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Virtual Reality, Volume 24
Volume 24, Number 1, March 2020
- Nico Reski

, Aris Alissandrakis
:
Open data exploration in virtual reality: a comparative study of input technology. 1-22 - Susanna Aromaa

, Vladimir Goriachev, Tiina Kymäläinen
:
Virtual prototyping in the design of see-through features in mobile machinery. 23-37 - Sunu Wibirama

, Paulus Insap Santosa
, Putu Widyarani, Nanda Brilianto, Wina Hafidh:
Physical discomfort and eye movements during arbitrary and optical flow-like motions in stereo 3D contents. 39-51 - Siddharth Narayanan

, Nicholas F. Polys
, Ivica Ico Bukvic
:
Cinemacraft: exploring fidelity cues in collaborative virtual world interactions. 53-73 - Aida Erfanian, Yaoping Hu

:
Verbal and vibrotactile cues on multiuser usability within collaborative virtual environments. 75-91 - Sergio Casas

, Cristina Portalés, Pedro Morillo
, Marcos Fernández
:
To move or not to move? Analyzing motion cueing in vehicle simulators by means of massive simulations. 93-108 - Cristina Portalés

, Pablo Casanova-Salas
, Sergio Casas
, Jesús Gimeno
, Marcos Fernández
:
An interactive cameraless projector calibration method. 109-121 - Antonio La Salandra, Darian Frajberg

, Piero Fraternali:
A virtual reality application for augmented panoramic mountain images. 123-141 - Amaya Chandrasiri, James Collett

, Eric Fassbender, Alexander De Foe
:
A virtual reality approach to mindfulness skills training. 143-149 - David Checa

, Andrés Bustillo
:
Advantages and limits of virtual reality in learning processes: Briviesca in the fifteenth century. 151-161 - Ponsy R. K. Sathia Bhama, Vigneshwaran Hariharasubramanian, O. P. Mythili, Murugesh Ramachandran:

Users' domain knowledge prediction in e-learning with speech-interfaced augmented and virtual reality contents. 163-173 - Miguel Torres Ruiz

, Felix Mata, Roberto Zagal
, Giovanni Guzmán
, Rolando Quintero, Marco Moreno-Ibarra
:
A recommender system to generate museum itineraries applying augmented reality and social-sensor mining techniques. 175-189
Volume 24, Number 2, June 2020
- Mohammed AlSada

, Keren Jiang, Shubhankar Ranade, Mohammed Kalkattawi, Tatsuo Nakajima:
HapticSnakes: multi-haptic feedback wearable robots for immersive virtual reality. 191-209 - Joong Ho Lee

, Ji-Hyung Park:
Visuomotor adaptation to excessive visual displacement in video see-through HMDs. 211-221 - Amanda C. Glueck

, Dong Y. Han:
Improvement potentials in balance and visuo-motor reaction time after mixed reality action game play: a pilot study. 223-229 - Caglar Yildirim

:
Don't make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets. 231-239 - Kuo-Wei Su, Shih-Chih Chen

, Po-Hung Lin, Ching-I Hsieh:
Evaluating the user interface and experience of VR in the electronic commerce environment: a hybrid approach. 241-254 - Zhenping Xia

, Alex Hwang:
Self-position awareness-based presence and interaction in virtual reality. 255-262 - Yan-An Yao

, Zhibin Du, Xiaoyan Huang, Ran Li:
Derivation and simulation verification of the relationship between world coordinates and local coordinates under virtual reality engine. 263-269 - Pablo Martinez-Gonzalez

, Sergiu Oprea, Alberto Garcia-Garcia
, Alvaro Jover-Alvarez
, Sergio Orts-Escolano, José García Rodríguez:
UnrealROX: an extremely photorealistic virtual reality environment for robotics simulations and synthetic data generation. 271-288 - Miguel Barreda-Ángeles

, Sara Aleix-Guillaume, Alexandre Pereda-Baños
:
Users' psychophysiological, vocal, and self-reported responses to the apparent attitude of a virtual audience in stereoscopic 360°-video. 289-302 - David Johnson

, Daniela E. Damian, George Tzanetakis:
Evaluating the effectiveness of mixed reality music instrument learning with the theremin. 303-317 - Horácio Gaspar, Leonel Morgado

, Henrique S. Mamede
, Teresa Oliveira, Baltasar Fernández-Manjón, Christian Gütl
:
Research priorities in immersive learning technology: the perspectives of the iLRN community. 319-341 - Anna Puig

, Inmaculada Rodríguez
, Josep Lluís Arcos
, Juan A. Rodríguez-Aguilar
, Sergi Cebrián, Anton Bogdanovych
, Núria Morera, Antonio Palomo, Raquel Piqué
:
Lessons learned from supplementing archaeological museum exhibitions with virtual reality. 343-358
Volume 24, Number 3, September 2020
- Cagatay Catal

, Akhan Akbulut, Berkay Tunali, Erol Ulug, Eren Ozturk:
Evaluation of augmented reality technology for the design of an evacuation training game. 359-368 - Armin Becher

, Jens Angerer, Thomas Grauschopf:
Negative effects of network latencies in immersive collaborative virtual environments. 369-383 - Stefan Weber

, Fred W. Mast
, David Weibel
:
Body size illusions influence perceived size of objects: a validation of previous research in virtual reality. 385-397 - Scott M. Sakowitz, Marita R. Inglehart

, Vidya Ramaswamy, Sean Edwards, Brandon Shoukri, Stephen Sachs, Hera Kim-Berman
:
A comparison of two-dimensional prediction tracing and a virtual reality patient methods for diagnosis and treatment planning of orthognathic cases in dental students: a randomized preliminary study. 399-409 - Paul Winkler

, Philipp Stiens, Nadine Rauh, Thomas Franke, Josef Krems
:
How latency, action modality and display modality influence the sense of agency: a virtual reality study. 411-422 - Bruno Fanini

, Luigi Cinque:
Encoding immersive sessions for online, interactive VR analytics. 423-438 - Francisco Felip

, Julia Galán Serrano
, Carlos García-García
, Elena Mulet
:
Influence of presentation means on industrial product evaluations with potential users: a first study by comparing tangible virtual reality and presenting a product in a real setting. 439-451 - Jeremy Clifton

, Stephen A. Palmisano
:
Effects of steering locomotion and teleporting on cybersickness and presence in HMD-based virtual reality. 453-468 - Shiguang Liu, Si Gao:

Automatic synthesis of explosion sound synchronized with animation. 469-481 - Lucio Tommaso De Paolis, Valerio De Luca

:
The impact of the input interface in a virtual environment: the Vive controller and the Myo armband. 483-502 - Shi Cao

, Krithika Nandakumar, Raiju Babu, Benjamin Thompson:
Game play in virtual reality driving simulation involving head-mounted display and comparison to desktop display. 503-513 - Jingbo Zhao

, Robert S. Allison
:
Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments. 515-524 - Jingbo Zhao

, Robert S. Allison
:
Correction to: Comparing head gesture, hand gesture and gamepad interfaces for answering Yes/No questions in virtual environments. 525 - Chih-Kai Yang, Yu-Hsi Chen, Tung-Jui Chuang, Kalpana Shankhwar, Shana Smith

:
An augmented reality-based training system with a natural user interface for manual milling operations. 527-539 - Andrés Martín-Barrio

, Juan Jesús Roldán
, Silvia Terrile, Jaime del Cerro
, Antonio Barrientos
:
Application of immersive technologies and natural language to hyper-redundant robot teleoperation. 541-555
Volume 24, Number 4, December 2020
- David John Harris

, Mark R. Wilson, Samuel J. Vine:
Development and validation of a simulation workload measure: the simulation task load index (SIM-TLX). 557-566 - Félix Escalona, Ester Martínez-Martín

, Edmanuel Cruz
, Miguel Cazorla
, Francisco Gomez-Donoso
:
EVA: EVAluating at-home rehabilitation exercises using augmented reality and low-cost sensors. 567-581 - Mark McGill

, Julie R. Williamson, Alexander Ng, Frank E. Pollick
, Stephen A. Brewster:
Challenges in passenger use of mixed reality headsets in cars and other transportation. 583-603 - Adriana Peña Pérez Negrón

, Edrisi Muñoz, Graciela Lara López
:
A model for nonverbal interaction cues in collaborative virtual environments. 605-618 - Justyna Swidrak

, Grzegorz Pochwatko
, Xavi Navarro, Laura Oseka
, Dariusz Dolinski
:
The joint influence of social status and personal attitudes in a contact and open versus a noncontact and homophobic culture on the virtual Midas touch. 619-633 - Fei-Hui Huang

:
Adapting UTAUT2 to assess user acceptance of an e-scooter virtual reality service. 635-643 - Yasin Farmani, Robert J. Teather:

Evaluating discrete viewpoint control to reduce cybersickness in virtual reality. 645-664 - Samory Houzangbe, Olivier Christmann

, Geoffrey Gorisse
, Simon Richir
:
Effects of voluntary heart rate control on user engagement and agency in a virtual reality game. 665-681 - Alejandro Ríos

, Nuria Pelechano
:
Follower behavior under stress in immersive VR. 683-694 - Isabelle Milleville-Pennel

, Franck Mars
, Lauriane Pouliquen-Lardy:
Sharing spatial information in a virtual environment: How do visual cues and configuration influence spatial coding and mental workload? 695-712 - Ayush Bhargava

, Kathryn M. Lucaites, Leah S. Hartman, Hannah Solini, Jeffrey W. Bertrand, Andrew C. Robb
, Christopher C. Pagano, Sabarish V. Babu:
Revisiting affordance perception in contemporary virtual reality. 713-724 - Maryam Zahabi, Ashiq Mohammed Abdul Razak:

Adaptive virtual reality-based training: a systematic literature review and framework. 725-752 - Alexander Klippel

, Jiayan Zhao, Danielle Oprean
, Jan Oliver Wallgrün, Chris Stubbs, Peter La Femina, Kathy L. Jackson:
The value of being there: toward a science of immersive virtual field trips. 753-770 - Priyanka Jain

, Ram P. Bhavsar, Karimullah Shaik, Ajai Kumar, B. V. Pawar, Hemant Darbari, Virendrakumar C. Bhavsar:
Virtual reality: an aid as cognitive learning environment - a case study of Hindi language. 771-781 - Kimberly A. Pollard

, Ashley H. Oiknine, Benjamin T. Files
, Anne M. Sinatra, Debbie Patton, Mark Ericson, Jerald Thomas, Peter Khooshabeh:
Level of immersion affects spatial learning in virtual environments: results of a three-condition within-subjects study with long intersession intervals. 783-796 - Yuk-Ming Tang

, Kin Man Au
, Henry C. W. Lau, George T. S. Ho
, Chun-Ho Wu
:
Evaluating the effectiveness of learning design with mixed reality (MR) in higher education. 797-807

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