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"Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain ..."
Christian Dick, Jens Schneider, Rüdiger Westermann (2009)
- Christian Dick, Jens Schneider, Rüdiger Westermann:
Efficient Geometry Compression for GPU-based Decoding in Realtime Terrain Rendering. Comput. Graph. Forum 28(1): 67-83 (2009)
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