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Journal of Visualization and Computer Animation, Volume 28
Volume 28, Number 1, January / February 2017
- Nadia Magnenat-Thalmann
, Daniel Thalmann:
Editorial Issue 28.1.
- Angel Zaldivar Pino, Manuel González Bedia, Francisco José Serón Arbeloa
:
Modeling flocks with perceptual agents from a dynamicist perspective. - Congkun Chen, Yun Sheng, Fang Li, Guixu Zhang, Hassan Ugail:
A PDE-based head visualization method with CT data. - Francis Laclé, Nicolas Pronost
:
A scalable geometrical model for musculotendon units. - Bastiaan J. Boom, Sergio Orts-Escolano, Xi Ning, Steven McDonagh, Peter Sandilands, Robert B. Fisher:
Interactive light source position estimation for augmented reality with an RGB-D camera. - Jorge E. Ramirez, Antonio Susín:
Segmentation-based skinning.
Volume 28, Number 2, March / April 2017
- Nadia Magnenat-Thalmann
, Daniel Thalmann:
Editorial Issue 28.2.
- Jong-Hyun Kim, Chang-Hun Kim, Jung Lee:
Incorporating particle motion into an ADF for fast coupling of fluids with rigid and deformable solids. - Rodrigo G. Baravalle, Leonardo Scandolo
, Claudio Delrieux
, Cristian García Bauza, Elmar Eisemann:
Realistic modeling of porous materials. - Andre Possani Espinosa, J. Octavio Gutiérrez-García
, Isaac Vargas Gordillo:
Determining personality traits of racing game players using the open racing car simulator: toward believable virtual drivers. - Monssef Alsweis, Oliver Deussen, Jia Liu:
Simulation and visualization of adapting venation patterns. - Kun Qian, Junxuan Bai
, Xiaosong Yang
, JunJun Pan, Jian-Jun Zhang
:
Essential techniques for laparoscopic surgery simulation. - Dele Cui, Yun Sheng, Guixu Zhang:
Image-based embroidery modeling and rendering.
Volume 28, Numbers 3-4, May / August 2017
- Sunjin Jung
, Seokpyo Hong, Kyungmin Cho, Haegwang Eom, Byungkuk Choi, Junyong Noh:
Age-related gait motion transformation based on biomechanical observations. - Erik Herrmann
, Martin Manns, Han Du, Somayeh Hosseini, Klaus Fischer:
Accelerating statistical human motion synthesis using space partitioning data structures. - Boris Kravchenko, Gladimir V. G. Baranoski
, Tenn Francis Chen, Erik Miranda, Spencer R. Van Leeuwen:
High-fidelity iridal light transport simulations at interactive rates. - Chunxiao Liu
, Yiyun Shen, Yaqi Shao, Jinwei Zhao, Xun Wang:
Sky detection- and texture smoothing-based high-visibility haze removal from images and videos. - Kangsoo Kim
, Divine Maloney, Gerd Bruder, Jeremy N. Bailenson, Gregory F. Welch
:
The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR. - Youjin Lee
, Sukwon Lee, Sung-Hee Lee
:
Multifinger interaction between remote users in avatar-mediated telepresence. - Syuhei Sato
, Keisuke Mizutani, Yoshinori Dobashi, Tomoyuki Nishita, Tsuyoshi Yamamoto:
Feedback control of fire simulation based on computational fluid dynamics. - Shenfan Zhang
, Fanlong Kong, Chen Li, Changbo Wang, Hong Qin:
Hybrid modeling of multiphysical processes for particle-based volcano animation. - Jaeho Im
, Jong-Hyun Kim, Wook Kim, Nuri Park, TaeHyeong Kim
, Young Bin Kim
, Jung Lee, Chang-Hun Kim:
Visual simulation of rapidly freezing water based on crystallization. - Jeongsu Yun
, Myung-Bae Son, Byungyoon Choi, Theodore Kim, Sung-Eui Yoon:
Physically inspired, interactive lightning generation. - Jordi L. Vermeulen
, Arne Hillebrand, Roland Geraerts:
A comparative study of k-nearest neighbour techniques in crowd simulation. - Zhongxuan Cai
, Xuefeng Chang, Yanzhen Wang, Xiaodong Yi, Xuejun Yang:
Distributed control for flocking and group maneuvering of nonholonomic agents. - M. Brandon Haworth
, Muhammad Usman
, Glen Berseth, Mubbasir Kapadia, Petros Faloutsos:
On density-flow relationships during crowd evacuation. - Yutong Wang
, Luyuan Wang, Zhigang Deng
, Xiaogang Jin
:
Topologically consistent leafy tree morphing. - Shihui Guo
, Meili Wang, Gabriel Notman, Jian Chang
, Jian-Jun Zhang, Minghong Liao:
Simulating collective transport of virtual ants. - Zerrin Yumak
, Bram van den Brink, Arjan Egges:
Autonomous social gaze model for an interactive virtual character in real-life settings. - Xiaoqiang Zhu
, Lei Song, Lihua You, Mengyao Zhu, Xiangyang Wang, Xiaogang Jin:
Brush2Model: Convolution surface-based brushes for 3D modelling in head-mounted display-based virtual environments. - Andrew W. Feng, Evan Suma Rosenberg, Ari Shapiro
:
Just-in-time, viable, 3-D avatars from scans. - Jiwon Lee, Kisung Jeong, Jinmo Kim
:
MAVE: Maze-based immersive virtual environment for new presence and experience. - J. Timothy Balint
, Jan M. Allbeck:
ALET: Agents Learning their Environment through Text. - Sin-Hwa Kang
, David M. Krum, Peter Khooshabeh, Thai Phan, Chien-Yen Chang, Ori Amir, Rebecca Lin:
Social influence of humor in virtual human counselor's self-disclosure. - Yvain Tisserand
, Louis Cuel, Nadia Magnenat-Thalmann
:
Automatic 3D garment positioning based on surface metric. - Yongqiang Zhang
, Shuang Liu, Xiaosong Yang
, Jian-Jun Zhang, Daming Shi:
Supervised coordinate descent method with a 3D bilinear model for face alignment and tracking. - Xiangyun Liao, Weixin Si, Biao Xu, Zhiyong Yuan
, Qiong Wang, Pheng-Ann Heng
:
Filament-based realistic turbulent wake synthesis. - Oyundolgor Khorloo
, Enkhbayar Altantsetseg:
Constructive approach for smoke plume animation using turbulent toroidal vortices. - Seungho Baek
, JungHyun Han:
Simulation of thin liquid jets with threads. - Sahil Narang
, Andrew Best, Andrew W. Feng, Sin-Hwa Kang, Dinesh Manocha, Ari Shapiro
:
Motion recognition of self and others on realistic 3D avatars. - Sohaib Laraba
, Mohammed Brahimi
, Joëlle Tilmanne, Thierry Dutoit:
3D skeleton-based action recognition by representing motion capture sequences as 2D-RGB images.
Volume 28, Number 5, September / October 2017
- Nadia Magnenat-Thalmann
, Daniel Thalmann:
Editorial Issue 28.5.
- Hui Liang, Jian Chang
, Shujie Deng, Can Chen, Ruofeng Tong, Jian-Jun Zhang:
Exploitation of multiplayer interaction and development of virtual puppetry storytelling using gesture control and stereoscopic devices. - Sybren A. Stüvel, A. Frank van der Stappen
, Arjan Egges:
Perception of collisions between virtual characters. - Marios Kyriakou, Xueni Pan, Yiorgos Chrysanthou:
Interaction with virtual crowd in Immersive and semi-Immersive Virtual Reality systems. - Mihai Polceanu, Cédric Buche:
Computational mental simulation: A review. - Yuxing Qiu
, Lipeng Yang, Shuai Li, Qing Xia
, Hong Qin, Aimin Hao:
Novel fluid detail enhancement based on multi-layer depth regression analysis and FLIP fluid simulation. - Abdullah Bulbul
, Rozenn Dahyot
:
Populating virtual cities using social media.
Volume 28, Number 6, November / December 2017
- Nadia Magnenat-Thalmann
, Daniel Thalmann:
Editorial Issue 28.6.
- Angel Zaldivar Pino, Manuel González Bedia, Francisco José Serón Arbeloa
:
A parsimonious model for locomotor in virtual agents based on dynamical coupling with the environment. - Xin Yang, Wanchao Su
, Jian Deng, Xiaogang Jin, Guozhen Tan, Zhigeng Pan
:
Real-virtual fusion model for traffic animation. - Ana Lucia Cruz Ruiz
, Charles Pontonnier
, Jonathan Levy, Georges Dumont
:
A synergy-based control solution for overactuated characters: Application to throwing. - Kan Chen
, Henry Johan:
Interactive authoring of bending and twisting motions of short plants using hand gestures. - M. Brandon Haworth
, Muhammad Usman
, Glen Berseth, Mahyar Khayatkhoei
, Mubbasir Kapadia, Petros Faloutsos:
CODE: Crowd-optimized design of environments. - Jiaxu Chen
, Long Zhang, Xiaoxu Li, Bo Zhang, Zhongfu Ye:
Locally controlled as-rigid-as-possible deformation for 2D characters. - Jong-Hyun Kim
, Wook Kim, Young Bin Kim
, Jaeho Im
, Jung Lee, Sun-Jeong Kim:
Robust handling of clumping and stiffness in wet hair animation.
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