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Jan Kruse
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2020 – today
- 2022
- [j6]Jan Kruse
, Andy M. Connor
, Stefan Marks
:
Evaluation of a Multi-agent "Human-in-the-loop" Game Design System. ACM Trans. Interact. Intell. Syst. 12(3): 19:1-19:26 (2022) - 2021
- [j5]Jan Kruse, Andy M. Connor
, Stefan Marks:
An Interactive Multi-Agent System for Game Design. Comput. Games J. 10(1): 41-63 (2021)
2010 – 2019
- 2019
- [j4]A. N. A. Rameka, Andy M. Connor, Jan Kruse:
Activity recognition evaluation via machine learning. EAI Endorsed Trans. Ambient Syst. 6(18): e3 (2019) - [j3]Auriol Degbelo
, Jan Kruse, Max Pfeiffer:
Interactive maps, productivity and user experience: A user study in the e-mobility domain. Trans. GIS 23(6): 1352-1373 (2019) - [c6]June Kim
, Gregory W. Bennett, Snow Yunxue Fu, Jan Kruse:
Extended reality practice in art & design creative education. SIGGRAPH Asia 2019: 117:1-117:99 - 2017
- [j2]Andy M. Connor, Taura J. Greig, Jan Kruse:
Evaluating the Impact of Procedurally Generated Content on Game Immersion. Comput. Games J. 6(4): 209-225 (2017) - 2016
- [c5]Jan Kruse, Ricardo Sosa
, Andy M. Connor:
Procedural urban environments for FPS games. ACSW 2016: 77 - [c4]Jan Kruse, Gregory W. Bennett, Stephen Reay, Andrew Denton:
Virtual Reality MRI Experience for Children. JCSG 2016: 260-263 - [c3]John Piper, Gregory W. Bennett, Jan Kruse:
Developing new pedagogical models for curricula targeting industry and government collaborations. SIGGRAPH ASIA Symposium on Education 2016: 4:1-4:7 - [i2]Jan Kruse, Ricardo Sosa, Andy M. Connor:
Procedural urban environments for FPS games. CoRR abs/1604.05791 (2016) - [i1]Jan Kruse, Andy M. Connor:
Multi-agent evolutionary systems for the generation of complex virtual worlds. CoRR abs/1604.05792 (2016) - 2015
- [j1]Jan Kruse, Andy M. Connor:
Multi-agent evolutionary systems for the generation of complex virtual worlds. EAI Endorsed Trans. Creative Technol. 2(5): e5 (2015) - [c2]Dominik Klein, Jan Kruse:
A Comparative Study on Image Hashing for Document Authentication. BIOSIG 2015: 231-238 - [c1]Gregory W. Bennett, Jan Kruse:
Teaching visual storytelling for virtual production pipelines incorporating motion capture and visual effects. SIGGRAPH Asia Symposium on Education 2015: 4:1-4:8
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