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Julian Togelius
Person information

- affiliation: New York University, New York, USA
- affiliation (former): University of Applied Sciences and Arts of Southern Switzerland, Switzerland
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2020 – today
- 2023
- [j68]Aaron Dharna
, Amy K. Hoover, Julian Togelius
, Lisa B. Soros
:
Transfer Dynamics in Emergent Evolutionary Curricula. IEEE Trans. Games 15(2): 157-170 (2023) - [j67]Chengpeng Hu
, Ziqi Wang
, Tianye Shu
, Hao Tong
, Julian Togelius
, Xin Yao
, Jialin Liu
:
Reinforcement Learning With Dual-Observation for General Video Game Playing. IEEE Trans. Games 15(2): 202-216 (2023) - [j66]Rodrigo Canaan
, Xianbo Gao, Julian Togelius
, Andy Nealen, Stefan Menzel
:
Generating and Adapting to Diverse Ad Hoc Partners in Hanabi. IEEE Trans. Games 15(2): 228-241 (2023) - [j65]Weiming Liu
, Bin Li
, Julian Togelius
:
Model-Free Neural Counterfactual Regret Minimization With Bootstrap Learning. IEEE Trans. Games 15(3): 315-325 (2023) - [c262]Yangkun Chen, Joseph Suarez, Junjie Zhang, Chenghui Yu, Bo Wu, Hanmo Chen, Hengman Zhu, Rui Du, Shanliang Qian, Shuai Liu, Weijun Hong, Jinke He, Yibing Zhang, Liang Zhao, Clare Zhu, Julian Togelius, Sharada Mohanty, Jiaxin Chen, Xiu Li, Xiaolong Zhu, Phillip Isola:
Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO. AAMAS 2023: 2490-2492 - [c261]Debosmita Bhaumik
, Julian Togelius
, Georgios N. Yannakakis
, Ahmed Khalifa
:
Lode Enhancer: Level Co-creation Through Scaling. FDG 2023: 65:1-65:8 - [c260]Timothy Merino
, Megan Charity
, Julian Togelius
:
Interactive Latent Variable Evolution for the Generation of Minecraft Structures. FDG 2023: 67:1-67:8 - [c259]Graham Todd
, Sam Earle
, Muhammad Umair Nasir
, Michael Cerny Green
, Julian Togelius
:
Level Generation Through Large Language Models. FDG 2023: 70:1-70:8 - [i130]Sam Earle, Ozlem Yildiz, Julian Togelius, Chinmay Hegde:
Pathfinding Neural Cellular Automata. CoRR abs/2301.06820 (2023) - [i129]Graham Todd, Sam Earle, Muhammad Umair Nasir, Michael Cerny Green, Julian Togelius:
Level Generation Through Large Language Models. CoRR abs/2302.05817 (2023) - [i128]Pittawat Taveekitworachai, Febri Abdullah, Mury F. Dewantoro, Ruck Thawonmas, Julian Togelius, Jochen Renz:
ChatGPT4PCG Competition: Character-like Level Generation for Science Birds. CoRR abs/2303.15662 (2023) - [i127]Julian Togelius, Georgios N. Yannakakis:
Choose Your Weapon: Survival Strategies for Depressed AI Academics. CoRR abs/2304.06035 (2023) - [i126]David Melhart, Julian Togelius, Benedikte Mikkelsen, Christoffer Holmgård, Georgios N. Yannakakis:
The Ethics of AI in Games. CoRR abs/2305.07392 (2023) - [i125]Anubhav Jain, Nasir D. Memon, Julian Togelius:
Zero-shot racially balanced dataset generation using an existing biased StyleGAN2. CoRR abs/2305.07710 (2023) - [i124]Muhammad Umair Nasir
, Julian Togelius:
Practical PCG Through Large Language Models. CoRR abs/2305.18243 (2023) - [i123]Matthew Siper, Sam Earle, Zehua Jiang, Ahmed Khalifa, Julian Togelius:
Controllable Path of Destruction. CoRR abs/2305.18553 (2023) - [i122]Muhammad Umair Nasir
, Sam Earle, Julian Togelius, Steven James, Christopher W. Cleghorn:
LLMatic: Neural Architecture Search via Large Language Models and Quality-Diversity Optimization. CoRR abs/2306.01102 (2023) - [i121]Megan Charity, Dipika Rajesh, Sam Earle, Julian Togelius:
Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs. CoRR abs/2306.13169 (2023) - [i120]Shuo Huang, Chengpeng Hu, Julian Togelius, Jialin Liu:
Generating Redstone Style Cities in Minecraft. CoRR abs/2307.09777 (2023) - [i119]Debosmita Bhaumik, Ahmed Khalifa, Julian Togelius:
Lode Encoder: AI-constrained co-creativity. CoRR abs/2308.01312 (2023) - [i118]Debosmita Bhaumik, Julian Togelius, Georgios N. Yannakakis, Ahmed Khalifa:
Lode Enhancer: Level Co-creation Through Scaling. CoRR abs/2308.01543 (2023) - [i117]Timothy Merino, Roman Negri, Dipika Rajesh, Megan Charity, Julian Togelius:
The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings. CoRR abs/2308.04052 (2023) - [i116]Anubhav Jain, Nasir D. Memon, Julian Togelius:
Fair GANs through model rebalancing with synthetic data. CoRR abs/2308.08638 (2023) - [i115]Megan Charity, Yash Bhartia, Daniel Zhang, Ahmed Khalifa, Julian Togelius:
A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System. CoRR abs/2308.13538 (2023) - [i114]Yangkun Chen, Joseph Suarez, Junjie Zhang, Chenghui Yu, Bo Wu, Hanmo Chen, Hengman Zhu, Rui Du, Shanliang Qian, Shuai Liu, Weijun Hong, Jinke He, Yibing Zhang, Liang Zhao, Clare Zhu, Julian Togelius, Sharada Mohanty, Jiaxin Chen, Xiu Li, Xiaolong Zhu, Phillip Isola:
Benchmarking Robustness and Generalization in Multi-Agent Systems: A Case Study on Neural MMO. CoRR abs/2308.15802 (2023) - [i113]Enhong Liu, Joseph Suarez, Chenhui You, Bo Wu, Bingcheng Chen, Jun Hu, Jiaxin Chen, Xiaolong Zhu, Clare Zhu, Julian Togelius, Sharada Mohanty, Weijun Hong, Rui Du, Yibing Zhang, Qinwen Wang, Xinhang Li, Zheng Yuan, Xiang Li, Yuejia Huang, Kun Zhang, Hanhui Yang, Shiqi Tang, Phillip Isola:
The NeurIPS 2022 Neural MMO Challenge: A Massively Multiagent Competition with Specialization and Trade. CoRR abs/2311.03707 (2023) - [i112]Julian Togelius, Ahmed Khalifa, Sam Earle, Michael Cerny Green, Lisa B. Soros:
Evolutionary Machine Learning and Games. CoRR abs/2311.16172 (2023) - 2022
- [j64]Alberto Alvarez
, Steve Dahlskog, José M. Font, Julian Togelius
:
Interactive Constrained MAP-Elites: Analysis and Evaluation of the Expressiveness of the Feature Dimensions. IEEE Trans. Games 14(2): 202-211 (2022) - [j63]Alberto Alvarez
, José M. Font, Julian Togelius
:
Toward Designer Modeling Through Design Style Clustering. IEEE Trans. Games 14(4): 676-686 (2022) - [c258]Megan Charity, Julian Togelius:
Aesthetic Bot: Interactively Evolving Game Maps on Twitter. AIIDE 2022: 18-25 - [c257]Megan Charity, Nasir D. Memon, Zehua Jiang
, Abhi Sen, Julian Togelius:
Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage. BIOSIG 2022: 221-228 - [c256]Michael Cerny Green, Ahmed Khalifa
, Megan Charity, Debosmita Bhaumik, Julian Togelius:
Predicting Personas Using Mechanic Frequencies and Game State Traces. CEC 2022: 1-8 - [c255]Megan Charity, Julian Togelius:
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space. CoG 2022: 570-575 - [c254]Michael Cerny Green
, Ahmed Khalifa
, Megan Charity, Julian Togelius:
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. FDG 2022: 35:1-35:10 - [c253]Alberto Alvarez
, José M. Font, Julian Togelius:
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. FDG 2022: 42:1-42:9 - [c252]Christoph Salge
, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo De Moura Canaan
, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger
, Jupiter Hadley, Jean-Baptiste Hervé, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius:
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. FDG 2022: 45:1-45:16 - [c251]Ahmed Khalifa
, Julian Togelius, Michael Cerny Green:
Mutation Models: Learning to Generate Levels by Imitating Evolution. FDG 2022: 67:1-67:9 - [c250]Zehua Jiang
, Sam Earle
, Michael Cerny Green
, Julian Togelius
:
Learning Controllable 3D Level Generators. FDG 2022: 71:1-71:9 - [c249]Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis
, Julian Togelius:
Illuminating diverse neural cellular automata for level generation. GECCO 2022: 68-76 - [c248]Bryon Tjanaka, Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis
:
Approximating gradients for differentiable quality diversity in reinforcement learning. GECCO 2022: 1102-1111 - [c247]Anubhav Jain, Nasir D. Memon, Julian Togelius:
A Dataless FaceSwap Detection Approach Using Synthetic Images. IJCB 2022: 1-7 - [c246]Razieh L. Saremi, Hardik Yardik, Julian Togelius, Ye Yang, Guenther Ruhe:
An Evolutionary Algorithm for Task Scheduling in Crowdsourced Software Development. ICEIS (1) 2022: 120-128 - [c245]Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis
:
Generating Diverse Indoor Furniture Arrangements. SIGGRAPH Posters 2022: 60:1-60:2 - [c244]Matthew Siper, Ahmed Khalifa, Julian Togelius:
Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset. SSCI 2022: 337-343 - [i111]Bryon Tjanaka, Matthew C. Fontaine, Julian Togelius, Stefanos Nikolaidis:
Approximating Gradients for Differentiable Quality Diversity in Reinforcement Learning. CoRR abs/2202.03666 (2022) - [i110]Matthew Siper, Ahmed Khalifa, Julian Togelius:
Path of Destruction: Learning an Iterative Level Generator Using a Small Dataset. CoRR abs/2202.10184 (2022) - [i109]Megan Charity, Isha Dave, Ahmed Khalifa, Julian Togelius:
Baba is Y'all 2.0: Design and Investigation of a Collaborative Mixed-Initiative System. CoRR abs/2203.02035 (2022) - [i108]Aaron Dharna, Amy K. Hoover, Julian Togelius, Lisa B. Soros:
Transfer Dynamics in Emergent Evolutionary Curricula. CoRR abs/2203.10941 (2022) - [i107]Michael Cerny Green, Ahmed Khalifa, Megan Charity, Debosmita Bhaumik, Julian Togelius:
Predicting Personas Using Mechanic Frequencies and Game State Traces. CoRR abs/2203.13351 (2022) - [i106]Michael Cerny Green, Ahmed Khalifa, Megan Charity, Julian Togelius:
Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials. CoRR abs/2204.05217 (2022) - [i105]Aaron Dharna, Charlie Summers, Rohin Dasari, Julian Togelius, Amy K. Hoover:
Watts: Infrastructure for Open-Ended Learning. CoRR abs/2204.13250 (2022) - [i104]Ahmed Khalifa, Michael Cerny Green, Julian Togelius:
Learning to Generate Levels by Imitating Evolution. CoRR abs/2206.05497 (2022) - [i103]Ya-Chuan Hsu, Matthew C. Fontaine, Sam Earle, Maria Edwards, Julian Togelius, Stefanos Nikolaidis
:
Generating Diverse Indoor Furniture Arrangements. CoRR abs/2206.10608 (2022) - [i102]Zehua Jiang, Sam Earle, Michael Cerny Green, Julian Togelius:
Learning Controllable 3D Level Generators. CoRR abs/2206.13623 (2022) - [i101]Megan Charity, Julian Togelius:
Aesthetic Bot: Interactively Evolving Game Maps on Twitter. CoRR abs/2208.05017 (2022) - [i100]Megan Charity, Nasir D. Memon, Zehua Jiang, Abhi Sen, Julian Togelius:
Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage. CoRR abs/2209.04909 (2022) - [i99]Megan Charity, Julian Togelius:
Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space. CoRR abs/2209.04911 (2022) - [i98]Alberto Alvarez, José M. Font, Julian Togelius:
Story Designer: Towards a Mixed-Initiative Tool to Create Narrative Structures. CoRR abs/2210.09294 (2022) - [i97]Anubhav Jain, Nasir D. Memon, Julian Togelius:
A Dataless FaceSwap Detection Approach Using Synthetic Images. CoRR abs/2212.02571 (2022) - 2021
- [j62]Giuseppe Cuccu
, Julian Togelius
, Philippe Cudré-Mauroux
:
Playing Atari with few neurons. Auton. Agents Multi Agent Syst. 35(2): 17 (2021) - [j61]Haibo He, Carlos A. Coello Coello, Julian Togelius, Yaochu Jin, Yew-Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 16(1): 18-20 (2021) - [j60]Haibo He, Jon Garibaldi, Carlos A. Coello Coello, Julian Togelius, Yaochu Jin, Yew-Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 16(2): 11-76 (2021) - [j59]Haibo He, Jon Garibaldi, Carlos A. Coello Coello, Julian Togelius, Yaochu Jin, Yew-Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 16(3): 5-7, 94 (2021) - [j58]Haibo He, Jon Garibaldi, Carlos A. Coello Coello, Julian Togelius, Yaochu Jin, Yew-Soon Ong, Hussein A. Abbass:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 16(4): 14-16 (2021) - [j57]Jialin Liu
, Sam Snodgrass, Ahmed Khalifa
, Sebastian Risi, Georgios N. Yannakakis
, Julian Togelius
:
Deep learning for procedural content generation. Neural Comput. Appl. 33(1): 19-37 (2021) - [j56]Tae Jong Choi
, Julian Togelius
, Yun-Gyung Cheong:
A Fast and efficient stochastic opposition-based learning for differential evolution in numerical optimization. Swarm Evol. Comput. 60: 100768 (2021) - [j55]Julian Togelius
:
Editorial IEEE Transactions on Games: The First Four Years. IEEE Trans. Games 13(4): 325-326 (2021) - [c243]Matthew C. Fontaine, Ruilin Liu, Ahmed Khalifa
, Jignesh Modi, Julian Togelius, Amy K. Hoover, Stefanos Nikolaidis:
Illuminating Mario Scenes in the Latent Space of a Generative Adversarial Network. AAAI 2021: 5922-5930 - [c242]Alberto Alvarez, José M. Font, Steve Dahlskog, Julian Togelius:
Assessing the Effects of Interacting with MAP-Elites. AIIDE 2021: 124-131 - [c241]Maria Edwards, Ming Jiang, Julian Togelius:
Search-Based Exploration and Diagnosis of TOAD-GAN. AIIDE 2021: 140-147 - [c240]Debosmita Bhaumik, Ahmed Khalifa
, Julian Togelius:
Lode Encoder: AI-constrained co-creativity. CoG 2021: 1-8 - [c239]Philip Bontrager, Julian Togelius:
Learning to Generate Levels From Nothing. CoG 2021: 1-8 - [c238]Sam Earle, Maria Edwards, Ahmed Khalifa
, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. CoG 2021: 1-9 - [c237]Sam Earle, Julian Togelius, Lisa B. Soros:
Video Games as a Testbed for Open-Ended Phenomena. CoG 2021: 1-9 - [c236]Omar Delarosa, Hang Dong, Mindy Ruan, Ahmed Khalifa
, Julian Togelius
:
Mixed-Initiative Level Design with RL Brush. EvoMUSART 2021: 412-426 - [c235]Michael Cerny Green, Ahmed Khalifa
, Rodrigo Canaan, Philip Bontrager, Julian Togelius:
Game Mechanic Alignment Theory. FDG 2021: 29:1-29:11 - [c234]Tae Jong Choi, Julian Togelius
:
Self-referential quality diversity through differential MAP-Elites. GECCO 2021: 502-509 - [c233]Jordan Urbaczek, Razieh L. Saremi, Mostaan Lotfalian Saremi, Julian Togelius:
Greedy Scheduling: A Neural Network Method to Reduce Task Failure in Software Crowdsourcing. ICEIS (1) 2021: 410-419 - [c232]Enhong Liu, Joseph Suarez, Chenhui You, Bo Wu, Bingcheng Chen, Jun Hu, Jiaxin Chen, Xiaolong Zhu, Clare Zhu, Julian Togelius, Sharada Mohanty, Weijun Hong, Rui Du, Yibing Zhang, Qinwen Wang, Xinhang Li, Zheng Yuan, Xiang Li, Yuejia Huang, Kun Zhang, Hanhui Yang, Shiqi Tang, Phillip Isola:
The NeurIPS 2022 Neural MMO Challenge: A Massively Multiagent Competition with Specialization and Trade. NeurIPS (Competition and Demos) 2021: 18-34 - [i96]Michael Cerny Green
, Ahmed Khalifa, Philip Bontrager, Rodrigo Canaan, Julian Togelius:
Game Mechanic Alignment Theory and Discovery. CoRR abs/2102.10247 (2021) - [i95]Antonios Liapis, Hector Pérez Martinez, Julian Togelius, Georgios N. Yannakakis:
Transforming Exploratory Creativity with DeLeNoX. CoRR abs/2103.11715 (2021) - [i94]Christoph Salge, Michael Cerny Green, Rodrigo Canaan, Filip Skwarski, Rafael Fritsch, Adrian Brightmoore, Shaofang Ye, Changxing Cao, Julian Togelius:
The AI Settlement Generation Challenge in Minecraft: First Year Report. CoRR abs/2103.14950 (2021) - [i93]Sam Earle, Maria Edwards, Ahmed Khalifa, Philip Bontrager, Julian Togelius:
Learning Controllable Content Generators. CoRR abs/2105.02993 (2021) - [i92]Ruben Rodriguez Torrado, Pablo Ruiz, Luis Cueto-Felgueroso, Michael Cerny Green, Tyler Friesen, Sebastien Matringe, Julian Togelius:
Physics-informed attention-based neural network for solving non-linear partial differential equations. CoRR abs/2105.07898 (2021) - [i91]Razieh L. Saremi, Hardik Yagnik, Julian Togelius, Ye Yang, Guenther Ruhe:
An Evolutionary Algorithm for Task Scheduling in Crowdsourced Software Development. CoRR abs/2107.02202 (2021) - [i90]Tae Jong Choi, Julian Togelius:
Self-Referential Quality Diversity Through Differential Map-Elites. CoRR abs/2107.04964 (2021) - [i89]Christoph Salge, Claus Aranha, Adrian Brightmoore, Sean Butler, Rodrigo Canaan, Michael Cook, Michael Cerny Green, Hagen Fischer, Christian Guckelsberger, Jupiter Hadley, Jean-Baptiste Hervé, Mark Richard Johnson, Quinn Kybartas, David Mason, Mike Preuss, Tristan Smith, Ruck Thawonmas, Julian Togelius:
Impressions of the GDMC AI Settlement Generation Challenge in Minecraft. CoRR abs/2108.02955 (2021) - [i88]Sam Earle, Justin Snider, Matthew C. Fontaine, Stefanos Nikolaidis, Julian Togelius:
Illuminating Diverse Neural Cellular Automata for Level Generation. CoRR abs/2109.05489 (2021) - 2020
- [j54]Tae Jong Choi
, Julian Togelius
, Yun-Gyung Cheong:
Advanced Cauchy Mutation for Differential Evolution in Numerical Optimization. IEEE Access 8: 8720-8734 (2020) - [j53]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 15(1): 19-21 (2020) - [j52]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 15(2): 11-13 (2020) - [j51]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 15(3): 12-14 (2020) - [j50]Haibo He, Jon Garibaldi, Kay Chen Tan, Julian Togelius, Yaochu Jin, Yew-Soon Ong:
CIS Publication Spotlight [Publication Spotlight]. IEEE Comput. Intell. Mag. 15(4): 5-7 (2020) - [j49]Christoph Salge
, Michael Cerny Green, Rodrigo Canaan
, Filip Skwarski, Rafael Fritsch, Adrian Brightmoore, Shaofang Ye, Changxing Cao, Julian Togelius
:
The AI Settlement Generation Challenge in Minecraft. Künstliche Intell. 34(1): 19-31 (2020) - [j48]Amy K. Hoover, Julian Togelius
, Scott Lee, Fernando de Mesentier Silva:
The Many AI Challenges of Hearthstone. Künstliche Intell. 34(1): 33-43 (2020) - [j47]Sebastian Risi
, Julian Togelius
:
Increasing generality in machine learning through procedural content generation. Nat. Mach. Intell. 2(8): 428-436 (2020) - [j46]Niels Justesen
, Philip Bontrager
, Julian Togelius
, Sebastian Risi
:
Deep Learning for Video Game Playing. IEEE Trans. Games 12(1): 1-20 (2020) - [c231]Debosmita Bhaumik, Ahmed Khalifa, Michael Cerny Green, Julian Togelius:
Tree Search versus Optimization Approaches for Map Generation. AIIDE 2020: 24-30 - [c230]Rodrigo Canaan, Xianbo Gao, Youjin Chung, Julian Togelius, Andy Nealen, Stefan Menzel:
Behavioral Evaluation of Hanabi Rainbow DQN Agents and Rule-Based Agents. AIIDE 2020: 31-37 - [c229]Ahmed Khalifa, Philip Bontrager, Sam Earle, Julian Togelius:
PCGRL: Procedural Content Generation via Reinforcement Learning. AIIDE 2020: 95-101 - [c228]Hejia Zhang, Matthew C. Fontaine, Amy K. Hoover, Julian Togelius, Bistra Dilkina, Stefanos Nikolaidis:
Video Game Level Repair via Mixed Integer Linear Programming. AIIDE 2020: 151-158 - [c227]Aaron Dharna, Julian Togelius, Lisa B. Soros:
Co-Generation of Game Levels and Game-Playing Agents. AIIDE 2020: 203-209 - [c226]Catalina M. Jaramillo, Megan Charity, Rodrigo Canaan, Julian Togelius:
Word Autobots: Using Transformers for Word Association in the Game Codenames. AIIDE 2020: 231-237 - [c225]Catalina M. Jaramillo, Paul Squires, Harold G. Kaufman, Andre Mendes da Silva, Julian Togelius
:
Word embedding for job market spatial representation: tracking changes and predicting skills demand. IEEE BigData 2020: 5713-5715 - [c224]Matthew Stephenson
, Damien Anderson
, Ahmed Khalifa
, John Levine, Jochen Renz, Julian Togelius
, Christoph Salge:
A Continuous Information Gain Measure to Find the Most Discriminatory Problems for AI Benchmarking. CEC 2020: 1-8 - [c223]Ruben Rodriguez Torrado, Ahmed Khalifa
, Michael Cerny Green, Niels Justesen, Sebastian Risi, Julian Togelius
:
Bootstrapping Conditional GANs for Video Game Level Generation. CoG 2020: 41-48 - [c222]Michael Cerny Green, Luvneesh Mugrai, Ahmed Khalifa
, Julian Togelius
:
Mario Level Generation From Mechanics Using Scene Stitching. CoG 2020: 49-56 - [c221]Chang Ye, Ahmed Khalifa
, Philip Bontrager, Julian Togelius
:
Rotation, Translation, and Cropping for Zero-Shot Generalization. CoG 2020: 57-64 - [c220]Vanessa Volz, Niels Justesen, Sam Snodgrass, Sahar Asadi
, Sami Purmonen, Christoffer Holmgård, Julian Togelius
, Sebastian Risi:
Capturing Local and Global Patterns in Procedural Content Generation via Machine Learning. CoG 2020: 399-406 - [c219]Megan Charity, Ahmed Khalifa
, Julian Togelius
:
Baba is Y'all: Collaborative Mixed-Initiative Level Design. CoG 2020: 542-549 - [c218]Andre Mendes, Julian Togelius
, Leandro dos Santos Coelho
:
Multi-Stage Transfer Learning with an Application to Selection Process. ECAI 2020: 1770-1777 - [c217]Megan Charity, Michael Cerny Green, Ahmed Khalifa
, Julian Togelius
:
Mech-Elites: Illuminating the Mechanic Space of GVG-AI. FDG 2020: 8:1-8:10 - [c216]Michael Cerny Green, Ahmed Khalifa
, Gabriella A. B. Barros, Tiago Machado, Julian Togelius
:
Automatic Critical Mechanic Discovery Using Playtraces in Video Games. FDG 2020: 9:1-9:9 - [c215]Ahmed Khalifa
, Julian Togelius
:
Multi-Objective level generator generation with Marahel. FDG 2020: 104:1-104:8 - [c214]Matthew C. Fontaine, Julian Togelius
, Stefanos Nikolaidis
, Amy K. Hoover:
Covariance matrix adaptation for the rapid illumination of behavior space. GECCO 2020: 94-102 - [c213]Julian Togelius
, Sebastian Risi, Georgios N. Yannakakis
:
Evolutionary computation and games. GECCO Companion 2020: 620-651 - [c212]Andre Mendes, Julian Togelius
, Leandro dos Santos Coelho:
Adversarial Encoder-Multi-Task-Decoder for Multi-Stage Processes.