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Carl Gutwin
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- affiliation: University of Saskatchewan
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2020 – today
- 2024
- [j44]Stewart Dowding, Carl Gutwin, Andy Cockburn:
User speech rates and preferences for system speech rates. Int. J. Hum. Comput. Stud. 184: 103222 (2024) - [j43]Andy Cockburn, Alix Goguey, Carl Gutwin, Zhe Chen, Pang Suwanaposee, Stewart Dowding:
Automatically adapting system pace towards user pace - Empirical studies. Int. J. Hum. Comput. Stud. 185: 103228 (2024) - [j42]Andy Cockburn, Declan Hills, Zhe Chen, Carl Gutwin:
User Interface Evaluation Through Implicit-Association Tests. Proc. ACM Hum. Comput. Interact. 8(EICS): 1-23 (2024) - [c243]Kim Kargut, Carl Gutwin, Andy Cockburn:
Effects of Device Environment and Information Layout on Spatial Memory and Performance in VR Selection Tasks. CHI 2024: 630:1-630:17 - [c242]Adam Baker, Carl Gutwin, Justin Matejka, Ian Stavness:
Interaction Techniques for Comparing Video. Graphics Interface 2024: 5:1-5:13 - [c241]Book Sadprasid, Carl Gutwin, Scott Bateman:
Improving Video Navigation for Spatial Task Tutorials by Spatially Segmenting and Situating How-To Videos. SUI 2024: 14:1-14:13 - 2023
- [j41]Colby Johanson, Carl Gutwin, Regan L. Mandryk:
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments. Int. J. Hum. Comput. Stud. 178: 103097 (2023) - [j40]Colby Johanson, Brandon Piller, Carl Gutwin, Regan L. Mandryk:
If at First You Don't Succeed: Helping Players Make Progress in Games with Breaks and Checkpoints. Proc. ACM Hum. Comput. Interact. 7(CHI PLAY): 342-368 (2023) - [j39]Scott Bateman, Carl Gutwin, Hamid Mansoor, Miguel A. Nacenta, Michael van der Kamp, Mykyta Baliesnyi, Kolton Gagnon, Jesse Rollheiser:
WAMS: A Flexible API for Visual Workspaces Across Multiple Surfaces. Proc. ACM Hum. Comput. Interact. 7(EICS): 1-40 (2023) - [c240]Pang Suwanaposee, Carl Gutwin, Zhe Chen, Andy Cockburn:
'Specially For You' - Examining the Barnum Effect's Influence on the Perceived Quality of System Recommendations. CHI 2023: 376:1-376:11 - [c239]Gabriele Cimolino, Renee (Xinyu) Chen, Carl Gutwin, T. C. Nicholas Graham:
Automation Confusion: A Grounded Theory of Non-Gamers' Confusion in Partially Automated Action Games. CHI 2023: 569:1-569:19 - [c238]Carl Gutwin, Aristides Mairena, Venkat Bandi:
Showing Flow: Comparing Usability of Chord and Sankey Diagrams. CHI 2023: 825:1-825:10 - 2022
- [j38]Pang Suwanaposee, Carl Gutwin, Andy Cockburn:
The influence of audio effects and attention on the perceived duration of interaction. Int. J. Hum. Comput. Stud. 159: 102756 (2022) - [j37]Aristides Mairena, Carl Gutwin, Andy Cockburn:
Which emphasis technique to use? Perception of emphasis techniques with varying distractors, backgrounds, and visualization types. Inf. Vis. 21(2): 95-129 (2022) - [c237]Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn:
More Errors vs. Longer Commands: The Effects of Repetition and Reduced Expressiveness on Input Interpretation Error, Learning, and Effort. CHI 2022: 291:1-291:17 - [c236]Andy Cockburn, Philip Quinn, Carl Gutwin, Zhe Chen, Pang Suwanaposee:
Probability Weighting in Interactive Decisions: Evidence for Overuse of Bad Assistance, Underuse of Good Assistance. CHI 2022: 376:1-376:12 - [c235]Aristides Mairena, Md. Sami Uddin, Carl Gutwin:
Accidental Landmarks: How Showing (and Removing) Emphasis in a 2D Visualization Affected Retrieval and Revisitation. Graphics Interface 2022: 254-270 - 2021
- [j36]Cody J. Phillips, Madison Klarkowski, Julian Frommel, Carl Gutwin, Regan L. Mandryk:
Identifying Commercial Games with Therapeutic Potential through a Content Analysis of Steam Reviews. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 255:1-255:21 (2021) - [c234]Alix Goguey, Carl Gutwin, Zhe Chen, Pang Suwanaposee, Andy Cockburn:
Interaction Pace and User Preferences. CHI 2021: 195:1-195:14 - [c233]Md. Sami Uddin, Carl Gutwin:
The Image of the Interface: How People Use Landmarks to Develop Spatial Memory of Commands in Graphical Interfaces. CHI 2021: 515:1-515:17 - [c232]Kevin C. Lam, Carl Gutwin, Madison Klarkowski, Andy Cockburn:
The Effects of System Interpretation Errors on Learning New Input Mechanisms. CHI 2021: 713:1-713:13 - [c231]Gazi Md. Hasnat Zahan, Debajyoti Mondal, Carl Gutwin:
Contour Line Stylization to Visualize Multivariate Information. Graphics Interface 2021: 198-201 - [c230]Shengmei Liu, Mark Claypool, Andy Cockburn, Ragnhild Eg, Carl Gutwin, Kjetil Raaen:
Datasets: Moving Target Selection with Delay. MMSys 2021: 320-326 - 2020
- [j35]Andy Cockburn, Pierre Dragicevic, Lonni Besançon, Carl Gutwin:
Threats of a replication crisis in empirical computer science. Commun. ACM 63(8): 70-79 (2020) - [j34]Mark Claypool, Andy Cockburn, Carl Gutwin:
The Impact of Motion and Delay on Selecting Game Targets with a Mouse. ACM Trans. Multim. Comput. Commun. Appl. 16(2s): 73:1-73:24 (2020) - [c229]Mohammad Rakib Hasan, Debajyoti Mondal, Carl Gutwin:
Tracing shapes with eyes: design and evaluation of an eye tracking based approach. AH 2020: 19:1-19:4 - [c228]Andy Cockburn, Blaine Lewis, Philip Quinn, Carl Gutwin:
Framing Effects Influence Interface Feature Decisions. CHI 2020: 1-11 - [c227]Brandon Piller, Colby Johanson, Cody J. Phillips, Carl Gutwin, Regan L. Mandryk:
Is a Change as Good as a Rest? Comparing BreakTypes for Spaced Practice in a Platformer Game. CHI PLAY 2020: 294-305 - [c226]Natanael Bandeira Romão Tomé, Madison Klarkowski, Carl Gutwin, Cody J. Phillips, Regan L. Mandryk, Andy Cockburn:
Risking Treasure: Testing Loss Aversion in an Adventure Game. CHI PLAY 2020: 306-320 - [c225]Venkat Bandi, Carl Gutwin:
Interactive Exploration of Genomic Conservation. Graphics Interface 2020: 74-83 - [c224]Febi Chajadi, Md. Sami Uddin, Carl Gutwin:
Effects of Visual Distinctiveness on Learning and Retrieval in Icon Toolbars. Graphics Interface 2020: 103-113 - [c223]Carl Gutwin, Carl Hofmeister, David Ledo, Alix Goguey:
Learning Multiple Mappings: an Evaluation of Interference, Transfer, and Retention with Chorded Shortcut Buttons. Graphics Interface 2020: 206-214 - [c222]Carl Gutwin, Michael van der Kamp, Jeremy Storring, Andy Cockburn, Cody J. Phillips:
Testing the Limits of the Spatial Approach: Comparing Retrieval and Revisitation Performance of Spatial and Paged Data Organizations for Large Item Sets. Graphics Interface 2020: 215-224 - [c221]Aristides Mairena, Martin Dechant, Carl Gutwin, Andy Cockburn:
A Baseline Study of Emphasis Effects in Information Visualization. Graphics Interface 2020: 327-339 - [c220]Venkat Bandi, Chanchal K. Roy, Carl Gutwin:
Clone Swarm: A Cloud Based Code-Clone Analysis Tool. IWSC 2020: 52-56 - [c219]Philippe A. Palanque, Andy Cockburn, Carl Gutwin:
A Classification of Faults Covering the Human-Computer Interaction Loop. SAFECOMP 2020: 434-448
2010 – 2019
- 2019
- [j33]Andy Cockburn, Damien Masson, Carl Gutwin, Philippe A. Palanque, Alix Goguey, Marcus Yung, Christine Gris, Catherine Trask:
Design and evaluation of braced touch for touchscreen input stabilisation. Int. J. Hum. Comput. Stud. 122: 21-37 (2019) - [c218]Julian Petford, Iain Carson, Miguel A. Nacenta, Carl Gutwin:
A Comparison of Notification Techniques for Out-of-View Objects in Full-Coverage Displays. CHI 2019: 58 - [c217]Michael Long, Carl Gutwin:
Effects of Local Latency on Game Pointing Devices and Game Pointing Tasks. CHI 2019: 208 - [c216]Andy Cockburn, Carl Gutwin:
Anchoring Effects and Troublesome Asymmetric Transfer in Subjective Ratings. CHI 2019: 362 - [c215]Carl Gutwin, Michael van der Kamp, Md. Sami Uddin, Kevin G. Stanley, Ian Stavness, Sally Vail:
Improving Early Navigation in Time-Lapse Video with Spread-Frame Loading. CHI 2019: 555 - [c214]Aristides Mairena, Carl Gutwin, Andy Cockburn:
Peripheral Notifications in Large Displays: Effects of Feature Combination and Task Interference. CHI 2019: 640 - [c213]Colby Johanson, Carl Gutwin, Jason T. Bowey, Regan L. Mandryk:
Press Pause when you Play: Comparing Spaced Practice Intervals for Skill Development in Games. CHI PLAY 2019: 169-184 - [c212]Carl Gutwin:
A conversation with CHCCS 2019 achievement award winner Carl Gutwin. Graphics Interface 2019: 2:1-2:5 - [c211]Alix Goguey, Sylvain Malacria, Andy Cockburn, Carl Gutwin:
Reducing error aversion to support novice-to-expert transitions with FastTap. IHM 2019: 1:1-1:10 - [c210]Mark Claypool, Andy Cockburn, Carl Gutwin:
Game input with delay: moving target selection parameters. MMSys 2019: 25-35 - [c209]Philippe A. Palanque, Andy Cockburn, Léopold Désert-Legendre, Carl Gutwin, Yannick Deleris:
Brace Touch: A Dependable, Turbulence-Tolerant, Multi-touch Interaction Technique for Interactive Cockpits. SAFECOMP 2019: 53-68 - 2018
- [c208]Andy Cockburn, Dion Woolley, Kien Tran Pham Thai, Don Clucas, Simon Hoermann, Carl Gutwin:
Reducing the Attentional Demands of In-Vehicle Touchscreens with Stencil Overlays. AutomotiveUI 2018: 33-42 - [c207]Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin:
Improving revisitation in long documents with two-level artificial-landmark scrollbars. AVI 2018: 30:1-30:9 - [c206]Ehsan Sotoodeh Mollashahi, Md. Sami Uddin, Carl Gutwin:
Two-level artificial-landmark scrollbars to improve revisitation in long documents. AVI 2018: 85:1-85:2 - [c205]Andy Cockburn, Carl Gutwin, Alan J. Dix:
HARK No More: On the Preregistration of CHI Experiments. CHI 2018: 141 - [c204]Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin:
Storyboard-Based Empirical Modeling of Touch Interface Performance. CHI 2018: 445 - [c203]Alix Goguey, Géry Casiez, Daniel Vogel, Carl Gutwin:
Characterizing Finger Pitch and Roll Orientation During Atomic Touch Actions. CHI 2018: 589 - [c202]Alix Goguey, Géry Casiez, Andy Cockburn, Carl Gutwin:
Storyboard-Based Empirical Modelling of Touch Interface Performance. CHI Extended Abstracts 2018 - [c201]Jason Wuertz, Sultan A. Alharthi, William A. Hamilton, Scott Bateman, Carl Gutwin, Anthony Tang, Phoebe O. Toups Dugas, Jessica Hammer:
A Design Framework for Awareness Cues in Distributed Multiplayer Games. CHI 2018: 243 - [c200]Alix Goguey, Sylvain Malacria, Carl Gutwin:
Improving Discoverability and Expert Performance in Force-Sensitive Text Selection for Touch Devices with Mode Gauges. CHI 2018: 477 - [c199]Julian Petford, Miguel A. Nacenta, Carl Gutwin:
Pointing All Around You: Selection Performance of Mouse and Ray-Cast Pointing in Full-Coverage Displays. CHI 2018: 533 - [c198]Michael Long, Carl Gutwin:
Characterizing and Modeling the Effects of Local Latency on Game Performance and Experience. CHI PLAY 2018: 285-297 - [c197]Varun Gaur, Md. Sami Uddin, Carl Gutwin:
Multiplexing spatial memory: increasing the capacity of FastTap menus with multiple tabs. MobileHCI 2018: 22:1-22:13 - 2017
- [j32]Gregor McEwan, Carl Gutwin:
A Case Study of How a Reduction in Explicit Leadership Changed an Online Game Community. Comput. Support. Cooperative Work. 26(4-6): 873-925 (2017) - [j31]Andy Cockburn, Philip Quinn, Carl Gutwin:
The effects of interaction sequencing on user experience and preference. Int. J. Hum. Comput. Stud. 108: 89-104 (2017) - [j30]Benjamin J. Lafreniere, Carl Gutwin, Andy Cockburn:
Investigating the Post-Training Persistence of Expert Interaction Techniques. ACM Trans. Comput. Hum. Interact. 24(4): 29:1-29:46 (2017) - [c196]Carl Gutwin, Andy Cockburn, Ashley Coveney:
Peripheral Popout: The Influence of Visual Angle and Stimulus Intensity on Popout Effects. CHI 2017: 208-219 - [c195]Md. Sami Uddin, Carl Gutwin, Andy Cockburn:
The Effects of Artificial Landmarks on Learning and Performance in Spatial-Memory Interfaces. CHI 2017: 3843-3855 - [c194]Carl Gutwin, Andy Cockburn, Nickolas Gough:
A Field Experiment of Spatially-Stable Overviews for Document Navigation. CHI 2017: 5905-5916 - [c193]Andy Cockburn, Carl Gutwin, Philippe A. Palanque, Yannick Deleris, Catherine Trask, Ashley Coveney, Marcus Yung, Karon E. MacLean:
Turbulent Touch: Touchscreen Input for Cockpit Flight Displays. CHI 2017: 6742-6753 - [c192]Colby Johanson, Carl Gutwin, Regan L. Mandryk:
The Effects of Navigation Assistance on Spatial Learning and Performance in a 3D Game. CHI PLAY 2017: 341-353 - [c191]Jeff Dyck, David Pinelle, Carl Gutwin:
Making Interface Customizations Work: Lessons from a Successful Tailoring Community. CRIWG 2017: 229-243 - [c190]Carl Gutwin, Scott Bateman, Gaurav Arora, Ashley Coveney:
Looking Away and Catching Up: Dealing with Brief Attentional Disconnection in Synchronous Groupware. CSCW 2017: 2221-2235 - [c189]Md. Sami Uddin, Carl Gutwin, Alix Goguey:
Using artificial landmarks to improve revisitation performance and spatial learning in linear control widgets. SUI 2017: 48-57 - [c188]Md. Sami Uddin, Carl Gutwin, Alix Goguey:
Artificial landmarks augmented linear control widgets to improve spatial learning and revisitation performance. SUI 2017: 153 - [e5]Carl Gutwin, Sergio F. Ochoa, Julita Vassileva, Tomoo Inoue:
Collaboration and Technology - 23rd International Conference, CRIWG 2017, Saskatoon, SK, Canada, August 9-11, 2017, Proceedings. Lecture Notes in Computer Science 10391, Springer 2017, ISBN 978-3-319-63873-7 [contents] - 2016
- [j29]Kyle Wm. Hall, Charles Perin, Peter G. Kusalik, Carl Gutwin, Sheelagh Carpendale:
Formalizing Emphasis in Information Visualization. Comput. Graph. Forum 35(3): 717-737 (2016) - [j28]Saul Greenberg, Carl Gutwin:
Implications of We-Awareness to the Design of Distributed Groupware Tools. Comput. Support. Cooperative Work. 25(4-5): 279-293 (2016) - [j27]Miguel A. Nacenta, Mark S. Hancock, Carl Gutwin, Sheelagh Carpendale:
The Effects of Changing Projection Geometry on Perception of 3D Objects on and Around Tabletops. ACM Trans. Comput. Hum. Interact. 23(2): 11:1-11:54 (2016) - [c187]Ansgar E. Depping, Regan L. Mandryk, Chengzhao Li, Carl Gutwin, Rodrigo Vicencio-Moreira:
How Disclosing Skill Assistance Affects Play Experience in a Multiplayer First-Person Shooter Game. CHI 2016: 3462-3472 - [c186]Benjamin J. Lafreniere, Carl Gutwin, Andy Cockburn, Tovi Grossman:
Faster Command Selection on Touchscreen Watches. CHI 2016: 4663-4674 - [c185]Katherine Schramm, Carl Gutwin, Andy Cockburn:
Supporting Transitions to Expertise in Hidden Toolbars. CHI 2016: 4687-4698 - [c184]Carl Gutwin, Christianne Rooke, Andy Cockburn, Regan L. Mandryk, Benjamin J. Lafreniere:
Peak-End Effects on Player Experience in Casual Games. CHI 2016: 5608-5619 - [c183]Md. Sami Uddin, Carl Gutwin, Benjamin J. Lafreniere:
HandMark Menus: Rapid Command Selection and Large Command Sets on Multi-Touch Displays. CHI 2016: 5836-5848 - [c182]Scott Bateman, Carl Gutwin:
(The Lack of) Privacy Concerns with Sharing Web Activity at Work and the Implications for Collaborative Search. CHIIR 2016: 43-52 - [c181]Carl Gutwin, Rodrigo Vicencio-Moreira, Regan L. Mandryk:
Does Helping Hurt?: Aiming Assistance and Skill Development in a First-Person Shooter Game. CHI PLAY 2016: 338-349 - [c180]Chengzhao Li, Carl Gutwin, Kevin G. Stanley, Miguel A. Nacenta:
All Across the Circle: Using Auto-Ordering to Improve Object Transfer between Mobile Devices. Graphics Interface 2016: 49-56 - [c179]Gregor McEwan, Carl Gutwin:
Chess as a Conversation: Artefact-Based Communication in Online Competitive Board Games. GROUP 2016: 21-30 - [c178]Carl Gutwin, Mutasem Barjawi, David Pinelle:
The Emergence of High-Speed Interaction and Coordination in a (Formerly) Turn-based Groupware Game. GROUP 2016: 277-286 - [c177]Julian Petford, Miguel A. Nacenta, Carl Gutwin, Joseph Eremondi, Cody Ede:
The ASPECTA toolkit: affordable full coverage displays. PerDis 2016: 87-105 - [c176]Md. Sami Uddin, Carl Gutwin:
Rapid Command Selection on Multi-Touch Tablets with Single-Handed HandMark Menus. ISS 2016: 205-214 - [c175]Md. Sami Uddin, Carl Gutwin:
Single-Handed HandMark Menus: Rapid Command Selection on Tablets. ISS 2016: 453-456 - 2015
- [j26]Joey Scarr, Carl Gutwin, Andy Cockburn, Andrea Bunt:
StencilMaps and EphemeralMaps: spatially stable interfaces that highlight command subsets. Behav. Inf. Technol. 34(11): 1092-1106 (2015) - [c174]Mike Sheinin, Carl Gutwin:
Jelly Polo: True Sport-Like Competition Using Small-Scale Exertion. CHI Extended Abstracts 2015: 85-88 - [c173]Zenja Ivkovic, Ian Stavness, Carl Gutwin, Steven W. T. Sutcliffe:
Quantifying and Mitigating the Negative Effects of Local Latencies on Aiming in 3D Shooter Games. CHI 2015: 135-144 - [c172]Andy Cockburn, Philip Quinn, Carl Gutwin:
Examining the Peak-End Effects of Subjective Experience. CHI 2015: 357-366 - [c171]Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin:
Now You Can Compete With Anyone: Balancing Players of Different Skill Levels in a First-Person Shooter Game. CHI 2015: 2255-2264 - [c170]Mike Sheinin, Carl Gutwin:
Quantifying Individual Differences, Skill Development, and Fatigue Effects in Small-Scale Exertion Interfaces. CHI PLAY 2015: 57-66 - [c169]David Pinelle, Carl Gutwin:
The Effects of View Portals on Performance and Awareness in Co-Located Tabletop Groupware. CSCW 2015: 195-206 - [c168]Andre Doucette, Carl Gutwin, Regan L. Mandryk:
Effects of arm embodiment on implicit coordination, co-presence, and awareness in mixed-focus distributed tabletop tasks. Graphics Interface 2015: 131-138 - [c167]Carl Gutwin, Andy Cockburn, Benjamin J. Lafreniere:
Testing the rehearsal hypothesis with two FastTap interfaces. Graphics Interface 2015: 223-231 - [c166]Md. Sami Uddin, Varun Gaur, Carl Gutwin, Chanchal K. Roy:
On the comprehension of code clone visualizations: A controlled study using eye tracking. SCAM 2015: 161-170 - 2014
- [j25]Christopher A. Brooks, Graham Erickson, Jim E. Greer, Carl Gutwin:
Modelling and quantifying the behaviours of students in lecture capture environments. Comput. Educ. 75: 282-292 (2014) - [j24]Andy Cockburn, Carl Gutwin, Joey Scarr, Sylvain Malacria:
Supporting Novice to Expert Transitions in User Interfaces. ACM Comput. Surv. 47(2): 31:1-31:36 (2014) - [j23]Amin Tavassolian, Kevin G. Stanley, Carl Gutwin:
The effect of temporal adaptation granularity and game genre on the time-balancing abilities of adaptive time-varying minigames. Entertain. Comput. 5(1): 43-54 (2014) - [c165]Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin, Scott Bateman:
The effectiveness (or lack thereof) of aim-assist techniques in first-person shooter games. CHI 2014: 937-946 - [c164]Mike Sheinin, Carl Gutwin:
Exertion in the small: improving differentiation and expressiveness in sports games with physical controls. CHI 2014: 1845-1854 - [c163]Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt, Jared Cechanowicz:
The usability of CommandMaps in realistic tasks. CHI 2014: 2241-2250 - [c162]Carl Gutwin, Andy Cockburn, Joey Scarr, Sylvain Malacria, Scott C. Olson:
Faster command selection on tablets with FastTap. CHI 2014: 2617-2626 - [c161]Stephen Fitchett, Andy Cockburn, Carl Gutwin:
Finder highlights: field evaluation and design of an augmented file browser. CHI 2014: 3685-3694 - [c160]Adrian Reetz, Carl Gutwin:
Making big gestures: effects of gesture size on observability and identification for co-located group awareness. CHI 2014: 4087-4096 - [c159]Jared E. Cechanowicz, Carl Gutwin, Scott Bateman, Regan L. Mandryk, Ian Stavness:
Improving player balancing in racing games. CHI PLAY 2014: 47-56 - [c158]Mike Sheinin, Carl Gutwin:
Jelly polo: increasing richness and competition in sports games using small-scale exertion. CHI PLAY 2014: 367-370 - [c157]Ian J. Livingston, Carl Gutwin, Regan L. Mandryk, Max Birk:
How players value their characters in world of warcraft. CSCW 2014: 1333-1343 - [c156]Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin, Michelle Brown:
The effects of consistency maintenance methods on player experience and performance in networked games. CSCW 2014: 1344-1355 - [c155]Nelson Wong, Carl Gutwin:
Support for deictic pointing in CVEs: still fragmented after all these years'. CSCW 2014: 1377-1387 - [c154]Rodrigo Vicencio-Moreira, Regan L. Mandryk, Carl Gutwin:
Balancing multiplayer first-person shooter games using aiming assistance. GEM 2014: 1-8 - [c153]Christophe Bortolaso, Matthew Oskamp, W. Greg Phillips, Carl Gutwin, T. C. Nicholas Graham:
The Effect of View Techniques on Collaboration and Awareness in Tabletop Map-Based Tasks. ITS 2014: 79-88 - 2013
- [j22]Joey Scarr, Andy Cockburn, Carl Gutwin:
Supporting and Exploiting Spatial Memory in User Interfaces. Found. Trends Hum. Comput. Interact. 6(1): 1-84 (2013) - [c152]Sylvain Malacria, Gilles Bailly, Joel Harrison, Andy Cockburn, Carl Gutwin:
Promoting Hotkey use through rehearsal with ExposeHK. CHI 2013: 573-582 - [c151]Steven W. T. Sutcliffe, Zenja Ivkovic, David R. Flatla, Andriy Pavlovych, Ian Stavness, Carl Gutwin:
Improving digital handoff using the space above the table. CHI 2013: 735-744 - [c150]Andre Doucette, Regan L. Mandryk, Carl Gutwin, Miguel A. Nacenta, Andriy Pavlovych:
The effects of tactile feedback and movement alteration on interaction and awareness with digital embodiments. CHI 2013: 1891-1900 - [c149]David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos:
SPRWeb: preserving subjective responses to website colour schemes through automatic recolouring. CHI 2013: 2069-2078 - [c148]Stephen Fitchett, Andy Cockburn, Carl Gutwin:
Improving navigation-based file retrieval. CHI 2013: 2329-2338 - [c147]David R. Flatla, Katharina Reinecke, Carl Gutwin, Krzysztof Z. Gajos:
SPRWEB: preserving subjective responses to website colour schemes through automatic recolouring. CHI Extended Abstracts 2013: 2805-2806 - [c146]Joey Scarr, Andy Cockburn, Carl Gutwin, Sylvain Malacria:
Testing the robustness and performance of spatially consistent interfaces. CHI 2013: 3139-3148 - [c145]Katharina Reinecke, David R. Flatla, Erin Treacy Solovey, Carl Gutwin, Krzysztof Z. Gajos, Jeffrey Heer:
Many people, many eyes: aggregating influences of visual perception on user interface design. CHI Extended Abstracts 2013: 3299-3302 - [c144]Aaron Genest, Carl Gutwin, Anthony Tang, Michael Kalyn, Zenja Ivkovic:
KinectArms: a toolkit for capturing and displaying arm embodiments in distributed tabletop groupware. CSCW 2013: 157-166 - [c143]Andre Doucette, Carl Gutwin, Regan L. Mandryk, Miguel A. Nacenta, Sunny Sharma:
Sometimes when we touch: how arm embodiments change reaching and collaboration on digital tables. CSCW 2013: 193-202 - [c142]Scott Bateman, Carl Gutwin, Gordon I. McCalla:
Social navigation for loosely-coupled information seeking in tightly-knit groups using webwear. CSCW 2013: 955-966 - [c141]Jared Cechanowicz, Carl Gutwin, Briana Brownell, Larry Goodfellow:
Effects of gamification on participation and data quality in a real-world market research domain. Gamification 2013: 58-65 - [c140]Sylvain Malacria, Joey Scarr, Andy Cockburn, Carl Gutwin, Tovi Grossman:
Skillometers: reflective widgets that motivate and help users to improve performance. UIST 2013: 321-330 - 2012
- [j21]Andy Cockburn, David Ahlström, Carl Gutwin:
Understanding performance in touch selections: Tap, drag and radial pointing drag with finger, stylus and mouse. Int. J. Hum. Comput. Stud. 70(3): 218-233 (2012) - [j20]Scott Bateman, Regan L. Mandryk, Carl Gutwin, Robert Xiao:
Analysis and comparison of target assistance techniques for relative ray-cast pointing. Int. J. Hum. Comput. Stud. 71(5): 511-532 (2012) - [j19]David R. Flatla, Carl Gutwin:
Situation-Specific Models of Color Differentiation. ACM Trans. Access. Comput. 4(3): 13:1-13:44 (2012) - [c139]David R. Flatla, Carl Gutwin:
"So that's what you see": building understanding with personalized simulations of colour vision deficiency. ASSETS 2012: 167-174 - [c138]Joey Scarr, Andy Cockburn, Carl Gutwin, Andrea Bunt:
Improving command selection with CommandMaps. CHI 2012: 257-266 - [c137]Andy Cockburn, Philip Quinn, Carl Gutwin, Stephen Fitchett:
Improving scrolling devices with document length dependent gain. CHI 2012: 267-276 - [c136]David R. Flatla, Carl Gutwin:
SSMRecolor: improving recoloring tools with situation-specific models of color differentiation. CHI 2012: 2297-2306 - [c135]Aaron Genest, Carl Gutwin:
Evaluating the effectiveness of height visualizations for improving gestural communication at distributed tabletops. CSCW 2012: 519-528 - [c134]Lennart E. Nacke, Gregor McEwan, Carl Gutwin, Regan L. Mandryk:
"I'm just here to play games": social dynamics and sociality in an online game site. CSCW 2012: 549-558 - [c133]Banani Roy, T. C. Nicholas Graham, Carl Gutwin:
DiscoTech: a plug-in toolkit to improve handling of disconnection and reconnection in real-time groupware. CSCW 2012: 1287-1296 - [c132]Aryan Zohoorian, Kevin G. Stanley, Carl Gutwin, Amin Tavassolian:
PLATO: a coordination framework for designers of multi-player real-time digital games. FDG 2012: 141-148 - [c131]Andriy Pavlovych, Carl Gutwin:
Assessing target acquisition and tracking performance for complex moving targets in the presence of latency and jitter. Graphics Interface 2012: 109-116 - [c130]Nelson Wong, Carl Gutwin:
Controlling an avatar's pointing gestures in desktop collaborative virtual environments. GROUP 2012: 21-30 - [c129]Jeff Dyck, Carl Gutwin, Dwight J. Makaroff:
Adaptive forward error correction for real-time groupware. GROUP 2012: 121-130 - [c128]Christopher A. Brooks, Jim E. Greer, Carl Gutwin:
Using an instructional expert to mediate the locus of control in adaptive e-learning systems. LAK 2012: 84-87 - [c127]Philip Quinn, Andy Cockburn, Géry Casiez, Nicolas Roussel, Carl Gutwin:
Exposing and understanding scrolling transfer functions. UIST 2012: 341-350 - 2011
- [j18]Andy Cockburn, Philip Quinn, Carl Gutwin, Gonzalo A. Ramos, Julian Looser:
Air pointing: Design and evaluation of spatial target acquisition with and without visual feedback. Int. J. Hum. Comput. Stud. 69(6): 401-414 (2011) - [c126]David R. Flatla, Carl Gutwin:
Improving calibration time and accuracy for situation-specific models of color differentiation. ASSETS 2011: 195-202 - [c125]Scott Bateman, Regan L. Mandryk, Tadeusz Stach, Carl Gutwin:
Target assistance for subtly balancing competitive play. CHI 2011: 2355-2364 - [c124]Joey Scarr, Andy Cockburn, Carl Gutwin, Philip Quinn:
Dips and ceilings: understanding and supporting transitions to expertise in user interfaces. CHI 2011: 2741-2750 - [c123]Carl Gutwin, Oliver S. Schneider, Robert Xiao, Stephen A. Brewster:
Chalk sounds: the effects of dynamic synthesized audio on workspace awareness in distributed groupware. CSCW 2011: 85-94 - [c122]Carl Gutwin, Michael Lippold, T. C. Nicholas Graham:
Real-time groupware in the browser: testing the performance of web-based networking. CSCW 2011: 167-176 - [c121]Aaron Genest, Carl Gutwin:
Characterizing Deixis over Surfaces to Improve Remote Embodiments. ECSCW 2011: 253-272 - [c120]Robert Xiao, Miguel A. Nacenta, Regan L. Mandryk, Andy Cockburn, Carl Gutwin:
Ubiquitous cursor: a comparison of direct and indirect pointing feedback in multi-display environments. Graphics Interface 2011: 135-142 - [c119]Scott Bateman, Andre Doucette, Robert Xiao, Carl Gutwin, Regan L. Mandryk, Andy Cockburn:
Effects of view, input device, and track width on video game driving. Graphics Interface 2011: 207-214 - [c118]Jeremy P. Birnholtz, Johnathon Schultz, Matthew Lepage, Carl Gutwin:
A Framework for Supporting Joint Interpersonal Attention in Distributed Groups. INTERACT (1) 2011: 295-312 - [c117]Susanne Tak, Joey Scarr, Carl Gutwin, Andy Cockburn:
Supporting Window Switching with Spatially Consistent Thumbnail Zones: Design and Evaluation. INTERACT (1) 2011: 331-347 - [c116]Amin Tavassolian, Kevin G. Stanley, Carl Gutwin, Aryan Zohoorian:
Time Balancing with Adaptive Time-Variant Minigames. ICEC 2011: 173-185 - [c115]David R. Flatla, Carl Gutwin, Lennart E. Nacke, Scott Bateman, Regan L. Mandryk:
Calibration games: making calibration tasks enjoyable by adding motivating game elements. UIST 2011: 403-412 - [e4]Adriana S. Vivacqua, Carl Gutwin, Marcos R. S. Borges:
Collaboration and Technology - 17th International Conference, CRIWG 2011, Paraty, Brazil, October 2-7, 2011. Proceedings. Lecture Notes in Computer Science 6969, Springer 2011, ISBN 978-3-642-23800-0 [contents] - 2010
- [j17]Andy Cockburn, Carl Gutwin:
A model of novice and expert navigation performance in constrained-input interfaces. ACM Trans. Comput. Hum. Interact. 17(3): 13:1-13:38 (2010) - [c114]Nelson Wong, Carl Gutwin:
Where are you pointing?: the accuracy of deictic pointing in CVEs. CHI 2010: 1029-1038 - [c113]David Ahlström, Andy Cockburn, Carl Gutwin, Pourang Irani:
Why it's quick to be square: modelling new and existing hierarchical menu designs. CHI 2010: 1371-1380 - [c112]David R. Flatla, Carl Gutwin:
Individual models of color differentiation to improve interpretability of information visualization. CHI 2010: 2563-2572 - [c111]Scott Bateman, Regan L. Mandryk, Carl Gutwin, Aaron Genest, David McDine, Christopher A. Brooks:
Useful junk?: the effects of visual embellishment on comprehension and memorability of charts. CHI 2010: 2573-2582 - [c110]Lindsay Reynolds, Jeremy P. Birnholtz, Eli Luxenberg, Carl Gutwin, Maryam Mustafa:
Comparing awareness and distraction between desktop and peripheral-vision displays. CHI Extended Abstracts 2010: 3571-3576 - [c109]Carl Gutwin, T. C. Nicholas Graham, Christopher Wolfe, Nelson Wong, Brian de Alwis:
Gone but not forgotten: designing for disconnection in synchronous groupware. CSCW 2010: 179-188 - [c108]Andre Doucette, Carl Gutwin, Regan L. Mandryk:
A comparison of techniques for in-place toolbars. Graphics Interface 2010: 35-38 - [c107]Jeremy P. Birnholtz, Lindsay Reynolds, Eli Luxenberg, Carl Gutwin, Maryam Mustafa:
Awareness beyond the desktop: exploring attention and distraction with a projected peripheral-vision display. Graphics Interface 2010: 55-62 - [c106]Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin:
The human factors of consistency maintenance in multiplayer computer games. GROUP 2010: 187-196 - [p1]Miguel A. Nacenta, David Pinelle, Carl Gutwin, Regan L. Mandryk:
Individual and Group Support in Tabletop Interaction Techniques. Tabletops 2010: 303-333 - [e3]Kori Inkpen, Carl Gutwin, John C. Tang:
Proceedings of the 2010 ACM Conference on Computer Supported Cooperative Work, CSCW 2010, Savannah, Georgia, USA, February 6-10, 2010. ACM 2010, ISBN 978-1-60558-795-0 [contents]
2000 – 2009
- 2009
- [j16]Miguel A. Nacenta, Carl Gutwin, Dzmitry Aliakseyeu, Sriram Subramanian:
There and Back Again: Cross-Display Object Movement in Multi-Display Environments. Hum. Comput. Interact. 24(1-2): 170-229 (2009) - [j15]Andy Cockburn, Carl Gutwin:
A Predictive Model of Human Performance With Scrolling and Hierarchical Lists. Hum. Comput. Interact. 24(3): 273-314 (2009) - [j14]Kimberly Tee, Saul Greenberg, Carl Gutwin:
Artifact awareness through screen sharing for distributed groups. Int. J. Hum. Comput. Stud. 67(9): 677-702 (2009) - [c105]Jason Alexander, Andy Cockburn, Stephen Fitchett, Carl Gutwin, Saul Greenberg:
Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar. CHI 2009: 1665-1674 - [c104]Nelson Wong, Anthony Tang, Ian J. Livingston, Carl Gutwin, Regan L. Mandryk:
Character Sharing in World of Warcraft. ECSCW 2009: 343-362 - [c103]Scott Bateman, Carl Gutwin, Nathaniel D. Osgood, Gordon I. McCalla:
Interactive usability instrumentation. EICS 2009: 45-54 - [c102]Brian de Alwis, Carl Gutwin, Saul Greenberg:
GT/SD: performance and simplicity in a groupware toolkit. EICS 2009: 265-274 - [c101]David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gutwin:
Usability heuristics for networked multiplayer games. GROUP 2009: 169-178 - [c100]Susanne Tak, Andy Cockburn, Keith Humm, David Ahlström, Carl Gutwin, Joey Scarr:
Improving Window Switching Interfaces. INTERACT (2) 2009: 187-200 - [c99]Aaron Genest, Carl Gutwin, Adrian Reetz, Regan L. Mandryk, David Pinelle, Andre Doucette:
Looking Ahead: A Comparison of Page Preview Techniques for Goal-Directed Web Navigation. INTERACT (1) 2009: 378-391 - [c98]Jared Cechanowicz, Carl Gutwin:
Augmented Interactions: A Framework for Adding Expressive Power to GUI Widgets. INTERACT (1) 2009: 878-891 - [c97]Mark S. Hancock, Miguel A. Nacenta, Carl Gutwin, Sheelagh Carpendale:
The effects of changing projection geometry on the interpretation of 3D orientation on tabletops. ITS 2009: 157-164 - 2008
- [j13]Carl Gutwin, Saul Greenberg, Roger Blum, Jeff Dyck, Kimberly Tee, Gregor McEwan:
Supporting Informal Collaboration in Shared-Workspace Groupware. J. Univers. Comput. Sci. 14(9): 1411-1434 (2008) - [j12]David Pinelle, Carl Gutwin:
Evaluating teamwork support in tabletop groupware applications using collaboration usability analysis. Pers. Ubiquitous Comput. 12(3): 237-254 (2008) - [c96]Indratmo, Julita Vassileva, Carl Gutwin:
Exploring blog archives with interactive visualization. AVI 2008: 39-46 - [c95]Philip Quinn, Andy Cockburn, Indratmo, Carl Gutwin:
An investigation of dynamic landmarking functions. AVI 2008: 322-325 - [c94]Miguel A. Nacenta, Regan L. Mandryk, Carl Gutwin:
Targeting across displayless space. CHI 2008: 777-786 - [c93]Sean Gustafson, Patrick Baudisch, Carl Gutwin, Pourang Irani:
Wedge: clutter-free visualization of off-screen locations. CHI 2008: 787-796 - [c92]Jeremy P. Birnholtz, Carl Gutwin, Gonzalo A. Ramos, Mark Watson:
OpenMessenger: gradual initiation of interaction for distributed workgroups. CHI 2008: 1661-1664 - [c91]Dane Stuckel, Carl Gutwin:
The effects of local lag on tightly-coupled interaction in distributed groupware. CSCW 2008: 447-456 - [c90]David Pinelle, Miguel A. Nacenta, Carl Gutwin, Tadeusz Stach:
The effects of co-present embodiments on awareness and collaboration in tabletop groupware. Graphics Interface 2008: 1-8 - [c89]Regan L. Mandryk, Carl Gutwin:
Perceptibility and utility of sticky targets. Graphics Interface 2008: 65-72 - [c88]Scott Bateman, Carl Gutwin, Miguel A. Nacenta:
Seeing things in the clouds: the effect of visual features on tag cloud selections. Hypertext 2008: 193-202 - [c87]Jun Liu, David Pinelle, Carl Gutwin, Sriram Subramanian:
Improving digital handoff in shared tabletop workspaces. Tabletop 2008: 9-16 - [c86]Florian Block, Carl Gutwin, Michael Haller, Hans Gellersen, Mark Billinghurst:
Pen and paper techniques for physical customisation of tabletop interfaces. Tabletop 2008: 17-24 - [c85]David Pinelle, Tadeusz Stach, Carl Gutwin:
TableTrays: Temporary, reconfigurable work surfaces for tabletop groupware. Tabletop 2008: 41-48 - [c84]Florian Block, Michael Haller, Hans Gellersen, Carl Gutwin, Mark Billinghurst:
VoodooSketch: extending interactive surfaces with adaptable interface palettes. TEI 2008: 55-58 - 2007
- [c83]Tadeusz Stach, Carl Gutwin, David Pinelle, Pourang Irani:
Improving recognition and characterization in groupware with rich embodiments. CHI 2007: 11-20 - [c82]Andy Cockburn, Carl Gutwin, Saul Greenberg:
A predictive model of menu performance. CHI 2007: 627-636 - [c81]Garth Shoemaker, Carl Gutwin:
Supporting multi-point interaction in visual workspaces. CHI 2007: 999-1008 - [c80]Maruthappan Shanmugasundaram, Pourang Irani, Carl Gutwin:
Can smooth view transitions facilitate perceptual constancy in node-link diagrams? Graphics Interface 2007: 71-78 - [c79]Miguel A. Nacenta, David Pinelle, Dane Stuckel, Carl Gutwin:
The effects of interaction technique on coordination in tabletop groupware. Graphics Interface 2007: 191-198 - [c78]Jeremy P. Birnholtz, Carl Gutwin, Kirstie Hawkey:
Privacy in the open: how attention mediates awareness and privacy in open-plan offices. GROUP 2007: 51-60 - [c77]Hyun Hoi James Kim, Carl Gutwin, Sriram Subramanian:
The magic window: lessons from a year in the life of a co-present media space. GROUP 2007: 107-116 - [c76]Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, David Pinelle:
Beyond the lan: techniques from network games for improving groupware performance. GROUP 2007: 291-300 - [c75]Pourang Irani, Carl Gutwin, Grant A. Partridge, Mahtab Nezhadasl:
Techniques for Interacting with Off-Screen Content. INTERACT (2) 2007: 234-249 - [c74]Grant A. Partridge, Mahtab Nezhadasl, Pourang Irani, Carl Gutwin:
A Comparison of Navigation Techniques Across Different Types of Off-Screen Navigation Tasks. INTERACT (2) 2007: 716-721 - [c73]Miguel A. Nacenta, Satoshi Sakurai, Tokuo Yamaguchi, Yohei Miki, Yuichi Itoh, Yoshifumi Kitamura, Sriram Subramanian, Carl Gutwin:
E-conic: a perspective-aware interface for multi-display environments. UIST 2007: 279-288 - [e2]Richard Harper, Carl Gutwin:
Proceedings of the Tenth European Conference on Computer Supported Cooperative Work, 24-28 September 2007, Limerick, Ireland. Springer 2007, ISBN 978-1-84800-030-8 [contents] - 2006
- [j11]David Pinelle, Carl Gutwin:
Loose Coupling and Healthcare Organizations: Deployment Strategies for Groupware. Comput. Support. Cooperative Work. 15(5-6): 537-572 (2006) - [c72]Carrie Gates, Sriram Subramanian, Carl Gutwin:
DJs' perspectives on interaction and awareness in nightclubs. Conference on Designing Interactive Systems 2006: 70-79 - [c71]Dzmitry Aliakseyeu, Miguel A. Nacenta, Sriram Subramanian, Carl Gutwin:
Bubble radar: efficient pen-based interaction. AVI 2006: 19-26 - [c70]Dzmitry Aliakseyeu, Sriram Subramanian, Andrés Lucero, Carl Gutwin:
Interacting with piles of artifacts on digital tables. AVI 2006: 159-162 - [c69]Carl Gutwin, Andy Cockburn:
Improving list revisitation with ListMaps. AVI 2006: 396-403 - [c68]Andy Cockburn, Carl Gutwin, Jason Alexander:
Faster document navigation with space-filling thumbnails. CHI 2006: 1-10 - [c67]Miguel A. Nacenta, Samer Sallam, Bernard Champoux, Sriram Subramanian, Carl Gutwin:
Perspective cursor: perspective-based interaction for multi-display environments. CHI 2006: 289-298 - [c66]Pourang Irani, Carl Gutwin, Xing-Dong Yang:
Improving selection of off-screen targets with hopping. CHI 2006: 299-308 - [c65]Kimberly Tee, Saul Greenberg, Carl Gutwin:
Providing artifact awareness to a distributed group through screen sharing. CSCW 2006: 99-108 - [c64]Carl Gutwin, Christopher Fedak, Mark Watson, Jeff Dyck, Tim Bell:
Improving network efficiency in real-time groupware with general message compression. CSCW 2006: 119-128 - [c63]Jun Liu, David Pinelle, Samer Sallam, Sriram Subramanian, Carl Gutwin:
TNT: improved rotation and translation on digital tables. Graphics Interface 2006: 25-32 - [c62]Adrian Reetz, Carl Gutwin, Tadeusz Stach, Miguel A. Nacenta, Sriram Subramanian:
Superflick: a natural and efficient technique for long-distance object placement on digital tables. Graphics Interface 2006: 163-170 - [e1]Carl Gutwin, Stephen Mann:
Proceedings of the Graphics Interface 2006 Conference, June 7-9, 2006, Quebec, Canada. Canadian Human-Computer Communications Society 2006, ISBN 1-56881-308-2 [contents] - 2005
- [j10]Carl Gutwin:
Book Review: Public and Situated Displays: Social and Interactional Aspects of Shared Display Technologies, Kenton O'Hara, Mark Perry, Elizabeth Churchill and Daniel Russell (eds.), The Kluwer International Series on Computer Supported Cooperative Work, 2003, 456 pp, ISBN 1-4020-1677-8. Comput. Support. Cooperative Work. 14(3): 287-291 (2005) - [c61]David Pinelle, Carl Gutwin:
A Collaborative Document Repository for Home Care Teams. AMIA 2005 - [c60]Miguel A. Nacenta, Dzmitry Aliakseyeu, Sriram Subramanian, Carl Gutwin:
A comparison of techniques for multi-display reaching. CHI 2005: 371-380 - [c59]Amy Skopik, Carl Gutwin:
Improving revisitation in fisheye views with visit wear. CHI 2005: 771-780 - [c58]Sonia Chiasson, Carl Gutwin:
Testing the media equation with children. CHI 2005: 829-838 - [c57]David Pinelle, Carl Gutwin:
A Groupware Design Framework for Loosely Coupled Workgroups. ECSCW 2005: 65-82 - [c56]Scott Davis, Carl Gutwin:
Using relationship to control disclosure in Awareness servers. Graphics Interface 2005: 145-152 - [c55]Stephen E. Levy, Carl Gutwin:
Improving understanding of website privacy policies with fine-grained policy anchors. WWW 2005: 480-488 - 2004
- [j9]Jason Hill, Carl Gutwin:
The MAUI Toolkit: Groupware Widgets for Group Awareness. Comput. Support. Cooperative Work. 13(5-6): 539-571 (2004) - [j8]David Pinelle, Carl Gutwin, Saul Greenberg:
Collaboration usability analysis: task analysis for groupware usability evaluations. Interactions 11(2): 7-8 (2004) - [c54]Patrick Baudisch, Carl Gutwin:
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending. CHI 2004: 367-374 - [c53]Carl Gutwin, Steve Benford, Jeff Dyck, Mike Fraser, Ivan Vaghi, Chris Greenhalgh:
Revealing delay in collaborative environments. CHI 2004: 503-510 - [c52]Carl Gutwin, Reagan Penner, Kevin A. Schneider:
Group awareness in distributed software development. CSCW 2004: 72-81 - [c51]Jeff Dyck, Carl Gutwin, Sriram Subramanian, Chris Fedak:
High-performance telepointers. CSCW 2004: 172-181 - [c50]Carl Gutwin, Kevin A. Schneider, David Paquette, Reagan Penner:
Supporting Group Awareness in Distributed Software Development. EHCI/DS-VIS 2004: 383-397 - [c49]David Mould, Carl Gutwin:
The Effects of Feedback on Targeting with Multiple Moving Targets. Graphics Interface 2004: 25-32 - [c48]Carl Gutwin, Chris Fedak:
Interacting with Big Interfaces on Small Screens: a Comparison of Fisheye, Zoom, and Panning Techniques. Graphics Interface 2004: 145-152 - [c47]Carl Gutwin, Chris Fedak:
A Comparison of Fisheye Lenses for Interactive Layout Tasks. Graphics Interface 2004: 213-220 - [c46]Kevin A. Schneider, Carl Gutwin, Reagan Penner, David Paquette:
Mining a Software Developer's Local Interaction History. MSR 2004: 106-110 - 2003
- [j7]David Pinelle, Carl Gutwin, Saul Greenberg:
Task analysis for groupware usability evaluation: Modeling shared-workspace tasks with the mechanics of collaboration. ACM Trans. Comput. Hum. Interact. 10(4): 281-311 (2003) - [c45]David Pinelle, Carl Gutwin:
Awareness-Based Scheduling in a Home Care Clinical Information System. AMIA 2003 - [c44]Carl Gutwin, Amy Skopik:
Fisheyes are good for large steering tasks. CHI 2003: 201-208 - [c43]Amy Skopik, Carl Gutwin:
Finding Things In Fisheyes: Memorability in Distorted Spaces. Graphics Interface 2003: 47-56 - [c42]Carl Gutwin, Jeff Dyck, Chris Fedak:
The Effects of Dynamic Transparency on Targeting Performance. Graphics Interface 2003: 105-112 - [c41]Jeff Dyck, David Pinelle, Barry A. T. Brown, Carl Gutwin:
Learning from Games: HCI Design Innovations in Entertainment Software. Graphics Interface 2003: 237-246 - [c40]David Pinelle, Carl Gutwin:
Designing for loose coupling in mobile groups. GROUP 2003: 75-84 - [c39]Jason Hill, Carl Gutwin:
Awareness support in a groupware widget toolkit. GROUP 2003: 258-267 - [c38]Carl Gutwin, Jeff Dyck, Jennifer Burkitt:
Using cursor prediction to smooth telepointer jitter. GROUP 2003: 294-301 - [c37]David Pinelle, Jeff Dyck, Carl Gutwin:
Aligning Work Practices and Mobile Technologies: Groupware Design for Loosely Coupled Mobile Groups. Mobile HCI 2003: 177-192 - 2002
- [j6]Carl Gutwin, Saul Greenberg:
A Descriptive Framework of Workspace Awareness for Real-Time Groupware. Comput. Support. Cooperative Work. 11(3-4): 411-446 (2002) - [c36]David Pinelle, Carl Gutwin:
Supporting collaboration in multidisciplinary home care teams. AMIA 2002 - [c35]Carl Gutwin:
Improving focus targeting in interactive fisheye views. CHI 2002: 267-274 - [c34]David Pinelle, Carl Gutwin:
Groupware walkthrough: adding context to groupware usability evaluation. CHI 2002: 455-462 - [c33]Jeff Dyck, Carl Gutwin:
Groupspace: a 3D workspace supporting user awareness. CHI Extended Abstracts 2002: 502-503 - [c32]Carl Gutwin, Reagan Penner:
Improving interpretation of remote gestures with telepointer traces. CSCW 2002: 49-57 - [c31]Kevin Baker, Saul Greenberg, Carl Gutwin:
Empirical development of a heuristic evaluation methodology for shared workspace groupware. CSCW 2002: 96-105 - [c30]Carl Gutwin:
Traces: Visualizing the Immediate Past to Support Group Interaction. Graphics Interface 2002: 43-50 - 2001
- [c29]Carl Gutwin:
The effects of network delays on group work in real-time groupware. ECSCW 2001: 299-318 - [c28]Kevin Baker, Saul Greenberg, Carl Gutwin:
Heuristic Evaluation of Groupware Based on the Mechanics of Collaboration. EHCI 2001: 123-140 - [c27]Michelle Potts Steves, Emile L. Morse, Carl Gutwin, Saul Greenberg:
A comparison of usage evaluation and inspection methods for assessing groupware usability. GROUP 2001: 125-134 - [c26]David Pinelle, Carl Gutwin:
Group Task Analysis for Groupware Usability Evaluations. WETICE 2001: 102-107 - 2000
- [j5]Saul Greenberg, Geraldine Fitzpatrick, Carl Gutwin, Simon M. Kaplan:
Adapting the Locales Framework for Heuristic Evaluation of Groupware. Australas. J. Inf. Syst. 7(2) (2000) - [c25]Julie Fraser, Carl Gutwin:
A framework of assistive pointers for low vision users. ASSETS 2000: 9-16 - [c24]Julie Fraser, Carl Gutwin:
The Effects of Feedback on Targeting Performance in Visually Stressed Conditions. Graphics Interface 2000: 19-26 - [c23]David Pinelle, Carl Gutwin:
A Review of Groupware Evaluations. WETICE 2000: 86-91 - [c22]Carl Gutwin, Saul Greenberg:
The Mechanics of Collaboration: Developing Low Cost Usability Evaluation Methods for Shared Workspaces. WETICE 2000: 98-103
1990 – 1999
- 1999
- [j4]Carl Gutwin, Gordon W. Paynter, Ian H. Witten, Craig G. Nevill-Manning, Eibe Frank:
Improving browsing in digital libraries with keyphrase indexes. Decis. Support Syst. 27(1-2): 81-104 (1999) - [j3]Carl Gutwin, Saul Greenberg:
The effects of workspace awareness support on the usability of real-time distributed groupware. ACM Trans. Comput. Hum. Interact. 6(3): 243-281 (1999) - [c21]Ian H. Witten, Gordon W. Paynter, Eibe Frank, Carl Gutwin, Craig G. Nevill-Manning:
KEA: Practical Automatic Keyphrase Extraction. ACM DL 1999: 254-255 - [c20]Eibe Frank, Gordon W. Paynter, Ian H. Witten, Carl Gutwin, Craig G. Nevill-Manning:
Domain-Specific Keyphrase Extraction. IJCAI 1999: 668-673 - [i1]Ian H. Witten, Gordon W. Paynter, Eibe Frank, Carl Gutwin, Craig G. Nevill-Manning:
KEA: Practical Automatic Keyphrase Extraction. CoRR cs.DL/9902007 (1999) - 1998
- [c19]Donald A. Cox, Jasdeep S. Chugh, Carl Gutwin, Saul Greenberg:
The usability of transparent overview layers. CHI Conference Summary 1998: 301-302 - [c18]Carl Gutwin, Saul Greenberg:
Effects of Awareness Support on Groupware Usability. CHI 1998: 511-518 - [c17]Carl Gutwin, Saul Greenberg:
Design for Individuals, Design for Groups: Tradeoffs between Power and Workspace Awareness. CSCW 1998: 207-216 - [c16]Rodger J. McNab, Yong Wang, Ian H. Witten, Carl Gutwin:
Predicting Query Times. SIGIR 1998: 355-356 - 1996
- [c15]Carl Gutwin, Saul Greenberg, Mark Roseman:
Workspace Awareness in Real-Time Distributed Groupware: Framework, Widgets, and Evaluation. BCS HCI 1996: 281-298 - [c14]Saul Greenberg, Carl Gutwin, Andy Cockburn:
Using Distortion-Oriented Displays to Support Workspace Awareness. BCS HCI 1996: 299-314 - [c13]Carl Gutwin, Saul Greenberg, Mark Roseman:
Supporting Awareness of Others in Groupware. CHI Conference Companion 1996: 205 - [c12]Carl Gutwin, Saul Greenberg:
Workspace Awareness for Groupware. CHI Conference Companion 1996: 208-209 - [c11]Carl Gutwin, Saul Greenberg, Mark Roseman:
Workspace Awareness Support with Radar Views. CHI Conference Companion 1996: 210-211 - [c10]Carl Gutwin, Mark Roseman:
A Usability Study of Workspace Awareness Widgets. CHI Conference Companion 1996: 214-215 - [c9]Saul Greenberg, Carl Gutwin:
Applying Distortion-Oriented Displays to Groupware (Video Program). CSCW 1996: 8-9 - [c8]Carl Gutwin, Saul Greenberg, Mark Roseman:
Supporting Workspace Awareness in Groupware (Video Program). CSCW 1996: 8 - [c7]Carl Gutwin, Mark Roseman, Saul Greenberg:
A Usability Study of Awareness Widgets in a Shared Workspace Groupware System. CSCW 1996: 258-267 - [c6]Carl Gutwin:
Groupware Support for Workspace Awareness (doctoral colloquium). CSCW 1996: 447 - [c5]Saul Greenberg, Carl Gutwin, Andy Cockburn:
Awareness Through Fisheye Views in Relaxed-WYSIWIS Groupware. Graphics Interface 1996: 28-38 - 1995
- [j2]Carl Gutwin, Marlene Jones, Patrick Brackett, Kim Massie Adolphe:
Bringing ITS to the Marketplace: A Successful Experiment in Minimalist Design. J. Univers. Comput. Sci. 1(3): 195-200 (1995) - [c4]Carl Gutwin, Gwen Stark, Saul Greenberg:
Support for workspace awareness in educational groupware. CSCL 1995: 147-156 - 1992
- [j1]J. Mark Keil, Carl A. Gutwin:
Classes of Graphs Which Approximate the Complete Euclidean Graph. Discret. Comput. Geom. 7: 13-28 (1992) - [c3]Carl Gutwin, Gordon I. McCalla:
Would I Lie to You? Modelling Misrepresentation and Context in Dialogue. ACL 1992: 152-158 - [c2]Carl Gutwin, Gordon I. McCalla:
The Use of Pedagogic Misrepresentation in Tutorial Dialogue. Intelligent Tutoring Systems 1992: 507-514
1980 – 1989
- 1989
- [c1]J. Mark Keil, Carl A. Gutwin:
The Delauney Triangulation Closely Approximates the Complete Euclidean Graph. WADS 1989: 47-56
Coauthor Index
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