default search action
"Three Methods for Adapting Physical Games to Virtual Formats in STEM ..."
Eric Bubar et al. (2021)
- Eric Bubar, Susan Agolini, Deana Jaber, Amanda Wright:
Three Methods for Adapting Physical Games to Virtual Formats in STEM Courses - Easy (Google Suite), Medium (Web GL Games in Unity) and Hard (Virtual Reality). HCI (39) 2021: 141-147
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.