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Isabelle Kniestedt
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2020 – today
- 2022
- [j5]Isabelle Kniestedt, Iulia Lefter, Stephan G. Lukosch, Frances M. T. Brazier:
Re-framing engagement for applied games: A conceptual framework. Entertain. Comput. 41: 100475 (2022) - [c8]Isabelle Kniestedt, Stephan G. Lukosch, Milan van der Kuil, Iulia Lefter, Frances M. T. Brazier:
Incorporating the Theory of Attention in Applied Game Design. ICEC 2022: 200-213 - 2021
- [j4]Isabelle Kniestedt, Marcello A. Gómez Maureira, Iulia Lefter, Stephan G. Lukosch, Frances M. T. Brazier:
Dive Deeper: Empirical Analysis of Game Mechanics and Perceived Value in Serious Games. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 236:1-236:25 (2021) - [j3]Marcello A. Gómez Maureira, Isabelle Kniestedt, Max J. van Duijn, Carolien Rieffe, Aske Plaat:
Level Design Patterns That Invoke Curiosity-Driven Exploration: An Empirical Study Across Multiple Conditions. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 271:1-271:32 (2021) - 2020
- [j2]Mira El Kamali, Leonardo Angelini, Maurizio Caon, Francesco Carrino, Christina Röcke, Sabrina Guye, Giovanna Rizzo, Alfonso Mastropietro, Martin Sykora, Suzanne Elayan, Isabelle Kniestedt, Canan Ziylan, Emanuele Lettieri, Omar Abou Khaled, Elena Mugellini:
Virtual Coaches for Older Adults' Wellbeing: A Systematic Review. IEEE Access 8: 101884-101902 (2020) - [c7]Marcello A. Gómez Maureira, Isabelle Kniestedt, Sandra Dingli, Danielle M. Farrugia, Björn Berg Marklund:
CURIO 2.0: A Local Network Multiplayer Game Kit to Encourage Inquisitive Mindsets. FDG 2020: 76:1-76:10
2010 – 2019
- 2019
- [j1]Marcello A. Gómez Maureira, Isabelle Kniestedt:
Exploring video games that invoke curiosity. Entertain. Comput. 32 (2019) - [c6]Marcello A. Gómez Maureira, Isabelle Kniestedt, Max J. van Duijn, Carolien Rieffe, Aske Plaat:
Shinobi Valley: Studying Curiosity For Virtual Spatial Exploration Through A Video Game. CHI PLAY (Companion) 2019: 421-428 - 2018
- [c5]Marcello A. Gómez Maureira, Isabelle Kniestedt:
Games that Make Curious: An Exploratory Survey into Digital Games that Invoke Curiosity. ICEC 2018: 76-89 - [c4]Isabelle Kniestedt, Stephan G. Lukosch, Frances M. T. Brazier:
User-Centered Design of an Online Mobile Game Suite to Affect Well-Being of Older Adults. ICEC 2018: 355-361 - 2017
- [c3]Isabelle Kniestedt, Elizabeth Camilleri, Marcello A. Gómez Maureira:
Including Non-gamers: A Case Study Comparing Touch and Motion Input in a 3D Game for Research. ACE 2017: 202-218 - [c2]Marta Clavero Jiménez, Amanda M. S. James, Marcello A. Gómez Maureira, Isabelle Kniestedt:
Dreadful Virtualities: A Comparative Case Study of Player Responses to a Horror Game in Virtual Reality and Flat Screen. ACE 2017: 239-260 - 2016
- [c1]Isabelle Kniestedt, Marcello A. Gómez Maureira:
Little Fitness Dragon: A Gamified Activity Tracker. ICEC 2016: 205-210
Coauthor Index
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