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Interactive Systems, Volume 13
Volume 13, Number 1, 2022
- Gabriel Silva de Azevedo
, Lucas Silva Lima
, Isabel Conceição Barbosa, Victor Travassos Sarinho
:
Dengueside Survival: Providing a serious board game to fight against the Aedes aegypti mosquito. 1-14 - Soraia Silva Prietch
, J. Alfredo Sánchez, Josefina Guerrero García
:
Understanding cultural aspects of deaf communities in México towards the codesign of automatic sign language processing systems. 15-25 - Guilherme Fonseca
, Ezequiel Duque
, Rômulo B. Silva, Lucila Ishitani
:
Repertory Grid Technique in a participatory design of games for older people. 26-41 - Maylon Pires Macedo
, Ranilson Oscar Araújo Paiva
, Isabela Gasparini
, Luciana A. M. Zaina
:
Building information visualization of e-learning data with Vis2Learning guidelines. 42-53 - Ingrid Teixeira Monteiro, Edney L. de Q. Lourenço, Marcelo Q. de Lima Brilhante, Adriano T. De Freitas
, Francisco C. de M. B. Oliveira
, Francisco E. B. De Castro, Ana C. Bernardo de Oliveira:
Design and evaluation of a prototype of a children's educational application during and for the COVID-19 pandemic and beyond. 54-76 - Mariana Borges
, Claiton Marques Correa
, Milene Selbach Silveira
:
Fundamental elements and characteristics for telling stories using data. 77-86 - Luã Marcelo Muriana
, Maria Cecília Calani Baranauskas
:
Design recommendations under the Self-determination theory: Analyzing some systems and their implication to self-esteem. 87-104 - Luiz Paulo Carvalho
, José Antonio Suzano
, Flávia Maria Santoro, Jonice Oliveira
:
A meta-scientific broad panorama of ethical aspects in the Brazilian IHC. 105-126 - Luma Wanderley de Oliveira
, Saulo Soares de Oliveira
, Marcos Alves Vieira
, Silvana de Lima Vieira dos Santos
, Sérgio Teixeira de Carvalho
:
Design Science Research: Balancing Science and Art in Building a Game Applied to Health. 127-138 - Caio Pinheiro de Carvalho, Luciano Teran
, Marcelle Mota
:
A set of customizable features for adaptable games. 139-153 - Alicia García-Holgado
, Andrea Vázquez-Ingelmo
, Julia Alonso-Sánchez
, Francisco José García-Peñalvo
, Roberto Therón
, Jesús Sampedro-Gómez
, Antonio Sánchez-Puente
, Víctor Vicente-Palacios
, Pedro Ignacio Dorado-Díaz, Pedro L. Sánchez
:
KoopaML, a Machine Learning platform for medical data analysis. 154-165 - Luiz Paulo Carvalho
, Flávia Maria Santoro, Jonice Oliveira
:
Representing ethical decision-making graphically. 166-178 - Carlos Henrique Rorato Souza
, Daniel Machado De Oliveira
, Daniela Fernandes Do Nascimento
, Luciana de Oliveira Berretta
, Sérgio Teixeira de Carvalho
:
A Serious Games and Game Elements Based Approach for Patient Telerehabilitation Contexts. 179-191 - Francisco Victor da Silva Pinheiro
, Emanuel Ferreira Coutinho
, Ítalo Santos
, Carla I. M. Bezerra
:
A Tool for Supporting the Teaching and Modeling of Software Ecosystems Using SSN Notation. 192-204 - Filipe Arantes Fernandes, Diego Castro
, Cláudia M. L. Werner
:
Immersive Learning Research from SVR Publications: A Re-conduction of the Systematic Mapping Study. 205-220 - Luis Guilherme Silva Rodrigues
, Diego Roberto Colombo Dias
, Marcelo de Paiva Guimarães
, Alexandre Fonseca Brandão
, Leonardo C. da Rocha
, Rogério Luiz Iope, José Remo Ferreira Brega:
Supervised Classification of Motor-Rehabilitation Body Movements with RGB Cameras and Pose Tracking Data. 221-231 - Iago Felicio Dornelas
, Rodrigo Duarte Seabra
, Adler Diniz de Souza
:
Systematic mapping of technologies for supporting choreographic composition. 232-242 - Paula Maia de Souza
, Vânia Paula de Almeida Néris
, Fernando Roberto Proença
, Franco Eusébio Garcia:
End-users in recovery from substance use disorders as designers of Personas and digital games with therapeutic potential. 243-256 - Nayana Carneiro
, David Miranda
, Geórgia Pereira, Glaudiney Mendonça
, Ticianne Darin
:
A Systematic Mapping on Player's Profiles: Motivations, Behavior, and Personality Characteristics. 257-273 - Luiz Paulo Carvalho
, Flávia Maria Santoro, Jonice Oliveira
:
An exploratory analysis of Computing Ethics practices and instruction through Brazilian cyberspace. 274-300 - Andrelise Nunes Lemos Pinheiro
, Márcio Barroso Vieira
, Érico Marcelo Hoff do Amaral
, Julio Saraçol Domingues Júnior
:
Tennisgame Physio: A tool for amputees physiotherapy based on gamification. 301-312 - Bárbara Gabrielle C. O. Lopes
, Liziane Santos Soares
, Raquel Oliveira Prates
, Marcos André Gonçalves:
Contrasting Explain-ML with Interpretability Machine Learning Tools in Light of Interactive Machine Learning Principles. 313-334 - Gustavo Seiji Ueda
, Luís Flávio Ferreira Monteiro
, Cristiano Maciel
, Vinícius Carvalho Pereira:
Digital memorials: classifications and design recommendations. 335-349 - Victor Pontes Santos
, Yuri Nekan Soares Fontes
, Felipe Alves Holanda
, Tiago Halliday Goiana
, João Carlos Machado Luz Simões, Davi Lopes Teixeira
, Maria Andréia Formico Rodrigues:
Viral.izo: A game-based learning to foster resource management skills against emerging viral attacks. 350-363 - Francielli Freitas Moro
, Rafaela O. Padilha
, Luciana Bolan Frigo
, Analúcia Schiaffino Morales
, Fabrício Ourique
:
The Influence of the Meninas Digitais UFSC Project on the Professional Life of Graduated Girls in Technology Undergraduate Courses. 364-374 - Renata Loureiro Frade
:
Women in Tech Communities: challenges and risks. 375-385 - Diego Fellipe Tondorf
, Marcelo da Silva Hounsell
:
Constructs and Outcomes of Fun in Digital Serious Games: The State of the Art. 386-399 - Victor Prado
, Carla A. D. M. Delgado
, Mônica Ferreira da Silva
, Alexandre Castanhola Gurgel
, Waldir Siqueira Moura
, Tales Gomes
, Rodrigo Lima
, Roberto Farias
, Leandro M. do Nascimento
, Lorena Pires Griõn
:
Technology adoption through games at Rio de Janeiro State: improving students' digital aptitude. 400-409 - Rita Cristina Galarraga Berardi
, Bruna Oenning Amador
, Mayara Dal Vesco Hoger
, Patricia Abe Turato
, Lara Morgado da Silva Santos
, Silvia Amélia Bim
:
The demand for stereotype-free computing courses for Elementary School Teachers. 410-418 - Aletéia P. F. Araújo
, Ana Júlia Luziano Briceño, Ana Sofia S. Silvestre
, Bianca P. Castro
, Carla Denise Castanho
, Carla Koike
, Fernanda S. Marcilio
, Hanani E. F. Soares
, Maristela Holanda
, Mauricio Miranda Sarmet
, Roberta B. Oliveira
, Tais A. Oliveira
, Thamires P. Silva
:
Mundo Bit Byte - A digital mobile game to disseminate female personalities that made history in Computing. 419-429
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