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Journal of Visualization and Computer Animation, Volume 9
Volume 9, Number 1, January/March 1998
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. 1 - Akio Doi, Takayuki Itoh:
Acceleration radiosity solutions through the use of hemisphere-base formfactor calculation. 3-15 - Christopher Betts:
Fast rendering of relativistic objects. 17-31 - Xuguang Wang, Jean Pierre Verriest:
A geometric algorithm to predict the arm reach posture for computer-aided ergonomic evaluation. 33-47
Volume 9, Number 2, April/June 1998
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. 51 - Chin-Chen Chang, Zen-Chung Shih:
Tighter error bounds and weighted error metrics for hierarchical radiosity. 53-63 - Michael Gleicher, Peter Litwinowicz:
Constraint-based motion adaptation. 65-94 - Mikio Shinya, Takeaki Mori, Noriyoshi Osumi:
Periodic motion synthesis and Fourier compression. 95-107
Volume 9, Number 3, July/September 1998
- Nadia Magnenat-Thalmann, Daniel Thalmann, Yeong-Gil Shin, James K. Hahn:
Editorial. 111-112 - Tien-Tsin Wong, Pheng-Ann Heng, Siu-Hang Or, Wai-Yin Ng:
Illumination of image-based objects. 113-127 - Reinhard Klein, Daniel Cohen-Or, Tobias Hüttner:
Incremental view-dependent multiresolution triangulation of terrain. 129-143 - Cheol-Hi Lee, Yun-Mo Koo, Yeong-Gil Shin:
Template-based rendering of run-length- encoded volumes. 145-161 - Jiung-Yao Huang, Chao-Tsong Fang-Tsou, Jia-Lin Chang, Ai-Jye Lee:
SharedWeb - a shared virtual environment over the World Wide Web. 163-182
Volume 9, Number 4, October/December 1998
- Nadia Magnenat-Thalmann, Daniel Thalmann:
Editorial. 183 - Norishige Chiba, Kazunobu Muraoka, Kunihiko Fujita:
An erosion model based on velocity fields for the visual simulation of mountain scenery. 185-194 - Daniel Méneveaux, Kadi Bouatouch, Eric Maisel, R. Delmont:
A new partitioning method for architectural environments. 195-213 - Jin Fan, Qifu Wang, Shiang-Fong Chen, Matthew Ming-Fai Yuen, C. C. Chan:
A spring-mass model-based approach for warping cloth patterns on 3D objects. 215-227 - Andrea Sanna, Paolo Montuschi:
An efficient algorithm for ray casting of CSG animation frames. 229-242 - Matthias Buck, Elmar Schömer:
Interactive rigid body manipulation with obstacle contacts. 243-257 - F. Duckstein:
Extension of validity calculation to moving objects within a virtual reality system using frame-to-frame coherence. 259-272
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