default search action
"Sound Similarity as a Tool for Understanding Player Experience: Applying ..."
Raphaël Marczak, Gareth Schott, Pierre Hanna (2016)
- Raphaël Marczak, Gareth Schott, Pierre Hanna:
Sound Similarity as a Tool for Understanding Player Experience: Applying Similarity Matrix to Gameplay Performance Segmentation. Trans. Digit. Games Res. Assoc. 2(3) (2016)
manage site settings
To protect your privacy, all features that rely on external API calls from your browser are turned off by default. You need to opt-in for them to become active. All settings here will be stored as cookies with your web browser. For more information see our F.A.Q.