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10th iLRN 2024: Glasgow, UK
- Jule M. Krüger
, Daniela Pedrosa
, Dennis Beck
, Marie-Luce Bourguet
, Andreas Dengel
, Rami Ghannam
, Alan Miller
, Anasol Peña-Ríos
, Jonathon Richter:
Immersive Learning Research Network - 10th International Conference on Immersive Learning, iLRN 2024, Glasgow, UK, June 10-13, 2024, Revised Selected Papers, Part I. Communications in Computer and Information Science 2271, Springer 2025, ISBN 978-3-031-80474-8
Foundations in Immersive Learning Research and Theory
- Fabian Fröhlich
, Bruce D. Homer
, Jan L. Plass
:
The Vibrotactile Paradox: Corrective and Reenforcing Feedback in Educational VR. 3-17 - Pia Spangenberger
, Kilian Sanchez-Holguin, Sarah-Christin Freytag
:
Scent Box: Prototyping and Instructions for Olfactory Enhancement of VR-Experiences. 18-33 - Yuko Suzuki
, Fridolin Wild
, Eileen Scanlon
:
Measuring Cognitive Load with Eye-Tracking During Mental Rotation with 2D and 3D Visualization in AR. 34-48 - Luna Lembo
, Elèna Cipollone
, Stefania Morsanuto
, Francesco Peluso Cassese
:
Augmented Didactic: Interacting with 3D Models to Enhance the Memory Systems. 49-64 - Eileen McGivney
, Anna Carolina Muller Queiroz
, Mark Roman Miller
, Sunny Xun Liu
, Brian Beams, Eugy Han
, Erika S. Woolsey
, Kai Frazier, Xander Petersen
, Jeff T. Hancock
, Jeremy N. Bailenson:
Complexity of Agency in VR Learning Environments: Exploring Associations with Interactivity, Learning Outcomes, and Affect. 65-79 - Gary Burnett
:
Ready Student One: A Framework for Avatar Design in Higher Education. 80-94 - Saeed Safikhani
, Lennart E. Nacke
, Johanna Pirker
:
A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces. 95-111 - Dennis Beck, Leonel Morgado
:
Describing and Interpreting an Immersive Learning Case with the Immersion Cube and the Immersive Learning Brain. 112-129 - Stavros A. Nikou
, Maria A. Perifanou
, Anastasios A. Economides
:
Exploiting the TARC Framework: The Relations Between Educators' Attitudes Towards AR, Innovativeness, Digital Skills, and AR Skills in Education. 130-141 - Carl Boel
:
Perceptions of Higher Education Students on Immersive Virtual Reality for Communication Skills Training. The Bodyswaps Case. 142-155 - Jule M. Krüger
:
Adaptive Learning and Instruction with Augmented Reality: A Scoping Review. 156-166 - Gary Burnett:
An Evaluation of Headset vs Desktop Use for Accessing Virtual Worlds in a Higher Education Context. 167-176 - Elisa Serrano-Ausejo
, Peter Mozelius
:
Design of Virtual Reality Environments to Support Learning in History Education. 177-186 - Rachael Kaye, Austin Porter, Christine Moore, Neha Balamurugan, Hanieh Khaleghian, Robert LiKamWa:
Perfecting the Interdisciplinary Storm: Immersive Narrative Development Workflows in Context of Meteorology Labs. 187-197
Assessment and Evaluation (A&E)
- David Panzoli
, Judicaël Thivet, Eduarda Abrantes
, Gustavo dos Reis, Michel Galaup
, Pierre Lagarrigue
, María González Martínez
:
Is Usability Always Productive in Learning Environments? 201-214
Galleries, Libraries, Archives and Museums (GLAM)
- Saeed Safikhani
, Benedikt Gross
, Johanna Pirker
:
The Application of Procedurally Generated Libraries in Immersive Virtual Reality. 217-231 - Victor Yuan
, Alan Miller
, Perin Joy Westerhof Nyman
, Iain Oliver
:
Designing MetaHuman-Based Historical Characters in Virtual Exhibitions and Scenes: A Case Study on St Andrews. 232-246
Inclusion, Diversity, Equity, Access, and Social Justice (IDEAS)
- Matthew Schmidt
, Jie Lu
, Noah Glaser
, Shangman Li
, Yueqi Weng
:
Preliminary Report: Innovations in Participatory Immersive XR Research for Transition-Aged Autistic Adults. 249-260 - Noah Glaser, Prasad Calyam, Yupei Duan, Shangman Li, Sai Shreya Nuguri, Cannon Ousley, Anirudh Kambhampati, Zeinab Parishani, Amogh Chetankumar Joshi, Mohan Yang:
Preliminary Analysis of Empathy-Driven Design and Inclusive Cybersecurity Education: The Initial Phase of the uSucceed Project's Virtual Reality Curriculum for Neurodiverse Adults in STEM. 261-271 - Anthony Scavarelli
, Ali Arya, Robert J. Teather, Rebecca Wakelin, Sarah Gauen, Julie A. McCann:
Exploring the Inclusive Design and Use of Social Multi-platform Virtual Reality for a Post-secondary Gender Diversity Workshop. 272-283
STEM Education (STEM)
- Michael Holly
, Jannik Hildebrandt, Johanna Pirker
:
A Computer-Supported Collaborative Learning Environment for Computer Science Education. 287-301 - Jessica Lizeth Domínguez Alfaro
, Michaela Arztmann
, Johan Jeuring
:
AR for Science Education: Students' Behaviour Patterns and the Relationship Between Cognitive Load, Knowledge Acquisition and Performance. 302-316 - Georgios Vontzalidis, Stylianos Mystakidis
, Athanasios Christopoulos
, Konstantinos Moustakas:
Spatial Audio Cues in an Immersive Virtual Reality STEM Escape Room Game: A Comparative Study. 317-328 - Wenyi Lu
, Hao He
, Fan Yu
, James M. Laffey
, Alex C. Urban
, Joseph Griffin
, Troy D. Sadler
, Sean P. Goggins
:
Lessons upon Dislikes: Educational Game Design Principles from Players' Negative Feedback. 329-347 - Fabian Fröhlich
, Jan L. Plass
, Bruce D. Homer
:
Exploring the Influence of Immersive Virtual Reality on Science Learning - An Affordance Approach. 348-362 - Alexander Steinmaurer, Andreas Dengel, Mario Comanici, Josef Buchner, Josef Memminger, Christian Gütl
:
Immersive Learning in History Education: Exploring the Capabilities of Virtual Avatars and Large Language Models. 363-374 - Tanmesh Shah
, Andreas Riener
:
The Potential of Virtual Reality for Immersive HCI Education: Insights from an Empirical Study. 375-385 - TzuChin Chen
, Hana Haddad
, Corinne J. Brenner
, Jessica Ochoa Hendrix
, Mandë Holford
:
Promoting Science Identity Exploration: An Analysis of the Game Design Features in WaterWays. 386-396
Medical and Healthcare Education (MHE)
- Ioannis Vrellis
, Tassos A. Mikropoulos
, George Koutromanos
:
Learning from Immersive Augmented Reality on COVID-19 Transmission. 399-413
Workforce Development and Industry Training (WDIT)
- Ashley Etemadi:
Breaking Barriers in Getting to Yes: Using Immersive Media for Cross-Cultural Negotiation Training. 417-427
Self and Co-regulated Learning with Immersive Learning Environments (SCILE)
- Luca Schreiber
, Markus Weißenberger
, Andreas Riener
:
Creativo: Design and Evaluation of a Multi-user Collaborative Learning Environment in Virtual Reality. 431-445 - Yuseon Jeong, Kukhyeon Kim
, Jeeheon Ryu
:
The Impact of Cognitive, Affective, and Psychomotor Learning Perception on Learning Outcomes in the eXtended Reality Based Nursing Simulation. 446-459 - Celestino Magalhães, Marco Bento, José Alberto Lencastre:
Immersive Virtual Learning Spaces for Emotional Engagement in Education with the Classroom-Ready Virtual Reality Device CLASS VR. 460-470 - Cristiane Jorge Bonfim
, Leonel Morgado
, Daniela Pedrosa
:
Method for Evaluation and Classification of Self and Co-regulation of Learning in Immersive Narratives. 471-481

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