"Combining Gamification and Active Learning in Higher Education."

Giada Marinensi, Marc Romero Carbonell, Carlo Maria Medaglia (2020)

Details and statistics

DOI: 10.1007/978-3-030-50729-9_41

access: closed

type: Conference or Workshop Paper

metadata version: 2020-07-16

a service of  Schloss Dagstuhl - Leibniz Center for Informatics