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Jean-Dominique Gascuel
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2010 – 2019
- 2016
- [c16]Beibei Wang, Jean-Dominique Gascuel, Nicolas Holzschuch:
Point-Based Light Transport for Participating Media with Refractive Boundaries. EGSR (EI&I) 2016: 109-119 - 2013
- [j8]Nicolas Holzschuch, Jean-Dominique Gascuel:
Double- and Multiple-Scattering Effects in Translucent Materials. IEEE Computer Graphics and Applications 33(3): 66-76 (2013)
2000 – 2009
- 2009
- [p1]Olivier Martin, Jean-Dominique Gascuel:
Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli. Annual Review of Cybertherapy and Telemedicine 2009: 208-210 - 2008
- [c15]Jean-Dominique Gascuel, Nicolas Holzschuch
, Gabriel Fournier, Bernard Péroche:
Fast non-linear projections using graphics hardware. SI3D 2008: 107-114 - 2005
- [c14]Raphaël Grasset, Laurence Boissieux, Jean-Dominique Gascuel, Dieter Schmalstieg:
Interactive Mediated Reality. AUIC 2005: 21-29 - 2003
- [j7]Olivier Martin, Benjamin Julian, Laurence Boissieux, Jean-Dominique Gascuel, Claude Prablanc:
Evaluating online control of goal-directed arm movement while standing in virtual visual environment. Comput. Animat. Virtual Worlds 14(5): 253-260 (2003) - [c13]Matthieu Cunzi, Joëlle Thollot, Sylvain Paris, Gilles Debunne, Jean-Dominique Gascuel, Frédo Durand:
Dynamic Canvas for Non-Photorealistic Walkthroughs. Graphics Interface 2003: 121-130 - [c12]Raphaël Grasset, Jean-Dominique Gascuel, Dieter Schmalstieg:
Interactive Mediated Reality. ISMAR 2003: 302-303 - [c11]Jean-Marc Hasenfratz, Marc Lapierre, Jean-Dominique Gascuel, Edmond Boyer:
Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors. VVG 2003: 49-56 - 2002
- [c10]Raphaël Grasset, Jean-Dominique Gascuel:
MARE: multiuser augmented reality environment on table setup. SIGGRAPH Abstracts and Applications 2002: 213 - 2001
- [j6]Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel:
Resolution Adaptive Volume Sculpting. Graph. Model. 63(6): 459-478 (2001) - [c9]Chris Faisstnauer, Werner Purgathofer, Michael Gervautz, Jean-Dominique Gascuel:
Construction of an Open Geometry Server for Client-Server Virtual Environments. VR 2001: 105- - 2000
- [j5]Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel:
Practical volumetric sculpting. Vis. Comput. 16(7): 469-480 (2000)
1990 – 1999
- 1999
- [c8]François Faure, Chris Faisstnauer, Gerd Hesina, Amaury Aubel, Marc Escher, Frédéric Labrosse, Jean-Christophe Nebel, Jean-Dominique Gascuel:
Collaborative Animation over the Network. CA 1999: 107- - [c7]L. France, Alain Girault, Jean-Dominique Gascuel, Bernard Espiau:
Sensor Modeling for a Walking Robot Simulation. Computer Animation and Simulation 1999: 189-198 - [c6]Eric Ferley, Marie-Paule Cani, Jean-Dominique Gascuel:
Virtual Sculpture. Eurographics (Short Presentations) 1999 - [c5]Dan Stora, Pierre-Olivier Agliati, Marie-Paule Cani, Fabrice Neyret, Jean-Dominique Gascuel:
Animating Lava Flows. Graphics Interface 1999: 203-210 - 1998
- [c4]Jean-Dominique Gascuel, Marie-Paule Gascuel, Mathieu Desbrun
, Eric Leroi, Carola Mirgon:
Simulating Landslides for Natural Disaster Prevention. Computer Animation and Simulation 1998: 1-12 - 1997
- [c3]Nicolas Tsingos, Jean-Dominique Gascuel:
Soundtracks for Computer Animation: Sound Rendering in Dynamic Environment with Occlusions. Graphics Interface 1997: 9-16 - [c2]Nicolas Tsingos, Jean-Dominique Gascuel:
A general model for the simulation of room acoustics based on hierachical radiosity. SIGGRAPH Visual Proceedings 1997: 149 - 1995
- [j4]Alexis Lamouret, Marie-Paule Gascuel, Jean-Dominique Gascuel:
Combining physically-based simulation of colliding objects with trajectory control. Comput. Animat. Virtual Worlds 6(2): 71-90 (1995) - [c1]Jean-Dominique Gascuel, Christophe Lyon:
A new set of tools to describe and tune trajectories. CA 1995: 82- - 1994
- [j3]Jean-Dominique Gascuel, Bahram Moobed, Michel Weinfeld:
An Internal Mechanism for Detecting Parasite Attractors in a Hopfield Network. Neural Comput. 6(5): 902-915 (1994) - [j2]Jean-Dominique Gascuel, Marie-Paule Gascuel:
Displacement constraints for interactive modeling and animation of articulated structures. Vis. Comput. 10(4): 191-204 (1994) - 1992
- [j1]Anne Johannet
, Léon Personnaz, Gérard Dreyfus, Jean-Dominique Gascuel, Michel Weinfeld:
Specification and implementation of a digital Hopfield-type associative memory with on-chip training. IEEE Trans. Neural Networks 3(4): 529-539 (1992)
Coauthor Index
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