default search action
"Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU."
Juraj Vanek et al. (2011)
- Juraj Vanek, Bedrich Benes, Adam Herout, Ondrej Stava:
Large-Scale Physics-Based Terrain Editing Using Adaptive Tiles on the GPU. IEEE Computer Graphics and Applications 31(6): 35-44 (2011)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.