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ARTECH 2019: Braga, Portugal
- Priscila Arantes, Vítor J. Sá, Pedro Alves da Veiga, Adérito Fernandes Marcos:
ARTECH 2019: 9th International Conference on Digital and Interactive Arts, Braga, Portugal, October 23-25, 2019. ACM 2019, ISBN 978-1-4503-7250-3
Long Papers
- Pedro Miguel Faria, Pedro Miguel Moreira, Sandra Cardoso, Roberto Morais:
Visual Engagement and Historical Accuracy in a Production for a Video Mapping Projection. 1:1-1:9 - María Cecilia Reyes, Giuliana Dettori:
Combining Interactive Fiction with Cinematic Virtual Reality. 2:1-2:8 - Eduardo D. Hebling, Elena Partesotti, Charles de Paiva Santana, André Figueiredo, Cássio G. Dezotti, Tales Botechia, César A. Pereira da Silva, Micael Antunes da Silva, Danilo Rossetti, Victor A. W. de Oliveira, Sandra Cielavin, Artemis S. Moroni, Jônatas Manzolli:
MovieScape: Audiovisual Landscapes for Silent Movie: Enactive Experience in a Multimodal Installation. 3:1-3:7 - João Pinto, Teresa Cardoso, Ana Soares:
Emotions to Scenes: Creation of a digital media-art artefact. 4:1-4:8 - Catarina Maçãs, David Palma, Artur Rebelo:
typEm: a generative typeface that represents the emotion of the text. 5:1-5:10 - Grécia Falcão:
The art and its new world-map. 6:1-6:7 - Annie Sungkajun, Jinsil Hwaryoung Seo:
Though Miles Apart: An Interactive Art Installation that Evokes Nostalgia. 7:1-7:6 - Rodrigo Guzman-Serrano:
Where There Are Flies, Media Art You'll Find: Digital (Im)materiality, Artistic Medium, and Media Art Decay. 8:1-8:7 - Tiago Cruz, Fernando Faria Paulino, Mirian Nogueira Tavares:
The Landscape in Digital Media Art: A Selection of Artworks. 9:1-9:8 - Hosana Celeste Oliveira:
The Imaginative Tradition of the Location of Mind in the Body: Art Contributions. 10:1-10:11 - Paulo César S. Teles:
Touchless Procedural Technological Art: Endoesthetic Experiences under Transcultural Perspectives. 11:1-11:7 - Hugh McCabe:
We Have Always Been Virtual: Gilles Deleuze and the Computer-Generated Image. 12:1-12:7 - João Couceiro e Castro, Pedro Martins, Ana Boavida, Penousal Machado:
«Máquina de Ouver» - From Sound to Type: Finding the Visual Representation of Speech by Mapping Sound Features to Typographic Variables. 13:1-13:8 - José Maria Simões, Penousal Machado, Ana Cláudia Rodrigues:
Deep Learning for Expressive Music Generation. 14:1-14:9 - Helena Santana, Rosário Santana:
When space is built of light, matter and sound: Polytopes of Iannis Xenakis. 15:1-15:8 - Nuno Martins, Tânia Araújo:
The contribution of design in supporting the pregnancy process: The study of a mobile application towards a more informed relationship between the pregnant woman and the healthcare professional. 16:1-16:7 - Andréa Graciano, Gilbertto Prado:
Orbi Tipography: An algorithm based design project. 17:1-17:6 - Raquel Caerols, Beatriz Escribano:
Spanish Archive of Media Art: Open E-learning for the History of Spanish Media Art. 18:1-18:4 - Fábio André Pereira, Tiago Martins, Sérgio Rebelo, João Bicker:
Generative Type Design: Creating Glyphs from Typographical Skeletons. 19:1-19:8 - João Martinho Moura, Yury Kolen'ko:
Sci-fi Miners: a virtual reality journey to the nanocluster scale. 20:1-20:10 - Hermes Renato Hildebrand, Milton Terumitsu Sogabe, Fernando Luiz Fogliano, Júlia Camille Blumenschein, Rosangela da Silva Leote:
Intelligence and consciousness in the machinic extensions of the human body. 21:1-21:9 - Nara Cristina Santos:
Art-Science-Technology: Curatorial Strategies in FACTORS. 22:1-22:7 - Gavin Perin, Linda Matthews:
Slicing Perspective. 23:1-23:6 - Ana Marques, Pedro Alves da Veiga:
Digital Artivism and Collaborative Artistic Practice: Usage in a School Environment as a Citizenship Development Tool. 24:1-24:10 - Raul Masu, Mela Bettega, Nuno N. Correia, Teresa Romão, Fabio Morreale:
ARCAA: a Framework to Analyse the Artefact Ecology in Computer Music Performance. 25:1-25:9 - Florent Di Bartolo:
Performative Meshes: Musical Expression in Visuals. 26:1-26:7 - António Bandeira Araújo:
Eq A Sketch 360, a Serious Toy for Drawing Equirectangular Spherical Perspectives. 27:1-27:8 - Patrícia Rodrigues, José Bidarra:
Expanding the Mosaic of Transmedia Learning Experiences: Application of a Transmedia Storyworld in ESL Formal Learning Environments. 28:1-28:10 - Pedro Alves da Veiga:
A/r/cography: Art, Research and Communication. 29:1-29:9 - Inês Silva, Pedro Cardoso, Eva Oliveira:
Narrative and Gameplay: The Balanced and Imbalanced Relationship between Dramatic Tension and Gameplay Tension. 30:1-30:8 - Pedro Andrade:
Mobile Social Hybrids and Drone Art. 31:1-31:5 - Rod Bantjes:
Pre-Cinema, Pre-GIFF, or Auto-Erotic Machine Art? 32:1-32:8 - Artur Cabral Reis:
Continuum in the art_nature_technology affluence. 33:1-33:6 - Monica Tavares:
Interrelations between Art, Science and Research. 34:1-34:9 - Loren Paneto Bergantini:
Synesthesia: meeting point between science, art and technology in the context of digital culture. 35:1-35:7 - Marcos Mucheroni, Jônatas Manzolli:
A Composição da Cosmologia de Modalities est Agnus Dei. 36:1-36:7 - José Alberto Gomes, Nuno Hespanhol:
Mini Mapa Sonoro Project: Soundscape, Technology, Art and Education. 37:1-37:6 - Fabrizio Augusto Poltronieri, Max Hänska:
Technical Images and Visual Art in the Era of Artificial Intelligence: From GOFAI to GANs. 38:1-38:8 - Silvia Laurentiz:
Conformed Thought and the Art of Algorithms. 39:1-39:8 - Rodrigo Assaf, Rui Rodrigues:
The Feeling of Presence: An Immersive Perspective. 40:1-40:6 - Giovanna Graziosi Casimiro:
Augmented Heritage: digital tools for historical experience. 41:1-41:5 - Ray LC, Yuka Fukuoka:
Machine Learning and Therapeutic Strategies in VR. 42:1-42:6 - Milton Terumitsu Sogabe:
Art, Technology and Sustainability. 43:1-43:6 - Hanna-Liisa Pender, David Lamas:
The Challenging Front Ends of Accelerated Transdisciplinary Design Processes. 44:1-44:8 - Rosangela da Silva Leote:
Biomimicry and Art: transductions with biology. 45:1-45:9 - Ludmila Pimentel, Adriana Bittencourt:
The ImageBody of (Digital) Dance: First Steps For Dancing With Deleuze. 46:1-46:8 - Henrique Sobral:
Ex-Paço Project: The conception of nomadism in tridimensional digital space. 47:1-47:6 - Pedro Veneroso:
Linguagens do virtual. 48:1-48:8 - Sofia Baptista, José Azevedo:
Analysing Interactive Documentaries and Narrative: A Proposal for Categorization. 49:1-49:9 - Ana Sucena, Ana Rita Machado, Helena Freitas, Cátia Marques, Ana Raquel Santos, Inês Santos, Ana Filipa Silva, Cláudia Santos, Isabel Rangel, Ana Ramalho, Cristina Garrido, Maria José Mata:
"I Read": reading and writing skills promotion software. 50:1-50:4 - Hugo Canossa, José Coelho, Fernando Faria Paulino:
Clash (and dance) Yourself. 51:1-51:7 - Pedro Cardoso, Ricardo Melo, Miguel Carvalhais:
Breaking the Hedonistic Loop: Meaning before fun in videogames. 52:1-52:4 - Raul Masu, Nuno N. Correia, Stephan Jürgens, Ivana Druzetic, William Primett:
How do Dancers Want to Use Interactive Technology?: Appropriation and Layers of Meaning Beyond Traditional Movement Mapping. 53:1-53:9 - Sérgio Rebelo, Catarina Pires, Pedro Martins, João Bicker, Penousal Machado:
Designing Posters Towards a Seamless Integration in Urban Surroundings: A Computational Approach. 54:1-54:12 - Maria Luiza (Malu) Fragoso:
Nucleus of Art and New Organisms, innovative research lab in Brazil in the field of hybridization, bio telematics and transculturalism. 55:1-55:4
Short Papers
- Gisèle Trudel:
Troubled Signals: Media art, electromagnetic pollution and digital commons. 56:1-56:4 - Thea Pitman:
Earthing Electronic Art: An Ecocritical Review of the Exhibition AEI: Arte Eletrônica Indígena, Museum of Modern Art, Salvador da Bahia, Brazil, 2 Aug-2 Sept 2018. 57:1-57:4 - Demetrius Lacet, Filipe Penicheiro, Leonel Morgado, António Coelho:
Preserving story choreographies across multiple platforms: An approach to platform-independent reuse of characters' behaviors for games, simulations, animations and interactive videos. 58:1-58:4 - Elisa Antunes, José Bidarra, Alexandra Gago da Camara:
This is not a tile, just a digital remix. 59:1-59:4 - Marco Heleno, Nuno Correia, Miguel Carvalhais:
Explaining Machine Learning: Adding Interactivity to Develop Decision-making Visualization Expectations. 60:1-60:3 - Annie Sungkajun, Jinsil Hwaryoung Seo, Michael Bruner, Zuri Simpson:
Flora: Exploring Spatial Memory Using Hand-held Projections. 61:1-61:4
Demos/Artworks
- Tatsuru Arai:
QUANTUM-TON: Hyper Serial Music. 62:1-62:4 - Alejandro Borsani:
The End of the Sun. 63:1-63:2 - Heitor Alvelos, Abhishek Chatterjee:
Anti-Clockwiser: A listening session on ARTECH participants' early memories of now-obsolete media, and a speculation on their possible roles in contemporaneity. 64:1-64:2 - Sonia Guggisberg:
Roda Viva (Life Wheel). 65:1-65:2 - Bruno Mendes da Silva, António Bandeira Araújo, Mirian Nogueira Tavares:
Cadavre Exquis: A Motion-Controlled Interactive Film. 66:1-66:4 - Gilbertto Prado:
Encontros (Meetings). 67:1-67:4 - Grupo Realidades:
R-Scuti: from When the Stars Play series. 68:1-68:2 - Nicolau Centola:
R$ 4, 00. 69:1-69:3 - Amalia F. Foka:
The Invisible Structures of the Artworld. 70:1-70:4 - Rosimária Rocha:
Backyard Sounds, An Immersive Sound Experience. 71:1-71:6 - Ianni Luna:
555. 72:1-72:3 - Marina Zerbarini, Celeste Sánchez Sáenz de Tejada, Mariana Emilia Gramajo:
Envolverse de Espacio: 360° VR Video-Performance - 2019. 73:1-73:4 - Yeohyun Ahn:
Social Homelessness on US Campuses. 74:1-74:4 - Milton Terumitsu Sogabe, Fernando Fogliano, Fabio Oliveira Nunes, Tiago Rubini, Soraya Braz, Rodrigo Dorta Marques, Mirian Steinberg, Roberta Carvalho, Danilo Crispim, Daniel Malva:
Toque: Diálogo entre poética e tecnologia. 75:1-75:3 - Anastasia Tyurina:
Colour 32. 76:1-76:2 - Vasileios Bouzas:
Dismemberment: Dismembered Landscapes. 77:1-77:3 - António Bandeira Araújo, Lucas Fabián Olivero, Sara Antinozzi:
HIMmaterial: Exploring new hybrid media for immersive drawing and collage. 78:1-78:4 - Bruna Sousa, Nuno Coelho, Penousal Machado:
Stop and Care: Changing Behaviours Through Participatory Interaction. 79:1-79:4 - Eduardo D. Hebling, Elena Partesotti, Charles de Paiva Santana, André Figueiredo, Cássio G. Dezotti, Tales Botechia, César A. Pereira da Silva, Micael Antunes da Silva, Danilo Rossetti, Victor A. W. de Oliveira, Sandra Cielavin, Artemis S. Moroni, Jônatas Manzolli:
MovieScape: Enactive Experience with Silent Movie: Audiovisual and Multimodal Installation. 80:1-80:4 - Byeongwon Ha:
Ordinary People: Participatory Interactive Art. 81:1-81:3 - Andreas Zingerle, Linda Kronman:
Panopticities: Artwork submission. 82:1-82:4 - Sophia Brueckner:
Captured by an Algorithm. 83:1-83:4 - Rachel Zuanon, Geraldo Coelho Lima Júnior:
Displacements Towards Empathy. 84:1-84:4 - Filipe Lopes:
Old New Technologies #1. 85:1-85:3 - Paulo Veloso Gomes, António Marques, Javier Pereira, António Correia, João Donga, Vítor J. Sá:
e-EMOTION CAPSULE: As artes digitais na criação de emoções. 86:1-86:4 - Catarina Sampaio, Luísa Ribas, Pedro Ângelo:
Data Self-Portrait. 87:1-87:5 - João Miguel Cunha, Pedro Martins, Penousal Machado:
Emojinating: Hooked Beings. 88:1-88:3 - Pedro Veneroso:
Tempo: Cor: Time: color. 89:1-89:4 - Massimiliano Zanoni, Michele Buccoli, Guglielmo Cassinelli, Giorgio Rinolfi:
Deep music on air. 90:1-90:4 - Bruno Pedro, Cecília De Lima, Daniel Tércio, João Marques Carrilho, André Viana:
Embodying Sound A work-in-progress on technologically expanded performance. 91:1-91:4 - Rosangela da Silva Leote:
Viridis: Lux castellum. 92:1-92:3 - Manuel Silva, Rodrigo Assaf, Denise Pollini, Diogo Morais, Luís Teixeira:
The Apprentice Gaze - AR Experience on Serralves Museum. 93:1-93:4 - Paulo César S. Teles:
From Outside to Inside: the Disquieting poetics of "Pontos-G - Pecados Capitais". 94:1-94:3 - Clea T. Waite:
Ice-Time. 95:1-95:4
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