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17th CLOSER 2025: Porto, Portugal - Volume 1
- Benedict du Boulay, Tania Di Mascio, Edmundo Tovar, Christoph Meinel:
Proceedings of the 17th International Conference on Computer Supported Education, CSEDU 2025, Porto, Portugal, April 1-3, 2025, Volume 1. SCITEPRESS 2025, ISBN 978-989-758-746-7
Invited Speakers
- Carlos Delgado:
Smaller and Smarter: Trends in Education. CSEDU 2025: 5 - Mutlu Cukurova:
From Stochastic Parrots to Synergistic Partners: Opportunities, Challenges, and the Way Forward. CSEDU 2025: 7 - Fernando Moreira:
AI Ethics in Education: Confronting the Rise of "Erudite Illiterates". CSEDU 2025: 9
Information Technologies Supporting Learning
- Sophie Schauer, Katharina Simbeck, Leon Schüßler:
Generating Accessibility: Using AI to Improve Higher Education for the Visually Impaired. 15-25 - Tudor Dan Mihoc, Manuela Andreea Petrescu, Emilia-Loredana Pop:
Student Views in AI Ethics and Social Impact. 26-35 - Siu Cheung Kong, Cora Ka-Yuk Siu, Wing Kei Yeung:
Evaluating a Teacher Development Course for Teaching STEM Activities with Introductory Internet of Things Concepts and AI Data Model Training Skills Using the TPACK Framework: Problem-Solving and Digital Creativity. 36-47 - Eduard Frankford, Daniel Crazzolara, Michael Vierhauser, Niklas Meißner, Stephan Krusche, Ruth Breu:
An Online Integrated Development Environment for Automated Programming Assessment Systems. 48-59 - Sara Hinterplattner, Eva Schmidthaler, Michaela Schwinghammer, Jakob S. Skogø, Corinna Hörmann:
The Integration of Digital Education Within an Ozobot Pilot Project: Austrian Teacher Perspectives and Practices. 60-71 - Bibeg Limbu, Irene-Angelica Chounta:
Can the Mighty Pen Be Mightier? Investigating the Role of Haptic Senses in Multimodal Immersive Learning Environments. 72-82 - Britt Petjärv, Vitali Retsnoi, Anne Uukkivi, Monica Vilms, Elena Safiulina, Oksana Labanova:
Practices, Challenges, and Training Needs of Faculty in Terms of Generative AI. 83-91 - Sönke Erdmann, Swathi Krishnaraja, Benja Wiencke, Ulrike Lucke:
Redesigning Personal Learning Environments: Consolidation of Empirical Findings and Conceptual Research Against the Background of a National Educational Infrastructure. 92-101 - Klara Znidersic, Nik Jan Spruk, Matija Marolt, Matevz Pesek:
Language Learning with VR: The Effects of Immersive Gamification on Student Motivation and Knowledge. 102-110 - Blaha Gregory Correia dos Santos Goussain, Roque Antônio de Moura, José Roberto Dale Luche, Herlandí de Souza Andrade, Messias Borges Silva:
Enhancing Learning with Physiological Measures: A Systematic Review of Applications in Neuroeducation. 111-122 - Dionísia Laranjeiro, Ana I. Lillebø, Helena Vieira:
Generative AI in Climate Change Communication and Education. 123-134 - Ana Paula Juliana Perin, Deivid Eive dos Santos Silva, Natasha M. Costa Valentim:
Feasibility Study of the ADA Blocks Virtual Assistant by HCI Experts. 135-146 - Artur Samojluk, Aleksandra Szpakowska:
Training Telemedicine Robots: A Path Planning Optimization Method for Educational and Medical Application. 147-157 - Nacir Bouali, Marcus Gerhold, Tosif Ul Rehman, Faizan Ahmed:
Toward Automated UML Diagram Assessment: Comparing LLM-Generated Scores with Teaching Assistants. 158-169 - Yaping Xu, Honghui Li, Weitong Guo, Tian Feng, Xiaonan Yin, Sen Bao, Lu Chen:
Hidden Markov Models to Capture Sequential Patterns of Valence-Arousal in High- and Low-Performing Collaborative Problem-Solving Groups. 173-179 - Piret Luik, Carmen Keivabu, Kerli Orav-Puurand:
Using ChatGPT 3.5 to Reformulate Word Problems for State Exam in Mathematics. 180-190 - Corina Pop Sitar, Mara Hajdu-Macelaru, Petrica C. Pop:
Emerging Technologies Acceptance Within the Romanian Educational System: A Case Study Using the UTAUT Model. 191-198 - Christian Baun, Martin Kappes, Henry-Norbert Cocos, Malte Martin Koch, Maurizio Petrozziello:
The Virtual Computer Networks Lab: On the Design and Implementation of a Location Independent Networks Laboratory in Higher Education. 199-207 - Lindsey Nielsen, Sudipto Ghosh, Marcia Moraes:
Evaluating the Effect of Practice Quizzes on Exam Performance in an Advanced Software Testing Course. 208-215 - Khoa Tan Vo, Thu-Thuy Ta, Hong-Tri Nguyen, Tu-Anh Nguyen-Hoang:
Blockchain Solutions for Scalable and Sustainable Education: Enhancing Credentialing and Resource Management. 216-223 - Lisa van der Heyden, Fatma Batur, Irene-Angelica Chounta:
Learning to Program: Mapping Errors and Misconceptions of Python Novices to Support the Design of Intelligent Programming Tutors. 224-231 - Yi Meng Lau, Christian Michael Koh, Lingxiao Jiang:
Use of Search Tools in Software Development: A Study of Microservice-Based Team Projects. 232-242 - Niels Seidel:
Architecture for Gradually AI-Teamed Adaptation Rules in Learning Management Systems. 243-254 - Niels Seidel:
Game-Based Ergonomic Adaptation of User Interfaces for Online Learning Environments. 255-265 - Dennis Menze, Niels Seidel, Slavisa Radovic:
Dynamic Reading Comprehension Visualization in Digital Course Texts. 266-273 - Waldir Siqueira Moura, Edgar Delbem, Juliana Baptista dos Santos França, Angélica Fonseca da Silva Dias:
Exploring Cooperation and Competition in Computer Science Education: An Investigation Based on Game Theory. 274-282 - Marko Matus, Josipa Badari, Igor Balaban:
Using LMS Records to Track Student Performance: A Case of a Blended Course. 283-290 - Xingyu Zhao:
The Impact of Live Polling Quizzes on Student Engagement and Performance in Computer Science Lectures: A Post-COVID19 Study. 291-298 - Lisa Kuka, Corinna Hörmann, Barbara Sabitzer:
A Young Researcher's Dual Lens: A Twofold Autoethnographic Exploration of Generative AI in the Realms of Doing Research and Teaching Computer Science and Media Design Education. 299-306 - Waldir Siqueira Moura, Edgar Delbem, Juliana Baptista dos Santos França, Angélica Fonseca da Silva Dias:
Boosting Engagement and Academic Performance Through Gamification: Leveraging Student Profiles and Game Personas for Enhanced Learning. 307-314 - Urtzi Markiegi, Iñigo Aldalur:
Sustainable Development Goals in Computer Engineering: A Curriculum Integration. 315-322 - Marina Buzzi, Giuditta Pieriboni, Barbara Leporini:
How Artificial Intelligence Is Impacting on the STEM Education of Students with Disabilities: A Five Years Review. 323-330 - Fernando Pedro Cardenas Hernandez, Jan Schneider, Daniele Di Mitri, Hendrik Drachsler:
On-Your Marks, Ready? Exploring the User Experience of a VR Application for Runners with Cognitive-Behavioral Influences. 331-341 - Yuliia Kovalenko, Ieva Gintere, Alvis Misjuns:
Using Serious Art Games to Promote the Circulation of Ideas Embodied in Contemporary Aesthetics. 342-348 - Lisa Michanol, Jean-Christophe Sakdavong:
The Influence of Pro-Environmental Behavior Stages on e-Learning Platform Acceptance in Public Works. 349-355 - Adam Zhang, Heather Burte, Jaromír Savelka, Christopher Bogart, Majd Sakr:
Auto-Grader Feedback Utilization and Its Impacts: An Observational Study Across Five Community Colleges. 356-363 - Sam Sabah, Alexander Tillmann, Jan Schneider, Hendrik Drachsler:
Enhancing User Onboarding in Virtual Reality Educational Applications: Evaluating the Effectiveness of Pre-Training User Onboarding Method. 364-371 - Asma Ayari, Mariem Chaabouni, Henda Ben Ghézala:
A Deep Learning Approach for Automatic Detection of Learner Engagement in Educational Context. 372-379 - Anne-Laure Guinet, Audrey Serna, Léo Vanbervliet, Émilie Magnat, Marie-Pierre Jouannaud, Coralie Payre-Ficout, Mathieu Loiseau:
Luciole: The Design Story of a Serious Game for Learning English Created for (and with) Children. 380-391 - Kaouther Soltani, Nadia Hocine, Karim Sehaba:
A Systematic Literature Review of Adaptive Collaborative Systems Based on Dashboards. 392-399 - Geraldo Carlos Nhadumbuque, Anabela Gomes, Maria José Marcelino:
Understanding the Lecturers' Perception About a Programming Learning Prototype. 400-410 - Arthur Schuchter, Giovanni Petrarolo, Dominik Grießner, Arian Moradi:
Co-Creational Drone Simulator for STEM Pedagogy: A Flipped Classroom Approach to Develop Engineering and Social Competence in Early Childhood Education. 411-418 - Sergio A. Zabala-Vargas, María Jaimes-Quintanilla:
A Project-Based Learning (PjBL) Approach to Improve Motivation in Postgraduate Students in Project Management. CSEDU (1) 2025: 419-427 - Esther Félix, Elaine Harada T. de Oliveira, Ilmara M. M. Ramos, Mar Pérez-Sanagustín, Esteban Villalobos, Isabel Hilliger, Rafael Ferreira Mello, Julien Broisin:
Designing Actionable and Interpretable Analytics Indicators for Improving Feedback in AI-Based Systems. 428-435 - João Bernardo, Fernanda Pires, Sheila S. Reinehr, Marcela Pessoa, Tayana Conte:
Would I Use It? A Study with Experts Exploring Game Design Storytelling as a Facilitating Process for Creating Educational Gamification. 436-443 - Wolfgang Heiden, Veronika Saitova, Tea Kless, Valeska Wegner, David Rötter, Thomas Neteler:
GenAI as a Tool for Content Generation in Hypermedia Edutainment Applications: Potential and Limitations. 444-451 - Noura Joudieh, Wil M. P. van der Aalst, Ronan Champagnat, Mourad Rabah, Samuel Nowakowski:
Moodle2EventLog: A Tool for Pedagogically-Driven Log Enrichment and Analysis. 452-463 - Sophie Schauer, Katharina Simbeck, Niels Pinkwart:
AI Literacy and Attitudes Towards AI in Design Education: A Comparative Study of Communication and Architectural Design Students. 464-471 - Sigrid L. Klinger, Sven Strickroth:
KanjiCompass: An Etymology-Driven Adaptive Kanji Learning Tool. 472-483 - Julian Marvin Jörs, Ernesto William De Luca:
Eudaily: Supporting University Students in Daily Eudaimonic Reflection Using the Reflective Play Framework. 484-491 - Eileen Scanlon, Christothea Herodotou:
Citizen Science and Democracy: Participation with a Purpose. 492-499 - Alexandra Jeikner:
Saving Writing Classes from Extinction: ChatGPT as Part of the Teaching Pedagogy. 500-511 - Héloïse Tudela, Mathieu Serrurier, Nader Mechergui, Yannick Brudieux, Mériem Jaïdane:
Collaborative Synchronous Hybrid Learning Environments: Opportunities and Audio/Acoustic Quality Challenges. 512-520 - Lisa Kuka, Corinna Hörmann, Marina Unterweger, Barbara Sabitzer:
AI Wanderlust: A Roadmap to Integrating GenAI Tools in the Classroom Fostering Critical AI Literacy. 521-528 - Fei Dai, Anthony Robins, Zhihao Peng, Wanni Huang, Chiu-Pih Tan, Tianzhen Chen:
A Preliminary Investigation into Theory-Practice Barriers in Sino-New Zealand Undergraduate Computing Education. 529-537 - Marcin Stefanowicz, Anna Sasak-Okon:
Implementation and Utilisation of the Didactic AlgoPoint Application to Facilitate Teacher-Student Group Collaboration. 538-546 - Rodrigo Correa, Márcia Lima, Tayana Conte:
Integrating Systems Thinking into Software Engineering Education: A Teaching Experience. 547-554 - Mathieu Loiseau, Émilie Magnat, Sébastien Dubreil, Enzo Simonnet, Élise Lavoué:
A Collaborative Vocabulary Notebook as a Complementary Tool to Language Courses at the University Level. 555-564 - Mohamed Moussa, Nada Sharaf:
Visual Intelligence for Program Animation. 565-572 - Vassilis Trizonis, Odysseus Tsakiridis, Dimitrios Metafas, Panos Photopoulos:
Time to Face the Truth: Do Digital Applications Really Help Students Learn? 573-580 - Weile Tu, Bryan Lim, Victor W. Ong, Juay Hee Tan, Ashe Xy Lee, Peisen Xu, Anand Bhojan:
Narrative-Based Interactive Learning for Scam Prevention: Rich Within Reach. 581-589 - Nada Sharaf:
Navigating Autism: The Role of Collaborative Virtual Reality in Social Skills Development. 590-597 - Ryohei Egusa, Yuuri Kimura, Hiroko Tsuji:
Integrating Analog Games and Minecraft for Urban Greening Education: A Serious Game Approach for Elementary Students. 598-603 - Lucas Berg, Gonzague Yernaux, Mikel Vandeloise, Wim Vanhoof:
Manim-DFA: Visualising Data Flow Analysis and Abstract Interpretation Algorithms with Automated Video Generation. 604-611 - Tina John, Pascal Hürten:
Implementing European Digital Credentials in Non-Formal Education: A Prototype for the Digital Learning Campus. 612-619 - Matheus Ribeiro Brant Nobre, Jéssyka Vilela, Lucas Migge de Barros:
Model Quality and Student Satisfaction in BPMN Education: A Quasi-Experiment. 620-627 - Caitlin R. Parrott, Elham Ebrahimi:
SPELLINGUAL: A Gamified Approach to Enhance Multilingual Spelling Skills. 628-635
6th International Special Session on Computer Supported Music Education
- Matevz Pesek, Zala Pregelj, Klara Znidersic, Matija Marolt:
Storytelling in Gamified Rhythmic Training. 641-649 - Luca Andrea Ludovico, Vanessa Faschi, Federico Avanzini, Emanuele Parravicini, Manuele Maestri:
From Push Buttons to Notes: A Hardware/Software Ecosystem for Inclusive Music Education. 650-660 - Andrea Bareggi, Simonetta Sargenti:
Digital and Sustainable Strategies for Preserving Minority Languages Through Music Education. 661-670 - Liam Pond, Ichiro Fujinaga:
Teaching LLMs Music Theory with In-Context Learning and Chain-of-Thought Prompting: Pedagogical Strategies for Machines. 671-681 - Christopner Raphael:
Face the Music: Summarizing Unscripted Music Practice from Audio. 685-691 - Zijing Cao, António Sá Pinto, Gilberto Bernardes:
Exploring the Role of Sound Design in Serious Games: Impact on User Experience and Learning Outcomes. 692-700
8th Special Session on Educational Knowledge Management
- Rahma Haouas Zahwanie, Lilia Cheniti-Belcadhi, Saoussen Layouni:
Ontology-Based Framework for Personalized Home-Based Rehabilitation in Cerebral Palsy Care. 705-716 - Lidiane Castro Silva, Eduardo Alves Lima Caldas, Marcos Vinícius de Freitas Borges, Adson Roberto Pontes Damasceno, Francisco Carlos de Mattos Brito Oliveira:
Evaluating the Adherence of Synthetic Digital Educational Content to Kolb's Learning Theory. 717-725 - Yara Gomaa, Christine Lahoud, Marie-Hélène Abel, Sherin M. Moussa:
Managing Data Heterogeneity for Ontology-Driven Models: Application to Gamified E-Learning Contexts. 726-736 - Francisco Lopes, Sílvia Araújo, Bruno Reynaud Sousa:
Designing a Multimodal Interface for Text Simplification: A Case Study on Deepfakes and Misinformation Mitigation. 737-742
Special Session on Automatic Item Generation
- Michael Striewe:
Automatic Item Generation Integrated into the E-Assessment-System JACK. 747-753 - Yûsei Kido, Hiroaki Yamada, Takenobu Tokunaga, Rika Kimura, Yuriko Miura, Yumi Sakyo, Naoko Hayashi:
Evaluation of LLM-Generated Distractors of Multiple-Choice Questions for the Japanese National Nursing Examination. 754-764 - Florian Stahr, Sebastian Kucharski, Iris Braun, Gregor Damnik:
A Comparison of Different Approaches of Model Editors for Automatic Item Generation (AIG). 765-776 - Tahereh Firoozi, Mark J. Gierl:
Banking Strategies and Software Solutions for Generated Test Items. 779-784 - Paul L. Christ, Torsten Munkelt, Jörg M. Haake:
Generating SQL-Query-Items Using Knowledge Graphs. 785-796
Workshop on Extended Reality and Serious Games for Education and Learning
- Daniele Battista, Liliana Cecere, Francesco Colace, Caterina Gabriella Guida, Angelo Lorussso, Domenico Santaniello:
Gamification in Architecture: The Future Interface in Design as an Incentive to Participatory Democracy. 801-811 - Belma Ramic-Brkic, Hana Ibric, Bojan Mijatovic:
Integrating Serious Games in Education: Advancing Inclusive Design. 812-821 - Elham Ebrahimi, Marjorie Pare, Geoff Stoker, Shauna White:
Cybersecurity Early Education: A Review of Current Cybersecurity Education for Young Children. 822-833 - Maxim Goynov, Detelin Luchev, Radoslav Pavlov, Lilia Pavlova, Mariya Monova-Zheleva, Yanislav Zhelev, Desislava Paneva-Marinova:
Learning Scenarios for Serious Educational Games with Creative Visualization in Natural Eco-Context. 834-845 - Nesrine Rahmouni, Filipe Borges Albernaz, Azzeddine Benabbou:
Exploring the Use of a Business Simulation Game in Professional Certification. 849-855 - Mathieu Brideau-Duquette, Sara Saint-Pierre Côté, Tarik Boukhalfi, Patrice Renaud:
Forensic Psychiatry and Big Data: Towards a Cyberphysical System in Service of Clinic, Research and Cybersecurity. 856-864 - Mousa Al-Kfairy, Omar Alfandi, Ravi S. Sharma, Saed Alrabaee:
Digital Transformation of Education: An Integrated Framework for Metaverse, Blockchain, and AI-Driven Learning. 865-873 - Adam Nowak, Anita Dabrowicz-Tlalka, Magdalena M. Musielak, Katrzyna Kujawska, Zuzanna Partyka, Dorota Krawczyk-Stando, Anna Laska-Lesniewicz, Nina Szczygiel, Jacek Stando:
From Coefficients to 3D Planes: A VR Mathematics Module for Teaching Systems of Linear Equations with 3D Interaction. 874-881 - Shenghao Chen, Yi Li, Chao Mei, Thomas Joiner:
Advancing Suicide Prevention Through Immersive Technology. 882-889 - Lorene Cobb, Leslie Rippon, Marcia Downer, Lauren Snowdon, Alicia McGregor, Natalie Neubauer, Lisa Sheikovits, Angela Lis, Genevieve Pinto Zipp:
Exploring Healthcare Virtual Simulation Modality Preferences an Interprofessional Learning Experience. 890-898 - Daniel Stuhlmacher, René Kockord, Oliver Bodensiek:
Relationship Between Eye-Tracking Metrics and Cognitive Load in Mixed Reality. 899-906 - Brigida Bonino, Franca Giannini, Katia Lupinetti:
Inclusive and Engaging Virtual Museum Experience for Children: A Usability Evaluation. 907-914 - Ersilia Vallefuoco, Elisabetta Ponticelli, Alessandro Pepino, Francesco Amato:
Pedagogical Agents in Virtual Reality for Training of Biomedical Engineering Students. 915-920 - Pietro Neroni, Giuseppe Caggianese, Ciro Esposito, Luigi Gallo:
Real-Time 3D Posture Tracking for Surgeons in Pediatric Minimally Invasive Surgery. 921-928

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