default search action
"How Do Students and Researchers Behave and Feel While Playing the "Online ..."
Tadao Obana et al. (2020)
- Tadao Obana, Miha Takubo, Yohko Orito, Kiyoshi Murata, Hidenobu Sai, Tadayuki Okamoto:
How Do Students and Researchers Behave and Feel While Playing the "Online Attention Game"?: An Exploratory Study on Digital Identity Education. MISNC/IEMT 2020: 5:1-5:8
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.