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Juho Hamari
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2020 – today
- 2024
- [j81]Nannan Xi
, Oguz 'Oz' Buruk
, Juan Chen, Shiva Jabari, Juho Hamari:
Wearable gaming technology: A study on the relationships between wearable features and gameful experiences. Int. J. Hum. Comput. Stud. 181: 103157 (2024) - 2023
- [j80]Hui Xu
, Juho Hamari
:
How to improve creativity: a study of gamification, money, and punishment. Behav. Inf. Technol. 42(15): 2545-2559 (2023) - [j79]Anna-Leena Macey
, Simo Järvelä, Daniel Fernández Galeote
, Juho Hamari:
Feeling Small or Standing Tall? Height Manipulation Affects Speech Anxiety and Arousal in Virtual Reality. Cyberpsychology Behav. Soc. Netw. 26(4): 246-254 (2023) - [j78]Daniel Fernández Galeote
, Nikoletta Zampeta Legaki, Juho Hamari:
Text- and game-based communication for climate change attitude, self-efficacy, and behavior: A controlled experiment. Comput. Hum. Behav. 149: 107930 (2023) - [j77]Wilk Oliveira
, Juho Hamari
, Lei Shi
, Armando M. Toda
, Luiz A. L. Rodrigues
, Paula T. Palomino
, Seiji Isotani
:
Tailored gamification in education: A literature review and future agenda. Educ. Inf. Technol. 28(1): 373-406 (2023) - [j76]Mila Bujic
, Mikko Salminen, Juho Hamari:
Effects of Immersive Media on Emotion and Memory: An Experiment Comparing Article, 360-video, and Virtual Reality. Int. J. Hum. Comput. Stud. 179: 103118 (2023) - [j75]Marc Riar
, Nannan Xi
, Jakob J. Korbel
, Rüdiger Zarnekow, Juho Hamari
:
Using augmented reality for shopping: a framework for AR induced consumer behavior, literature review and future agenda. Internet Res. 33(1): 242-279 (2023) - [j74]Nannan Xi
, Juan Chen, Filipe Gama
, Marc Riar
, Juho Hamari:
The challenges of entering the metaverse: An experiment on the effect of extended reality on workload. Inf. Syst. Frontiers 25(2): 659-680 (2023) - [c146]Ferran Altarriba Bertran
, Núria Jordán Sánchez
, Jordi Márquez Puig
, Maria Llop Cirera
, Ernest Forts Plana
, Ester Montero Collell
, Oriol Martín Capdeferro
, Oguz 'Oz' Buruk
, Juho Hamari
:
The WildTech Experience: a Playful Installation for Walking Through the Outcomes of a One-Month Backpacking Study. Conference on Designing Interactive Systems (Companion Volume) 2023: 246-250 - [c145]Ferran Altarriba Bertran
, Jordi Márquez Puig
, Maria Llop Cirera
, Eva Forest Illas
, Joan Planas Bertran
, Ernest Forts Plana
, Oguz 'Oz' Buruk
, Çaglar Genç, Mattia Thibault
, Juho Hamari
:
Designing and Using the Wild Probes Toolkit (v1) to Co-Design From-the-Wild. Conference on Designing Interactive Systems 2023: 765-778 - [c144]Ferran Altarriba Bertran
, Oguz 'Oz' Buruk
, Velvet Spors
, Juho Hamari
:
Playful Inspiration for a New Wave of Joyful Forest Technology. Conference on Designing Interactive Systems 2023: 1886-1903 - [c143]Elpida Bampouni, Nannan Xi, Juho Hamari:
Decision-Making Styles in Metaverse: Effects of Immersion and Embodiment. AMCIS 2023 - [c142]Elpida Bampouni, Nannan Xi, Juho Hamari:
Emotion in Motion: Experiment on Affective Responses to Virtual Realities. AMCIS 2023 - [c141]Marigo Raftopoulos, Juho Hamari:
Artificial Intelligence in the Workplace: Implementation Challenges and Opportunities. AMCIS 2023 - [c140]Xinyi Yang, Nannan Xi, Hairui Tang, Juho Hamari:
Gamification and Marketing Management: A Literature Review and Future Agenda. AMCIS 2023 - [c139]Laura D. Cosio
, Oguz 'Oz' Buruk
, Daniel Fernández Galeote
, Isak de Villiers Bosman
, Juho Hamari
:
Virtual and Augmented Reality for Environmental Sustainability: A Systematic Review. CHI 2023: 6:1-6:23 - [c138]Samuli Laato
, Sampsa Rauti
, Juho Hamari
:
Resemblance of religion and pervasive games: A study among church employees and gamers. CHI 2023: 292:1-292:15 - [c137]Velvet Spors
, Samuli Laato
, Oguz 'Oz' Buruk
, Juho Hamari
:
Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies. CHI 2023: 523:1-523:16 - [c136]Anatolii Belousov
, Terho Ojell-Järventausta
, Mila Bujic
, Joseph Macey
, Juho Hamari
:
Digitally-Induced Altered States of Consciousness and Playful HCI: Future Research Agenda of a Novel Perspective. CHI PLAY Companion 2023: 127-134 - [c135]Daniel Fernández Galeote
, Nikoletta Zampeta Legaki
, Juho Hamari
:
Climate Connected: An Immersive VR and PC Game for Climate Change Engagement. CHI PLAY Companion 2023: 266-273 - [c134]Jeanine Krath, Benedikt Morschheuser, Harald F. O. von Korflesch, Juho Hamari:
How to increase sustainable engagement in the workplace through green IS: the role of instructional and motivational design features. ECIS 2023 - [c133]Marigo Raftopoulos, Juho Hamari:
Human-AI Collaboration in Organisations: a literature Review on Enabling Value Creation. ECIS 2023 - [c132]Jeanine Krath, Ana Carolina Tomé Klock, Benedikt Morschheuser, Nikoletta Zampeta Legaki, Solip Park, Harald F. O. von Korflesch, Juho Hamari:
Designing tailored gamification: A mixed-methods study on expert perspectives and user behavior in a gamified app for sustainability at work. GamiFIN 2023: 1-12 - [c131]Bastian Kordyaka, Samuli Laato, Juho Hamari, Tobias Scholz, Björn Niehaves:
What drives gamer toxicity? Essays from players. GamiFIN 2023: 86-95 - [c130]Mila Bujic, Anna-Leena Macey, Bojan Kerous, Anatolii Belousov, Oguz 'Oz' Buruk, Juho Hamari:
Self-representation does (not) spark joy: Experiment on effects of avatar customisation and personality on emotions in VR. GamiFIN 2023: 96-105 - [c129]Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari:
How are gameful experience dimensions associated with intrinsic and extrinsic motivation? Results from an online vignette study. GamiFIN 2023: 132-143 - [c128]Nannan Xi, Benedikt Morschheuser, Juho Hamari, Nikoletta Zampeta Legaki:
Introduction to the Minitrack on Gamification. HICSS 2023: 1105 - [c127]Samaan Al-Msallam, Nannan Xi, Juho Hamari:
Unethical Gamification: A Literature Review. HICSS 2023: 1106-1115 - [c126]Pedro Kenzo Muramatsu, Wilk Oliveira, Juho Hamari, Kiemute Oyibo:
Does Mouse Click Frequency Predict Students' Flow Experience? HICSS 2023: 1281-1290 - [c125]Katrin Scheibe, Franziska Zimmer, Juho Hamari, Joseph Macey:
Introduction to the Minitrack on Streaming Media in Entertainment. HICSS 2023: 2493-2494 - [c124]Eetu Wallius, Ana Carolina Tomé Klock, Juho Hamari:
Gamification and Policy Compliance: Results from an Online Vignette Experiment in the Context of Social Distancing for Public Health Security. HICSS 2023: 2943-2952 - [c123]Samuli Laato, Daniel Fernández Galeote, Ferran Altarriba Bertran, Konstantinos Papangelis, Juho Hamari:
How Location-based Gaming Affects Players' Nature and Forest Experiences. HICSS 2023: 3224-3233 - [c122]Juho Hamari, J. Tuomas Harviainen, Piotr Siuda, Robert W. Gehl:
Introduction to the Minitrack on Cybercrime. HICSS 2023: 3609-3610 - [c121]Topias Mattinen, Joseph Macey, Juho Hamari:
Gambling in Digital Games and Esports: A Scoping Review. HICSS 2023: 3921-3930 - [c120]Stephanie Orme, Brian McCauley, Tobias Scholz, Juho Hamari:
Introduction to the Minitrack on Digitalization of Work. HICSS 2023: 4586-4587 - [c119]Wilk Oliveira, Julita Vasileva, Kristian Kiili, Juho Hamari:
Introduction to the 1st Game-based Learning Minitrack. HICSS 2023: 4669-4670 - [c118]Lewen Wei, Juho Hamari:
Game-Based Approaches to Enhancing Public Understanding of Science: A Descriptive Literature Review. HICSS 2023: 4681-4690 - [c117]José Rocha do Amaral Neto, Wilk Oliveira, Juho Hamari, Pasqueline Dantas, Isabelle Melo do Nascimento:
Exploring the Use of Social Gamification During and After Emergency Remote Teaching Caused by Covid-19. ICALT 2023: 97-99 - [c116]Noemi Honorato, Wilk Oliveira, Juho Hamari, Saul E. Delabrida:
Gameful Approaches for the Education of Autistic Children: A Systematic Mapping and Research Agenda. ICALT 2023: 116-120 - [c115]Ainur Issabek, Wilk Oliveira, Juho Hamari, Andrey Bogdanchikov:
Understanding the Effects of Gender, Age, and Cultural Orientation on Users' Flow Experience During the Use of a Gameful Educational System. ICALT 2023: 124-126 - [c114]Samuli Laato, Benedikt Morschheuser, Juho Hamari, Jari Björne:
AI-Assisted Learning with ChatGPT and Large Language Models: Implications for Higher Education. ICALT 2023: 226-230 - [c113]Roberto Farias, Wilk Oliveira, Juho Hamari:
An Early Case Study Analyzing Teachers' Acceptance Towards of the Use of Gameful Approaches in Education in Brazil. ICALT 2023: 304-306 - [c112]Daniel Fernández Galeote
, Mikko Rajanen
, Dorina Rajanen
, Nikoletta Zampeta Legaki
, David J. Langley
, Juho Hamari
:
Gamification for Climate Change Engagement: A User-Centered Design Agenda. MindTrek 2023: 45-56 - [c111]Annique Smith
, Daniel Fernández Galeote
, Nikoletta Zampeta Legaki
, Juho Hamari
:
Gamified metacognitive prompts in a higher education flipped classroom. MindTrek 2023: 95-107 - [c110]Narmeen Marji
, Mattia Thibault
, Juho Hamari
:
A Typology of Fantastical Cities and Architecture: Categorizing the Urban Imaginary. MindTrek 2023: 207-222 - [c109]Çaglar Genç, Velvet Spors
, Oguz Oz Buruk
, Mattia Thibault
, Leland Masek
, Juho Hamari
:
Crafting Bodies and Auras: Speculative Designs for Transhuman Communication. MindTrek 2023: 354-358 - [c108]Mila Bujic
, Mikko Salminen
, Juho Hamari
:
More Immersed but Less Present: Unpacking Factors of Presence Across Devices. IMX 2023: 140-149 - [c107]Dion Deng, Mila Bujic
, Juho Hamari:
Understanding Multi-platform Social VR Consumer Opinions: A Case Study in VRChatUsing Topics Modeling of Reviews. WHICEB (2) 2023: 35-46 - [e7]Mila Bujic, Prajwal D'Souza, Nannan Xi, Juho Hamari:
Proceedings of the 7th International GamiFIN Conference, Lapland, Finland, April 18-21, 2023. CEUR Workshop Proceedings 3405, CEUR-WS.org 2023 [contents] - [i8]Eshtiak Ahmed, Laura D. Cosio, Juho Hamari, Oguz 'Oz' Buruk:
Socially Assistive Robots as Decision Makers in the Wild: Insights from a Participatory Design Workshop. CoRR abs/2304.08885 (2023) - [i7]Ana Carolina Tomé Klock, Brenda Salenave Santana, Juho Hamari:
Ethical Challenges in Gamified Education Research and Development: An Umbrella Review and Potential Directions. CoRR abs/2309.14918 (2023) - 2022
- [j73]Ruowei Xiao
, Aleksi Vianto, Asif Shaikh
, Oguz 'Oz' Buruk
, Juho Hamari, Johanna Virkki
:
Exploring the Application of RFID for Designing Augmented Virtual Reality Experience. IEEE Access 10: 96840-96851 (2022) - [j72]Joseph Macey, Ville Tyrväinen, Henri Pirkkalainen
, Juho Hamari:
Does esports spectating influence game consumption? Behav. Inf. Technol. 41(1): 181-197 (2022) - [j71]Tripti Ghosh Sharma, Juho Hamari, Ankit Kesharwani
, Preeti Tak
:
Understanding continuance intention to play online games: roles of self-expressiveness, self-congruity, self-efficacy, and perceived risk. Behav. Inf. Technol. 41(2): 348-364 (2022) - [j70]Tomas Kratochvil
, Martin Vaculík
, Jakub Prochazka
, Juho Hamari:
Gamification in Academia: Does Psychological Engagement Boost Performance? Int. J. Game Based Learn. 12(1): 1-18 (2022) - [j69]Ruowei Xiao, Zhanwei Wu, Juho Hamari:
Internet-of-Gamification: A Review of Literature on IoT-enabled Gamification for User Engagement. Int. J. Hum. Comput. Interact. 38(12): 1113-1137 (2022) - [j68]Tommi Laukkanen, Nannan Xi
, Heli Hallikainen, Nino Ruusunen, Juho Hamari:
Virtual technologies in supporting sustainable consumption: From a single-sensory stimulus to a multi-sensory experience. Int. J. Inf. Manag. 63: 102455 (2022) - [j67]Marc Riar, Benedikt Morschheuser
, Rüdiger Zarnekow, Juho Hamari:
Gamification of cooperation: A framework, literature review and future research agenda. Int. J. Inf. Manag. 67: 102549 (2022) - [j66]Henrietta Jylhä
, Juho Hamari
:
Demographic factors have little effect on aesthetic perceptions of icons: a study of mobile game icons. Internet Res. 32(7): 87-110 (2022) - [j65]Samuli Laato
, Bastian Kordyaka
, A. K. M. Najmul Islam
, Konstantinos Papangelis, Juho Hamari
:
Territorial or nomadic? Geo-social determinants of location-based IT use: a study in Pokémon GO. Internet Res. 32(7): 330-353 (2022) - [j64]Ruowei Xiao, Sangwon Jung
, Oguz 'Oz' Buruk
, Juho Hamari:
Exploring the Player Experiences of Wearable Gaming Interfaces: A User Elicitation Study. Proc. ACM Hum. Comput. Interact. 6(CHI): 1-26 (2022) - [j63]Eetu Wallius
, Ana Carolina Tomé Klock
, Juho Hamari:
Playing it safe: A literature review and research agenda on motivational technologies in transportation safety. Reliab. Eng. Syst. Saf. 223: 108514 (2022) - [j62]Wilk Oliveira
, Juho Hamari
, Sivaldo Joaquim
, Armando M. Toda
, Paula T. Palomino
, Julita Vassileva
, Seiji Isotani
:
The effects of personalized gamification on students' flow experience, motivation, and enjoyment. Smart Learn. Environ. 9(1): 16 (2022) - [j61]Mikko Salminen
, Simo Järvelä
, Antti Ruonala
, Ville J. Harjunen
, Juho Hamari
, Giulio Jacucci
, Niklas Ravaja
:
Evoking Physiological Synchrony and Empathy Using Social VR With Biofeedback. IEEE Trans. Affect. Comput. 13(2): 746-755 (2022) - [c106]Ferran Altarriba Bertran, Oguz 'Oz' Buruk
, Juho Hamari:
From-The-Wild: Towards Co-Designing For and From Nature. CHI Extended Abstracts 2022: 315:1-315:7 - [c105]Samuli Laato
, Daniel Fernández Galeote
, Ferran Altarriba Bertran, Juho Hamari:
Balancing the Augmented Experience: Design Tensions in the Location-based Game Pikmin Bloom. CHI Extended Abstracts 2022: 325:1-325:7 - [c104]Daniel Fernández Galeote
, Nikoletta Zampeta Legaki, Juho Hamari:
Avatar Identities and Climate Change Action in Video Games: Analysis of Mitigation and Adaptation Practices. CHI 2022: 561:1-561:18 - [c103]Nikoletta Zampeta Legaki
, Mattia Thibault
, Juho Hamari
:
Gamified Educational Software for Data Literacy - A Research Through Design Approach to GANDALF. FDG 2022: 54:1-54:4 - [c102]Daniel Fernández Galeote
, Marius Diamant
, Kristofers Volkovs
, Chubo Zeko
, Mattia Thibault
, Nikoletta Zampeta Legaki
, Juho Hamari
:
Understanding the Game-based Learning Experience: A Framework of Frictions Between Design and Play. FDG 2022: 57:1-57:4 - [c101]Isabella Aura, Lobna Hassan, Juho Hamari:
Gameful civic education: A systematic literature review of empirical research. GamiFIN 2022: 1-10 - [c100]Nikoletta Zampeta Legaki, Daniel Fernández Galeote, Juho Hamari:
The impact of different gamification types in the context of data literacy: An online experiment. GamiFIN 2022: 22-32 - [c99]Annique Smith, Nikoletta Zampeta Legaki, Juho Hamari:
Games and gamification in flipped classrooms: A systematic review. GamiFIN 2022: 33-43 - [c98]Anna-Leena Macey, Joseph Macey, Juho Hamari:
Virtual reality in emotion regulation: A scoping review. GamiFIN 2022: 64-74 - [c97]Gabriel Vasconcelos, Wilk Oliveira, Ana Cláudia Guimarães Santos, Juho Hamari:
ReGammend: A method for personalized recommendation of gamification designs. GamiFIN 2022: 85-94 - [c96]Georgina Guillen, Daniel Fernández Galeote, Nevena Sicevic, Juho Hamari, Jaco Quist:
Gamified apps for sustainable consumption: A systematic review. GamiFIN 2022: 135-145 - [c95]Lobna Hassan, J. Tuomas Harviainen, Juho Hamari, Mattia Thibault:
Introduction to the Minitrack on Engaging Governance. HICSS 2022: 1 - [c94]Jani Holopainen, Essi Pöyry, Juho Hamari, Osmo Mattila:
Introduction to the Minitrack on Mixed, Augmented and Virtual Reality: Services and Applications. HICSS 2022: 1-2 - [c93]Nikoletta Zampeta Legaki, Nannan Xi, Juho Hamari:
Introduction to the Minitrack on Gamification. HICSS 2022: 1-2 - [c92]Wilk Oliveira, Kamilla Tenório, Juho Hamari, Seiji Isotani:
The Relationship Between Students' Flow Experience and Their Behavior Data in Gamified Educational Systems. HICSS 2022: 1-10 - [c91]Chenming Peng, Nannan Xi, Zhao Hong, Juho Hamari:
Acceptance of Wearable Technology: A Meta-Analysis. HICSS 2022: 1-10 - [c90]Katrin Scheibe, Franziska Zimmer, Juho Hamari, Maria Törhönen:
Introduction to the Minitrack on Streaming Media in Entertainment. HICSS 2022: 1-2 - [c89]Tobias Scholz, Juho Hamari, Maria Törhönen, Brian McCauley:
Introduction to the Minitrack on Digitalization of Work. HICSS 2022: 1-2 - [c88]Nannan Xi, Elpida Bampouni, Juho Hamari:
How Does Extended Reality Influence Consumer Decision Making? The Empirical Evidence from A Laboratory Experiment. HICSS 2022: 1-9 - [c87]Sangwon Jung
, Oguz 'Oz' Buruk
, Juho Hamari
:
Psychedelic VR Experience: An Exploratory Study on Cosmic Flow. MindTrek 2022: 23-30 - [c86]Simo Järvelä
, Lewen Wei
, Lobna Hassan
, Juho Hamari
:
Storifying a Serious Mobile Game: Exploring Players' Perception of Storification Features, Narrative Engagement, and Behavioral Intentions. MindTrek 2022: 53-61 - [c85]Daniel Fernández Galeote
, Chubo Zeko
, Kristofers Volkovs
, Marius Diamant
, Mattia Thibault
, Nikoletta Zampeta Legaki
, Dorina Rajanen
, Mikko Rajanen
, Juho Hamari
:
The Good, the Bad, and the Divergent in Game-based Learning: Player Experiences of a Serious Game for Climate Change Engagement. MindTrek 2022: 256-267 - [c84]Sangwon Jung
, Oguz 'Oz' Buruk
, Juho Hamari:
Altered States of Consciousness in Human-Computer Interaction: A Review. NordiCHI 2022: 69:1-69:13 - [c83]Eshtiak Ahmed, Oguz 'Oz' Buruk, Juho Hamari:
Robots as Human Companions: A Review. PACIS 2022: 246 - [c82]Juan Chen, Nannan Xi, Elpida Bampouni, Juho Hamari:
How Do Shoppers Behave in Extended Realities? A Video-based Comparative Thematic Study. WHICEB 2022: 14 - [e6]Mila Bujic, Jonna Koivisto, Juho Hamari:
Proceedings of the 6th International GamiFIN Conference, Tampere, Finland, April 26-29, 2022 - (Organized as an online conference). CEUR Workshop Proceedings 3147, CEUR-WS.org 2022 [contents] - 2021
- [j60]Maria Törhönen
, Johann Giertz, Welf H. Weiger, Juho Hamari:
Streamers: the new wave of digital entrepreneurship? Extant corpus and research agenda. Electron. Commer. Res. Appl. 46: 101027 (2021) - [j59]Mila Bujic
, Anna-Leena Macey
, Simo Järvelä
, Juho Hamari:
Playing With Embodied Social Interaction: A Thematic Review of Experiments on Social Aspects in Gameful Virtual Reality. Interact. Comput. 33(6): 583-595 (2021) - [j58]Joseph Macey
, Brett Abarbanel, Juho Hamari:
What predicts esports betting? A study on consumption of video games, esports, gambling and demographic factors. New Media Soc. 23(6) (2021) - [j57]Daniel Fernández Galeote
, Juho Hamari:
Game-based Climate Change Engagement: Analyzing the Potential of Entertainment and Serious Games. Proc. ACM Hum. Comput. Interact. 5(CHI PLAY): 226:1-226:21 (2021) - [j56]Wilk Oliveira
, Kamilla Tenório
, Juho Hamari
, Olena Pastushenko
, Seiji Isotani
:
Predicting students' flow experience through behavior data in gamified educational systems. Smart Learn. Environ. 8(1): 30 (2021) - [j55]Samuli Laato
, Nobufumi Inaba, Juho Hamari:
Convergence between the real and the augmented: Experiences and perceptions in location-based games. Telematics Informatics 65: 101716 (2021) - [j54]Simo Järvelä
, Benjamin Cowley, Mikko Salminen, Giulio Jacucci, Juho Hamari, Niklas Ravaja
:
Augmented Virtual Reality Meditation: Shared Dyadic Biofeedback Increases Social Presence Via Respiratory Synchrony. ACM Trans. Soc. Comput. 4(2): 6:1-6:19 (2021) - [j53]Ana Cláudia Guimarães Santos
, Wilk Oliveira
, Juho Hamari
, Luiz A. L. Rodrigues
, Armando M. Toda
, Paula T. Palomino
, Seiji Isotani
:
The relationship between user types and gamification designs. User Model. User Adapt. Interact. 31(5): 907-940 (2021) - [c81]Oguz 'Oz' Buruk
, Juho Hamari:
Towards the Next Generation of Extended Reality Wearables. CHI Extended Abstracts 2021: 333:1-333:7 - [c80]Oguz 'Oz' Buruk
, Mikko Salminen, Nannan Xi
, Timo Nummenmaa
, Juho Hamari:
Towards the Next Generation of Gaming Wearables. CHI 2021: 444:1-444:15 - [c79]Isabella Aura, Lobna Hassan, Juho Hamari:
My school is Hogwarts: Students' social behavior in storified classes. GamiFIN 2021: 11-20 - [c78]Ana Cláudia Guimarães Santos, Wilk Oliveira, Juho Hamari, Seiji Isotani:
Do people's user types change over time? An exploratory study. GamiFIN 2021: 90-99 - [c77]Wilk Oliveira, Olena Pastushenko, Luiz A. L. Rodrigues, Armando M. Toda, Paula T. Palomino, Juho Hamari, Seiji Isotani:
Does gamification affect flow experience? A systematic literature review. GamiFIN 2021: 110-119 - [c76]Joseph Macey, Juho Hamari, Max Sjöblom, Maria Törhönen:
Relationships between the consumption of gamblified media and associated gambling activities in a sample of esports fans. GamiFIN 2021: 120-129 - [c75]Mattia Thibault, Nikoletta Zampeta Legaki, Oguz Turan Buruk, Juho Hamari:
Etsijä's call: Gamifying virtual conferences with alternate reality games. GamiFIN 2021: 160-169 - [c74]Mila Bujic, Nannan Xi, Juho Hamari:
Emotional Response to Extended Realities: The Effects of Augmented and Virtual Technologies in a Shopping Context. HICSS 2021: 1-10 - [c73]Georgina Guillen, Juho Hamari, Jaco Quist:
Gamification of Sustainable Consumption: a systematic literature review. HICSS 2021: 1-10 - [c72]Juho Hamari, Lobna Hassan, Nannan Xi:
Introduction to the Minitrack on Gamification. HICSS 2021: 1 - [c71]J. Tuomas Harviainen, Ari Haasio, Teemu Ruokolainen, Lobna Hassan, Piotr Siuda, Juho Hamari:
Information Protection in Dark Web Drug Markets Research. HICSS 2021: 1-8 - [c70]Lobna Hassan, Mattia Thibault, J. Tuomas Harviainen, Juho Hamari:
Introduction to the Minitrack on Engaging Governance. HICSS 2021: 1 - [c69]Essi Pöyry, Osmo Mattila, Juho Hamari, Jani Holopainen:
Introduction to the Minitrack on Mixed, Augmented and Virtual Reality: Services and Applications. HICSS 2021: 1-2 - [c68]Marc Riar, Jakob J. Korbel, Nannan Xi, Rüdiger Zarnekow, Juho Hamari:
The Use of Augmented Reality in Retail: A Review of Literature. HICSS 2021: 1-10 - [c67]Nannan Xi, Juan Chen, Filipe Gama, Henry Korkeila, Juho Hamari:
The Effect of Operating in Many Realities on Memory: An Experiment on Memory Recognition in Extended Realities. HICSS 2021: 1-10 - [c66]Ruowei Xiao, Zhanwei Wu, Oguz Turan Buruk, Juho Hamari:
Enhance User Engagement using Gamified Ineternet of Things. HICSS 2021: 1-10 - [c65]Franziska Zimmer, Maria Törhönen, Kaja Fietkiewicz, Juho Hamari:
Introduction to the Minitrack on Streaming Media in Entertainment. HICSS 2021: 1-2 - [c64]Wilk Oliveira, Seiji Isotani, Olena Pastushenko, Tomás Hruska, Juho Hamari:
Modeling students' flow experience through data logs in gamified educational systems. ICALT 2021: 97-101 - [c63]Eetu Wallius
, Ana Carolina Tomé Klock
, Vilhelmiina Eronen, Juho Hamari:
Preconceptions towards gamifying work: A thematic analysis of responses of a maritime logistics organization. MindTrek 2021: 128-133 - [c62]