


default search action
The Visual Computer, Volume 20
Volume 20, Number 1, April 2004
- Nadia Magnenat-Thalmann:

Editoria. 1-3 - David Cohen-Steiner, Frank Da:

A greedy Delaunay-based surface reconstruction algorithm. 4-16 - Nils Krahnstoever, Cristian Lorenz:

Computing curvature-adaptive surface triangulations of three-dimensional image data. 17-36 - Toshiya Yamauchi, Norimasa Yoshida

, Jun Doi, Fujio Yamaguchi:
Efficient method of adaptive sign detection for 4 ast 4 determinants using a standard arithmetic processing unit. 37-46 - Jing Hua, Hong Qin:

Scalar-field-guided adaptive shape deformation and animation. 47-66
Volume 20, Number 2-3, May 2004
- Jin Kook Kim, Jong Beom Ra:

A real-time terrain visualization algorithm using wavelet-based compression. 67-85 - Jiyong Ma, Ronald A. Cole:

Animating visible speech and facial expressions. 86-105 - Chang-Hsing Wu, Yueh-Yi Lai, Wen-Kai Tai:

A hybrid-based texture synthesis approach. 106-129 - Benjamin Schmitt, Alexander A. Pasko

, Christophe Schlick:
Constructive sculpting of heterogeneous volumetric objects using trivariate B-splines. 130-148 - Claudio Rocchini, Paolo Cignoni, Fabio Ganovelli, Claudio Montani, Paolo Pingi, Roberto Scopigno:

The Marching Intersections algorithm for merging range images. 149-164 - Joel Brown, Jean-Claude Latombe, Kevin Montgomery:

Real-time knot-tying simulation. 165-179 - Guiqing Li, Weiyin Ma

, Hujun Bao:
v2 Subdivision for quadrilateral meshes. 180-198 - Lihua You, Jian J. Zhang, Peter Comninos:

Blending surface generation using a fast and accurate analytical solution of a fourth-order PDE with three shape control parameters. 199-214
Volume 20, Number 4, June 2004
- Ariel Shamir, Seungyong Lee:

Special Section on the Fourth Israel-Korea Bi-National Conference on Geometric Modeling and Computer Graphics. 215-216 - Stephan Bischoff, Leif Kobbelt

:
Parameterization-free active contour models with topology control. 217-228 - Jung Lee, Chang-Hun Kim:

Polygonal space carving with geometric anti-aliasing. 229-242 - Sagi Schein, Gershon Elber:

Adaptive extraction and visualization of silhouette curves from volumetric datasets. 243-252 - Shmuel Moradoff, Dani Lischinski

:
Constrained synthesis of textural motion for articulated characters. 253-265 - Dvir Steiner, Anath Fischer:

Finding and defining the generators of genus-n objects for constructing topological and cut graphs. 266-278
Volume 20, Number 5, July 2004
- Michael Hofer

, Helmut Pottmann, Bahram Ravani
:
From curve design algorithms to the design of rigid body motions. 279-297 - Ángel Luis García-Fernández, Juan Ruiz de Miras

, Francisco R. Feito
:
Point in solid test for free-form solids defined with triangular Bézier patches. 298-313 - Frédéric Drago, Norishige Chiba:

Painting canvas synthesis. 314-328 - Ulrich Clarenz, Michael Griebel, Martin Rumpf

, Marc Alexander Schweitzer, Alexandru C. Telea:
Feature sensitive multiscale editing on surfaces. 329-343 - A. Ardeshir Goshtasby:

A weighted mean approach to smooth parametric representation of polygon meshes. 344-359
Volume 20, Number 6, August 2004
- Brian Wyvill:

Editorial for the special section on implicit surfaces. 361 - Kees van Overveld, Brian Wyvill

:
Shrinkwrap: An efficient adaptive algorithm for triangulating an iso-surface. 362-379 - Daniel Dekkers, Kees van Overveld, Rob Golsteijn:

Combining CSG modeling with soft blending using Lipschitz-based implicit surfaces. 380-391 - Samir Akkouche, Eric Galin

:
Implicit surface reconstruction from contours. 392-401 - Paolo Baerlocher, Ronan Boulic:

An inverse kinematics architecture enforcing an arbitrary number of strict priority levels. 402-417 - Kevin T. McDonnell, Yu-Sung Chang, Hong Qin:

Interpolatory, solid subdivision of unstructured hexahedral meshes. 418-436
Volume 20, Number 7, 2004
- Galina Pasko, Alexander A. Pasko

:
Trimming implicit surfaces. 437-447 - Sang C. Park:

Triangular mesh intersection. 448-456 - Jinyuan Jia, Kai Tang

, Ajay Joneja
:
Biconic subdivision of surfaces of revolution and its applications in intersection problems. 457-478 - Oscar Kin-Chung Au, Chiew-Lan Tai:

Sampling-sensitive multiresolution hierarchy for irregular meshes. 479-493 - Chang Woo Chu, Gi Su Jeon, Soon Ki Jung

:
A hand-held approach to 3D reconstruction using light stripe projections onto a cube frame. 494-506
Volume 20, Number 8-9, 2004
- Volker Coors, Jarek Rossignac:

Delphi: geometry-based connectivity prediction in triangle mesh compression. 507-520 - Charlie C. L. Wang

, Kai Tang
:
Achieving developability of a polygonal surface by minimum deformation: a study of global and local optimization approaches. 521-539 - Byeong-Seok Shin:

An efficient classification and rendering method using tagged distance maps. 540-553 - Alfredo Liverani, Serena Morigi:

Efficient 6DOF tools for free-form surface modelling. 554-564 - Jim Morey, Kamran Sedig:

Adjusting degree of visual complexity: an interactive approach for exploring four-dimensional polytopes. 565-585 - Sergey V. Ershov, Roman Durikovic

, Konstantin Kolchin
, Karol Myszkowski
:
Reverse engineering approach to appearance-based design of metallic and pearlescent paints. 586-600 - Ulf Assarsson, Tomas Akenine-Möller:

Occlusion culling and z-fail for soft shadow volume algorithms. 601-612
Volume 20, Number 10, 2004
- Shin Ota, Machiko Tamura, Tadahiro Fujimoto, Kazunobu Muraoka, Norishige Chiba:

A hybrid method for real-time animation of trees swaying in wind fields. 613-623 - Tsai-Yen Li, Wen-Hsiang Hsu:

A data management scheme for effective walkthrough in large-scale virtual environments. 624-634 - Ronald A. Metoyer, Jessica K. Hodgins:

Reactive pedestrian path following from examples. 635-649 - Yisong Chen, Horace Ho-Shing Ip

:
Texture evolution: 3D texture synthesis from single 2D growable texture pattern. 650-664 - Petru-Aurelian Simionescu

, David Beale:
Visualization of hypersurfaces and multivariable (objective) functions by partial global optimization. 665-681 - Sebastian Kubiesa, Hassan Ugail, Michael J. Wilson:

Interactive design using higher order PDEs. 682-693 - Chang Woo Chu, Gi Su Jeon, Soon Ki Jung

:
A hand-held approach to 3D reconstruction using light stripe projections onto a cube frame. 694

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID














