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Lennart E. Nacke
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- affiliation: University of Waterloo, Games Institute, ON, Canada
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2020 – today
- 2022
- [j28]Neha Kumar, Julie A. Adams, Bill Buxton, Linda Candy, Pablo César, Leigh Clark, Benjamin R. Cowan, Anind K. Dey, Phoebe O. Toups Dugas, Ernest A. Edmonds, Michael A. Goodrich, Mark Green, Jonathan Grudin, Yoshifumi Kitamura, Joe Konstan, Celine Latulipe, Minha Lee, Tom Malone, Regan L. Mandryk, Panos Markopoulos, Michael J. Muller, Lennart E. Nacke, Yukiko I. Nakano, Marianna Obrist, Martin Porcheron, Aleksandra Sarcevic, Johannes Schöning, Stacey D. Scott, Bonita Sharif, Frank Steinicke, Simone Stumpf, Edward Tse, Vinoba Vinayagamoorthy:
A chronology of SIGCHI conferences: 1983 to 2022. Interactions 29(6): 34-41 (2022) - [c144]Lennart E. Nacke:
How to Write Better Research Papers (for CHI). CHI Extended Abstracts 2022: 123:1-123:3 - [c143]Max L. Wilson, Lennart E. Nacke:
How to: Peer Review for CHI (and Beyond). CHI Extended Abstracts 2022: 132:1-132:4 - [c142]Katja Rogers
, Sukran Karaosmanoglu
, Maximilian Altmeyer, Ally Suarez, Lennart E. Nacke:
Much Realistic, Such Wow! A Systematic Literature Review of Realism in Digital Games. CHI 2022: 190:1-190:21 - [c141]Maximilian Altmeyer, Vladislav Hnatovskiy, Katja Rogers
, Pascal Lessel, Lennart E. Nacke:
Here Comes No Boom! The Lack of Sound Feedback Effects on Performance and User Experience in a Gamified Image Classification Task. CHI 2022: 193:1-193:14 - [c140]Karina Arrambide, John Yoon, Cayley MacArthur, Katja Rogers
, Alessandra Luz, Lennart E. Nacke:
"I Don't Want To Shoot The Android": Players Translate Real-Life Moral Intuitions to In-Game Decisions in Detroit: Become Human. CHI 2022: 469:1-469:15 - [c139]Lennart E. Nacke
:
How to do User Experience Research in Games. CHI PLAY 2022: 322-323 - [c138]Enrica Loria, Stuart Hallifax, Maximilian Altmeyer, Lennart E. Nacke, Annapaola Marconi:
Turning Users' In-Game Behaviours into Actionable Adaptive Gamification Strategies using the PEAS Framework. HICSS 2022: 1-10 - [c137]Ahmed Hosny Saleh Metwally, Ahmed Tlili, Ahmed Mohamed Fahmy Yousef, Ronghuai Huang, Lennart E. Nacke:
Empirical Evidence on Gamification and Learning Analytics (GaLA): What is Missing? ICALT 2022: 106-108 - 2021
- [j27]Katja Rogers, Sukran Karaosmanoglu
, Dennis Wolf, Frank Steinicke, Lennart E. Nacke:
A Best-Fit Framework and Systematic Review of Asymmetric Gameplay in Multiplayer Virtual Reality Games. Frontiers Virtual Real. 2: 694660 (2021) - [j26]Enrica Loria, Lennart E. Nacke, Annapaola Marconi
:
On Social Contagion in Gamification: The Power of Influencers in a Location-Based Gameful System. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 243:1-243:20 (2021) - [j25]Sultan A. Alharthi, George E. Raptis, Christina P. Katsini, Igor Dolgov, Lennart E. Nacke, Phoebe O. Toups Dugas:
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay. ACM Trans. Comput. Hum. Interact. 28(4): 23:1-23:49 (2021) - [c136]George E. Raptis, Christina P. Katsini, Andrew Jian-lan Cen, Nalin Asanka Gamagedara Arachchilage, Lennart E. Nacke:
Better, Funner, Stronger: A Gameful Approach to Nudge People into Making Less Predictable Graphical Password Choices. CHI 2021: 112:1-112:17 - [c135]Lennart E. Nacke:
How to Write CHI Papers, Online Edition. CHI Extended Abstracts 2021: 126:1-126:3 - [c134]Enrica Loria, Lennart E. Nacke, Johanna Pirker:
The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review. CHI Extended Abstracts 2021: 397:1-397:7 - [c133]Sukran Karaosmanoglu
, Katja Rogers
, Dennis Wolf
, Enrico Rukzio, Frank Steinicke, Lennart E. Nacke:
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games. CHI 2021: 443:1-443:15 - [c132]Christina P. Katsini, George E. Raptis, Andrew Jian-lan Cen, Nalin Asanka Gamagedara Arachchilage, Lennart E. Nacke:
Eye-GUAna: Higher Gaze-Based Entropy and Increased Password Space in Graphical User Authentication Through Gamification. ETRA Short Papers 2021: 22:1-22:7 - 2020
- [j24]Katta Spiel
, Lennart E. Nacke:
What Is It Like to Be a Game? - Object Oriented Inquiry for Games Research, Design, and Evaluation. Frontiers Comput. Sci. 2: 18 (2020) - [j23]Gustavo Fortes Tondello, Lennart E. Nacke:
Validation of User Preferences and Effects of Personalized Gamification on Task Performance. Frontiers Comput. Sci. 2: 29 (2020) - [j22]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Technology Facilitates Physical Activity Through Gamification: A Thematic Analysis of an 8-Week Study. Frontiers Comput. Sci. 2: 530309 (2020) - [j21]Vero Vanden Abeele
, Katta Spiel
, Lennart E. Nacke
, Daniel Johnson
, Kathrin Gerling
:
Development and validation of the player experience inventory: A scale to measure player experiences at the level of functional and psychosocial consequences. Int. J. Hum. Comput. Stud. 135 (2020) - [j20]Mario Passalacqua, Pierre-Majorique Léger, Lennart E. Nacke, Marc Fredette, Élise Labonté-LeMoyne, Xinli Lin, Tony Caprioli, Sylvain Sénécal:
Playing in the backstore: interface gamification increases warehousing workforce engagement. Ind. Manag. Data Syst. 120(7): 1309-1330 (2020) - [j19]Mario Passalacqua, Raphaël Morin, Sylvain Sénécal, Lennart E. Nacke, Pierre-Majorique Léger:
Demystifying the First-Time Experience of Mobile Games: The Presence of a Tutorial Has a Positive Impact on Non-Expert Players' Flow and Continuous-Use Intentions. Multimodal Technol. Interact. 4(3): 41 (2020) - [c131]Marcela C. C. Bomfim, Sharon I. Kirkpatrick
, Lennart E. Nacke, James R. Wallace:
Food Literacy while Shopping: Motivating Informed Food Purchasing Behaviour with a Situated Gameful App. CHI 2020: 1-13 - [c130]Nicole Dillen, Marko Ilievski, Edith Law, Lennart E. Nacke, Krzysztof Czarnecki, Oliver Schneider:
Keep Calm and Ride Along: Passenger Comfort and Anxiety as Physiological Responses to Autonomous Driving Styles. CHI 2020: 1-13 - [c129]Laura C. Fong, Jenny Waycott, Aynur Kadir, Jet Gispen, Lennart E. Nacke:
'Imi Pono: Creating an Ethical Framework for User Experience Design. CHI Extended Abstracts 2020: 1-8 - [c128]Lennart E. Nacke:
How to Write CHI Papers, Fourth Edition. CHI Extended Abstracts 2020: 1-4 - [c127]Rina R. Wehbe, Terence Dickson, Anastasia Kuzminykh, Lennart E. Nacke, Edward Lank:
Personal Space in Play: Physical and Digital Boundaries in Large-Display Cooperative and Competitive Games. CHI 2020: 1-14 - [c126]Giovanni Ribeiro, Katja Rogers
, Maximilian Altmeyer, Thomas Terkildsen, Lennart E. Nacke:
Game Atmosphere: Effects of Audiovisual Thematic Cohesion on Player Experience and Psychophysiology. CHI PLAY 2020: 107-119 - [c125]Maximilian Altmeyer, Gustavo Fortes Tondello, Antonio Krüger, Lennart E. Nacke:
HexArcade: Predicting Hexad User Types By Using Gameful Applications. CHI PLAY 2020: 219-230 - [c124]Katja Rogers
, Maximilian Milo, Michael Weber, Lennart E. Nacke:
The Potential Disconnect between Time Perception and Immersion: Effects of Music on VR Player Experience. CHI PLAY 2020: 414-426 - [c123]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Older Adults' Motivation for Physical Activity Using Gamified Technology: An Eight-Week Experimental Study. HCI (28) 2020: 292-309
2010 – 2019
- 2019
- [j18]Dennis L. Kappen
, Pejman Mirza-Babaei
, Lennart E. Nacke
:
Older Adults' Physical Activity and Exergames: A Systematic Review. Int. J. Hum. Comput. Interact. 35(2): 140-167 (2019) - [j17]Richard N. Landers
, Gustavo Fortes Tondello
, Dennis L. Kappen
, Andrew B. Collmus, Elisa D. Mekler
, Lennart E. Nacke:
Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs. Int. J. Hum. Comput. Stud. 127: 81-94 (2019) - [j16]Gustavo Fortes Tondello
, Alberto Mora
, Andrzej Marczewski, Lennart E. Nacke
:
Empirical validation of the Gamification User Types Hexad scale in English and Spanish. Int. J. Hum. Comput. Stud. 127: 95-111 (2019) - [c122]Lennart E. Nacke:
How to Write CHI Papers (Third Edition). CHI Extended Abstracts 2019 - [c121]Lennart E. Nacke, Pejman Mirza-Babaei
, Anders Drachen
:
User Experience (UX) Research in Games. CHI Extended Abstracts 2019 - [c120]Rina R. Wehbe
, Kai Bornemann, Benjamin Hatscher, Joseph Tu, Lisa F. Cormier, Christian Hansen, Edward Lank, Lennart E. Nacke:
Crushed it!: Interactive Floor Demonstration. CHI Extended Abstracts 2019 - [c119]Karina Arrambide, Lisa Freiman Cormier, Rina R. Wehbe
, Lennart E. Nacke, Mareike Gabele, Sebastian Wagner, Christian Hansen:
The Development of "Orbit": The Collaborative BCI Game for Children with AD(H)D. CHI PLAY (Companion) 2019: 341-348 - [c118]Gustavo Fortes Tondello
, Lennart E. Nacke:
Player Characteristics and Video Game Preferences. CHI PLAY 2019: 365-378 - [c117]Matthew Lakier, Lennart E. Nacke, Takeo Igarashi, Daniel Vogel:
Cross-Car, Multiplayer Games for Semi-Autonomous Driving. CHI PLAY 2019: 467-480 - [c116]Katta Spiel
, Sultan A. Alharthi, Andrew Jian-lan Cen, Jessica Hammer, Lennart E. Nacke, Phoebe O. Toups Dugas
, Tess Tanenbaum
:
"It Started as a Joke": On the Design of Idle Games. CHI PLAY 2019: 495-508 - [c115]Gustavo Fortes Tondello, Lennart E. Nacke:
A Pilot Study of a Digital Skill Tree in Gameful Education. GamiLearn 2019 - [c114]Rina R. Wehbe, Giovanni Riberio, Kin Pon Fung, Lennart E. Nacke, Edward Lank:
Biologically-Inspired Gameplay: Movement Algorithms for Artificially Intelligent (AI) Non-Player Characters (NPC). Graphics Interface 2019: 28:1-28:9 - [c113]Gustavo Fortes Tondello
, Dennis L. Kappen
, Marim Ganaba, Lennart E. Nacke
:
Gameful Design Heuristics: A Gamification Inspection Tool. HCI (1) 2019: 224-244 - [c112]Dennis L. Kappen
, Pejman Mirza-Babaei
, Lennart E. Nacke:
Motivational Affordances for Older Adults' Physical Activity Technology: An Expert Evaluation. HCI (27) 2019: 388-406 - [c111]Alberto Mora, Gustavo Fortes Tondello, Laura Calvet, Carina Soledad González, Joan Arnedo-Moreno, Lennart E. Nacke:
The quest for a better tailoring of gameful design: An analysis of player type preferences. Interacción 2019: 1:1-1:8 - [c110]Gustavo Fortes Tondello
, Karina Arrambide
, Giovanni Ribeiro, Andrew Jian-lan Cen, Lennart E. Nacke
:
"I Don't Fit into a Single Type": A Trait Model and Scale of Game Playing Preferences. INTERACT (2) 2019: 375-395 - [e10]Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Phoebe O. Toups Dugas:
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, CHI PLAY 2019, Barcelona, Spain, October 22-25, 2019. ACM 2019, ISBN 978-1-4503-6688-5 [contents] - [e9]Joan Arnedo, Lennart E. Nacke, Vero Vanden Abeele, Phoebe O. Toups Dugas:
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts, Barcelona, Spain, October 22-25, 2019. ACM 2019, ISBN 978-1-4503-6871-1 [contents] - [e8]David Lamas, Fernando Loizides, Lennart E. Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris:
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part I. Lecture Notes in Computer Science 11746, Springer 2019, ISBN 978-3-030-29380-2 [contents] - [e7]David Lamas, Fernando Loizides, Lennart E. Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris:
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part II. Lecture Notes in Computer Science 11747, Springer 2019, ISBN 978-3-030-29383-3 [contents] - [e6]David Lamas, Fernando Loizides, Lennart E. Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris:
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part III. Lecture Notes in Computer Science 11748, Springer 2019, ISBN 978-3-030-29386-4 [contents] - [e5]David Lamas, Fernando Loizides, Lennart E. Nacke, Helen Petrie, Marco Winckler, Panayiotis Zaphiris:
Human-Computer Interaction - INTERACT 2019 - 17th IFIP TC 13 International Conference, Paphos, Cyprus, September 2-6, 2019, Proceedings, Part IV. Lecture Notes in Computer Science 11749, Springer 2019, ISBN 978-3-030-29389-5 [contents] - 2018
- [j15]Ryan Perry
, Anders Drachen
, Allison Kearney
, Simone Kriglstein, Lennart E. Nacke, Rafet Sifa, Guenter Wallner
, Daniel M. Johnson
:
Online-only friends, real-life friends or strangers? Differential associations with passion and social capital in video game play. Comput. Hum. Behav. 79: 202-210 (2018) - [j14]Gustavo Fortes Tondello
, Deltcho Valtchanov, Adrian Reetz, Rina R. Wehbe
, Rita Orji
, Lennart E. Nacke
:
Towards a Trait Model of Video Game Preferences. Int. J. Hum. Comput. Interact. 34(8): 732-748 (2018) - [c109]Nektarios Christodoulou, Andreas Papallas
, Zona Kostic, Lennart E. Nacke:
Information Visualisation, Gamification and Immersive Technologies in Participatory Planning. CHI Extended Abstracts 2018 - [c108]Lennart E. Nacke:
How to Write CHI Papers: Second Edition. CHI Extended Abstracts 2018 - [c107]Lennart E. Nacke, Pejman Mirza-Babaei
, Katta Spiel
, Phoebe O. Toups Dugas
, Katherine Isbister:
Games and Play SIG: Engaging Small Developer Communities. CHI Extended Abstracts 2018 - [c106]Katja Rogers
, Mark Colley
, David Lehr, Julian Frommel
, Marcel Walch, Lennart E. Nacke, Michael Weber:
KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football. CHI 2018: 166 - [c105]Sultan A. Alharthi, Ruth C. Torres, Ahmed S. Khalaf
, Phoebe O. Toups Dugas
, Igor Dolgov, Lennart E. Nacke:
Investigating the Impact of Annotation Interfaces on Player Performance in Distributed Multiplayer Games. CHI 2018: 314 - [c104]Katja Rogers
, Giovanni Ribeiro, Rina R. Wehbe
, Michael Weber, Lennart E. Nacke:
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality. CHI 2018: 328 - [c103]Rita Orji
, Gustavo Fortes Tondello, Lennart E. Nacke:
Personalizing Persuasive Strategies in Gameful Systems to Gamification User Types. CHI 2018: 435 - [c102]Gustavo Fortes Tondello
, Lennart E. Nacke:
Gamification: Tools and Techniques for Motivating Users. CHI Extended Abstracts 2018 - [c101]Pejman Mirza-Babaei
, Lennart E. Nacke, Anders Drachen
:
Games User Research Methods. CHI PLAY (Companion) 2018: 1-4 - [c100]Katja Rogers
, Maria Aufheimer
, Michael Weber, Lennart E. Nacke:
Exploring the Role of Non-Player Characters and Gender in Player Identification. CHI PLAY (Companion) 2018: 271-283 - [c99]Sultan A. Alharthi, George E. Raptis
, Christina P. Katsini, Igor Dolgov, Lennart E. Nacke, Phoebe O. Toups Dugas
:
Toward Understanding the Effects of Cognitive Styles on Collaboration in Multiplayer Games. CSCW Companion 2018: 169-172 - [c98]Alberto Mora, Gustavo Fortes Tondello, Lennart E. Nacke, Joan Arnedo-Moreno:
Effect of personalized gameful design on student engagement. EDUCON 2018: 1925-1933 - [c97]Katja Rogers, Maria Aufheimer, Michael Weber, Lennart E. Nacke:
Towards the Visual Design of Non-Player Characters for Narrative Roles. Graphics Interface 2018: 154-161 - [c96]Dennis L. Kappen, Pejman Mirza-Babaei, Lennart E. Nacke:
Gamification of Older Adults' Physical Activity: An Eight-Week Study. HICSS 2018: 1-10 - [c95]Gustavo Fortes Tondello, Hardy Premsukh, Lennart E. Nacke:
A Theory of Gamification Principles Through Goal-Setting Theory. HICSS 2018 - [c94]Sultan A. Alharthi, Nick LaLone, Ahmed S. Khalaf, Ruth C. Torres, Lennart E. Nacke, Igor Dolgov, Phoebe O. Toups Dugas:
Practical Insights into the Design of Future Disaster Response Training Simulations. ISCRAM 2018 - [c93]Gustavo Fortes Tondello, Lennart E. Nacke:
Towards Customizing Gameful Systems by Gameful Design Elements. PPT@PERSUASIVE 2018: 102-110 - [e4]Gustavo Fortes Tondello, Rita Orji, Kellie Vella, Daniel Johnson, Marierose M. M. van Dooren, Lennart E. Nacke:
Proceedings of the Positive Gaming: Workshop on Gamification and Games for Wellbeing co-located with the ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY 2017), Amsterdam, The Netherlands, October 15, 2017. CEUR Workshop Proceedings 2055, CEUR-WS.org 2018 [contents] - [i6]Alina Striner, Lennart E. Nacke, Elizabeth Bonsignore, Matthew Louis Mauriello, Phoebe O. Toups Dugas, Carlea Holl-Jensen, Heather Kelley:
"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop. CoRR abs/1804.08737 (2018) - 2017
- [j13]Lennart E. Nacke
, Sebastian Deterding
:
The maturing of gamification research. Comput. Hum. Behav. 71: 450-454 (2017) - [j12]Lennart E. Nacke:
Games user research and gamification in human-computer interaction. XRDS 24(1): 48-51 (2017) - [c92]Rina R. Wehbe
, Edward Lank, Lennart E. Nacke:
Left Them 4 Dead: Perception of Humans versus Non-Player Character Teammates in Cooperative Gameplay. Conference on Designing Interactive Systems 2017: 403-415 - [c91]Melissa Stocco, Marim Ganaba, Gustavo Fortes Tondello, Lennart E. Nacke:
Defining Gamification Video. CHI Extended Abstracts 2017: 472 - [c90]Rita Orji
, Lennart E. Nacke, Chrysanne Di Marco:
Towards Personality-driven Persuasive Health Games and Gamified Systems. CHI 2017: 1015-1027 - [c89]Gustavo Fortes Tondello
, Lennart E. Nacke:
Applying Gameful Design Heuristics. CHI Extended Abstracts 2017: 1209-1212 - [c88]Lennart E. Nacke:
How to Write and Review CHI Papers. CHI Extended Abstracts 2017: 1228-1231 - [c87]Lennart E. Nacke, Phoebe O. Toups Dugas
, Daniel Johnson
:
From Joysticks to Pokémon Go: Games and Play Research in SIGCHI. CHI Extended Abstracts 2017: 1330-1333 - [c86]Rina R. Wehbe
, Elisa D. Mekler
, Mike Schaekermann
, Edward Lank, Lennart E. Nacke:
Testing Incremental Difficulty Design in Platformer Games. CHI 2017: 5109-5113 - [c85]Dennis L. Kappen
, Pejman Mirza-Babaei
, Lennart E. Nacke:
Gamification through the Application of Motivational Affordances for Physical Activity Technology. CHI PLAY 2017: 5-18 - [c84]Ekaterina Pogrebtsova, Gustavo Fortes Tondello, Hardy Premsukh, Lennart E. Nacke:
Using Technology to Boost Employee Wellbeing? How Gamification Can Help or Hinder Results. PGW@CHI PLAY 2017 - [c83]Katja Rogers, Lennart E. Nacke:
Exploring the Potential of Game Audio for Wellbeing. PGW@CHI PLAY 2017 - [c82]Gustavo Fortes Tondello
, Alberto Mora, Lennart E. Nacke:
Elements of Gameful Design Emerging from User Preferences. CHI PLAY 2017: 129-142 - [c81]Mike Schaekermann
, Giovanni Ribeiro, Guenter Wallner
, Simone Kriglstein, Daniel M. Johnson
, Anders Drachen
, Rafet Sifa, Lennart E. Nacke:
Curiously Motivated: Profiling Curiosity with Self-Reports and Behaviour Metrics in the Game "Destiny". CHI PLAY 2017: 143-156 - [c80]Gustavo Fortes Tondello
, Rina R. Wehbe
, Rita Orji
, Giovanni Ribeiro, Lennart E. Nacke:
A Framework and Taxonomy of Videogame Playing Preferences. CHI PLAY 2017: 329-340 - [c79]Nicholas O'Donnell, Dennis L. Kappen
, Zachary Fitz-Walter, Sebastian Deterding
, Lennart E. Nacke, Daniel M. Johnson
:
How Multidisciplinary is Gamification Research?: Results from a Scoping Review. CHI PLAY (Companion) 2017: 445-452 - [c78]Gustavo Fortes Tondello
, Rita Orji
, Kellie Vella
, Daniel Johnson
, Marierose M. M. van Dooren, Lennart E. Nacke:
Positive Gaming: Workshop on Gamification and Games for Wellbeing. CHI PLAY (Companion) 2017: 657-660 - [c77]Vanessa Georges, François Courtemanche, Sylvain Sénécal, Pierre-Majorique Léger, Lennart E. Nacke, Romain Pourchon:
The Adoption of Physiological Measures as an Evaluation Tool in UX. HCI (23) 2017: 90-98 - [c76]Benjamin Hatscher, Maria Luz, Lennart E. Nacke, Norbert Elkmann, Veit Müller
, Christian Hansen:
GazeTap: towards hands-free interaction in the operating room. ICMI 2017: 243-251 - [c75]Gustavo Fortes Tondello
, Rita Orji
, Lennart E. Nacke:
Recommender Systems for Personalized Gamification. UMAP (Adjunct Publication) 2017: 425-430 - 2016
- [j11]Pedro Alves Nogueira, Vasco Torres, Rui Rodrigues
, Eugénio C. Oliveira
, Lennart E. Nacke
:
Vanishing scares: biofeedback modulation of affective player experiences in a procedural horror game. J. Multimodal User Interfaces 10(1): 31-62 (2016) - [c74]Lennart E. Nacke
, Anna L. Cox
, Regan L. Mandryk, Paul A. Cairns
:
SIGCHI Games: The Scope of Games and Play Research at CHI. CHI Extended Abstracts 2016: 1088-1091 - [c73]Lennart E. Nacke
, Christiane Moser, Anders Drachen
, Pejman Mirza-Babaei
, Andrea Abney, Zhu (Cole) Zhenyu:
Lightweight Games User Research for Indies and Non-Profit Organizations. CHI Extended Abstracts 2016: 3597-3603 - [c72]Dominic Elm, Gustavo Fortes Tondello, Dennis L. Kappen, Marim Ganaba, Melissa Stocco, Lennart E. Nacke:
CLEVER: A Trivia and Strategy Game for Enterprise Knowledge Learning. CHI PLAY (Companion) 2016: 61-66 - [c71]Gustavo Fortes Tondello, Lennart E. Nacke:
Gamification Research: A 50-years Retrospective from PBLs Towards Conscious Evolution. FGE@CHI PLAY 2016 - [c70]Rina R. Wehbe, Diane K. Watson, Gustavo Fortes Tondello, Marim Ganaba, Melissa Stocco, Alvin Lee, Lennart E. Nacke:
ABOVE WATER: An Educational Game for Anxiety. CHI PLAY (Companion) 2016: 79-84 - [c69]Dominic Elm, Dennis L. Kappen, Gustavo Fortes Tondello, Lennart E. Nacke:
CLEVER: Gamification and Enterprise Knowledge Learning. CHI PLAY (Companion) 2016: 141-148 - [c68]Gustavo Fortes Tondello, Rina R. Wehbe, Lisa Diamond, Marc Busch, Andrzej Marczewski, Lennart E. Nacke:
The Gamification User Types Hexad Scale. CHI PLAY 2016: 229-243 - [c67]Phoebe O. Toups Dugas, Nicole K. Crenshaw, Rina R. Wehbe, Gustavo Fortes Tondello, Lennart E. Nacke:
"The Collecting Itself Feels Good": Towards Collection Interfaces for Digital Game Objects. CHI PLAY 2016: 276-290 - [c66]Gustavo Fortes Tondello, Dennis L. Kappen, Elisa D. Mekler, Marim Ganaba, Lennart E. Nacke:
Heuristic Evaluation for Gameful Design. CHI PLAY (Companion) 2016: 315-323 - [c65]Vero Vanden Abeele, Lennart E. Nacke, Elisa D. Mekler, Daniel M. Johnson:
Design and Preliminary Validation of The Player Experience Inventory. CHI PLAY (Companion) 2016: 335-341 - [c64]Deepika Vaddi, Phoebe O. Toups Dugas, Igor Dolgov, Rina R. Wehbe, Lennart E. Nacke:
Investigating the Impact of Cooperative Communication Mechanics on Player Performance in Portal 2. Graphics Interface 2016: 41-48 - [c63]Dennis L. Kappen
, Lennart E. Nacke
, Kathrin Maria Gerling
, Lia E. Tsotsos:
Design Strategies for Gamified Physical Activity Applications for Older Adults. HICSS 2016: 1309-1318 - [c62]Gustavo Fortes Tondello
, Rina R. Wehbe
, Lennart E. Nacke
:
CHI PLAYGUE: A Mobile Conference Networking Game. ISS 2016: 449-452 - [c61]Rina R. Wehbe
, Diane K. Watson
, Gustavo Fortes Tondello
, Lennart E. Nacke
:
ABOVE WATER: Extending the Play Space for Health. ISS 2016: 497-499 - [p3]Josef Wiemeyer, Lennart E. Nacke, Christiane Moser, Florian 'Floyd' Mueller:
Player Experience. Serious Games 2016: 243-271 - 2015
- [j10]Georgios Christou
, Effie Lai-Chong Law, David Geerts
, Lennart E. Nacke
, Panayiotis Zaphiris:
Editorial for the CHB special issue on MMOGs. Comput. Hum. Behav. 53: 515-516 (2015) - [j9]Pedro Alves Nogueira, Rui Rodrigues
, Eugénio C. Oliveira
, Lennart E. Nacke
:
Modelling human emotion in interactive environments: Physiological ensemble and grounded approaches for synthetic agents. Web Intell. 13(3): 195-214 (2015) - [c60]Daniel M. Johnson
, Lennart E. Nacke
, Peta Wyeth
:
All about that Base: Differing Player Experiences in Video Game Genres and the Unique Case of MOBA Games. CHI 2015: 2265-2274 - [c59]Sebastian Deterding
, Alessandro Canossa
, Casper Harteveld, Seth Cooper, Lennart E. Nacke
, Jennifer R. Whitson
:
Gamifying Research: Strategies, Opportunities, Challenges, Ethics. CHI Extended Abstracts 2015: 2421-2424 - [c58]Lennart E. Nacke
, Steve Engels, Pejman Mirza-Babaei
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