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HCI 2020: Copenhagen, Denmark
- Aaron Marcus, Elizabeth Rosenzweig:
Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems - 9th International Conference, DUXU 2020, Held as Part of the 22nd HCI International Conference, HCII 2020, Copenhagen, Denmark, July 19-24, 2020, Proceedings, Part III. Lecture Notes in Computer Science 12202, Springer 2020, ISBN 978-3-030-49756-9
Interactions in Public, Urban and Rural Contexts
- Joel Aguirre, Samira Benazar, Arturo Moquillaza:
Applying a UCD Framework for ATM Interfaces on the Design of QR Withdrawal: A Case Study. 3-19 - Ruiqian An, Tao Xi:
Research on the Service Design of Smart Campus Based on Sustainable Strategy - Taking Smart Canteen as an Example. 20-30 - Philip Cammin, Malek Sarhani, Leonard Heilig, Stefan Voß:
Applications of Real-Time Data to Reduce Air Emissions in Maritime Ports. 31-48 - Yuanyuan Chen, Li Wang:
Experience and Design of Rural Cultural Well-Being in the New Media Age: A Case Study of Shatan Village in China. 49-61 - Ziyuan Chi, Zhen Liu:
User Experience and Usability Design Centered Smart Application Design to Waste Sorting for Citizens Living in Smart City in China. 62-81 - Joachim R. Daduna:
Evolution of Public Transport in Rural Areas - New Technologies and Digitization. 82-99 - Fiorella Falconi, Claudia Zapata, Arturo Moquillaza, Freddy Paz:
A Systematic Literature Review About Quantitative Metrics to Evaluate Usability and Security of ATM Interfaces. 100-113 - Pavel Farkas:
Appropriation, Design and User Experience in Public Spaces as a Part of the Language of the City. 114-129 - Joe Sahua, Arturo Moquillaza:
A Systematic Review of Usability Evaluation Methods and Tools for ATM Interfaces. 130-141 - Michal Smrcina:
Approaching Urban Experience Through Rhythmanalysis. 142-161 - Ashmean Kaur Sran, Sherrie Y. X. Komiak, Sabir Manzoor:
Mobile Based Agricultural Management System for Indian Farmers. 162-174 - Voraphan Vorakitphan, Takashi Ohta:
Interactive Pavement: Moving Spatial Surface to Dynamically Convey Information. 175-188 - Yingnan Weng, Shuxin Xia, Shuang Liang, Marcelo Márico Soares:
Usability Testing of Bank of China Automatic Teller Machine. 189-199
UX Design for Health and Well-Being
- Haneen Ali, Astin Cole, Gabby Panos:
Transforming Patient Hospital Experience Through Smart Technologies. 203-215 - Ernesto Filgueiras, Gustavo Desouzart:
Gamedesign and Physiotherapy: Contribution of Gamification and UX Techniques to Physical Teenagers' Recovery. 216-228 - Stefano Filippi, Luca Grigolato, Gianpaolo Savio:
UX Concerns in Developing Functional Orthodontic Appliances. 229-241 - Weilun Huang, Zhenyu Cheryl Qian, Jung Joo Sohn, Yunran Ju:
PLANTY GO: A Smart Planter System to Relieve Stress and Anxiety of Urban Youngsters. 242-253 - Julian Hunter, Tania Roy:
Prototyping a Mental Health Smartphone Application. 254-267 - Alexandros Liapis, Christos Katsanos, Nikos Karousos, Dimitris Sotiropoulos, Michalis Xenos, Theofanis Orphanoudakis:
Stress Heatmaps: A Fuzzy-Based Approach that Uses Physiological Signals. 268-277 - Zhen Liu, Meihan Liu:
Exploring Experience Activity Potential for Art Therapy to High School Students in International School, Guangzhou, China. 278-293 - James Mitchell, Ed de Quincey, Charles Pantin, Naveed Mustfa:
The Development of a Point of Care Clinical Guidelines Mobile Application Following a User-Centred Design Approach. 294-313 - Maria Rita Nogueira, Paulo Menezes, Sérgio Carvalho, Bruno Patrão, Inês A. Trindade, Raquel Guiomar, Joana Duarte, Teresa Lapa, José Pinto-Gouveia, Paula Freitas Castilho:
Design and Usability of an E-Health Mobile Application. 314-328 - Beatriz Pereira, Hande Ayanoglu, Emília Duarte:
Preliminary Findings Regarding the Effect of an Interactive Wall to Promote Hand Hygiene Among Healthcare Workers. 329-341 - Qin Du, Tiantian Wan, Xinrui Zhang, Roujing Dai, Marcelo Márico Soares:
Research on Usability Evaluation and Redesign of Treadmill Man-Machine Interface. 342-350 - Elisângela Vilar, Paulo Noriega, Tânia Borges, Francisco Rebelo, Sara Ramos:
Can an Environmental Feature Influence Interview Anxiety? - A Virtual Reality Study. 351-369 - Ruiyun Wang, Shin Takahashi, Buntarou Shizuki, Ikkaku Kawaguchi:
Voice-Based Bodyweight Training Support System Using Smartphone. 370-379 - Wu Yue, Xin Chen:
Exploring Information Support in Mobile Terminal Guidance in the Context of Medical Service. 380-390
DUXU for Creativity, Learning and Collaboration
- Xiandong Cheng, Hao He, Yan Ren, Shengqi Ba:
Teaching Discussion on Information Visualization Design. 393-404 - Carolina Boechat Alt Araujo Cirino, Ana Carolina Alves Ferreira Fernandes, Jeniffer da Costa Perez e Silva, Hanna Policiano Serra:
E.R.A - Augmented Reality Teaching - Assistive Technology Developed for the Literacy Process of Children with ASD. 405-414 - Giulia D'Ettole, Thomas Bjørner, Amalia de Götzen:
How to Design Potential Solutions for a Cross-country Platform that Leverages Students' Diversity: A User-Centered Design Approach - and Its Challenges. 415-426 - Ziyang Li, Xiangnuo Li, Limin Wang, Xiandong Cheng, Hao He, Bin Liang:
Design Practice in Online Courses: Application of Service Design to MOOC. 427-437 - Wenjing Li, Dandan Yu, Yinan Zhang, Fumei Zhang, Limin Wang:
Changes in Design Education Promoted by Collaborative Organization: Distribution and Fragmentation. 438-450 - Wei Liu, Eric Byler, Larry J. Leifer:
Engineering Design Entrepreneurship and Innovation: Transdisciplinary Teaching and Learning in a Global Context. 451-460 - Yaru Lyu, Chunrong Liu, Yancong Zhu, Jinge Huang, Xiaohan Wang, Wei Liu:
Study on the Criteria of Design of Teaching Toolkit for Design Thinking Courses for Lower Grade Students in Primary School. 461-474 - Daniel Nascimento Medeiros, Virgínia Tiradentes Souto:
Available Technologies: Web Design for Technology Transfer from Public Education and Research Institutions. 475-492 - Xiaoyan Niu, Bin Wang:
Financial Shared Course Design Based on Human-Computer Interaction. 493-505 - Rômulo Pinto, Ernesto Filgueiras, Karina Moutinho:
Emotional Design and Gamification in Educational Processes: Predictor Model to Increase Video Game Efficiency. 506-517 - Maria Consuelo Tenorio Morales, Keiko Yamamoto, Yoshihiro Tsujino:
SyncMeet: Virtual Work Environment for Collaborative Manga Creation. 518-532 - Yu Tian, Zhen Liu:
Usability Design Study of University Website: A Case of Normal University in China. 533-551 - Virgínia Tiradentes Souto, Ricardo Ramos Fragelli, Wilson Henrique Veneziano:
Designing an Innovative Collaborative Learning Application: The Case of Method 300. 552-565 - Chen Wang, Wenjing Yin, Jue Chen:
Pedagogical Discussion on the Application of Role Immersion in Interior Design Teaching. 566-577
DUXU for Culture and Tourism
- Xi Chen, Linong Dai:
A Study on Travel Experience Design Based on the Motivation of Chinese Millennials to Travel Alone. 581-593 - Wei Feng, Peng Wang:
Research Upon the Relativity Between Digital Media and Tourism. 594-607 - Yoluana Gamboa, Juan Jesús Arenas, Freddy Paz:
Usability Evaluation Towards a Cultural Perspective: A Systematic Literature Review. 608-617 - Liu Hong, Limin Wang, Wang Song:
Service Design and Upgrade of Domestic-Ceramic Consumption Idea - -Service Design for Customized Domestic-Ceramic. 618-632 - Xinghai Luo, Mingjie Liang:
A Study on the Space Usability Driven Design of the Ancestral Temple of Xihu Village from the Perspective of Spatial Syntax. 633-646 - Xueying Niu, Yuelin Liang:
Interactive Experience Art in Exhibition. 647-658 - Modestos Stavrakis, Damianos Gavalas, Panayiotis Koutsabasis, Spyros Vosinakis:
User Experience Requirements and Interface Design for the TouristHub Trip Planning Platform. 659-675 - Wenjing Yin, Chen Wang:
Application of Interactive Design in Shanghai Public Art Practice. 676-686 - Dandan Yu, Limin Wang, Xiaowei Feng, Shuhao Wang, Bin Liang:
Service Design in the Preservation of Intangible Cultural Heritage: A Case Study in the Legend of the Kitchen God. 687-699
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