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Publication search results
found 64 matches
- 2023
- Paul Viville, Pierre Kraemer, Dominique Bechmann:
Meso-Skeleton Guided Hexahedral Mesh Design. Comput. Graph. Forum 42(7) (2023) - 2022
- Ruding Lou, Frédéric Mérienne, Richard Hau Yue So, Tsz Tai Chan, Dominique Bechmann:
Geometric simplification for reducing optic flow in VR. ISMAR Adjunct 2022: 682-685 - 2021
- Paul Viville, Pierre Kraemer, Dominique Bechmann:
Hexahedral Mesh Generation for Tubular Shapes using Skeletons and Connection Surfaces. VISIGRAPP (1: GRAPP) 2021: 45-54 - 2020
- Sabah Boustila, Mehmet Ozkan, Dominique Bechmann:
Interactions with a Hybrid Map for Navigation Information Visualization in Virtual Reality. ISS Companion 2020: 69-72 - 2019
- Julien Casarin, Antoine Ladrech, Tristan Tchilinguirian, Dominique Bechmann:
A UMI3D-based Interactions Analytics System for XR Devices and Interaction Techniques. VR 2019: 870-871 - Ana Paula Cláudio, Dominique Bechmann, Paul Richard, Takehiko Yamaguchi, Lars Linsen, Alexandru C. Telea, Francisco H. Imai, Alain Trémeau:
Computer Vision, Imaging and Computer Graphics - Theory and Applications - 12th International Joint Conference, VISIGRAPP 2017, Porto, Portugal, February 27 - March 1, 2017, Revised Selected Papers. Communications in Computer and Information Science 983, Springer 2019, ISBN 978-3-030-12208-9 [contents] - Dominique Bechmann, Manuela Chessa, Ana Paula Cláudio, Francisco H. Imai, Andreas Kerren, Paul Richard, Alexandru C. Telea, Alain Trémeau:
Computer Vision, Imaging and Computer Graphics Theory and Applications - 13th International Joint Conference, VISIGRAPP 2018, Funchal, Madeira, Portugal, January 27-29, 2018, Revised Selected Papers. Communications in Computer and Information Science 997, Springer 2019, ISBN 978-3-030-26755-1 [contents] - 2018
- Julien Casarin, Nicolas Pacqueriaud, Dominique Bechmann:
UMI3D: A Unity3D Toolbox to Support CSCW Systems Properties in Generic 3D User Interfaces. Proc. ACM Hum. Comput. Interact. 2(CSCW): 29:1-29:20 (2018) - Dominique Bechmann, Ana Paula Cláudio, José Braz:
Proceedings of the 13th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2018) - Volume 1: GRAPP, Funchal, Madeira, Portugal, January 27-29, 2018. SciTePress 2018, ISBN 978-989-758-287-5 [contents] - 2017
- Sabah Boustila, Dominique Bechmann, Antonio Capobianco:
Effects of stereo and head tracking on distance estimation, presence, and simulator sickness using wall screen in architectural project review. 3DUI 2017: 231-232 - Sabah Boustila, Dominique Bechmann, Antonio Capobianco:
Effects of adding visual cues on distance estimation, presence and simulator sickness during virtual visits using wall screen. CGI 2017: 21:1-21:6 - Julien Casarin, Dominique Bechmann, Marilyn Keller:
A unified model for interaction in 3D environment. VRST 2017: 23:1-23:7 - Ana Paula Cláudio, Dominique Bechmann, José Braz:
Proceedings of the 12th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP 2017) - Volume 1: GRAPP, Porto, Portugal, February 27 - March 1, 2017. SciTePress 2017, ISBN 978-989-758-224-0 [contents] - 2016
- Xue Chen, Jieqing Feng, Dominique Bechmann:
Mesh Sequence Morphing. Comput. Graph. Forum 35(1): 179-190 (2016) - Sabah Boustila, Antonio Capobianco, Dominique Bechmann, Olivier Génevaux:
A hybrid projection to widen the vertical field of view with large screens to improve the perception of personal space in architectural project review. 3DUI 2016: 191-200 - Sabah Boustila, Antonio Capobianco, Olivier Génevaux, Dominique Bechmann:
New hybrid projection to widen the vertical field of view with large screen to improve the perception of personal space in architectural project review. VR 2016: 159-160 - 2015
- Lionel Untereiner, Pierre Kraemer, David Cazier, Dominique Bechmann:
CPH: A Compact Representation for Hierarchical Meshes Generated by Primal Refinement. Comput. Graph. Forum 34(8): 155-166 (2015) - Sabah Boustila, Dominique Bechmann, Antonio Capobianco:
Evaluation of factors affecting distance perception in immersive virtual environments during virtual visits of houses. IHM 2015: 8:1-8:10 - Nadine Abu Rumman, Marco Schaerf, Dominique Bechmann:
Collision detection for articulated deformable characters. MIG 2015: 215-220 - Sabah Boustila, Antonio Capobianco, Dominique Bechmann:
Evaluation of factors affecting distance perception in architectural project review in immersive virtual environments. VRST 2015: 207-216 - 2013
- Lionel Untereiner, David Cazier, Dominique Bechmann:
n-Dimensional multiresolution representation of subdivision meshes with arbitrary topology. Graph. Model. 75(5): 231-246 (2013) - Jonathan Wonner, Jérôme Grosjean, Antonio Capobianco, Dominique Bechmann:
Bubble bee, an alternative to arrow for pointing out directions. VRST 2013: 97-100 - 2012
- Manuel Veit, Antonio Capobianco, Dominique Bechmann:
CrOS: a touch screen interaction technique for cursor manipulation on 2-manifolds. VRST 2012: 97-100 - Jonathan Wonner, Jérôme Grosjean, Antonio Capobianco, Dominique Bechmann:
Starfish: a selection technique for dense virtual environments. VRST 2012: 101-104 - 2011
- Jonathan Wonner, Jérôme Grosjean, Antonio Capobianco, Dominique Bechmann:
SPEED: prédiction de cibles. IHM 2011: 19:1-19:4 - Manuel Veit, Antonio Capobianco, Dominique Bechmann:
An experimental analysis of the impact of Touch Screen Interaction techniques for 3-D positioning tasks. VR 2011: 75-82 - 2010
- Younis Hijazi, Dominique Bechmann, David Cazier, Cyril Kern, Sylvain Thery:
Fully-automatic Branching Reconstruction Algorithm: Application to Vascular Trees. Shape Modeling International 2010: 221-225 - Manuel Veit, Antonio Capobianco, Dominique Bechmann:
Dynamic decomposition and integration of degrees of freedom for 3-D positioning. VRST 2010: 131-134 - 2009
- Pierre Kraemer, David Cazier, Dominique Bechmann:
Extension of half-edges for the representation of multiresolution subdivision surfaces. Vis. Comput. 25(2): 149-163 (2009) - Marc Fournier, Jean-Michel Dischler, Dominique Bechmann:
Marching Triangle Polygonization for Efficient Surface Reconstruction from Its Distance Transform. DGCI 2009: 168-179
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