


default search action
"Artificial Intelligencein the Game Design Process 2, Papers from the 2013 ..."
Mark J. Nelson, Adam M. Smith, Gillian Smith (2013)
- Mark J. Nelson, Adam M. Smith, Gillian Smith:

Artificial Intelligencein the Game Design Process 2, Papers from the 2013 AIIDE Workshop, Palo Alto, California, USA, October 15, 2013. AAAI Technical Report WS-13-20, AAAI 2013 [contents]

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.


Google
Google Scholar
Semantic Scholar
Internet Archive Scholar
CiteSeerX
ORCID













