


default search action
"3D Gaussian Splatting for Real-Time Radiance Field Rendering."
Bernhard Kerbl et al. (2023)
- Bernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George Drettakis:
3D Gaussian Splatting for Real-Time Radiance Field Rendering. CoRR abs/2308.04079 (2023)

manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.