default search action
"Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation ..."
Adrian Sfarti et al. (2006)
- Adrian Sfarti, Brian A. Barsky, Todd J. Kosloff, Egon C. Pasztor, Alex Kozlowski, Eric Roman, Alex Perelman:
Extensions for 3D Graphics Rendering Engine Used for Direct Tessellation of Spline Surfaces. International Conference on Computational Science (2) 2006: 215-222
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.