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Heinrich Söbke
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2020 – today
- 2024
- [j6]Samuli Laato, Heinrich Söbke
, Manuel F. Baer:
Augmented future: tracing the trajectory of location-based augmented reality gaming for the next ten years. i-com 23(2): 189-204 (2024) - 2023
- [c41]Raphael Zender, Heinrich Söbke, Miriam Mulders:
6. Workshop VR/AR-Learning - Aktuelle Entwicklungen, Herausforderungen und Trends zu Lehr- und Lernszenarien mit VR/AR. DELFI Workshops 2023: 301 - [c40]Sanghamitra Das, Mario Wolf, Philippe Schmidt, Heinrich Söbke:
Mental Workload in Augmented Reality-based Urban Planning Education. ISM 2023: 303-308 - [c39]Samuli Laato, Sampsa Rauti, Alexander Espeseth, Heinrich Söbke, Juho Hamari, Oguz 'Oz' Buruk
:
Composing Music Through Tile-based Games. ISM 2023: 309-314 - [c38]Barbara Göbl
, Jannicke Baalsrud Hauge
, Ioana A. Stefan, Heinrich Söbke
:
Towards Sustainable Serious Games. ICEC 2023: 389-396 - [i5]Nicolas Schwenke, Heinrich Söbke, Eckhard Kraft:
Chatbot-supported Thesis Writing: An Autoethnographic Report. CoRR abs/2311.10729 (2023) - 2022
- [j5]Jannicke Baalsrud Hauge, Esteban W. G. Clua, Jimmy Jaldemark, Heinrich Söbke:
Focus section on: Educational Location-based Applications. IxD&A 52: 141-143 (2022) - [c37]Raphael Zender, Heinrich Söbke, Miriam Mulders:
5. Workshop VR/AR-Learning. DeLFI Workshops 2022: 13-15 - [c36]Margarita Osipova, Sanghamitra Das, Peter Riyad, Heinrich Söbke, Mario Wolf, Florian Wehking:
High Accuracy GPS Antennas in Educational Location-based Augmented Reality. DeLFI Workshops 2022: 37-46 - [c35]Florian Wehking, Mario Wolf, Heinrich Söbke:
Authoring Educational 360° Models. DeLFI Workshops 2022: 57-67 - [c34]Karina Knauf, Lara Deidersen, Heinrich Söbke
, Christian Springer:
An Autoethnographic Perspective on Teaching Soft Skills Using Multiplayer Online Games. GALA 2022: 86-95 - [c33]Sanghamitra Das
, Margarita Osipova, Sri Vaishnavi Nakshatram, Heinrich Söbke, Jannicke Baalsrud Hauge, Christian Springer:
Gamification for Spatial Digital Learning Environments in Higher Education: A Rapid Literature Review. GALA 2022: 298-303 - [c32]Jannicke Baalsrud Hauge, Heinrich Söbke, Heiko Duin, Ioana Andreea Stefan, Barbara Göbl:
Current Opportunities and Challenges of Digital Game-Based Learning. ICEC 2022: 443-450 - [c31]Manuel F. Baer
, Thomas Tregel
, Samuli Laato
, Heinrich Söbke
:
Virtually (re)constructed reality: the representation of physical space in commercial location-based games. MindTrek 2022: 9-22 - [c30]Ezra Jansen, Heinrich Söbke
:
Communication Skills in Construction Projects and Promoting Them Through Multiplayer Online Games. JCSG 2022: 169-181 - [c29]Qianqi Huang, Heinrich Söbke
, Tom Lahmer
:
Ecosystem Simulator - A Learning Game About Genetic Algorithms. JCSG 2022: 182-197 - [e3]Heinrich Söbke
, Pia Spangenberger
, Philipp Müller
, Stefan Göbel
:
Serious Games - Joint International Conference, JCSG 2022, Weimar, Germany, September 22-23, 2022, Proceedings. Lecture Notes in Computer Science 13476, Springer 2022, ISBN 978-3-031-15324-2 [contents] - [i4]Sebastian Damek, Heinrich Söbke, Franziska Weise, Maria Reichelt:
(Meta) Competences for Digital Practice: Educational Scenarios for the Workplace of the Future Exemplified by Building Information Modeling Work Processes. CoRR abs/2207.01498 (2022) - 2021
- [j4]Mario Wolf, Florian Wehking, Michael Montag, Heinrich Söbke
:
360°-Based Virtual Field Trips to Waterworks in Higher Education. Comput. 10(9): 118 (2021) - [c28]Darwin Droll, Heinrich Söbke
:
Realism of Simulation Models in Serious Gaming - Urban Water Management in Cities: Skylines. GALA 2021: 277-282 - [c27]Jannicke Baalsrud Hauge
, Heinrich Söbke
, Ioana A. Stefan
:
Virtualization of Digital Location-Based Experiences. ICEC 2021: 467-474 - [c26]Max Pagel, Heinrich Söbke
, Thomas Bröker
:
Using Multiplayer Online Games for Teaching Soft Skills in Higher Education. JCSG 2021: 276-290 - [i3]Darwin Droll, Heinrich Söbke
:
Realism of Simulation Models in Serious Gaming: Two case studies from Urban Water Management Higher Education. CoRR abs/2109.10572 (2021) - 2020
- [c25]Mario Wolf, Heinrich Söbke, Florian Wehking, Stefanie Hörnlein:
360-degree Models in Environmental Engineering Education: an Explorative Case Study. DeLFI 2020: 353-354 - [c24]Christian Springer, Florian Wehking, Mario Wolf, Heinrich Söbke:
Virtualization of Virtual Field Trips: A Case Study from Higher Education in Environmental Engineering. DELbA@EC-TEL 2020 - [c23]Mario Wolf, Florian Wehking, Heinrich Söbke, Jörg Londong:
Location-based Apps in Environmental Engineering Higher Education: A Case Study in Technical Infrastructure Planning. DELbA@EC-TEL 2020 - [c22]Heinrich Söbke
, Uwe Arnold, Michael Montag
:
Intrinsic Motivation in Serious Gaming A Case Study. GALA 2020: 362-371 - [c21]Jannicke Baalsrud Hauge
, Heinrich Söbke
, Ioana A. Stefan
, Antoniu Stefan:
Applying and Facilitating Serious Location-Based Games. ICEC 2020: 104-109 - [e2]Heinrich Söbke, Jannicke Baalsrud Hauge, Mario Wolf, Florian Wehking:
Proceedings of DELbA 2020 - Workshop on Designing and Facilitating Educational Location-based Applications co-located with the Fifteenth European Conference on Technology Enhanced Learning (EC-TEL 2020), Heidelberg, Germany, Online, September 15, 2020. CEUR Workshop Proceedings 2685, CEUR-WS.org 2020 [contents]
2010 – 2019
- 2019
- [j3]Manuel Gentile, Mario Allegra, Heinrich Söbke
:
Introduction to the GaLA Conf 2019 Special Issue. Int. J. Serious Games 6(3): 3-4 (2019) - [c20]Heinrich Söbke
:
Die Self-Determination Theory als Rahmen für Deep Gamification in didaktischen Kontexten. DeLFI 2019: 247-252 - [c19]Heinrich Söbke
, Jannicke Baalsrud Hauge
, Ioana A. Stefan, Antoniu Stefan:
Using a Location-Based AR Game in Environmental Engineering. ICEC-JCSG 2019: 466-469 - [c18]Jannicke Baalsrud Hauge
, Heinrich Söbke
, Ioana A. Stefan, Antoniu Stefan:
Designing Serious Mobile Location-Based Games. ICEC-JCSG 2019: 479-484 - [e1]Manuel Gentile, Mario Allegra, Heinrich Söbke:
Games and Learning Alliance - 7th International Conference, GALA 2018, Palermo, Italy, December 5-7, 2018, Proceedings. Lecture Notes in Computer Science 11385, Springer 2019, ISBN 978-3-030-11547-0 [contents] - [i2]Heinrich Söbke
, Andrea Lück:
Elementary Interactions An Approach in Decision Tool Development. CoRR abs/1907.08699 (2019) - 2018
- [c17]Heinrich Söbke, Steffi Zander:
Motivationsdesign durch Verschränkung von Gamifikation und didaktischem Kontext. DeLFI 2018: 141-152 - [c16]Raphael Zender, Matthias Weise, Markus von der Heyde, Heinrich Söbke:
Chancen und Herausforderungen beim Lernen und Lehren mit VR/AR-Technologien. DeLFI 2018: 275-276 - [c15]Raphael Zender, Matthias Weise, Markus von der Heyde, Heinrich Söbke:
Lehren und Lernen mit VR und AR - Was wird erwartet? Was funktioniert?(Teaching and Learning with VR and AR - What Is Expected? What Works?). DeLFI Workshops 2018 - [c14]Heinrich Söbke
:
A Case Study of Deep Gamification in Higher Engineering Education. GALA 2018: 375-386 - [c13]Heinrich Söbke
, Raimo Harder, Uwe Plank-Wiedenbeck:
Two Decades of Traffic System Education Using the Simulation Game MOBILITY. JCSG 2018: 43-53 - [i1]Heinrich Söbke
, Maria Reichelt:
Sewer Rats in Teaching Action: An explorative field study on students' perception of a game-based learning app in graduate engineering education. CoRR abs/1811.09776 (2018) - 2017
- [j2]Heinrich Söbke
, Jannicke Baalsrud Hauge
, Ioana A. Stefan:
Prime Example Ingress Reframing the Pervasive Game Design Framework (PGDF). Int. J. Serious Games 4(2) (2017) - [c12]Frauke Kämmerer, Heinrich Söbke, Lukas Hartung:
Schnell zu erfassen: Ein Komplexitätsmaß für Mehrfachauswahlfragen. DeLFI 2017: 155-165 - [c11]Uwe Arnold, Heinrich Söbke, Maria Reichelt, Thomas Haupt:
Simulationsfall Nohra: SimCity als etabliertes Lehrmedium in der universitären Hochschulausbildung. DeLFI 2017: 303-308 - [c10]Heinrich Söbke, Michael Montag, Steffi Zander:
Von der AR-App zur Lernerfahrung: Entwurf eines formalen Rahmens zum Einsatz von Augmented Reality als Lehrwerkzeug(Educational AR Canvas - Towards systematic design of AR learning experiences). DeLFI/GMW Workshops 2017 - [c9]Heinrich Söbke
, Laura Weitze:
Students' Choices - A Comparative Study of a Gamified and a Non-gamified Question-Based Learning App in Graduate Education. GALA 2017: 105-114 - 2016
- [c8]Daniel Schwarz, Heinrich Söbke
, Andreas F. Hofmann
, Gerald Angermair, Lars Schnatmann, Jörg Londong:
SOA Applied: Engineering Software as Processing Unit of a Serious Game. GALA 2016: 177-186 - [c7]Heinrich Söbke
, Laura Weitze:
The Challenge to Nurture Challenge - Students' Perception of a Commercial Quiz App as a Learning Tool. ICEC 2016: 15-23 - 2015
- [c6]Alyea Sandovar, Eelco P. Braad
, Alexander Streicher
, Heinrich Söbke
:
Ethical Stewardship: Designing Serious Games Seriously. Entertainment Computing and Serious Games 2015: 42-62 - [c5]Heinrich Söbke
, Alexander Streicher
:
Serious Games Architectures and Engines. Entertainment Computing and Serious Games 2015: 148-173 - [c4]Johannes Konert, Heinrich Söbke
, Viktor Wendel:
Social Network Games. Entertainment Computing and Serious Games 2015: 442-474 - [c3]Heinrich Söbke
:
Space for Seriousness? - Player Behavior and Motivation in Quiz Apps. ICEC 2015: 482-489 - [c2]Heinrich Söbke
, Jörg Londong:
Educational Opportunities of a Social Network Game - A Review of Possible Learning Outcomes. JCSG 2015: 63-76 - 2014
- [c1]Heinrich Söbke
, Eva Chan, Raban von Buttlar, Jessica Große-Wortmann, Jörg Londong:
Cat King's Metamorphosis - The Reuse of an Educational Game in a Further Technical Domain. GameDays 2014: 12-22 - 2013
- [j1]Heinrich Söbke
, Javier Alejandro Corredor, Oliver Kornadt:
Learning, Reasoning and Modeling in Social Gaming. Trans. Edutainment 10: 243-258 (2013)
Coauthor Index
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last updated on 2024-08-23 18:32 CEST by the dblp team
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