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Computer Graphics Forum, Volume 25
Volume 25, Number 1, 2006
- David J. Duke, Roberto Scopigno

:
Editorial. i - Philip Willis:

In Memoriam: Professor Dick Grimsdale 1929-2005. 1-2 - David A. Duce:

In Memoriam: Jürgen Schönhut. 3-4
- Alessandro Artusi, Carlo Gatta, Daniele Marini, Werner Purgathofer, Alessandro Rizzi:

Speed-up Technique for a Local Automatic Colour Equalization Model. 5-14 - Xiao-Hua Cai, Yun-Tao Jia, Xi Wang, Shi-Min Hu, Ralph R. Martin:

Rendering Soft Shadows using Multilayered Shadow Fins. 15-28 - Katrien Jacobs, Céline Loscos

:
Classification of Illumination Methods for Mixed Reality. 29-51 - Juan José Jiménez-Delgado

, Francisco R. Feito
, Rafael Jesús Segura
, Carlos J. Ogáyar
:
Particle Oriented Collision Detection using Simplicial Coverings and Tetra-Trees. 53-68 - R. G. Laycock, A. M. Day:

Image Registration in a Coarse Three-Dimensional Virtual Environment. 69-82 - Samuli Laine, Timo Aila:

A Weighted Error Metric and Optimization Method for Antialiasing Patterns. 83-94 - Enric Martí, Debora Gil

, Carme Julià
:
A PBL Experience in the Teaching of Computer Graphics. 95-103 - Jiri Zara

:
Virtual Reality Course;A Natural Enrichment of Computer Graphics Classes. 105-112
- Franck Patrick Vidal

, Fernando Bello
, Ken W. Brodlie
, Nigel W. John, Derek Gould, Roger Phillips, Nick J. Avis:
Principles and Applications of Computer Graphics in Medicine. 113-137
Volume 25, Number 2, 2006
- David J. Duke, Roberto Scopigno

:
Editorial. i
- David Fradin, Daniel Méneveaux

, Pascal Lienhardt:
A Hierarchical Topology-Based Model for Handling Complex Indoor Scenes. 149-162 - Manuel N. Gamito, Steve C. Maddock

:
Anti-aliasing with Stratified B-spline Filters of Arbitrary Degree. 163-172 - Jeffrey Mahovsky, Brian Wyvill

:
Memory-Conserving Bounding Volume Hierarchies with Coherent Raytracing. 173-182 - Stavros G. Papageorgiou, Nikos A. Aspragathos

:
Transformation and Normal Vector Calculation of Parametrically Defined Surfaces Based on Dual Vectors and Screw Theory: Application to Phong's Shading Model. 183-195 - Oliver Matias van Kaick, Hélio Pedrini:

A Comparative Evaluation of Metrics for Fast Mesh Simplification. 197-210 - Samuel Atlan, Michael Garland:

Interactive Multiresolution Editing and Display of Large Terrains. 211-223 - Yang Liu, George Chen, Nelson Max, Christian Hofsetz, Peter McGuinness:

Undersampled Light Field Rendering by a Plane Sweep. 225-236
- Christiane Ulbricht, Alexander Wilkie

, Werner Purgathofer:
Verification of Physically Based Rendering Algorithms. 237-255
Volume 25, Number 3, 2006, EG 2006 Proceedings
- Ursula H. Augsdörfer, Neil A. Dodgson

, Malcolm A. Sabin:
Tuning Subdivision by Minimising Gaussian Curvature Variation Near Extraordinary Vertices. 263-272 - Matt Olson, Hao Zhang

:
Silhouette Extraction in Hough Space. 273-282 - Zhongping Ji, Ligang Liu, Zhonggui Chen

, Guojin Wang:
Easy Mesh Cutting. 283-291
- David Roger, Nicolas Holzschuch

:
Accurate Specular Reflections in Real-Time. 293-302 - Jaakko Lehtinen, Samuli Laine, Timo Aila:

An Improved Physically-Based Soft Shadow Volume Algorithm. 303-312 - Voicu Popescu, Chunhui Mei, Jordan Dauble, Elisha Sacks:

Reflected-Scene Impostors for Realistic Reflections at Interactive Rates. 313-322
- Junho Kim, Sungyul Choe, Seungyong Lee:

Multiresolution Random Accessible Mesh Compression. 323-331 - Enrico Gobbetti

, Fabio Marton
, Paolo Cignoni
, Marco Di Benedetto
, Fabio Ganovelli
:
C-BDAM - Compressed Batched Dynamic Adaptive Meshes for Terrain Rendering. 333-342 - Chih-Chun Chen, Jung-Hong Chuang:

Texture Adaptation for Progressive Meshes. 343-350
- Shaohua Fan, Stephen Chenney, Bo Hu, Kam-Wah Tsui, Yu-Chi Lai:

Optimizing Control Variate Estimators for Rendering. 351-357 - Michael W. Y. Lam, Gladimir V. G. Baranoski:

A Predictive Light Transport Model for the Human Iris. 359-368 - Gero Müller, Ralf Sarlette, Reinhard Klein:

Data-driven Local Coordinate Systems for Image-Based Rendering. 369-378
- Philipp Jenke, Michael Wand, Martin Bokeloh, Andreas Schilling

, Wolfgang Straßer:
Bayesian Point Cloud Reconstruction. 379-388 - Andrei Sharf

, Thomas Lewiner
, Ariel Shamir, Leif Kobbelt
, Daniel Cohen-Or:
Competing Fronts for Coarse-to-Fine Surface Reconstruction. 389-398 - Tamy Boubekeur

, Wolfgang Heidrich, Xavier Granier
, Christophe Schlick:
Volume-Surface Trees. 399-406
- Matthew Johnson

, Gabriel J. Brostow, Jamie Shotton, Ognjen Arandjelovic
, Vivek Kwatra, Roberto Cipolla
:
Semantic Photo Synthesis. 407-413 - Akiko Yoshida, Rafal Mantiuk

, Karol Myszkowski, Hans-Peter Seidel:
Analysis of Reproducing Real-World Appearance on Displays of Varying Dynamic Range. 415-426 - Kaleigh Smith, Grzegorz Krawczyk, Karol Myszkowski

, Hans-Peter Seidel:
Beyond Tone Mapping: Enhanced Depiction of Tone Mapped HDR Images. 427-438
- Taehyun Rhee

, John P. Lewis, Ulrich Neumann:
Real-Time Weighted Pose-Space Deformation on the GPU. 439-448 - Takaaki Shiratori, Atsushi Nakazawa

, Katsushi Ikeuchi:
Dancing-to-Music Character Animation. 449-458 - Rachel Heck, Lucas Kovar, Michael Gleicher:

Splicing Upper-Body Actions with Locomotion. 459-466
- Jörn Loviscach:

Wrinkling Coarse Meshes on the GPU. 467-476 - William V. Baxter III, Ken-ichi Anjyo:

Latent Doodle Space. 477-485 - Seung-Hyun Yoon, Myung-Soo Kim:

Sweep-based Freeform Deformations. 487-496
- Alexander Greß, Michael Guthe, Reinhard Klein:

GPU-based Collision Detection for Deformable Parameterized Surfaces. 497-506 - Sung-Eui Yoon, Dinesh Manocha

:
Cache-Efficient Layouts of Bounding Volume Hierarchies. 507-516 - Johannes Günther, Heiko Friedrich, Ingo Wald, Hans-Peter Seidel, Philipp Slusallek

:
Ray Tracing Animated Scenes using Motion Decomposition. 517-525
- John M. Schreiner, Carlos Eduardo Scheidegger, Shachar Fleishman, Cláudio T. Silva:

Direct (Re)Meshing for Efficient Surface Processing. 527-536 - Martin Marinov

, Leif Kobbelt
:
A Robust Two-Step Procedure for Quad-Dominant Remeshing. 537-546 - Eitan Grinspun, Yotam I. Gingold

, Jason Reisman, Denis Zorin:
Computing discrete shape operators on general meshes. 547-556
- Philip Willis:

Projective Alpha Colour. 557-566 - Yu Guan, Wei Chen, Xiao Liang, Zi'ang Ding, Qunsheng Peng:

Easy matting: A Stroke Based Approach for Continuous Image Matting. 567-576 - Mark Grundland, Rahul Vohra, Gareth P. Williams, Neil A. Dodgson

:
Cross Dissolve Without Cross Fade: Preserving Contrast, Color and Salience in Image Compositing. 577-586
- Yun Jang, Ralf Peter Botchen, Andreas Lauser, David S. Ebert

, Kelly P. Gaither, Thomas Ertl:
Enhancing the Interactive Visualization of Procedurally Encoded Multifield Data with Ellipsoidal Basis Functions. 587-596 - Christof Rezk-Salama, Andreas Kolb

:
Opacity Peeling for Direct Volume Rendering. 597-606 - Tino Weinkauf, Holger Theisel, Hans-Christian Hege, Hans-Peter Seidel:

Topological Structures in Two-Parameter-Dependent 2D Vector Fields. 607-616
- Takashi Ijiri, Shigeru Owada, Takeo Igarashi:

Seamless Integration of Initial Sketching and Subsequent Detail Editing in Flower Modeling. 617-624 - Philippe Decaudin, Dan Julius, Jamie Wither, Laurence Boissieux, Alla Sheffer, Marie-Paule Cani:

Virtual Garments: A Fully Geometric Approach for Clothing Design. 625-634 - Christian Walder, Bernhard Schölkopf, Olivier Chapelle:

Implicit Surface Modelling with a Globally Regularised Basis of Compact Support. 635-644
- Volker Blanz, Irene Albrecht, Jörg Haber, Hans-Peter Seidel:

Creating Face Models from Vague Mental Images. 645-654 - Gleb Bahmutov, Voicu Popescu, Mihai Mudure:

Efficient Large Scale Acquisition of Building Interiors. 655-662 - Pascal Barla, Simon Breslav, Joëlle Thollot, François X. Sillion, Lee Markosian:

Stroke Pattern Analysis and Synthesis. 663-671
Volume 25, Number 4, 2006
- David J. Duke, Roberto Scopigno

:
Editorial. i - Maria Andréia Formico Rodrigues

:
Guest Editorial: Selected Papers from the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI' 2005). 673-674 - Leandro Tonietto, Marcelo Walter

, Cláudio Rosito Jung:
A Randomized Approach for Patch-based Texture Synthesis using Wavelets. 675-684 - Thomas Lewiner

, Marcos Craizer, Hélio Lopes
, Sinésio Pesco
, Luiz Velho, Esdras Soares de Medeiros Filho:
GEncode: Geometry-driven compression for General Meshes. 685-695 - James E. Gain, Wolfgang Straßer:

AFRIGRAPH: Computer Graphics in Africa. 697-698 - Dirk Staneker, Dirk Bartz, Wolfgang Straßer:

Occlusion-Driven Scene Sorting for Efficient Culling. 699-708 - Bruce Merry, Patrick C. Marais, James E. Gain:

Compression of Dense and Regular Point Clouds. 709-716 - Anders Adamson, Marc Alexa

:
Anisotropic Point Set Surfaces. 717-724 - Lionel Atty, Nicolas Holzschuch, Marc Lapierre, Jean-Marc Hasenfratz, Charles D. Hansen, François X. Sillion:

Soft Shadow Maps: Efficient Sampling of Light Source Visibility. 725-741 - Cristina Neacsu, Karen Daniels:

Translational Covering of Closed Planar Cubic B-Spline Curves. 743-757 - Huiying Xu, Yinlong Sun:

Compact Representation of Spectral BRDFs Using Fourier Transform and Spherical Harmonic Expansion. 759-775 - Raanan Fattal, Dani Lischinski

:
Pose Controlled Physically Based Motion. 777-787
- Olga Sorkine:

Differential Representations for Mesh Processing. 789-807 - Andrew Nealen, Matthias Müller, Richard Keiser, Eddy Boxerman, Mark T. Carlson:

Physically Based Deformable Models in Computer Graphics. 809-836

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