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Publication search results
found 25 matches
- 2010
- Broderick Arneson, Ryan B. Hayward, Philip Henderson:
Monte Carlo Tree Search in Hex. IEEE Trans. Comput. Intell. AI Games 2(4): 251-258 (2010) - Hendrik Baier, Peter D. Drake:
The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go. IEEE Trans. Comput. Intell. AI Games 2(4): 303-309 (2010) - Andrea Bolognesi, Paolo Ciancarini, Gian Piero Favini:
Progress Through Uncertainty in Some Kriegspiel Endings. IEEE Trans. Comput. Intell. AI Games 2(2): 99-110 (2010) - Cameron Browne, Frédéric Maire:
Evolutionary Game Design. IEEE Trans. Comput. Intell. AI Games 2(1): 1-16 (2010) - Luigi Cardamone, Daniele Loiacono, Pier Luca Lanzi:
Learning to Drive in the Open Racing Car Simulator Using Online Neuroevolution. IEEE Trans. Comput. Intell. AI Games 2(3): 176-190 (2010) - Ling-Jyh Chen, Bo-Chun Wang, Wen-Yuan Zhu:
The Design of Puzzle Selection Strategies for ESP-Like GWAP Systems. IEEE Trans. Comput. Intell. AI Games 2(2): 120-130 (2010) - Jonathon Doran, Ian Parberry:
Controlled Procedural Terrain Generation Using Software Agents. IEEE Trans. Comput. Intell. AI Games 2(2): 111-119 (2010) - Markus Enzenberger, Martin Müller, Broderick Arneson, R. Segal:
Fuego - An Open-Source Framework for Board Games and Go Engine Based on Monte Carlo Tree Search. IEEE Trans. Comput. Intell. AI Games 2(4): 259-270 (2010) - Arnav Jhala, Robert Michael Young:
Cinematic Visual Discourse: Representation, Generation, and Evaluation. IEEE Trans. Comput. Intell. AI Games 2(2): 69-81 (2010) - Chang-Shing Lee, Martin Müller, Olivier Teytaud:
Special Issue on Monte Carlo Techniques and Computer Go. IEEE Trans. Comput. Intell. AI Games 2(4): 225-228 (2010) - Daniele Loiacono, Pier Luca Lanzi, Julian Togelius, Enrique Onieva, David A. Pelta, Martin V. Butz, Thies D. Lönneker, Luigi Cardamone, Diego Perez Liebana, Yago Sáez, Mike Preuss, Jan Quadflieg:
The 2009 Simulated Car Racing Championship. IEEE Trans. Comput. Intell. AI Games 2(2): 131-147 (2010) - Edward P. Manning:
Using Resource-Limited Nash Memory to Improve an Othello Evaluation Function. IEEE Trans. Comput. Intell. AI Games 2(1): 40-53 (2010) - Jean Méhat, Tristan Cazenave:
Combining UCT and Nested Monte Carlo Search for Single-Player General Game Playing. IEEE Trans. Comput. Intell. AI Games 2(4): 271-277 (2010) - Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang:
Game Bot Detection via Avatar Trajectory Analysis. IEEE Trans. Comput. Intell. AI Games 2(3): 162-175 (2010) - Christopher Pedersen, Julian Togelius, Georgios N. Yannakakis:
Modeling Player Experience for Content Creation. IEEE Trans. Comput. Intell. AI Games 2(1): 54-67 (2010) - David Pizzi, Jean-Luc Lugrin, Alex Whittaker, Marc Cavazza:
Automatic Generation of Game Level Solutions as Storyboards. IEEE Trans. Comput. Intell. AI Games 2(3): 149-161 (2010) - Mike Preuss, Nicola Beume, Holger Danielsiek, Tobias Hein, Boris Naujoks, Nico Piatkowski, Raphael Stür, Andreas Thom, Simon Wessing:
Towards Intelligent Team Composition and Maneuvering in Real-Time Strategy Games. IEEE Trans. Comput. Intell. AI Games 2(2): 82-98 (2010) - Arpad Rimmel, Olivier Teytaud, Chang-Shing Lee, Shi-Jim Yen, Mei-Hui Wang, Shang-Rong Tsai:
Current Frontiers in Computer Go. IEEE Trans. Comput. Intell. AI Games 2(4): 229-238 (2010) - Yusuke Soejima, Akihiro Kishimoto, Osamu Watanabe:
Evaluating Root Parallelization in Go. IEEE Trans. Comput. Intell. AI Games 2(4): 278-287 (2010) - Shogo Takeuchi, Tomoyuki Kaneko, Kazunori Yamaguchi:
Evaluation of Game Tree Search Methods by Game Records. IEEE Trans. Comput. Intell. AI Games 2(4): 288-302 (2010) - Jeffrey Tsang:
The Parametrized Probabilistic Finite-State Transducer Probe Game Player Fingerprint Model. IEEE Trans. Comput. Intell. AI Games 2(3): 208-224 (2010) - Hao Wang, Yang Gao, Xingguo Chen:
RL-DOT: A Reinforcement Learning NPC Team for Playing Domination Games. IEEE Trans. Comput. Intell. AI Games 2(1): 17-26 (2010) - Mark H. M. Winands, Yngvi Björnsson, Jahn-Takeshi Saito:
Monte Carlo Tree Search in Lines of Action. IEEE Trans. Comput. Intell. AI Games 2(4): 239-250 (2010) - I-Chen Wu, Ping-Hung Lin:
Relevance-Zone-Oriented Proof Search for Connect6. IEEE Trans. Comput. Intell. AI Games 2(3): 191-207 (2010) - Mingliang Xu, Zhigeng Pan, Hongxing Lu, Yangdong Ye, Pei Lv, Abdennour El Rhalibi:
Moving-Target Pursuit Algorithm Using Improved Tracking Strategy. IEEE Trans. Comput. Intell. AI Games 2(1): 27-39 (2010)
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