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Publication search results
found 33 matches
- 2013
- Malin Aas Berg, Sobah Abbas Petersen:
Exploiting Psychological Needs to Increase Motivation for Learning. SGDA 2013: 260-265 - Costas Boletsis, Simon McCallum:
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education. SGDA 2013: 86-95 - Oliver Thomson Brown, John Truesdale, Sandy Louchart, Suzanne McEndoo, Sabrina Maniscalco, Judy Robertson, Theodore Lim, Stephen Kilbride:
Serious Game for Quantum Research. SGDA 2013: 178-187 - Darren Eymundson, Michael Janzen:
Serious Game Modules for Entertainment Games. SGDA 2013: 206-211 - David Gagnon, Martin J.-D. Otis, Bob-Antoine Jerry Ménélas:
A Serious Game for the Learning of Vibrotactile Feedbacks Presented under the Foot: How Many and How Fast? SGDA 2013: 288-298 - Barbara Garneli, Michail N. Giannakos, Konstantinos Chorianopoulos, Letizia Jaccheri:
Learning by Playing and Learning by Making. SGDA 2013: 76-85 - Afef Ghannem, Maha Khemaja:
Towards Effective Evaluation of Serious Games in Relation to Educational Objectives. SGDA 2013: 266-272 - Olav Brenna Hansen, Adiljan Abdurihim, Simon McCallum:
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder. SGDA 2013: 1-14 - Jannicke Baalsrud Hauge, Heiko Duin, Klaus-Dieter Thoben:
The Evaluation of Serious Games Supporting Creativity through Student Labs. SGDA 2013: 188-199 - Thomas Duus Henriksen:
Designing Well with Others - Using Customer's Core Competencies When Co-designing Learning Games. SGDA 2013: 247-253 - Thomas Duus Henriksen:
Using Learning Games to Meet Learning Objectives. SGDA 2013: 273-277 - Magnus Lie Hetland:
Simulating Ability: Representing Skills in Games. SGDA 2013: 226-238 - Tine Rosenthal Johansen, Thomas Duus Henriksen:
The Rake and the X - Two Game-Based Approaches to Facilitate Cross-Disciplinary Classes in Higher Education. SGDA 2013: 145-150 - Andreas Jönsson, Ronan Breslin, Minhua Ma:
The Ambience Table: A Serious Gaming Interface for Aiding Sound Design. SGDA 2013: 151-164 - Maja Kocon:
Idle Motion Synthesis of Human Head and Face in Virtual Reality Environment. SGDA 2013: 299-306 - Derek A. Kuipers, Bard O. Wartena, Ate Dijkstra, Jelle T. Prins, Jean-Pierre E. N. Pierie:
Design for Transfer - Meaningful Play through Metaphorical Recontextualisation. SGDA 2013: 239-246 - Peter Leong, Vincent Goh:
Work Safety and Health Games-Based Learning. SGDA 2013: 108-117 - Ines Di Loreto, Benoit Lange, Antoine Seilles, Sebastien Andary, William Dyce:
Game Design for All: The Example of Hammer and Planks. SGDA 2013: 70-75 - Ines Di Loreto, Emil A. Mork, Simone Mora, Monica Divitini:
Supporting Crisis Training with a Mobile Game System. SGDA 2013: 165-177 - Christopher De Marco, Christine Evain, Francisco J. Gutierrez:
Enhancing the Reading Experience through User-Generated Serious Games on the MyGame-4u Platform. SGDA 2013: 96-107 - Igor S. Mayer, Johann c. k. h. Riedel, Jannicke Baalsrud Hauge, Francesco Bellotti, Alessandro De Gloria, Michela Ott, Sobah Abbas Petersen:
Serious Games in a European Policy Context. SGDA 2013: 307-320 - Igor Mayer, Arthur Wolff, Ivo Wenzler:
Learning Efficacy of the 'Hazard Recognition' Serious Game - A Quasi-Experimental Study. SGDA 2013: 118-129 - Simon Mayr, Paolo Petta:
Towards a Serious Game for Trauma Treatment. SGDA 2013: 64-69 - Simon McCallum, Costas Boletsis:
Dementia Games: A Literature Review of Dementia-Related Serious Games. SGDA 2013: 15-27 - Hélène Michel:
Cognitive Maps of Serious Games: An Exploratory Approach of Learners' Representations. SGDA 2013: 278-287 - Manuel Oliveira, Gregor Cerinsek, Heiko Duin, Marco Taisch:
Serious Gaming in Manufacturing Education. SGDA 2013: 130-144 - Trygve Pløhn, Trond Aalberg:
HiNTHunt - A Pervasive Game to Support and Encourage Desired Activities for New Students. SGDA 2013: 200-205 - Francisco Raposo, Guilherme Santos, João Pereira:
SimClinic - An Auxiliary Tool for Evaluation on Clinical Case Settings. SGDA 2013: 37-50 - Margarida Romero, Mireia Usart:
Serious Games Integration in an Entrepreneurship Massive Online Open Course (MOOC). SGDA 2013: 212-225 - Anja Sisarica, Neil A. M. Maiden:
An Emerging Model of Creative Game-Based Learning. SGDA 2013: 254-259
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retrieved on 2024-06-13 01:24 CEST from data curated by the dblp team
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