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CHI 2016: San Jose, CA, USA
- Jofish Kaye, Allison Druin, Cliff Lampe, Dan Morris, Juan Pablo Hourcade:
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, San Jose, CA, USA, May 7-12, 2016, Extended Abstracts. ACM 2016, ISBN 978-1-4503-4082-3
Video Showcase Presentations
- Judith Amores, Xavier Benavides, Lior Shapira:
TactileVR: Integrating Physical Toys into Learn and Play Virtual Reality Experiences. 1 - Judith Amores, Xavier Benavides, Pattie Maes:
PsychicVR: Increasing mindfulness by using Virtual Reality and Brain Computer Interfaces. 2 - Mahdi Azmandian, Mark Hancock, Hrvoje Benko, Eyal Ofek
, Andrew D. Wilson:
Haptic Retargeting Video Showcase: Dynamic Repurposing of Passive Haptics for Enhanced Virtual Reality Experience. 3 - Valentin Heun
, Eva Stern-Rodriguez, Marc Teyssier, Pattie Maes:
Reality Editor. 4 - Yi Yang, Yunqi Hu, Yidi Hong, Varun Joshi, Radhika Kolathumani:
Access: A Mobile Application to Improve Accessibility. 5 - Rubaiat Habib Kazi, Tovi Grossman, Nobuyuki Umetani, George W. Fitzmaurice:
SKUID: Sketching Stylized Animated Drawings with Motion Amplifiers. 6 - Hanchuan Li, Peijin Zhang, Samer Al Moubayed, Shwetak N. Patel, Alanson P. Sample:
ID-Match: A Hybrid Computer Vision and RFID System for Recognizing Individuals in Groups. 7 - Rong-Hao Liang, Han-Chih Kuo, Bing-Yu Chen:
GaussRFID: Reinventing Physical Toys Using Magnetic RFID Development Kits. 8 - Yunwoo Jeong, Boram Noh, Young Woo Park:
SATURNO: A Shadow-Pushing Lamp for Better Focusing and Reading. 9 - Ambra Trotto, Jeroen Peeters, Stoffel Kuenen:
MoCap Tango: Materialising Movement Qualities. 10 - Gerard Wilkinson, David Philip Green, Gavin Wood, Ahmed Kharrufa, Jonathan Hook
, Bradley Pursglove, Hendrik Haeuser, Nils Y. Hammerla, Steve Hodges, Patrick Olivier:
Video Showcase: Using Expressy to Showcase Expressiveness in Touch-based Interactions. 11 - Xiao Xiao, Lamtharn Hanoi Hantrakul, Hiroshi Ishii:
MirrorFugue for the Composer, Performer and Improviser. 12 - Lining Yao, Helene Steiner, Wen Wang, Guanyun Wang, Chin-Yi Cheng, Jifei Ou, Hiroshi Ishii:
Second Skin: Biological Garment Powered by and Adapting to Body in Motion. 13
Student Design Competition
- Stéphanie Rouleau, Marjolaine Cazes, Rémi Dupont, Tarik Benadda, Serenela V. Valfre Piazza:
EMIE: Using 3D Printing to Help People Living with Ataxia. 14-19 - Tzu-I Lee, Yih-Harn Chiang, Jiayi Guo, Mu-Tsz Chen, Yue Chen:
Dot-it: Managing Nausea and Vomiting for A Peaceful Pregnancy with Personal Pattern Exploration. 20-25 - Danilo Di Cuia, Jelizaveta Janovica, Zuzanna Lechelt, Sheng Li, Harpreet Purewal:
CarryLine: A Tool for Management and Rehabilitation of Post-Natal Chronic Back Pain. 26-31 - Sangwook Lee
, Yunho Kang, YuKyoung Lee:
LaneMate: Car Sensing System for the Deaf. 32-37 - Ting-Ying Hsu, Zong-Yu Li, Hung-Yeh Lin, Yu-Han Liou, Chia-Ling Tsai:
Touch and #Tag: Improving Clothing Experiences of People with Visual Impairment. 38-43 - Yi-Tien Lin, Hsiao-Ching Su, I-Wen Lo, Po-Lin Chou:
BringUBus: Matching Buses to Passengers with Lower Mobility. 44-49 - Chandni Rajendran, Chinmay Parab, Shreya Gupta:
EGDE, A Soft Keyboard for Fast Typing for the Visually Challenged. 50-55 - Vikram Aditya, Suprabho Dhenki, Likhith Amarvaj, Ajinkya Karale, Harmeet Singh:
Saathi: Making it Easier for Children with Learning Disabilities to understand the concept of Time. 56-61 - Leeyat Slyper, Min Kyung Kim, Yooyoung Ko, Ismael Sobek:
LifeKey: Emergency Communication Tool for the Deaf. 62-67 - Mark Bubel, Ruiwen Jiang, Christine H. Lee, Wen Shi, Audrey Tse:
AwareMe: Addressing Fear of Public Speech through Awareness. 68-73 - Chieh-Lin Wu, Bing-Hsun Wu, Yun-Ting Lin, Pengfei Wang, Yining Zhou:
Moments A Wearable Device for Early Stage AD Patients to Maintain Their Autonomy. 74-79 - Ninglu Wang, Kai Yu, Junhui Li, Ruofan Zhang, Fei Ren:
Readful-U: Improving Reading Experience and Social Interaction for Low Vision Elders. 80-85
Student Research Competition
- Roghayeh Barmaki:
Improving Social Communication Skills Using Kinesics Feedback. 86-91 - Amna Basharat:
Learnersourcing Thematic and Inter-Contextual Annotations from Islamic Texts. 92-97 - Meghan M. Plank, Nishtha H. Dalal:
Bounce: A Mobile Behavioral Intervention Technology for Breast Cancer Survivors. 98-103 - Kazuki Fujiwara:
Error Correction of Speech Recognition by Custom Phonetic Alphabet Input for Ultra-Small Devices. 104-109 - Brian D. Hall:
User Adaptability to System Delay. 110-115 - Keisha Jayaratne:
The Memory Tree: Using Sound to Support Reminiscence. 116-121 - Emily Randall:
Making Science Simulations Accessible For Students With Vision Impairments. 122-127 - Nirwan Sharma
:
Species Identification in Citizen Science: Effects of Interface Design and Image Difficulty on User Performance and Workload. 128-133 - Jihoon Suh:
Veri-Pen: A Pen-based Identification Through Natural Biometrics Extraction. 134-139 - Crystal Tobias:
Older Users and In-Vehicle Navigation Map Design Elements. 140-145 - Nai-Ching Wang:
Crowdnection: Connecting High-level Concepts with Historical Documents via Crowdsourcing. 146-151
Student Game Competition
- I-Fang Wang, Dennis Wang, Chia-Yu Chen, Jyun-Fong Jheng:
PinchFun: A Fine Motor Training Game for Preschool Children with Developmental Delay. 152-155 - Kuan-Ting Chou, Hsincheng Hou, Michael Shen, Te-Yuan Chen, Cynthia Liu, Pei-Jung Wu:
Human and Dog: Explore the Game Design of Unequal Communicative Patterns. 156-159 - James Owen Ryan, Adam J. Summerville, Ben Samuel:
Bad News: A Game of Death and Communication. 160-163 - Sarah Justine Guy Skriloff, Dario C. Gonzalez, Kurtis C. Christensen, Logan J. Bentley, Cody V. Mortensen:
FitPlay Games: Increasing Exercise Motivation Through Asynchronous Social Gaming. 164-167 - Brent Berghmans, Axel Faes
, Matthijs Kaminski, Kashyap Todi:
Household Survival: Immersive Room-Sized Gaming Using Everyday Objects as Weapons. 168-171 - Weina Jin
, Servet Ulas, Xin Tong:
AS IF: A Game as an Empathy Tool for Experiencing the Activity Limitations of Chronic Pain Patients. 172-175 - Sam Tregillus:
VR-Drop: Exploring the Use of Walking-in-Place to Create Immersive VR Games. 176-179 - Keng Hua Sing, Wei Xie:
Garden: A Mixed Reality Experience Combining Virtual Reality and 3D Reconstruction. 180-183 - Fengyuan Zhu, Wangshu Sun, Carrie Zhang, Rebecca Ricks:
BoomChaCha: A Rhythm-based, Physical Role-Playing Game that Facilitates Cooperation among Players. 184-187
Doctoral Consortium
- Deepti Aggarwal
:
Supporting Bodily Communication in Video-based Clinical Consultations. 188-192 - Joelle Alcaidinho:
Canine Behavior and Working Dog Suitability from Quantimetric Data. 193-197 - André de Oliveira Bueno:
From Smart Cities to Social Cities: Technology to Support Community Life. 198-202 - David Dobbelstein:
Unobtrusive Interaction for Wearable Computing. 203-207 - Jane Gruning:
Paper Books, Digital Books: How the Medium of an Object Affects its Use. 208-212 - William A. Hamilton:
Live Media Places: Participation in Online Education through Composition. 213-217 - Julie Hui:
Online Help-Seeking in Communities of Novice Innovators. 218-222 - Pedro Lopes
:
Proprioceptive Interaction: The User's Muscles as Input and Output Device. 223-228 - Haley MacLeod:
Rare World: Designing for Dispersed Populations with Rare Diseases. 229-233 - David Bryan Miller
:
AgentSmith: Exploring Agentic Systems. 234-238 - Nikki Newhouse
:
bump2bump: Online Peer Support in First-Time Pregnancy. 239-243 - Anthony Pellicone:
Performing Play: Cultural Production on Twitch.tv. 244-248 - Kiley Sobel
:
Interactive Technology for Inclusive Play. 249-254 - Dakuo Wang:
Exploring and Supporting Today's Collaborative Writing. 255-259 - Bin Yu:
Adaptive Biofeedback for Mind-Body Practices. 260-264
Interactivity
- Ludvig Elblaus, Åsa Unander-Scharin, Carl Unander-Scharin:
New Scenic Subjects: Explorations of a System of Autonomous On-Stage Observers. 265-268 - Leif Handberg, Charlie Gullström, Joke Kort, Jimmy Nyström:
SharedSpaces Mingle. 269-272 - Sarah Homewood
:
Maintaining Relationships With Our Devices. 273-276 - Kaho Abe, Katherine Isbister:
Hotaru: The Lightning Bug Game. 277-280 - Sugarragchaa Khurelbaatar, Yuriko Nakai, Ryuta Okazaki, Vibol Yem, Hiroyuki Kajimoto:
Tactile Presentation to the Back of a Smartphone with Simultaneous Screen Operation. 281-284 - Lea Albaugh, April Grow, Chenxi Liu, James McCann, Gillian Smith
, Jennifer Mankoff:
Threadsteading: Playful Interaction for Textile Fabrication Devices. 285-288 - Matthew Mosher:
What We Have Lost/What We Have Gained: Embodied Interfaces for Live Performance and Art Exhibitions. 289-292 - Matthew Pike
, Max L. Wilson, Steve Benford
, Richard Ramchurn:
#Scanners: A BCI Enhanced Cinematic Experience. 293-296 - Sahar Sajadieh, Nathan Weitzner:
A Theatrical Turing Test: An Encounter of Telematic Bodies. 297-300 - Vygandas 'Vegas' Simbelis, Anders Lundström:
Synthesis in the Audiovisual. 301-304 - Anna Ståhl, Martin Jonsson, Johanna Mercurio, Anna Karlsson, Kristina Höök
, Eva-Carin Banka Johnson:
The Soma Mat and Breathing Light. 305-308 - Dorien Neema Koelemeijer, Franziska Maria Tachtler
:
Fear Division; Archiving the Intangible. 309-312 - Kate Hayes, Mathieu Barthet, Yongmeng Wu, Leshao Zhang, Nick Bryan-Kinns:
A Participatory Live Music Performance with the Open Symphony System. 313-316
alt.chi: Critical Theory and Pedagogy
- Simon Harper:
The User Experience in Zen and the Art of Motorcycle Maintenance. 317-327 - Colin M. Gray
, Austin L. Toombs
, Christian McKay:
Meaning Reconstruction as an Approach to Analyze Critical Dimensions of HCI Research. 328-340 - Christopher Frauenberger
:
Critical Realist HCI. 341-351 - Victor Kaptelinin:
Making the Case for an Existential Perspective in HCI Research on Mortality and Death. 352-364
alt.chi: Design Fictions and HCI
- Nicholas Sheep Dalton
, Rebecca Moreau, Ross K. Adams:
Resistance is Fertile: Design Fictions in Dystopian Worlds. 365-374 - Miriam Sturdee
, Paul Coulton
, Joseph G. Lindley
, Mike Stead
, Haider Ali Akmal
, Andy Hudson-Smith:
Design Fiction: How to Build a Voight-Kampff Machine. 375-386 - Enrique Encinas, Mark Blythe:
The Solution Printer: Magic Realist Design Fiction. 387-396 - Muhammad Aurangzeb Ahmad:
After Death: Big Data and the Promise of Resurrection by Proxy. 397-408
alt.chi: Food Fictions
- Yun Wang, Xiaojuan Ma
, Qiong Luo
, Huamin Qu:
Data Edibilization: Representing Data with Food. 409-422 - Barath Raghavan, Bonnie A. Nardi, Sarah T. Lovell, Juliet Norton, Bill Tomlinson
, Donald J. Patterson
:
Computational Agroecology: Sustainable Food Ecosystem Design. 423-435 - Markéta Dolejsová
:
Deciphering a Meal through Open Source Standards: Soylent and the Rise of Diet Hackers. 436-448 - Yuichiro Takeuchi:
Printable Hydroponic Gardens: Initial Explorations and Considerations. 449-458
alt.chi: Confronting Power in HCI
- Nova Ahmed
:
Discussing about Sexual Harassment (Breaking Silence): The Role of Technology. 459-472 - David Hankerson, Andrea R. Marshall, Jennifer Booker, Houda el Mimouni, Imani Walker, Jennifer A. Rode:
Does Technology Have Race? 473-486 - Cosima Rughinis
, Razvan Rughinis
, Bogdana Huma
:
Impromptu Crowd Science and the Mystery of the Bechdel-Wallace Test Movement. 487-500 - Matthew P. Aylett, Shaun W. Lawson:
The Smartphone: A Lacanian Stain, A Tech Killer, and an Embodiment of Radical Individualism. 501-511 - Bert Vandenberghe, Karin Slegers
:
Designing for Others, and the Trap of HCI Methods & Practices. 512-524
alt.chi: See this, hear this, touch this, keep this
- Karsten Seipp, Katrien Verbert
:
From Inaction to Interaction: Concept and Application of the Null Gesture. 525-540 - Nina Runge, Johannes Schöning
, Rainer Malaka
, Alberto Frigo:
You Can Touch This: Eleven Years and 258218 Images of Objects. 541-552 - Naoya Tochihara, Toshiki Sato, Hideki Koike:
A Remote Pointing Method with Dynamic C-D Ratio during a Pinching Gesture for Large Tabletop Systems. 553-559 - Cumhur Erkut
, Stefania Serafin:
From Ecological Sounding Artifacts Towards Sonic Artifact Ecologies. 560-570 - William Jones, Caleb Thorsteinson, Brandon Thepvongsa, Tanner Garrett:
Making It Real: Towards Practical Progress in the Management of Personal Information. 571-582
alt.chi: Authorship and Reviews
- Joseph Lindley
, Paul Coulton
:
Peer Review and Design Fiction: "Great Scott! The quotes are redacted". 583-595 - Yvonne Jansen
, Kasper Hornbæk
, Pierre Dragicevic:
What Did Authors Value in the CHI'16 Reviews They Received? 596-608 - AC BD, Christine Bauer
, Afsaneh Doryab:
Solving the Battle of First-Authorship: Using Interactive Technology to Highlight Contributions. 609-620 - Jeffrey P. Bigham, Erin L. Brady, Cole Gleason, Anhong Guo, David A. Shamma:
An Uninteresting Tour Through Why Our Research Papers Aren't Accessible. 621-631
Case Study: Education
- Andrew J. Hunsucker, Daniela Gobbo, Michael D. Stallings, Martin A. Siegel:
The Panda Hat of Doom. 647-654 - Veronica J. Lin, Orit Shaer:
Beyond the Lab: Using Technology Toys to Engage South African Youth in Computational Thinking. 655-661 - Megan McCracken:
Dear Diary: Student Meets World. 662-669 - Yolanda A. Rankin:
Diversity by Design: Female Students' Perception of a Spanish Language Learning Game. 670-679
Case Study: Tools for Workers
- Veronika Domova, Saad Azhar
, Maria Ralph, Jonas Brönmark:
Untethered Workspaces: A Zones Concept Towards Supporting Operator Movements in Control Rooms. 680-689 - Grégory Petit, Justin Soles:
From Two CSCW Frameworks to User Requirements Definition for a Retail Planning Collaborative Software. 690-699 - Francesca Samsel
, Sebastian Klaassen
, Mark R. Petersen, Terece L. Turton
, Gregory D. Abram, David H. Rogers, James P. Ahrens
:
Interactive Colormapping: Enabling Multiple Data Range and Detailed Views of Ocean Salinity. 700-709 - Sharoda A. Paul, Alexander K. Carroll, Stephen M. Treacy:
Designing the Alarm Management User Experience for Patient Monitoring. 710-717
Case Study: Gaming, Gamifications and Arts
- Nuno Jardim Nunes
, Valentina Nisi
, Kara Rennert:
beEco: Co-designing a Game with Children to Promote Environmental Awareness - A Case Study. 718-727 - Peter Reichl, Christian Löw, Svenja Schröder, Thomas Schmidt, Bernhard Schatzl, Valon Lushaj, Oliver Hödl, Florian Güldenpfennig, Christopher Widauer:
The Salome Experience: Opera Live Streaming and Beyond. 728-737 - Marko Teras
, Torsten Reiners
, George Coldham, Lincoln C. Wood:
nDiVE: Gamified Virtual Reality Environment for Logistics and Supply Chain Management Training. 738-744
Case Study: New Markets and Localization
- Kapil Kant Kamal, Manish Kumar, Soumya Shrivastava, Priyesh Chourasia:
Mobile Seva-Enabling mGovernance in India. 745-754 - Stephanie Rosenbaum, Jennifer Lee Carlson:
What Makes a Successful Localized App?: An International Case Study. 755-761 - Mario Alberto Moreno Rocha, Carlos Alberto Martínez Sandoval
, Abril I. Rodríguez López, J. Andrés De la Cruz Pineda, Fernando Macias Ruvalcaba:
Breaking the UCD Process: The Case Study of a Failed Mexican Government Project. 762-767 - Sanjay Ghosh, Sarita Seshagiri, Aditya Ponnada:
Exploring Regional User Experience for Designing Ultra Low Cost Smart Phones. 768-776
Case Study: User Research
- Sarah E. Garcia, Laura M. Hammond:
Capturing & Measuring Emotions in UX. 777-785 - Christian P. Rohrer, James Wendt, Jeff Sauro, Frederick Boyle, Sara Cole:
Practical Usability Rating by Experts (PURE): A Pragmatic Approach for Scoring Product Usability. 786-795 - Rina R. Wehbe
, Shahtab Wahid, Siddharth Gupta, Edward W. Ishak:
Tackling User Research Challenges within the Finance Industry. 796-803 - Haley MacLeod, Ben Jelen, Annu Prabhakar, Lora Oehlberg, Katie A. Siek
, Kay Connelly:
Lessons Learned from Conducting Group-Based Research on Facebook. 804-815
Case Study: Organizational Change for Better UX
- Lassi A. Liikkanen:
UX Strategy as a Kick-starter for Design Transformation in an Engineering Company. 816-822 - Maria Stone, Frank Bentley, Brooke White, Mike Shebanek:
Embedding User Understanding in the Corporate Culture: UX Research and Accessibility at Yahoo. 823-832 - Virpi Roto
, Eija Kaasinen
, Maaria Nuutinen
, Marko Seppänen
:
UX Expeditions in Business-to-Business Heavy Industry: Lessons Learned. 833-839 - Meghan R. Ede, Garett O. Dworman:
Why Designers Might Want to Redesign Company Processes to Get to Better UX Design: A Case Study. 840-848
Case Study: Design Methodology
- Andrew Macvean, Martin Maly, John Daughtry:
API Design Reviews at Scale. 849-858 - Karen E. Fisher, Katya Yefimova, Ann Peterson Bishop:
Adapting Design Thinking and Cultural Probes to the Experiences of Immigrant Youth: Uncovering the Roles of Visual Media and Music in ICT Wayfaring. 859-871 - Joan Morris DiMicco, Nancy Mann:
User Research to Inform Product Design: Turning Failure into Small Successes. 872-879 - Laura Dove, Stephen Reinach, Irwin Kwan:
Lightweight Journey Mapping: The Integration of Marketing and User Experience through Customer Driven Narratives. 880-888
Case Study: Activities and Health
- Nazli Cila, Guido Jansen
, Maarten Groen, Wouter Meys, Lea den Broeder, Ben J. A. Kröse:
Look! A Healthy Neighborhood: Means to Motivate Participants in Using an App for Monitoring Community Health. 889-898