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Adrian Gradinar
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- affiliation: Lancaster University, Institute for the Contemporary Arts (LICA), UK
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2020 – today
- 2022
- [c23]Michael Stead, Paul Coulton, Franziska Pilling, Adrian Gradinar, Matthew Pilling, Ian Forrester:
More-than-Human-Data Interaction: Bridging Novel Design Research Approaches to Materialise and Foreground Data Sustainability. MindTrek 2022: 62-74 - 2020
- [c22]Joseph Lindley, Adrian Gradinar, Paul Coulton:
Ghosts in the Smart Home. Conference on Designing Interactive Systems (Companion Volume) 2020: 465-468
2010 – 2019
- 2019
- [c21]Maria Alejandra Lujan Escalante, Monika Büscher, Katrina Petersen, Xaroula Kerasidou, Adrian Gradinar, Hayley Alter:
IsITethical? Board game: playing with speculative ethics of IT innovation in disaster and risk management. CLIHC 2019: 9:1-9:8 - [c20]Clare Harding, Susan Liggett, Adrian Gradinar, Mark Lochrie:
What Do Audiences Want from a Public Art Gallery in the Digital Age? EVA 2019: 137-143 - [c19]Neelima Sailaja, Andy Crabtree, James A. Colley, Adrian Gradinar, Paul Coulton, Ian Forrester, Lianne Kerlin, Phil Stenton:
The Living Room of the Future. TVX 2019: 95-107 - 2017
- [c18]Maria Angela Ferrario, William Simm, Adrian Gradinar, Stephen Forshaw, Marcia Tavares Smith, Thomas Lee, Ian C. Smith, Jon Whittle:
Computing and mental health: intentionality and reflection at the click of a button. PervasiveHealth 2017: 1-10 - 2016
- [c17]Mark Lochrie, Glenn Matthys, Adrian Gradinar, Andy Dickinson, Onno Baudouin, Paul Egglestone:
Co-designing a physical to digital experience for an onboarding and blended learning platform. IDC 2016: 660-665 - [c16]John Mills, Tom Metcalfe, Mark Lochrie, Adrian Gradinar:
Rare Occurrence: Exploring IoT, news media, calm interfaces and infrequent interactions. BCS HCI 2016 - [c15]Jen Southern, Sam Thulin, Adrian Gradinar, Mark Lochrie, Paul Egglestone, Charles Quick, Elaine Speight:
Using Audio and Interference as Locative Art. BCS HCI 2016 - [c14]William Simm, Maria Angela Ferrario, Adrian Gradinar, Marcia Tavares Smith, Stephen Forshaw, Ian C. Smith, Jon Whittle:
Anxiety and Autism: Towards Personalized Digital Health. CHI 2016: 1270-1281 - [c13]Adrian Gradinar, Jonny Huck, Paul Coulton, Lara Salinas:
Beyond the Blandscape: Utilizing Aesthetics in Digital Cartography. CHI Extended Abstracts 2016: 1383-1388 - [c12]Maria Angela Ferrario, William Simm, Stephen Forshaw, Adrian Gradinar, Marcia Tavares Smith, Ian C. Smith:
Values-first SE: research principles in practice. ICSE (Companion Volume) 2016: 553-562 - 2015
- [c11]Adrian Gradinar, Jonny Huck, Paul Coulton, Mark Lochrie, Emmanuel Tsekleves:
Designing for the Dichotomy of Immersion in Location Based Games. FDG 2015 - [c10]Dan Burnett, Adrian Gradinar, Joel Porter, Mike Stead, Paul Coulton, Ian Forrester:
Physical Playlist: Bringing Back the Mix-Tape. INTERACT (4) 2015: 72-78 - [c9]Adrian Gradinar, Dan Burnett, Paul Coulton, Ian Forrester, Matt Watkins, Tom Scutt, Emma Murphy:
Perceptive Media - Adaptive Storytelling for Digital Broadcast. INTERACT (4) 2015: 586-589 - 2014
- [j2]Paul Coulton, Dan Burnett, Adrian Gradinar, David Gullick, Emma Murphy:
Game Design in an Internet of Things. Trans. Digit. Games Res. Assoc. 1(3) (2014) - [j1]Alison Gazzard, Mark Lochrie, Adrian Gradinar, Paul Coulton, Daniel J. Burnett, Daniel Kershaw:
From the board to the streets: a case study of Local Property Trader. Trans. Digit. Games Res. Assoc. 1(3) (2014) - [c8]William Simm, Maria Angela Ferrario, Adrian Gradinar, Jon Whittle:
Prototyping 'clasp': implications for designing digital technology for and with adults with autism. Conference on Designing Interactive Systems 2014: 345-354 - [c7]Emmanuel Tsekleves, Andy Darby, Adrian I. Gradinar, Marcia T. Smith:
Exercising playfully: co-designing fun ways of keeping active in the park. CHI PLAY 2014: 447-448 - [c6]Mark Lochrie, Alison Gazzard, Adrian Gradinar, Paul Coulton:
Mobilising Monopoly: Game design, place and social values. FDG 2014 - [c5]Emmanuel Tsekleves, Adrian Gradinar, Andy Darby, Marcia T. Smith:
Active Parks: 'Phygital' urban games for sedentary and older people. GFHEU 2014: 140-143 - [c4]Paul Coulton, Rachel Jacobs, Dan Burnett, Adrian Gradinar, Matt Watkins, Candice Howarth:
Designing data driven persuasive games to address wicked problems such as climate change. MindTrek 2014: 185-191 - [c3]Jonny Huck, Paul Coulton, Adrian Gradinar, Philip Powell, Jennifer Roberts, Andrew Hudson-Smith, Martin de Jode, Panagiotis Mavros:
Designing for empathy in a church community. MindTrek 2014: 249-251 - 2013
- [c2]Adrian Gradinar, Paul Coulton, Mark Lochrie, Jon Whittle, Bran Knowles, Mike Hallam:
Designing a Mobile Service as a Facilitator for Capturing Local Trade Data. MindTrek 2013: 172 - [c1]Mark Lochrie, Klen Copic Pucihar, Adrian Gradinar, Paul Coulton:
Designing Seamless Mobile Augmented Reality Location Based Game Interfaces. MoMM 2013: 412
Coauthor Index
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