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Christos Gatzidis
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2020 – today
- 2023
- [j15]Christopher Ferraris, Tom Davis, Christos Gatzidis, Charlie Hargood:
Digital Cultural Items in Space: The Impact of Contextual Information on Presenting Digital Cultural Items. ACM Journal on Computing and Cultural Heritage 16(4): 70:1-70:15 (2023) - 2022
- [c21]Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis:
The Crypt of Notation: Rote Learning through Video Games For Adult Beginner Keyboard Learners. FDG 2022: 76:1-76:8 - 2021
- [c20]Jack Brett, Christos Gatzidis, Tom Davis, Panos Amelidis, Ning Xu, Toby Gladwell:
Learning Through Play; a Study Investigating How Effective Video Games Can Be Regarding Keyboard Education at a Beginner Level. FDG 2021: 18:1-18:12 - [c19]Christopher Ferraris, Christos Gatzidis, Tom Davis, Charlie Hargood:
Capture, Processing and Presentation of Digital Cultural Items: Feedback from Cultural Heritage Practitioners. GCH 2021: 1-9 - 2020
- [j14]Dhana Frerichs, Andrew Vidler, Christos Gatzidis:
Computer graphics simulation of natural mummification by desiccation. Comput. Animat. Virtual Worlds 31(6) (2020) - [c18]Jack Brett, Toby Gladwell, Ning Xu, Panos Amelidis, Tom Davis, Christos Gatzidis:
Developing Games For The Purposes of Rote Learning for Keyboard and Piano. CoG 2020: 724-727
2010 – 2019
- 2018
- [j13]Lawrence Barnett, Carlo Harvey, Christos Gatzidis:
First Time User Experiences in mobile games: An evaluation of usability. Entertain. Comput. 27: 82-88 (2018) - [j12]Rahul Dey, Jason G. Doig, Christos Gatzidis:
Procedural feature generation for volumetric terrains using voxel grammars. Entertain. Comput. 27: 128-136 (2018) - [j11]Karsten Pedersen, Christos Gatzidis, Wen Tang:
OpenGL|D - An Alternative Approach to Multi-user Architecture. Trans. Comput. Sci. 32: 57-74 (2018) - 2017
- [j10]John Ferraris, Feng Tian, Christos Gatzidis:
Transition Contour Synthesis with Dynamic Patch Transitions. Comput. Entertain. 15(1): 2:1-2:20 (2017) - [j9]Dhana Frerichs, Andrew Vidler, Christos Gatzidis:
Biologically inspired simulation of livor mortis. Vis. Comput. 33(11): 1453-1466 (2017) - [c17]Karsten Pedersen, Wen Tang, Christos Gatzidis:
OpenGLD - A Multi-user Single State Architecture for Multiplayer Game Development. CW 2017: 198-201 - [c16]Lawrence Barnett, Christos Gatzidis, Carlo Harvey:
An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context. Edutainment 2017: 303-306 - [c15]Rahul Dey, Jason G. Doig, Christos Gatzidis:
Procedural feature generation for volumetric terrains. SIGGRAPH Posters 2017: 64:1-64:2 - [e1]Feng Tian, Christos Gatzidis, Abdennour El Rhalibi, Wen Tang, Fred Charles:
E-Learning and Games - 11th International Conference, Edutainment 2017, Bournemouth, UK, June 26-28, 2017, Revised Selected Papers. Lecture Notes in Computer Science 10345, Springer 2017, ISBN 978-3-319-65848-3 [contents] - 2016
- [c14]Sarah Hodge, Jacqui Taylor, John McAlaney, Christos Gatzidis:
Design of a Videogame to Explore Morality. BCS HCI 2016 - [c13]Wen Tang, Christos Gatzidis, Feng Tian:
Ubiquitous Gaming Interaction Design Workshop. BCS HCI 2016 - 2015
- [j8]Dhana Frerichs, Andrew Vidler, Christos Gatzidis:
A survey on object deformation and decomposition in computer graphics. Comput. Graph. 52: 18-32 (2015) - [c12]Neil McDonald, Shamal Faily, Marcella Favale, Christos Gatzidis:
Digital Rights Management: The Four Perspectives of Developers, Distributors, Users, and Lawyers. HAISA 2015: 276-285 - 2014
- [j7]Christos Gatzidis, Jian Zhang:
Foreword for the Elsevier Entertainment Computing Special Issue from the 5th International Conference on Games and Virtual Worlds for Serious Applications (VS Games 2013). Entertain. Comput. 5(4): 379 (2014) - [j6]Zornitza Yovcheva, Dimitrios Buhalis, Christos Gatzidis, Corné P. J. M. van Elzakker:
Empirical Evaluation of Smartphone Augmented Reality Browsers in an Urban Tourism Destination Context. Int. J. Mob. Hum. Comput. Interact. 6(2): 10-31 (2014) - [c11]Dhana Frerichs, Andrew Vidler, Christos Gatzidis:
Object weathering simulation avoiding texture space stretching and discontinuities. SIGGRAPH ASIA Posters 2014: 37 - 2013
- [j5]Siddharth Hegde, Christos Gatzidis, Feng Tian:
Painterly rendering techniques: a state-of-the-art review of current approaches. Comput. Animat. Virtual Worlds 24(1): 43-64 (2013) - [j4]James Birchall, Christos Gatzidis:
The Periodic Table of Elements via an XNA-Powered Serious Game. Trans. Edutainment 9: 1-28 (2013) - [c10]Zornitza Yovcheva, Dimitrios Buhalis, Christos Gatzidis:
Engineering Augmented Tourism Experiences. ENTER 2013: 24-35 - [c9]Karsten Pedersen, Christos Gatzidis, Barry Northern:
Distributed DeepThought: synchronising complex network multi-player games in a scalable and flexible manner. GAS@ICSE 2013: 40-43 - 2012
- [j3]Christos Gatzidis:
Learning with Digital Games: A Practical Guide to Engaging Students in Higher Education. Int. J. Game Based Learn. 2(1): 90-91 (2012) - [j2]John Ferraris, Feng Tian, Christos Gatzidis:
Feature-based probabilistic texture blending with feature variations for terrains. Comput. Animat. Virtual Worlds 23(3-4): 435-445 (2012) - 2011
- [c8]James Birchall, Christos Gatzidis:
Elemental: An Insight into the Development and Evaluation of a Secondary Education Chemistry Game Using XNA. VS-GAMES 2011: 32-39 - 2010
- [b1]Christos Gatzidis:
Evaluating non-photorealistic rendering for 3D urban models in the context of mobile navigation. City, University of London, UK, 2010 - [j1]John Ferraris, Christos Gatzidis, Feng Tian:
Automating Terrain Texturing in Real-Time Using a Rule-Based Approach. Int. J. Virtual Real. 9(4): 21-28 (2010) - [c7]Prashant Prashun, Glyn Hadley, Christos Gatzidis, Ian Swain:
Investigating the Trend of Virtual Reality-Based Stroke Rehabilitation Systems. IV 2010: 641-647 - [c6]John Ferraris, Feng Tian, Christos Gatzidis:
Feature-based probability blending. SIGGRAPH ASIA (Posters) 2010: 51:1
2000 – 2009
- 2009
- [c5]Jonathan Ferraris, Christos Gatzidis:
A rule-based approach to 3D terrain generation via texture splatting. Advances in Computer Entertainment Technology 2009: 407-408 - [c4]Christos Gatzidis, Vesna Brujic-Okretic, Maria Mastroyanni:
Evaluation of Non-photorealistic 3D Urban Models for Mobile Device Navigation. HCI (13) 2009: 169-178 - [c3]Christos Gatzidis, Keith Parry, Emma Kavanagh, Amanda Wilding, Darrell Gibson:
Towards the Development of an Interactive 3D Coach Training Serious Game. VS-GAMES 2009: 186-189 - [c2]David John, Christos Gatzidis, Fotis Liarokapis, Anthony C. Boucouvalas, Vesna Brujic-Okretic:
A Framework for the Development of Online, Location-Specific, Expressive 3D Social Worlds. VS-GAMES 2009: 219-220 - 2008
- [c1]Christos Gatzidis, Stylianos Papakonstantinou, Vesna Brujic-Okretic, Stuart Baker:
Recent Advances in the User Evaluation Methods and Studies of Non-Photorealistic Visualization and Rendering Techniques. IV 2008: 475-480
Coauthor Index
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