Cristina Alonso-Fernández, Iván J. Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Improving Teacher Game Learning Analytics Dashboards through ad-hoc Development. J. Univers. Comput. Sci. 25(12): 1507-1530 (2019) - [c103]Iván Martínez-Ortiz, Iván J. Pérez-Colado, Dan-Cristian Rotaru, Manuel Freire, Baltasar Fernández-Manjón:
From Heterogeneous Activities to Unified Analytics Dashboards. EDUCON 2019: 1108-1113 - [c102]Antonio Calvo-Morata, Cristina Alonso-Fernandez, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Game Learning Analytics for Educators. EDUCON 2019: 1436-1442 - [c101]Iván J. Pérez-Colado, Antonio Calvo-Morata, Cristina Alonso-Fernández, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Simva: Simplifying the Scientific Validation of Serious Games. ICALT 2019: 113-115 - [c100]Víctor Manuel Pérez-Colado, Iván José Pérez-Colado, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
uAdventure: Simplifying Narrative Serious Games Development. ICALT 2019: 119-123 - [c99]Cristina Alonso-Fernández, Iván José Pérez-Colado, Antonio Calvo-Morata, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Using Simva to evaluate serious games and collect game learning analytics data. LASI-SPAIN 2019: 22-34 - [c98]Cristina Alonso-Fernández, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Simplifying the Validation and Application of Games with Simva. SETE@ICWL 2019: 337-346 - 2018
- [j63]Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor:
Using game learning analytics for validating the design of a learning game for adults with intellectual disabilities. Br. J. Educ. Technol. 49(4): 659-672 (2018) - [j62]Ángel Serrano-Laguna, Borja Manero, Manuel Freire, Baltasar Fernández-Manjón:
A methodology for assessing the effectiveness of serious games and for inferring player learning outcomes. Multim. Tools Appl. 77(2): 2849-2871 (2018) - [j61]Fabrizio Lamberti, Gwo-Jen Hwang, Baltasar Fernández-Manjón, Wenping Wang:
Guest Editorial: Joint Special Issue on "Innovation in Technologies for Educational Computing". IEEE Trans. Learn. Technol. 11(1): 2-4 (2018) - [c97]Victor M. Perez-Colado, Dan-Cristian Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Learning analytics for location-based serious games. EDUCON 2018: 1192-1200 - [c96]Iván J. Pérez-Colado, Cristina Alonso-Fernandez, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Game learning analytics is not informagic! EDUCON 2018: 1729-1737 - [c95]Wim Westera, Baltasar Fernández-Manjón, Rui Prada, Kam Star, Andrea Molinari, Dominic Heutelbeck, Paul A. Hollins, Rubén Riestra, Krassen Stefanov, Eric Kluijfhout:
The RAGE Software Portal: Toward a Serious Game Technologies Marketplace. GALA 2018: 277-286 - [c94]Cristina Alonso-Fernández, Iván José Pérez-Colado, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Improving Serious Games Analyzing Learning Analytics Data: Lessons Learned. GALA 2018: 287-296 - [c93]Dan-Cristian Rotaru, Sara García-Herranz, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón, Ma Carmen Díaz-Mardomingo:
Using Game Technology to Automatize Neuropsychological Tests and Research in Active Aging. GOODTECHS 2018: 65-70 - [c92]Antonio Calvo-Morata, Cristina Alonso-Fernandez, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Making Understandable Game Learning Analytics for Teachers. ICWL 2018: 112-121 - [c91]Iván J. Pérez-Colado, Dan-Cristian Rotaru, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Multi-Level Game Learning Analytics for Serious Games. VS-GAMES 2018: 1-4 - 2017
- [j60]Ángel Serrano-Laguna, Iván Martínez-Ortiz, Jason Haag, Damon Regan, Andy Johnson, Baltasar Fernández-Manjón:
Applying standards to systematize learning analytics in serious games. Comput. Stand. Interfaces 50: 116-123 (2017) - [j59]David Martínez-Pernía, Javier Núñez-Huasaf, Ángel del Blanco, Amparo Ruiz-Tagle, Juan D. Velásquez, Mariela Gomez, Carl Blesius, Agustín Ibáñez, Baltasar Fernández-Manjón, Andrea Slachevsky:
Using game authoring platforms to develop screen-based simulated functional assessments in persons with executive dysfunction following traumatic brain injury. J. Biomed. Informatics 74: 71-84 (2017) - [j58]Borja Manero, Javier Torrente, Clara Fernández-Vara, Baltasar Fernández-Manjón:
Investigating the Impact of Gaming Habits, Gender, and Age on the Effectiveness of an Educational Video Game: An Exploratory Study. IEEE Trans. Learn. Technol. 10(2): 236-246 (2017) - [c90]Carlos Delgado Kloos, Pilar Rodríguez, J. Ángel Velázquez-Iturbide, Manuel Castro Gil, Baltasar Fernández-Manjón, Edmundo Tovar:
Digital education in the classroom. EDUCON 2017: 31-32 - [c89]Cristina Alonso-Fernandez, Antonio Calvo-Morata, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Systematizing game learning analytics for serious games. EDUCON 2017: 1111-1118 - [c88]Iván J. Pérez-Colado, Victor M. Perez-Colado, Iván Martínez-Ortiz, Manuel Freire-Morán, Baltasar Fernández-Manjón:
uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools. EDUCON 2017: 1755-1762 - [c87]Iván J. Pérez-Colado, Victor M. Perez-Colado, Manuel Freire-Morán, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Integrating Learning Analytics into a Game Authoring Tool. ICWL 2017: 51-61 - [c86]Cristina Alonso-Fernandez, Dan-Cristian Rotaru, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Full Lifecycle Architecture for Serious Games: Integrating Game Learning Analytics and a Game Authoring Tool. JCSG 2017: 73-84 - [c85]Víctor Manuel Pérez-Colado, Iván José Pérez-Colado, Iván Martínez-Ortiz, Manuel Freire-Morán, Baltasar Fernández-Manjón:
Simplifying location-based serious game authoring. TEEM 2017: 45:1-45:9 - [e3]Haoran Xie, Elvira Popescu, Gerhard P. Hancke, Baltasar Fernández-Manjón:
Advances in Web-Based Learning - ICWL 2017 - 16th International Conference, Cape Town, South Africa, September 20-22, 2017, Proceedings. Lecture Notes in Computer Science 10473, Springer 2017, ISBN 978-3-319-66732-4 [contents] - 2016
- [j57]Borja Manero, Javier Torrente, Manuel Freire, Baltasar Fernández-Manjón:
An instrument to build a gamer clustering framework according to gaming preferences and habits. Comput. Hum. Behav. 62: 353-363 (2016) - [j56]Manuel Freire, Baltasar Fernández-Manjón:
Metadata for Serious Games in Learning Object Repositories. Rev. Iberoam. de Tecnol. del Aprendiz. 11(2): 95-100 (2016) - [c84]Antonio Calvo-Morata, Dan-Cristian Rotaru, Manuel Freire, Baltasar Fernández-Manjón:
Tools and approaches for simplifying serious games development in educational settings. EDUCON 2016: 1188-1197 - [c83]Carlos Delgado Kloos, Manuel Castro Gil, Pilar Rodríguez, Gregorio Robles, Edmundo Tovar, Baltasar Fernández-Manjón:
Designing educational material. EDUCON 2016: 1218-1220 - [c82]Dan-Cristian Rotaru, Baltasar Fernández-Manjón, Avni Katri, Rosemary H. Tambouret:
Design and Development of a Serious Game for Medical Training in Cytopathology. Digital Health 2016: 171-172 - [c81]Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor:
Downtown, a Subway Adventure: Using Learning Analytics to Improve the Development of a Learning Game for People with Intellectual Disabilities. ICALT 2016: 125-129 - [c80]Ana R. Cano, Baltasar Fernández-Manjón, Álvaro J. García-Tejedor:
GLAID: Designing a Game Learning Analytics Model to Analyze the Learning Process in Users with Intellectual Disabilities. SGAMES 2016: 45-52 - 2015
- [j55]Javier Torrente, Manuel Freire, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Evaluation of semi-automatically generated accessible interfaces for educational games. Comput. Educ. 83: 103-117 (2015) - [j54]Borja Manero, Javier Torrente, Ángel Serrano, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Can educational video games increase high school students' interest in theatre? Comput. Educ. 87: 182-191 (2015) - [j53]Leonel Morgado, Baltasar Fernández-Manjón, Christian Gütl:
Overcoming the Technological Hurdles Facing Virtual Worlds in Education: The Road to Widespread Deployment. J. Educ. Technol. Soc. 18(1): 1-2 (2015) - [j52]Ángel Serrano-Laguna, Javier Torrente, Borja Manero Iglesias, Baltasar Fernández-Manjón:
Building a Scalable Game Engine to Teach Computer Science Languages. Rev. Iberoam. de Tecnol. del Aprendiz. 10(4): 253-261 (2015) - [j51]Baltasar Fernández-Manjón, Pablo Moreno-Ger, Iván Martínez-Ortiz, Manuel Freire:
Challenges of serious games. EAI Endorsed Trans. Serious Games 2(6): e4 (2015) - [c79]Ana R. Cano, Álvaro J. García-Tejedor, Baltasar Fernández-Manjón:
A Literature Review of Serious Games for Intellectual Disabilities. EC-TEL 2015: 560-563 - [c78]Manuel Freire, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Requirements for educational games in MOOCs. EDUCON 2015: 993-997 - [c77]Javier Torrente, Ángel Serrano-Laguna, Conor Fisk, Breid O'Brien, Wanda Alesky, Baltasar Fernández-Manjón, Patty Kostkova:
Introducing Mokap: A Novel Approach to Creating Serious Games. Digital Health 2015: 17-24 - [c76]Grigorij Ljubin Saveski, Wim Westera, Li Yuan, Paul A. Hollins, Baltasar Fernández-Manjón, Pablo Moreno-Ger, Krassen Stefanov:
What Serious Game Studios Want from ICT Research: Identifying Developers' Needs. GALA 2015: 32-41 - [c75]Ana R. Cano, Álvaro J. García-Tejedor, Baltasar Fernández-Manjón:
Highlights in the Literature Available in Serious Games for Intellectual Disabilities. ICWL 2015: 95-108 - [c74]Ángel Serrano-Laguna, Dan-Cristian Rotaru, Antonio Calvo-Morata, Javier Torrente, Baltasar Fernández-Manjón:
Creating Interactive Content in Android Devices: The Mokap Hackaton. IS-EUD 2015: 287-290 - [e2]Frederick W. B. Li, Ralf Klamma, Mart Laanpere, Jun Zhang, Baltasar Fernández-Manjón, Rynson W. H. Lau:
Advances in Web-Based Learning - ICWL 2015 - 14th International Conference, Guangzhou, China, November 5-8, 2015, Proceedings. Lecture Notes in Computer Science 9412, Springer 2015, ISBN 978-3-319-25514-9 [contents] - 2014
- [j50]Javier Torrente, Ángel del Blanco, Ángel Serrano-Laguna, Jose Angel Vallejo Pinto, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Towards a low cost adaptation of educational games for people with disabilities. Comput. Sci. Inf. Syst. 11(1): 369-391 (2014) - [j49]Ángel Serrano-Laguna, Javier Torrente, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Application of Learning Analytics in educational videogames. Entertain. Comput. 5(4): 313-322 (2014) - [j48]Francesco Bellotti, Rosa Maria Bottino, Baltasar Fernández-Manjón, Rob Nadolski:
Guest Editorial: Game Based Learning for 21st Century Transferable Skills: Challenges and Opportunities. J. Educ. Technol. Soc. 17(1): 1-2 (2014) - [j47]Javier Torrente, Blanca Borro-Escribano, Manuel Freire, Ángel del Blanco, Eugenio J. Marchiori, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Development of Game-Like Simulations for Procedural Knowledge in Healthcare Education. IEEE Trans. Learn. Technol. 7(1): 69-82 (2014) - [c73]Manuel Freire, Ángel del Blanco, Baltasar Fernández-Manjón:
Serious games as edX MOOC activities. EDUCON 2014: 867-871 - [c72]Ángel Serrano-Laguna, Baltasar Fernández-Manjón:
Applying learning analytics to simplify serious games deployment in the classroom. EDUCON 2014: 872-877 - [c71]Pablo Moreno-Ger, Iván Martínez-Ortiz, Manuel Freire, Borja Manero, Baltasar Fernández-Manjón:
Serious games: A journey from research to application. FIE 2014: 1-4 - [c70]Ángel Serrano-Laguna, Javier Torrente, Borja Manero, Baltasar Fernández-Manjón:
A game engine to learn computer science languages. FIE 2014: 1-8 - [c69]Jannicke Baalsrud Hauge, Riccardo Berta, Giusy Fiucci, Baltasar Fernández-Manjón, Carmen Luisa Padrón Nápoles, Wim Westera, Rob Nadolski:
Implications of Learning Analytics for Serious Game Design. ICALT 2014: 230-232 - [c68]Borja Manero, Javier Torrente, Ángel Serrano, Baltasar Fernández-Manjón:
Are Serious Games Working as Expected? ICSLE 2014: 89-96 - [c67]Manuel Freire, Baltasar Fernández-Manjón:
Metadata for Educational Games in Online Repositories. Interacción 2014: 91:1-91:5 - [c66]Blanca Borro-Escribano, Javier Torrente, Ángel del Blanco, Baltasar Fernández-Manjón, Itziar Martinez Alpuente, Rafael Matesanz:
Expert user validation of transplant management procedure simulations. SeGAH 2014: 1-8 - 2013
- [j46]Manuel Ortega-Moral, Jose Angel Vallejo Pinto, Javier Torrente, Eugenio J. Marchiori, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Evaluation of Three Accessible Interfaces for Educational Point-and-Click Computer Games. J. Res. Pract. Inf. Technol. 45(3) (2013) - [j45]Ángel del Blanco, Eugenio J. Marchiori, Javier Torrente, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Using e-learning standards in educational video games. Comput. Stand. Interfaces 36(1): 178-187 (2013) - [j44]Samuel Cruz-Lara, Baltasar Fernández-Manjón, Carlos Vaz de Carvalho:
Innovative Approaches to Serious Games. Rev. Iberoam. de Tecnol. del Aprendiz. 8(4): 163-165 (2013) - [j43]Borja Manero Iglesias, Clara Fernández-Vara, Baltasar Fernández-Manjón:
E-Learning Takes the Stage: From La Dama Boba to a Serious Game. Rev. Iberoam. de Tecnol. del Aprendiz. 8(4): 197-204 (2013) - [j42]Carlos Vaz de Carvalho, Baltasar Fernández-Manjón:
Welcome message from the Editors-in-Chief. EAI Endorsed Trans. Serious Games 1(1): e1 (2013) - [c65]Borja Manero, Clara Fernández-Vara, Baltasar Fernández-Manjón:
Stanislavky's System as a Game Design Method: A Case Study. DiGRA Conference 2013 - [c64]Ángel del Blanco, Ángel Serrano, Manuel Freire, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
E-Learning standards and learning analytics. Can data collection be improved by using standard data models? EDUCON 2013: 1255-1261 - [c63]Ángel Serrano-Laguna, Javier Torrente, Borja Manero, Ángel del Blanco, Blanca Borro-Escribano, Iván Martínez-Ortiz, Manuel Freire, Baltasar Fernández-Manjón:
Learning Analytics and Educational Games: Lessons Learned from Practical Experience. GALA 2013: 16-28 - [c62]Javier Torrente, Ángel Serrano-Laguna, Ángel del Blanco Aguado, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Development of a Game Engine for Accessible Web-Based Games. GALA 2013: 107-115 - [c61]Peter van Rosmalen, Elizabeth A. Boyle, Rob Nadolski, John van der Baaren, Baltasar Fernández-Manjón, Ewan MacArthur, Tiina Pennanen, Madalina Manea, Kam Star:
Acquiring 21st Century Skills: Gaining Insight into the Design and Applicability of a Serious Game with 4C-ID. GALA 2013: 327-334 - [c60]Blanca Borro-Escribano, Ángel del Blanco, Baltasar Fernández-Manjón, Itziar Martinez Alpuente, Beatriz Dominguez-Gil, Rafael Matesanz:
Using Low-cost computer-based simulations in the Spanish National Transplant Procedures. Healthcom 2013: 90-94 - 2012
- [j41]Eugenio J. Marchiori, Javier Torrente, Ángel del Blanco, Pablo Moreno-Ger, Pilar Sancho, Baltasar Fernández-Manjón:
A narrative metaphor to facilitate educational game authoring. Comput. Educ. 58(1): 590-599 (2012) - [j40]Ángel del Blanco, Javier Torrente, Eugenio J. Marchiori, Iván Martínez-Ortiz, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
A Framework for Simplifying Educator Tasks Related to the Integration of Games in the Learning Flow. J. Educ. Technol. Soc. 15(4): 305-318 (2012) - [j39]Pilar Sancho, Javier Torrente, Baltasar Fernández-Manjón:
MareMonstrum: a Contribution to Empirical Research about How the Use of MUVEs May Improve Students' Motivation. J. Univers. Comput. Sci. 18(18): 2576-2598 (2012) - [c59]Javier Torrente, Eugenio J. Marchiori, Jose Angel Vallejo Pinto, Manuel Ortega-Moral, Pablo Moreno-Ger, Baltasar Fernández-Manjón:
Preliminary evaluation of three eyes-free interfaces for point-and-click computer games. ASSETS 2012: 265-266 - [c58]Eugenio J. Marchiori, Ángel Serrano, Ángel del Blanco, Iván Martínez-Ortiz, Baltasar Fernández-Manjón:
Integrating Domain Experts in Educational Game Authoring: A Case Study. DIGITEL 2012: 72-76