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Kjetil Raaen
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2020 – today
- 2024
- [c24]Alexander Espeseth, Kjetil Raaen:
Playing Games Without Sight: Sonic Play. GEM 2024: 1-6 - [c23]Ragnhild Eg, Kjetil Raaen:
Is VR Mainstream yet? A Survey of the Norwegian Public's Familiarity, Acceptance, and Use. QoMEX 2024: 146-152 - [c22]Alexander Espeseth, Kjetil Raaen:
SonicPlay: A demo of games played using only sound. IMX 2024: 426-428 - 2022
- [c21]Saeed Shafiee Sabet, Ragnhild Eg, Kjetil Raaen, Muhammad Oasim, Michael Riegler, Pål Halvorsen:
When Every Millisecond Counts: The Impact of Delay in VR Gaming. QoMEX 2022: 1-4 - 2021
- [c20]Shengmei Liu, Mark Claypool, Andy Cockburn, Ragnhild Eg, Carl Gutwin, Kjetil Raaen:
Datasets: Moving Target Selection with Delay. MMSys 2021: 320-326 - [c19]Per Lauvås, Kjetil Raaen, Anders Olof Larsson:
Are you one of us?: How Employers Prioritize among IT Graduates. SIGITE 2021: 79-84 - 2020
- [e1]Ragnhild Eg, Jeroen van der Hooft, Kjetil Raaen:
Proceedings of the 12th ACM International Workshop on Immersive Mixed and Virtual Environment Systems, MMVE@MMSys 2020, Istanbul, Turkey, June 8, 2020. ACM 2020, ISBN 978-1-4503-7947-2 [contents]
2010 – 2019
- 2019
- [c18]Kjetil Raaen, Ragnhild Eg, Ivar Kjellmo:
Playing with delay: an interactive VR demonstration. MMVE@MMSys 2019: 19-21 - [c17]Kjetil Raaen, Hanne Sørum:
Survey of interactions in popular VR experiences. NIK 2019 - 2018
- [c16]Kjetil Raaen, Per Lauvås Jr.:
How companies find and evaluate graduate computer programmers. NIK 2018 - [c15]Ragnhild Eg, Kjetil Raaen, Mark Claypool:
Playing with Delay: With Poor Timing Comes Poor Performance, and Experience Follows Suit. QoMEX 2018: 1-6 - [p1]Ragnhild Eg, Kjetil Raaen:
Perceiving, Interacting and Playing with Multimedia Delays. MediaSync, Handbook on Multimedia Synchronization 2018: 211-228 - 2017
- [c14]Mark Claypool, Ragnhild Eg, Kjetil Raaen:
Modeling User Performance for Moving Target Selection with a Delayed Mouse. MMM (1) 2017: 226-237 - [c13]Per Lauvaas, Kjetil Raaen:
Passion, Cooperation and JavaScript: This is what the industry is looking for in a recently graduated computer programmer. NIK 2017 - 2016
- [c12]Mark Claypool, Ragnhild Eg, Kjetil Raaen:
The Effects of Delay on Game Actions: Moving Target Selection with a Mouse. CHI PLAY (Companion) 2016: 117-123 - [c11]Ragnhild Eg, Kjetil Raaen:
How to demonstrate delay?: let's play! MMSys 2016: 28:1-28:4 - 2015
- [c10]Kjetil Raaen, Ragnhild Eg:
Instantaneous Human-Computer Interactions: Button Causes and Screen Effects. HCI (3) 2015: 492-502 - [c9]Kjetil Raaen, Ivar Kjellmo:
Measuring Latency in Virtual Reality Systems. ICEC 2015: 457-462 - [c8]Kjetil Raaen, Andreas Petlund:
How much delay is there really in current games? MMSys 2015: 89-92 - 2014
- [c7]Kjetil Raaen, Ragnhild Eg, Carsten Griwodz:
Can gamers detect cloud delay? NETGAMES 2014: 1-3 - [c6]Kjetil Raaen, Tor-Morten Grønli:
Latency Thresholds for Usability in Games: A Survey. NIK 2014 - 2013
- [c5]Kjetil Raaen, Andreas Petlund, Pål Halvorsen:
Is Today's Public Cloud Suited to Deploy Hardcore Realtime Services? - A CPU Perspective. Euro-Par Workshops 2013: 343-352 - [c4]Stig Magnus Halvorsen, Kjetil Raaen:
Games for Research: A Comparative Study of Open Source Game Projects. Euro-Par Workshops 2013: 353-362 - [c3]Kjetil Raaen, Andreas Petlund, Håkon Kvale Stensland:
Demonstrating Hundreds of AIs in One Scene. ICEC 2013: 195-199 - 2012
- [c2]Kjetil Raaen, Håvard Espeland, Håkon Kvale Stensland, Andreas Petlund, Pål Halvorsen, Carsten Griwodz:
LEARS: A Lockless, Relaxed-Atomicity State Model for Parallel Execution of a Game Server Partition. ICPP Workshops 2012: 382-389 - 2011
- [c1]Kjetil Raaen, Håvard Espeland, Håkon Kvale Stensland, Andreas Petlund, Pål Halvorsen, Carsten Griwodz:
A demonstration of a lockless, relaxed atomicity state parallel game server (LEARS). NETGAMES 2011: 1-3
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last updated on 2024-10-31 20:09 CET by the dblp team
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